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Bishop-33 Opening
The Bishop-33 opening (3三角 ''san-san kaku'') is an opening characterized by moving the bishop to the 33 square early while leaving the bishop diagonal opening allowing for an early bishop trade. The opening is flexible in that it can lead to an Opposing Rook (Ranging Rook) position as well as a Static Rook position with or without a bishop trade. The most common variation and the one used by some professional players is the Fourth Move Bishop-33 opening (4手目3三角戦法 ''yon-teme san-san kaku senpō''). When used by Black, this is known as Third Move Bishop-77 opening (3手目7七角戦法 ''san-teme nana-nana kaku senpō''). Fourth Move Bishop-33 1. P-76 P-34, 2. P-26. 2...B-33. White's bishop moves to the 33 square on the fourth move of the game keeping their bishop diagonal open. This move invites Black to capture the bishop which is only defended by White's left knight. Black capturing the bishop See also * Opposing Rook * ...
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Shogi Opening
A shogi opening ( ) is the sequence of initial moves of a shogi game before the middle game. The more general Japanese term for the beginning of the game is ()''.'' A '' jōseki'' () is the especially recommended sequence of moves for a given opening that was considered balanced play at one point in time for both sides by professional players. (However, some ''s'' have become outdated when they are reevaluated to no longer give balanced play.) ''s'' also typically include commentary about the possible reasons to deviate from the especially regarding blunders. Note that not all openings have ''s''. For example, trap openings like Demon Slayer, while they may have standard moves, are considered to favor one player and are not balanced play. Thus, the Demon Slayer opening is not a jōseki. Introduction The very first opening moves in most games are pawn pushes. In particular, most games start with two types of pawn pushes. A player can move the rook pawn forward (P-26) ...
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Opposing Rook
In shogi, Opposing Rook (向かい飛車 ''mukaibisha,'' also Opposite Rook, Second File Rook) is a class of Ranging Rook openings in which the player's rook swings over to the second file if played by White or the eighth file if played by Black. The ''opposing'' name is used since if the Opposing Rook player's opponent is playing Static Rook, then the Opposing Rook player's rook will be on the same file as the opponent and the rooks will be facing or opposing each other. In order to play Opposing Rook, the player's bishop must be moved from its starting position (88 or 22 squares). This is usually done by either moving the bishop to the seventh file for Black or the third file for White or by exchanging bishops. If the opponent initiates the bishop exchange, the Opposing Rook player will capture the opponent's bishop with their rook. Traditional Opposing Rook White's Opposing Rook The opening starts by the usual four-move sequence that characterizes Static Rook vs Rang ...
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Static Rook
Static Rook (居飛車 ''ibisha'') openings in shogi typically have the player's rook at its start position, which is the second file (on the 28 square) for Black and the eighth file (on the 82 square) for White. Explanation Static Rook is a set of openings in which the rook remains on its starting square, which is the 28 square if played by Black and the 82 square if played by White. It is also possible to include other openings where the rook moves to another file that is still on the players right side of the board, such as the third file or the fourth file. The reason for including these other openings where the rook is not technically ''static'' is because the typical castle fortifications constructed to the protect the Static Rook player's king are usually the same for these openings. Nonetheless, some shogi theory does categorize these openings with right side rook movement into the same group as Ranging Rook openings despite the disparity in castle formation. ...
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Ranging Rook
Ranging Rook or Swinging Rook (振り飛車 ''furibisha'') openings in shogi position the rook to the center or left of the player's board to support an attack there. Ranging Rook strategies used in Ranging Rook vs Static Rook are among the oldest of shogi strategies attested in the historical documents that first describe the rules of shogi around 1600. Description Types of Ranging Rook Traditionally, Ranging Rook has been used as a defensive strategy for White against Static Rook openings played by Black. White's rook can be moved flexibly to counteract Black's attacks. These types of White openings are named simply Ranging Rook (振り飛車 ''furibisha''). In describing the game positions of both opponents, the term is Static Rook vs Ranging Rook (居飛車対振り飛車 ''ibisha tai furibisha''). In these games, Black has the initiative, and White quickly builds a defense by castling the king and seeks counterattacking opportunities. By default, the ...
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Shogi Openings
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and ''janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, whil ...
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Ranging Rook Openings
Length measurement, distance measurement, or range measurement (ranging) refers to the many ways in which length, distance, or range can be measured. The most commonly used approaches are the rulers, followed by transit-time methods and the interferometer methods based upon the speed of light. For objects such as crystals and diffraction gratings, diffraction is used with X-rays and electron beams. Measurement techniques for three-dimensional structures very small in every dimension use specialized instruments such as ion microscopy coupled with intensive computer modeling. Standard rulers The ruler the simplest kind of length measurement tool: lengths are defined by printed marks or engravings on a stick. The metre was initially defined using a ruler before more accurate methods became available. Gauge blocks are a common method for precise measurement or calibration of measurement tools. For small or microscopic objects, microphotography where the length is calibrated u ...
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