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Boo (programming Language)
Boo is an object-oriented, statically typed, general-purpose programming language that seeks to make use of the Common Language Infrastructure's support for Unicode, internationalization, and web applications, while using a Python-inspired syntax and a special focus on language and compiler extensibility. Some features of note include type inference, generators, multimethods, optional duck typing, macros, true closures, currying, and first-class functions. Boo was one of the three scripting languages for the Unity game engine (Unity Technologies employed De Oliveira, its designer), until official support was dropped in 2014 due to the small userbase. The Boo Compiler was removed from the engine in 2017. Boo has since been abandoned by De Oliveira, with development being taken over by Mason Wheeler. Boo is free software released under the BSD 3-Clause license. It is compatible with the Microsoft .NET and Mono frameworks. Syntax print ("Hello World") def fib(): ...
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I18n
In computing, internationalization and localization ( American) or internationalisation and localisation (British), often abbreviated i18n and l10n respectively, are means of adapting to different languages, regional peculiarities and technical requirements of a target locale. Internationalization is the process of designing a software application so that it can be adapted to various languages and regions without engineering changes. Localization is the process of adapting internationalized software for a specific region or language by translating text and adding locale-specific components. Localization (which is potentially performed multiple times, for different locales) uses the infrastructure or flexibility provided by internationalization (which is ideally performed only once before localization, or as an integral part of ongoing development). Naming The terms are frequently abbreviated to the numeronyms ''i18n'' (where ''18'' stands for the number of letters between the ...
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Groovy (programming Language)
Apache Groovy is a Java-syntax-compatible object-oriented programming language for the Java platform. It is both a static and dynamic language with features similar to those of Python, Ruby, and Smalltalk. It can be used as both a programming language and a scripting language for the Java Platform, is compiled to Java virtual machine (JVM) bytecode, and interoperates seamlessly with other Java code and libraries. Groovy uses a curly-bracket syntax similar to Java's. Groovy supports closures, multiline strings, and expressions embedded in strings. Much of Groovy's power lies in its AST transformations, triggered through annotations. Groovy 1.0 was released on January 2, 2007, and Groovy 2.0 in July, 2012. Since version 2, Groovy can be compiled statically, offering type inference and performance near that of Java. Groovy 2.4 was the last major release under Pivotal Software's sponsorship which ended in March 2015. Groovy has since changed its governance structure to a Proj ...
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Fantom (programming Language)
Fantom is a general-purpose object-oriented programming language, created by Brian Frank and Andy Frank. It runs on the Java Runtime Environment (JRE), JavaScript, and the .NET Common Language Runtime (CLR) (.NET support is considered "prototype" status). Its stated goal is to provide a standard library API. Fantom uses a curly brace syntax, supports functional programming through closures and concurrency through the Actor model, and blends aspects of both static and dynamic typing. The original name of the Fantom programming language was Fan, named after the neighborhood in which the creators live in Richmond, Virginia. In November 2009, the name of the project was officially changed from Fan to Fantom due to searchability concerns raised by its community. Fantom is open source under Academic Free License 3.0 and is available for Windows and Unix-like platforms (including Mac OS X). Features and systems All variables in Fantom are statically typed, as it does not hav ...
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Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The early 1980s and home computers, rise of personal computers through software like Windows, and the company has since expanded to Internet services, cloud computing, video gaming and other fields. Microsoft is the List of the largest software companies, largest software maker, one of the Trillion-dollar company, most valuable public U.S. companies, and one of the List of most valuable brands, most valuable brands globally. Microsoft was founded by Bill Gates and Paul Allen to develop and sell BASIC interpreters for the Altair 8800. It rose to dominate the personal computer operating system market with MS-DOS in the mid-1980s, followed by Windows. During the 41 years from 1980 to 2021 Microsoft released 9 versions of MS-DOS with a median frequen ...
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Free Software
Free software, libre software, libreware sometimes known as freedom-respecting software is computer software distributed open-source license, under terms that allow users to run the software for any purpose as well as to study, change, distribute it and any adapted versions. Free software is a matter of liberty, not price; all users are legally free to do what they want with their copies of a free software (including profiting from them) regardless of how much is paid to obtain the program.Selling Free Software
(GNU)
Computer programs are deemed "free" if they give end-users (not just the developer) ultimate control over the software and, subsequently, over their devices. The right to study and modify a computer program entails that the source code—the preferred ...
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Unity Technologies
Unity Software Inc. (doing business as Unity Technologies) is an American video game software development company based in San Francisco. It was founded in Denmark in 2004 as Over the Edge Entertainment and changed its name in 2007. Unity Technologies is best known for the development of Unity (game engine), Unity, a licensed game engine used to create video games and other applications. History Founding and early success (2004–2008) Unity Technologies was founded as Over the Edge Entertainment in Copenhagen in 2004 by David Helgason (chief executive officer), Nicholas Francis (chief creative officer), and Joachim Ante (chief technology officer). Over the Edge released its first game, ''GooBall'', in 2005. The game failed commercially, but the three founders saw value in the game development tools that they had created to simplify game development, so they shifted the company's focus to creating an engine for other developers. The company sought to "democratize" game dev ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations. The engine has been adopted by industries outside video gaming including film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History Unity ...
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First-class Function
In computer science, a programming language is said to have first-class functions if it treats function (programming), functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning them as the values from other functions, and assigning them to variables or storing them in data structures. Some programming language theorists require support for anonymous functions (function literals) as well. b) -> [a] -> [b] map f [] = [] map f (x:xs) = f x : map f xs Languages where functions are not first-class often still allow one to write higher-order functions through the use of features such as function pointers or Delegate (CLI), delegates. In the language C (programming language), C: void map(int (*f)(int), int x[], size_t n) There are a number of differences between the two approaches that are ''not'' directly related to the support of first-class functions. The Haskell sample operates on List (computing), lists, w ...
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Currying
In mathematics and computer science, currying is the technique of translating a function that takes multiple arguments into a sequence of families of functions, each taking a single argument. In the prototypical example, one begins with a function f:(X\times Y)\to Z that takes two arguments, one from X and one from Y, and produces objects in Z. The curried form of this function treats the first argument as a parameter, so as to create a family of functions f_x :Y\to Z. The family is arranged so that for each object x in X, there is exactly one function f_x. In this example, \mbox itself becomes a function that takes f as an argument, and returns a function that maps each x to f_x. The proper notation for expressing this is verbose. The function f belongs to the set of functions (X\times Y)\to Z. Meanwhile, f_x belongs to the set of functions Y\to Z. Thus, something that maps x to f_x will be of the type X\to \to Z With this notation, \mbox is a function that takes objects from ...
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Closure (computer Science)
In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function together with an environment. The environment is a mapping associating each free variable of the function (variables that are used locally, but defined in an enclosing scope) with the value or reference to which the name was bound when the closure was created. Unlike a plain function, a closure allows the function to access those ''captured variables'' through the closure's copies of their values or references, even when the function is invoked outside their scope. History and etymology The concept of closures was developed in the 1960s for the mechanical evaluation of expressions in the λ-calculus and was first fully implemented in 1970 as a language feature in the PAL programming language to support lexically scoped first-class func ...
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Macro (computer Science)
In computer programming, a macro (short for "macro instruction"; ) is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical tokens or characters, or a syntax tree. Character macros are supported in software applications to make it easy to invoke common command sequences. Token and tree macros are supported in some programming languages to enable code reuse or to extend the language, sometimes for domain-specific languages. Macros are used to make a sequence of computing instructions available to the programmer as a single program statement, making the programming task less tedious and less error-prone. Thus, they are called "macros" because a "big" block of code can be expanded from a "small" sequence of characters. Macros often allow positional or keyword parameters that dictate what the conditional assembler program gen ...
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