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Arduin
''Arduin'' is a fictional universe and fantasy role-playing game, role-playing system created in the mid-1970s by David A. Hargrave. It was the first published "cross-genre" fantasy RPG, with everything from interstellar wars to horror and historical drama, although it was based primarily in the medieval fantasy genre. Development history ''Arduin'' was one of the earliest challengers to Tactical Studies Rules, TSR's ''Dungeons & Dragons''. It began in the mid-1970s as a personal project Hargrave created to share with friends, but became so popular that he was inspired to publish the material. Hargrave was one of several early RPG players from the San Francisco Bay area to also become a game designer, having started by creating variant rules for his weekly ''Dungeons & Dragons'' campaign. The setting of Arduin was heavily house-ruled and included hundreds of players and was situated in a neutral ground between nations that were once at war with each other. Greg Stafford (game de ...
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The Arduin Adventure
''The Arduin Adventure'' is a 1981 role-playing game published by Grimoire Games. Although previous publications by Grimoire used the rules from the fantasy role-playing game ''Dungeons & Dragons'', ''The Arduin Adventure'' attempted to create a new rules system. Contents ''The Arduin Adventure'' is a role-playing game that serves as an introduction to both fantasy role-playing and adventure gaming, that presents a simpler version of the previously published ''Arduin Grimoire'' trilogy using the 2nd-edition game rules. Publication history Starting in 1977, David A. Hargrave published several volumes of the ''Arduin Grimoires'', a fantasy RPG setting based on the rules for ''Dungeons & Dragons''. In 1980, Hargrave created ''The Arduin Adventure'', a game system designed as "an alternative to ''Dungeons and Dragons'' for veteran players" that used the setting Hargrave had created in the ''Arduin Grimoires''. It was originally scheduled to be released for Christmas of 1980, but a ...
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The Citadel Of Thunder
The Citadel of Thunder (also known as Arduin Dungeon Number Three) was a standalone short story and gaming module written in 1979 by David A. Hargrave and published by Grimoire Games. It was based upon Hargrave's gaming system known as Arduin. It is the third of only four standalone "dungeon" books created by Hargrave as an extension of his Arduin Multiverse, which at the time of The Howling Tower's publication was known as The Arduin Trilogy. Setting ''Arduin Dungeon No. 3: The Citadel of Thunder'' is an adventure scenario for player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...s of 5th to 8th level, set in a dungeon with four levels. At 24 pages, ''The Citadel of Thunder'' contains overland maps with area descriptions and encounter charts, four dungeon levels wi ...
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Death Heart
Death Heart (also known as ''Arduin Dungeon Number Four'') was a standalone short story and gaming module written in 1980 by David A. Hargrave and published by Grimoire Games. It was the last of Hargrave's officially released dungeon modules before his death in 1988 and was an extension of his Arduin Multiverse, which at the time of Death Heart's publication was known as The Arduin Trilogy. Setting ''Arduin Dungeon No. 4: Death Heart'' is an adventure scenario that details the wilderness areas near the first three dungeon scenarios published in the series ('' Caliban'', '' The Howling Tower'', and ''The Citadel of Thunder''), and also describes one more savage dungeon. At 24 pages, ''Death Heart'' contained overland maps, regional descriptions, a short story, and historical overviews. The package also contained a set of 16 unique creature and treasure cards, which could be detached and used in-game. There were also unique new traps in a matrix at the rear of the module. Also in ...
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Caliban (Arduin Dungeon)
''Caliban'' (also known as ''Arduin Dungeon Number One'') was a standalone short story and gaming module written in 1979 by David A. Hargrave and published by Grimoire Games. It was based upon Hargrave's gaming system known as Arduin. It is the first of only four standalone "dungeon" books created by Hargrave as an extension of his Arduin Multiverse, which at the time of Caliban's publication was known as The Arduin Trilogy. Setting ''Arduin Dungeon No. 1: Caliban'' is an adventure scenario for player characters of levels 8 and higher, a four-level dungeon containing both new monsters and magic items, and the package includes four maps. At 25 pages long, ''Caliban'' contained maps with room descriptions and trap matrices, four full dungeon/tower levels with maps and room descriptions (one level is an intricate cavern system), eight pocket sized magic artifact cards and eight illustrated monster cards with statistics. The package also contained a set of 16 unique creature and tr ...
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The Howling Tower
''The Howling Tower'' (also known as ''Arduin Dungeon Number Two'') was a standalone short story and gaming module written in 1979 by David A. Hargrave and published by Grimoire Games. It was based upon Hargrave's gaming system known as Arduin. It is the second of only four standalone "dungeon" books created by Hargrave as an extension of his Arduin Multiverse, which at the time of The Howling Tower's publication was known as The Arduin Trilogy. Setting ''Arduin Dungeon No. 2: The Howling Tower'' is an adventure scenario for player characters of 1st to 4th level, set in a dungeon with nine levels. At 32 pages, ''The Howling Tower'' contains maps, descriptions, a short story, and overviews, with detailed room descriptions and trap matrices, two ground level dungeons and six tower levels with eight pocket sized magic artifact cards and eight illustrated monster cards with statistics. Cover illustrations are by Greg Espinoza, back cover and interior illustrations are by Erol Otus ...
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Arduin Character Sheets Combined Pak
''Arduin Character Sheets Combined Pak'' is a 1980 role-playing game supplement published by International Gamers Association. Contents ''Arduin Character Sheets Combined Pak'' is a set of character sheets for Arduin. ''Arduin Character Sheets Combined Pak'' consisted of twenty-four character record sheets, each of which had an illustration of a different character type on the reverse. Publication history ''Arduin Character Sheets Combined Pak'' was written by David A. Hargrave, with art by Jeffrey W. Brain, and was published by Grimoire Games in 1980 as 24 cardstock sheets. Reception Steve Jackson reviewed ''Arduin Character Sheets Combined Pak'' in ''The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...'' No. 31. Jackson commented that "Character sheets are us ...
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Greg Stafford (game Designer)
Francis Gregory Stafford (February 9, 1948 – October 10, 2018) was an American game designer, publisher, and practitioner of shamanism. Stafford is most famous as the creator of the fantasy world of Glorantha, but he was also a prolific games designer. He was designer of '' Pendragon'', he was co-designer of the ''RuneQuest'', ''Ghostbusters'', ''Prince Valiant'' and ''HeroQuest'' role-playing systems, founder of the role-playing game companies Chaosium and Issaries, designer of the '' White Bear and Red Moon'', '' Nomad Gods'', '' King Arthur's Knights'' and '' Elric'' board games, and co-designer of the ''King of Dragon Pass'' computer game. Gaming industry career 1970s: Chaosium Greg Stafford began wargaming with ''U-Boat'' by Avalon Hill, and in 1966 as a freshman at Beloit College he began to create the fantasy world of Glorantha. After rejection from a publisher, Stafford created '' White Bear and Red Moon'' set in Glorantha, and after three different companies were u ...
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Erol Otus
Erol Otus is an American artist and video game designer, game designer, who contributed art to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He created art for the award winning ''Star Control II'' as well as providing the voice for one of the character races, the Chmmr, in the same game. Biography Otus graduated from high school in Berkeley, California. A self-taught artist since childhood, Otus developed an interest in role-playing games. His first professional artwork in the genre was for the ''Arduin Grimoire'' in 1977. He won an honorable mention in a fanart contest in ''Dragon (magazine), Dragon'' magazine No. 13, which also led to employment in the art department of game company TSR, Inc., TSR in Lake Geneva, Wisconsin in the 1970s. After leaving the company, he studied painting at University of California, Berkeley, UC Berkeley and also took classes at the Academy of Art University, Academy of Art in San Francisco. He ...
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Tactical Studies Rules
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the g ...
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Lich
In fantasy fiction, a lich () is a type of undead creature with magical powers. Various works of fantasy fiction, such as Clark Ashton Smith's " The Empire of the Necromancers" (1932), had used ''lich'' as a general term for any corpse, animate or inanimate, before the term's specific use in fantasy role-playing games. The more recent use of the term '' lich'' for a specific type of undead creature originates from the 1976 ''Dungeons & Dragons'' role-playing game booklet ''Greyhawk'', written by Gary Gygax and Rob Kuntz. Often such a creature is the result of a willful transformation, as a powerful wizard skilled in necromancy who seeks eternal life uses rare substances in a magical ritual to become undead. Unlike zombies, which are often depicted as mindless, liches are sapient revenants, retaining their previous intelligence and magical abilities. Liches are often depicted as holding power over lesser mindless undead soldiers and servants. A lich’s most commonly dep ...
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