Clock Tower (video Game)
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Clock Tower (video Game)
is a point-and-click survival horror video game developed and published by Human Entertainment for the Super Famicom in 1995. It is the first installment in the ''Clock Tower'' series. The story follows orphan Jennifer Simpson soon after she is adopted by the Barrows family along with other orphaned girls. Shortly after arriving at the Barrows family manor, one of the other children is killed by a stalker called Scissorman. Jennifer must then explore the Barrows Mansion to find a way to escape while evading Scissorman, leading to one of the game's multiple endings. ''Clock Tower'' utilizes a point and click interface with the player controlling a cursor to direct Jennifer's actions. Much of ''Clock Tower''s plot and artistic style are inspired by the works of Italian horror film director Dario Argento, most notably ''Phenomena'' (1985). Director Hifumi Kono loved horror films like this and wanted the game to feel like one. Many of the game's character graphics were digitized fr ...
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Hifumi Kono
is a Japanese video game developer based in Tokyo, Japan. The company is composed mostly of former members of Human Entertainment, including Kono Hifumi, who directed the first two titles in the ''Clock Tower'' series of horror games. Nude Maker has been contracted by companies including Capcom, Grasshopper Manufacture, PlatinumGames, Sega, and Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card .... Games developed References External links * Japanese companies established in 2002 Video game companies established in 2002 Video game companies of Japan Video game development companies {{Japan-videogame-company-stub ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer graph ...
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Fan Translation Of Video Games
In video gaming, a fan translation is an unofficial translation of a video game made by fans. The fan translation practice grew with the rise of video game console emulation in the late 1990s. A community of people developed that were interested in replaying and modifying the games they played in their youth. The knowledge and tools that came out of this community allowed them to work with translators to localize video game titles that had never been available outside of their original country of origin. Fan translations of video game console games are usually accomplished by modifying a single binary ROM image of the game. Fan translations of PC games, on the other hand, can involve translation of many binary files throughout the game's directory which are packaged and distributed as fan patch. In dealing with translations of console games, a console emulator is generally utilized to play the final product, although unofficial hardware, hardware mods or software mods c ...
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Ninth Generation Of Video Game Consoles
The ninth generation of video game consoles began in November 2020 with the releases of Microsoft Gaming, Microsoft's Xbox Series X and Series S console family and Sony Interactive Entertainment, Sony's PlayStation 5. Compared to the Eighth generation of video game consoles, eighth-gen Xbox One and PlayStation 4, the new consoles add faster computation and graphics processors, support for real-time ray tracing graphics, output for 4K resolution, and in some cases, 8K resolution, with rendering speeds targeting 60 frames per second (FPS) or higher. Internally, both console families introduced new internal solid-state drive (SSD) systems to be used as high-throughput memory and storage systems for games to reduce or eliminate loading times and support in-game streaming. The Xbox Series S and the PlayStation 5 Digital Edition lack an optical drive while retaining support for online distribution and storing games on external USB devices. Despite much weaker processing power and alre ...
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