Boogie (video Game)
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Boogie (video Game)
''Boogie'' is a music video game developed by Electronic Arts for the Wii, PlayStation 2 and Nintendo DS. Being touted as a party-game, it enables players to create their character, then use the Wii Remote and a microphone to sing and dance through it. Each song within the game can be performed either as a karaoke or as a dancing game. The game is based around an alien theme. It was one of the first games released in Brazil for the Wii. Although anticipation was high for the game, it received negative reviews. The game was followed by a sequel, ''Boogie Superstar'', in 2008. Gameplay The karaoke gameplay is similar to other singing games such as '' SingStar'' and '' Karaoke Revolution''. The game comes packaged with a USB microphone. To score, the player must sing in time and in tune with the lyrics as they scroll at the bottom of the screen, with a musical staff to indicate the correct pitch and where the player's current pitch is. Rather than using phonetic detection, the ...
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EA Montreal
EA Montreal is a Canadian video game development studio owned and operated by Electronic Arts. The studio is based in Montreal, Quebec. It was inaugurated by EA on March 17, 2004. The studio was founded by Alain Tascan a former Ubisoft and BAM! Entertainment executive. It is one of a few examples where EA created a new studio instead of acquiring one. In 2006 with the acquisition of Jamdat, its Montreal offices were moved to the location of EA Montreal studio. EA Montreal and EA Mobile Montreal are operated separately, however. In 2007, following the split of EA development studios into four labels, EA Montreal became part of EA Games Label (Frank Gibeau, President). EA Montreal is responsible for two original franchises: ''Boogie'' and '' Army of Two'' as well as other titles where it collaborates with other EA studios. The Visceral Montreal studio was closed in February 2013. In April 2012, EA announced layoffs in the Mobile division. A further layoff on the Mobile Division ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two m ...
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Official Nintendo Magazine UK
''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''Nintendo Magazine System'', the magazine first covered the Nintendo Entertainment System, Super Nintendo Entertainment System and Game Boy consoles, and was later renamed to ''Nintendo Magazine'', ''Nintendo Official Magazine'' then, briefly, ''Nintendo Official Magazine UK''. Under these names, it was published by EMAP for twelve years, before the rights were sold to the publisher, Future plc. The first issue by Future plc was released on 16 February 2006. The magazine then ran for 8 years and 8 months, concluding with its 114th issue, released on 14 October 2014. The similarly titled Australian version was a follow-up of '' Nintendo Magazine System'', not to be confused with the UK publication. History ''Mean Machines'', a long-standi ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''Nintendo Magazine System'', the magazine first covered the Nintendo Entertainment System, Super Nintendo Entertainment System and Game Boy consoles, and was later renamed to ''Nintendo Magazine'', ''Nintendo Official Magazine'' then, briefly, ''Nintendo Official Magazine UK''. Under these names, it was published by EMAP for twelve years, before the rights were sold to the publisher, Future plc. The first issue by Future plc was released on 16 February 2006. The magazine then ran for 8 years and 8 months, concluding with its 114th issue, released on 14 October 2014. The similarly titled Australian version was a follow-up of '' Nintendo Magazine System'', not to be confused with the UK publication. History '' Mean Machines'', a long-sta ...
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Cover Version
In popular music, a cover version, cover song, remake, revival, or simply cover, is a new performance or recording by a musician other than the original performer or composer of the song. Originally, it referred to a version of a song released around the same time as the original in order to compete with it. Now, it refers to any subsequent version performed after the original. History The term "cover" goes back decades when cover version originally described a rival version of a tune recorded to compete with the recently released (original) version. Examples of records covered include Paul Williams' 1949 hit tune "The Hucklebuck" and Hank Williams' 1952 song " Jambalaya". Both crossed over to the popular hit parade and had numerous hit versions. Before the mid-20th century, the notion of an original version of a popular tune would have seemed slightly odd – the production of musical entertainment was seen as a live event, even if it was reproduced at home via a c ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on '' PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replac ...
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SSX (series)
''SSX'' is a series of snowboarding and skiing video games published by EA Sports. It is an arcade-style racing game with larger-than-life courses, characters, and tricks. While the general focus of the series is racing and performing tricks on snowboards, the underlying gameplay of each edition alters slightly; for example, while the original ''SSX'' relies on a working knowledge of speed and trick boosts, '' SSX On Tour'' requires players to complete different phat combos and monster tricks. ''SSX'' is intended to be short for Snowboard Supercross, but the complete title has almost never been referred to in any way in the marketing or promotion of the games or within the games themselves. According to 2012's ''SSX'', the acronym in Team SSX means Snowboarding, Surfing, and Motocross. The franchise has been critically acclaimed, with the first three installments receiving over 90.00% on GameRankings. Initial sales for the game have been kept a secret by publisher Electron ...
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Phonetics
Phonetics is a branch of linguistics that studies how humans produce and perceive sounds, or in the case of sign languages, the equivalent aspects of sign. Linguists who specialize in studying the physical properties of speech are phoneticians. The field of phonetics is traditionally divided into three sub-disciplines based on the research questions involved such as how humans plan and execute movements to produce speech ( articulatory phonetics), how various movements affect the properties of the resulting sound ( acoustic phonetics), or how humans convert sound waves to linguistic information ( auditory phonetics). Traditionally, the minimal linguistic unit of phonetics is the phone—a speech sound in a language which differs from the phonological unit of phoneme; the phoneme is an abstract categorization of phones. Phonetics deals with two aspects of human speech: production—the ways humans make sounds—and perception—the way speech is understood. The communicative moda ...
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