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Betsy Braddock
Elizabeth "Betsy" Braddock is a character appearing in American comic books published by Marvel Comics. Created by writer Chris Claremont and artist Herb Trimpe, she first appeared in ''Captain Britain (comic), Captain Britain'' (vol. 1) #8 in 1976 as a supporting character for her twin brother Brian Braddock. Although she is initially depicted as a Precognition, precognitive telepath, Betsy is later established to be a Mutant (Marvel Comics), mutant, a subspecies of humans born with an "X-gene (comics), X-gene" that grants Superpower (ability), superhuman abilities, when she joins the X-Men in 1986 and becomes one of its most prominent members as Psylocke. A 1989 story written by Claremont and illustrated by Jim Lee redesigned Betsy as a Japanese woman, which was Retroactive continuity, retroactively revealed years later to be the result of a body swap with the ninja assassin Kwannon (character), Kwannon. Following nearly 30 years of publication history, both women were returned ...
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Hellions (Marvel Comics)
Several fictional groups of mutants have used the name the Hellions in American comic books published by Marvel Comics. The Hellions have always been portrayed as rivals of various teams of younger mutant heroes in the X-Men franchise, initially as actual villains and later on a team that was more of a school rival than actual enemies of the X-Men. The first and most notable incarnation of the Hellions were students of Emma Frost and the Hellfire Club's Massachusetts Academy, and were rivals of the New Mutants. The original Hellions first appeared in ''New Mutants'' #16 (June 1984), created by writer Chris Claremont and artist Sal Buscema. This version of the Hellions ended after an attack by Trevor Fitzroy and a squadron of Sentinels that killed several Hellions. Two later groups known as the Hellions or New Hellions both fought against various X groups such as Generation X and X-Force. In ''New X-Men: Academy X'' (2004), a new group of Hellions were introduced. This time they ...
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X-Men
The X-Men are a superhero team in American comic books published by Marvel Comics. Created by writer/editor Stan Lee and artist/co-plotter Jack Kirby, the team first appeared in Uncanny X-Men, ''The X-Men'' #1 (September 1963). Although initially cancelled in 1970 due to low sales, following its Giant-Size X-Men, 1975 revival and subsequent direction under writer Chris Claremont, it became one of Marvel Comics's most recognizable and successful franchises. They have appeared in numerous books, X-Men in television, television shows, 20th Century Fox's X-Men (film series), ''X-Men'' films, and List of video games featuring the X-Men, video games. The ''X-Men'' title may refer to the superhero team itself, X-Men (comic book), the eponymous comic series, or the broader franchise, which includes List of X-Men comics, various solo titles and team books, such as the New Mutants, Excalibur (comics), Excalibur, and X-Force. In the Marvel Universe, Mutant (Marvel Comics), mutants are huma ...
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Superpower (ability)
A superpower is a special or extraordinary ability far greater than what is considered normal, possessed by those of superhuman status. Superpowers are typically displayed in science fiction and fantasy media such as comic book, comic books, television program, TV shows, video game, video games, and film as the key attribute of a superhero. The concept originated in American comic book, American comics and pulp magazine, pulp fiction of the 1930s and 1940s, and has gradually worked its way into other genres and media. Definition There is no rigid definition of a "superpower" beyond the general idea of them being a set of capabilities and traits exhibited by characters in fiction that are considered beyond the limits of normal beings or are paranormal to some degree. In popular culture, it is often associated with unusual abilities such as flight, superhuman strength, super-strength, Speedster (fiction), super-speed, invulnerability, etc. However, it can also describe natural abil ...
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X-gene (comics)
In American comic books published by Marvel Comics, a mutant is a human being that possesses a genetic trait called the X-gene. It causes the mutant to develop superhuman powers that manifest at puberty. Human mutants are sometimes referred to as a human subspecies ''Homo sapiens superior'' or simply ''Homo superior''. Mutants are the evolutionary progeny of ''Homo sapiens'', and are actually revealed to be the next stage in human evolution. The accuracy of this is the subject of much debate in the Marvel Universe. Unlike Marvel's mutates, which are characters who develop their powers only after exposure to outside stimuli or energies (such as Spider-Man, Captain America, Fantastic Four, Hulk), mutants have innate genetic mutations from birth. Publication history Early antecedents A March 1952 story in ''Amazing Detective Cases'' #11 called "The Weird Woman" tells of a woman describing herself as a mutant who seeks a similarly superhuman mate. Roger Carstairs, a mutant who ...
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Telepath
Telepathy () is the purported vicarious transmission of information from one person's mind to another's without using any known human sensory channels or physical interaction. The term was first coined in 1882 by the classical scholar Frederic W. H. Myers, a founder of the Society for Psychical Research (SPR), and has remained more popular than the earlier expression ''thought-transference''.Glossary of Parapsychological terms – Telepathy
Parapsychological Association. Retrieved December 19, 2006.
Telepathy experiments have historically been criticized for a lack of proper controls and repeatability. There is no good evidence that telepathy exists, and the topic is gener ...
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Supporting Character
A supporting character is a character in a narrative that is not the focus of the primary storyline, but is important to the plot/protagonist, and appears or is mentioned in the story enough to be more than just a minor character or a cameo appearance. Supporting characters differ from minor characters because they have complex backstory of their own, desires, and emotions. While this is usually in relation to the main character, rather than entirely independently, developed supporting characters add layers and dimension to the story and the protagonist. These back stories can increase the plot or further develop the main character. Different supporting characters have different roles. Some common types of supporting characters include: love interest, antagonist, best friend, mentor, sidekick, comic relief, and caregiver. Each supporting character has their own role that advances the plot and brings about conflict. Often, supporting characters can cross over into different tro ...
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American Comic Book
An American comic book is a thin periodical literature originating in the United States, commonly between 24 and 64 pages, containing comics. While the form originated in 1933, American comic books first gained popularity after the 1938 publication of ''Action Comics'', which included the debut of the superhero Superman. This was followed by a superhero boom that lasted until the end of World War II. After the war, while superheroes were marginalized, the comic book industry rapidly expanded and genres such as horror, crime, science fiction and romance became popular. The 1950s saw a gradual decline, due to a shift away from print media in the wake of television and the impact of the Comics Code Authority. The late 1950s and the 1960s saw a superhero revival and superheroes remained the dominant character archetype throughout the late 20th century into the 21st century. Some fans comic book collecting, collect comic books, helping drive up their value. Some have sold for mo ...
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Energy (esotericism)
Proponents and practitioners of various esoteric forms of spirituality and alternative medicine refer to a variety of claimed experiences and phenomena as being due to "energy" or "force" that defy measurement or experimentation, and thus are distinct from uses of the term "energy" in science. Claims related to energy therapies are most often anecdotal, rather than being based on repeatable empirical evidence, thus not following the scientific method. There is no scientific evidence for the existence of such energy, and physics educators criticize the use of the term "energy" to describe ideas in esotericism and spirituality as unavoidably confusing. History The concept of esoteric energy has appeared in various cultures and spiritual traditions throughout history. Although interpretations differ, many traditions describe it as a vital force that animates living beings and permeates the cosmos. These ideas often overlap with religious, medical, and mystical frameworks, inf ...
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Precognition
Precognition (from the Latin 'before', and 'acquiring knowledge') is the purported psychic phenomenon of seeing, or otherwise becoming directly aware of, events in the future. There is no accepted scientific evidence that precognition is a real effect, and it is widely considered to be pseudoscience. Precognition violates the principle of causality, that an effect cannot occur before its cause. Precognition has been widely believed in throughout history. Despite the lack of scientific evidence, many people believe it to be real; it is still widely reported and remains a topic of research and discussion within the parapsychology community. Precognitive phenomena Precognition is sometimes treated as an example of the wider phenomenon of prescience or foreknowledge, to understand by any means what is likely to happen in the future. It is distinct from premonition, which is a vaguer feeling of some impending disaster. Related activities such as predictive prophecy and fort ...
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Telekinesis
Telekinesis () (alternatively called psychokinesis) is a purported psychic ability allowing an individual to influence a physical system without physical interaction. Experiments to prove the existence of telekinesis have historically been criticized for lack of proper controls and repeatability. There is no reliable evidence that telekinesis is a real phenomenon, and the topic is generally regarded as pseudoscience. Reception Evaluation There is a broad scientific consensus that telekinetic research has not produced a reliable demonstration of the phenomenon. A panel commissioned in 1988 by the United States National Research Council to study paranormal claims concluded that:despite a 130-year record of scientific research on such matters, our committee could find no scientific justification for the existence of phenomena such as extrasensory perception, mental telepathy or "mind over matter" exercises... Evaluation of a large body of the best available evidence simply does ...
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Telepathy
Telepathy () is the purported vicarious transmission of information from one person's mind to another's without using any known human sensory channels or physical interaction. The term was first coined in 1882 by the classical scholar Frederic W. H. Myers, a founder of the Society for Psychical Research (SPR), and has remained more popular than the earlier expression ''thought-transference''.Glossary of Parapsychological terms – Telepathy
Parapsychological Association. Retrieved December 19, 2006.
Telepathy experiments have historically been criticized for a lack of proper controls and repeatability. There is no good evidence that telepathy exists, and the topic is gene ...
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Psylocke
Psylocke is the name of two connected characters appearing in American comic books published by Marvel Comics, commonly in association with the X-Men. Both characters are portrayed as Mutant (Marvel Comics), mutants, a subspecies of humans born with an "X-gene (comics), X-gene" that grants Superpower (ability), superhuman abilities. In the Earth-616, primary continuity of the Marvel Universe, the first character to use the Psylocke moniker is Betsy Braddock (created by Chris Claremont and Herb Trimpe), a British Telepathy, telepath who is introduced as a supporting character for her twin brother Brian Braddock, Brian. Betsy adopts the codename "Psylocke" upon joining the X-Men, and later takes on the appearance of a Japanese woman and the abilities of a ninja in a story written by Claremont and illustrated by Jim Lee. This redesign was Retroactive continuity, retroactively established years later to be the result of a body swap with the ninja assassin Kwannon (character), Kwannon ...
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