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Berserk And The Band Of The Hawk
''Berserk and the Band of the Hawk'', known in Japan as , is a musou game developed by Omega Force and published by Koei Tecmo for PlayStation 3, PlayStation 4, PlayStation Vita, and Microsoft Windows. It is a collaboration between Koei Tecmo's ''Dynasty Warriors'' video game series and Kentaro Miura's '' Berserk'' manga series. ''Berserk and the Band of the Hawk'' was released for PlayStation 4 and PlayStation Vita, as well as PlayStation 3 in Japan on October 27, 2016, and was released worldwide for Microsoft Windows, PlayStation 4, and PlayStation Vita in February 2017. Gameplay ''Berserk and the Band of the Hawk'' mixes the hack-and-slash gameplay of Koei Tecmo's ''Dynasty Warriors'' series of video games, with the setting and characters from the ''Berserk'' manga series by Kentaro Miura. Plot The game follows the story of the manga series, starting in the Golden Age Arc and ending in the Hawk of the Millennium Empire Arc. Development ''Berserk and the Band of the Hawk'' wa ...
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Omega Force
(stylised as ''ω-Force'') is a Japanese video game developer and a division of Koei Tecmo, founded in 1996 by Akihiro Suzuki and Kenichi Ogasawara, and is best known for the '' Dynasty Warriors'' video games. History Omega Force was founded in 1996 as the fourth Business Division of Koei, with the intention of widening the appeal of Koei's portfolio outside of their strategy and simulation games, such as '' Romance of Three Kingdoms'' and '' Nobunaga's Ambition''. The studio was originally going to be named after the letter ''Z'', however this idea never came to fruition, as the letter ''Z'' can have different meanings outside of Japanese culture. Wanting to keep the last letter of the alphabet, they settled for ''Omega'' from the Greek alphabet. However, because of copyright concerns with the clock manufacturing company Omega SA, ''Force'' was added – a Japanese homophone for "fourth" – representing that they are the fourth business division. '' WinBack'', released ...
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Metacritic
Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the assignment of scores to reviews that do not ...
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PlayStation 3 Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was releas ...
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Koei Tecmo Games
is a Japanese video game, amusement and anime holding company created in 2009 by the merger of Koei and Tecmo. Koei Tecmo Holdings owns several companies, the biggest one of those being its flagship game developer and publisher Koei Tecmo Games that was founded in 1978 as Koei. Koei Europe was the first subsidiary to change its name to Tecmo Koei Europe, Ltd and to release video games under the new moniker. In January 2010, Tecmo, Inc. and Koei Corporation followed suit by merging to form Tecmo Koei America Corporation. On April 1, 2010, Tecmo was declared disbanded in Japan. Its sister company Koei survived but was renamed Tecmo Koei Games (today Koei Tecmo Games) and is now the main publishing arm of the group in Japan. The former development divisions of Tecmo and Koei were briefly spun-off as separate companies in March 2010, but folded into Tecmo Koei Games in April 2011. In addition to its primary trademark, Koei Tecmo Games occasionally used until 2016 the "Tecmo" and "Ko ...
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Hack And Slash Games
Hack may refer to: Arts, entertainment, and media Games * Hack (Unix video game), ''Hack'' (Unix video game), a 1984 roguelike video game * .hack (video game series), ''.hack'' (video game series), a series of video games by the multimedia franchise ''.hack'' Music * Hack (album), ''Hack'' (album), a 1990 album by Information Society Film * ''Hack!'', a 2007 film starring Danica McKellar * Hacked (film), ''Hacked'' (film), a 2011 Bollywood thriller film * The Den (2013 film), ''The Den'' (2013 film), a 2013 American film also known as ''Hacked'' Other uses in arts, entertainment, and media * Hack (comedy), a joke that is considered obvious, frequently used, or stolen * Hack (comics), a Marvel Comics Universe mutant character * Hack (radio program), ''Hack'' (radio program), an Australian current affairs program * Hack (TV series), ''Hack'' (TV series), an American television series * .hack, a Japanese multimedia franchise * Lifehacker, a weblog about life hacks and software C ...
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Dark Fantasy Video Games
Darkness, the direct opposite of lightness, is defined as a lack of illumination, an absence of visible light, or a surface that absorbs light, such as black or brown. Human vision is unable to distinguish colors in conditions of very low luminance. This is because the hue sensitive photoreceptor cells on the retina are inactive when light levels are insufficient, in the range of visual perception referred to as scotopic vision. The emotional response to darkness has generated metaphorical usages of the term in many cultures, often used to describe an unhappy or foreboding feeling. Referring to a time of day, complete darkness occurs when the Sun is more than 18° below the horizon, without the effects of twilight on the night sky. Scientific Perception The perception of darkness differs from the mere absence of light due to the effects of after images on perception. In perceiving, the eye is active, and the part of the retina that is unstimulated produces a complementa ...
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Crossover Video Games
Crossovers in video games occur when otherwise separated fictional characters, stories, settings, universes, or media in a video game meet and interact with each other. These may exist as a gimmick if two separate games in question are developed by the same company. Otherwise, they may exist as a gag from a rival company. The following is a list of games in which crossovers appear in either the form of a cameo of any kind, a guest character, or the theme of " crossover" in general in a video game itself. Many crossover games include third-party companies. First and second-party crossovers This list includes crossovers and cameos of characters from video games owned by one company and close affiliates. These can range from a character simply appearing as a playable character or boss in the game, as a special guest character, or a major crossover where two or more franchises encounter. Third-party crossovers This list includes video games that have crossovers from two or ...
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Action Video Games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of ...
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2016 Video Games
Sixteen or 16 may refer to: * 16 (number), the natural number following 15 and preceding 17 *one of the years 16 BC, AD 16, 1916, 2016 Films * ''Pathinaaru'' or ''Sixteen'', a 2010 Tamil film * ''Sixteen'' (1943 film), a 1943 Argentine film directed by Carlos Hugo Christensen * ''Sixteen'' (2013 Indian film), a 2013 Hindi film * ''Sixteen'' (2013 British film), a 2013 British film by director Rob Brown Music *The Sixteen, an English choir *16 (band), a sludge metal band * Sixteen (Polish band), a Polish band Albums * ''16'' (Robin album), a 2014 album by Robin * 16 (Madhouse album), a 1987 album by Madhouse * ''Sixteen'' (album), a 1983 album by Stacy Lattisaw *''Sixteen'' , a 2005 album by Shook Ones * ''16'', a 2020 album by Wejdene Songs * "16" (Sneaky Sound System song), 2009 * "Sixteen" (Thomas Rhett song), 2017 * "Sixteen" (Ellie Goulding song), 2019 *"16", by Craig David from '' Following My Intuition'', 2016 *"16", by Green Day from ''39/Smooth'', 1990 *"16", ...
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Siliconera
The GAMURS Group, simply known as Gamurs, is an esports media and entertainment publisher. Established in December 2014, the group operates multiple brands focusing on the esports and entertainment news markets, including the websites: ''Dot Esports, We Got This Covered,'' ''The Mary Sue'', and ''Prima Games''. GAMURS is based out of Sydney, Australia, with an office in Austin, Texas. History In 2010, at the age of 14, Riad Chikhani and Phillip Luu established Rune Gear, an online portal for the game ''RuneScape''. They sold the business at the age of 17 to focus on school. This portal motivated the pair to develop a similar business but for a wider variety of games, which later became the GAMURS Group. GAMURS began as a social network for gamers after joining the NRMA Jumpstart program run by the Slingshot Accelerator. Shortly after the program ended, the company raised $500,000 in a seed round. GAMURS acquired two platforms, TeamFind and CSGOTeamFinder. On February 14, 2016, t ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in '' ...
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