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Berlekamp
Elwyn Ralph Berlekamp (September 6, 1940 – April 9, 2019) was a professor of mathematics and computer science at the University of California, Berkeley.Elwyn Berlekamp
listing at the Department of Mathematics, .
Berlekamp was widely known for his work in computer science, and . ...
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Berlekamp–Massey Algorithm
The Berlekamp–Massey algorithm is an algorithm that will find the shortest linear-feedback shift register (LFSR) for a given binary output sequence. The algorithm will also find the minimal polynomial of a linearly recurrent sequence in an arbitrary field. The field requirement means that the Berlekamp–Massey algorithm requires all non-zero elements to have a multiplicative inverse. Reeds and Sloane offer an extension to handle a ring. Elwyn Berlekamp invented an algorithm for decoding Bose–Chaudhuri–Hocquenghem (BCH) codes. James Massey recognized its application to linear feedback shift registers and simplified the algorithm. Massey termed the algorithm the LFSR Synthesis Algorithm (Berlekamp Iterative Algorithm), but it is now known as the Berlekamp–Massey algorithm. Description of algorithm The Berlekamp–Massey algorithm is an alternative to the Reed–Solomon Peterson decoder for solving the set of linear equations. It can be summarized as finding the co ...
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Cooling And Heating (combinatorial Game Theory)
In combinatorial game theory, cooling, heating, and overheating are operations on hot games to make them more amenable to the traditional methods of the theory, which was originally devised for cold games in which the winner is the last player to have a legal move. Overheating was generalised by Elwyn Berlekamp for the analysis of Blockbusting. Chilling (or unheating) and warming are variants used in the analysis of the endgame of Go. Cooling and chilling may be thought of as a tax on the player who moves, making them pay for the privilege of doing so, while heating, warming and overheating are operations that more or less reverse cooling and chilling. Basic operations: cooling, heating The cooled game G_t (" G cooled by t ") for a game G and a (surreal) number t is defined by :: G_t = \begin \ & \text t \leq \text \tau \text G_\tau \text m \text\\ m & \text t > \tau \end . The amount t by which G is cooled is known as the ''temperature''; the minimum \tau ...
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Berlekamp's Algorithm
In mathematics, particularly computational algebra, Berlekamp's algorithm is a well-known method for factoring polynomials over finite fields (also known as ''Galois fields''). The algorithm consists mainly of matrix reduction and polynomial GCD computations. It was invented by Elwyn Berlekamp in 1967. It was the dominant algorithm for solving the problem until the Cantor–Zassenhaus algorithm of 1981. It is currently implemented in many well-known computer algebra systems. Overview Berlekamp's algorithm takes as input a square-free polynomial f(x) (i.e. one with no repeated factors) of degree n with coefficients in a finite field \mathbb_q and gives as output a polynomial g(x) with coefficients in the same field such that g(x) divides f(x). The algorithm may then be applied recursively to these and subsequent divisors, until we find the decomposition of f(x) into powers of irreducible polynomials (recalling that the ring of polynomials over a finite field is a unique f ...
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