Can't Stop Express
''Can't Stop Express'' (also published as ''Choice'') is a board game published in 1989 by Hexagames in which players strategize and score points using dice combinations. History ''Can't Stop Express'' was designed by American board game designer Sid Sackson, as a re-publishing of Choice/Einstein, which was a republishing of his previously created game Solitaire Dice, first published in '' A Gamut of Games'' (1969). It was originally published by Hexagames until their closure in 1992, but is currently published by Eagle-Gryphon Games. Gameplay At the start of every turn, five dice are rolled. Each player decides individually which four dice to use to make two pairs with the highest sums, which are recorded on their score sheet. The "5th die" is also recorded in a separate space on the sheet. This has eight spaces for recording occurrences of that written die value as the 5th die. On following turns, players can either check off one of their written 5th die numbers or choo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hexagames
Hexagames was a German game publisher in Dreieich, which existed from 1982 to 1992. It was one of the most famous German game publishers of the 1980s, notable for publishing games such as ''Lines of Action'' (1988) and ''Cosmic Encounter'' (1992). History ''Hexagames'' was created by Langden Hensley, with the trademark being registered by the German Patent and Trademark Office in late 1982. In 1982, he and Jürgen Hagedorn released the game '' Long Short'', developed by Hensley. After the game publisher Bütehorn went bankrupt around 1982, Hexagames included several of their games in its program. Hagedorn retired from Hexagames in 1988. Joe Nikisch, the founder of the board game company , was responsible for the product range of Hexagames as product manager beginning in 1986. After the dissolution of Hexagames in 1992, the Berlin games manufacturer Sala took over some of the games under the ''Salagames'' label''.'' Salagames also disappeared from the market after about two ye ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sid Sackson
Sid Sackson (February 4, 1920 in Chicago – November 6, 2002) was an American board game designer and collector, best known as the creator of the business game ''Acquire''. Career Sackson's most popular creation is probably the business game ''Acquire''. Other games he designed include '' Can't Stop'' and ''Focus'' (''Domination''), which won the prestigious German Spiel des Jahres game design award in 1981. Other notable works include his books, especially '' A Gamut of Games'' and ''Card Games Around the World''; both titles include a large array of rules for games both new and old, and Sackson himself invented a number of the games covered by these works. For several years in the mid-1970s, Sid Sackson wrote a monthly column for ''Strategy & Tactics'' magazine called “Sackson on Games” in which he reviewed games (other than wargames). Sackson's book collection was arranged in groups of five books so he would know if a book was missing and which one it was. Sackson collec ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Eagle Games
Eagle Games, now known as Eagle-Gryphon games, is a board game publisher. Background Eagle Games was founded in 2001 by Glenn Drover, and was bought by Ashland, Oregon-based FRED Distribution, Inc. doing business as Gryphon Games in 2007. From 2007 to 2014 they published games under the two lines as Gryphon Games and Eagle Games. They are currently based in Leitchfield, Kentucky and are now known as Eagle-Gryphon Games. Eagle-Gryphon Games is known for a large catalog of games that range from fast, fun family games to larger strategy games with longer game time. Board games Notable titles *''Age of Steam'' *''Baseball Highlights 2045'' *''Brass'' *''Cheeky Monkey'' *''Civilization'' *'' Conquest of the Empire'' *''Defenders of the Realm'' *''Fantastiqa'' *''Fleet'' *''For Sale'' *''Francis Drake'' *''I'm the Boss'' *'' Incan Gold'' *''Lisboa'' *''Master's Gallery'' *''On Mars'' *''Pastiche'' *''Rococo'' *''Roll Through the Ages: Bronze Age'' *''Roll Through the Ages: Iron Age'' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Dice Games ...
Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely, if not entirely, depend on dice: Collectible dice games Patterned after the success of collectible card games, a number of collectible dice games have been published. Although most of these collectible dice games are long out-of-print, there is still a small following for many of them. Some collectible dice games include: *''Battle Dice'' *''Diceland'' *'' Dragon Dice'' *'' Dice Masters'' See also *Card game References {{Tabletop games by type Dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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A Gamut Of Games
''A Gamut of Games'' is an innovative book of games written by Sid Sackson and first published in 1969. It contains rules for a large number of paper and pencil, card, and board games. Many of the games in the book had never before been published. It is considered by many hobbyist gamers to be an essential text for anyone interested in abstract strategy games, and a number of the rules were later expanded into full-fledged published board games. Some of the games which were later sold separately include Focus, Property and Origins of World War I; Robert Abbott expanded his game Crossings, published here, into the more-refined title Epaminondas. Many of the games covered in the book were creations of Sid Sackson himself, who was a prolific game designer. Book Sections The sections of the book and the games covered therein are as follows: In Search of Big and Little Games *'' Blue and Gray'', a board game by Henry Busch and Arthur Jaeger *'' Hekaton'', a card game originally pu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont Vermont () is a state in the northeast New England region of the United States. Vermont is bordered by the states of Massachusetts to the south, New Hampshire to the east, and New York to the west, and th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |