Behavior (other)
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Behavior (other)
Behavior, or behaviour, is the way a person or animal acts and reacts. Behavior or behaviour may also refer to: * ''Behaviour'' (journal), a scientific journal * ''Behavior'' (film), a 2014 Cuban film * ''Behaviour'' (Pet Shop Boys album), 1990 * ''Behaviour'' (Saga album), 1985 * Behaviour Interactive, a video game developer See also * Ethology, the study of animal behavior * Behaviorism, the systematic approach to understanding behavior * Behavioralism Behavioralism is an approach in the philosophy of science, describing the scope of the fields now collectively called the behavioral sciences; this approach dominated the field until the late 20th century. Behavioralism attempts to explain human b ..., an approach in political science * Good behaviour (other) * Bad Behaviour (other) * ** ** ** {{disambiguation ...
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Behavior
Behavior (American English) or behaviour (British English) is the range of actions of Individual, individuals, organisms, systems or Artificial intelligence, artificial entities in some environment. These systems can include other systems or organisms as well as the inanimate physical environment. It is the computed response of the system or organism to various stimuli or inputs, whether internal or external, conscious or subconscious, overt or covert, and voluntary action, voluntary or Volition (psychology), involuntary. While some behavior is produced in response to an organism's environment (extrinsic motivation), behavior can also be the product of intrinsic motivation, also referred to as "agency" or "free will". Taking a behavior informatics perspective, a behavior consists of actor, operation, interactions, and their properties. This can be represented as a behavior Euclidean vector, vector. Models Biology Definition Behavior may be defined as "the internally coordin ...
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Behaviour (journal)
''Behaviour'' is a double-blind peer-reviewed scientific journal covering all aspects of ethology. It is published by Brill Publishers and was established in 1948 by Niko Tinbergen and W.H. Thorpe. The editor-in-chief is Frans de Waal of (Emory University). Abstracting and indexing The journal is abstracted and indexed in: According to the ''Journal Citation Reports'', the journal has a 2020 impact factor The impact factor (IF) or journal impact factor (JIF) of an academic journal is a type of journal ranking. Journals with higher impact factor values are considered more prestigious or important within their field. The Impact Factor of a journa ... of 1.991. References External links * Ethology journals Brill Publishers academic journals Academic journals established in 1949 English-language journals Journals published between 13 and 25 times per year {{ethology-stub ...
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Behavior (film)
''Behavior'' () is a 2014 Cuban drama film directed by Ernesto Daranas. In English writing, the film is usually referred to by the title ''Behavior''. The film premiered in February 2014, and played at the Málaga Film Festival before having its US premieres simultaneously at the Chicago Latino Film Festival and Havana Film Festival New York in April 2014. ''Behavior'' was then screened in the Contemporary World Cinema section at the 2014 Toronto International Film Festival. It was selected as the Cuban entry for the Best Foreign Language Film at the 87th Academy Awards, but was not nominated. Cast * Armando Valdés Freire as Chala * Alina Rodríguez as Carmela * Silvia Águila as Raquel * Yuliet Cruz as Sonia (Chala's mother) * Armando Miguel Gómez as Ignacio * Amaly Junco as Yeni * Miriel Cejas as Marta (substitute teacher) * Idalmis García as Mercedes (school principal) * Tomás Cao as Carlos (re-education school principal) * Héctor Noas as Pablo (Yeni's father) * Ara ...
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Behaviour (Pet Shop Boys Album)
''Behaviour'' (released as ''Behavior'' in the United States) is the fourth studio album by the English synth-pop duo Pet Shop Boys, released on 22 October 1990 by Parlophone. A Japanese special edition included a bonus mini CD, exclusive artwork and printed lyrics in a white velvet-like box. Background Harold Faltermeyer produced ''Behaviour'' at his Red Deer studio in Munich, Germany (West Germany at the time of recording). Because they were dissatisfied with the available digital synthesisers and samples, Pet Shop Boys wanted to use analogue synthesisers. Faltermeyer was chosen as a producer as he happened to be an expert on analogue equipment. The result was a Pet Shop Boys album that differed from both the previous album, ''Introspective'', and the 1993 follow-up, ''Very (Pet Shop Boys album), Very''. In places, the album expands upon the synth-pop genre with flavours of guitar Pop music, pop ballads, as with "This Must Be the Place I Waited Years to Leave" and "My October Sy ...
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Behaviour (Saga Album)
''Behaviour'' is the sixth studio album by the Canadian progressive rock band Saga, and was originally released in 1985, two years after the moderately successful '' Heads or Tales''. ''Behaviour'' was itself successful, and managed to outsell its 1983 predecessor thanks to the strong performance of the single "What Do I Know?" (#57). The album contains singer Michael Sadler's most personal song, "(Goodbye) Once Upon a Time", which he said was written about his late father and which still brought up strong emotions when performed years after the album's release. The album reached #39 on the Canadian charts. Changes and band break-up The 1985 album was a marked departure for the band as Saga moved on from working with Rupert Hine, who had produced the band's last two albums and helped to land the band commercial success during the early part of that decade. There was an overhaul of both the sounds and styles incorporated by the band during the development of the new album, leadin ...
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Behaviour Interactive
Behaviour Interactive Inc. (stylized as "bEHAVIOUR", sometimes shortened to "BHVR") is a Canadian video game developer and publisher based in Montreal. The studio is best known for the multiplayer horror game '' Dead by Daylight''. History The company was founded in 1992 in Quebec City as Megatoon. Two years later, the company's current CEO and executive producer, Rémi Racine, co-founded the Montreal-based Multimedia Interactive (MMI) to develop interactive entertainment software for CD-ROM. Both companies were sold to Malofilm Communications in 1996, and a year later, they were merged into Behaviour Interactive with Racine as general manager. In 1997, the studio released '' Jersey Devil'' on PlayStation and later Windows. The 3D platformer was the first console game made entirely in Quebec. Distributed by Sony, ''Jersey Devil'' caught the eye of Infogrames Entertainment, which approached Behaviour to produce what would become '' Bugs Bunny: Lost in Time'', released in 1999. In ...
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Video Game Developer
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific game engines or specific video game consoles, or may develop for several systems (including personal computers and mobile devices). Some focus on porting games from one system to another, or translating games from one language to another. Less commonly, some do software development work in addition to games. Most video game publishers maintain development studios (such as Electronic Arts's ...
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Ethology
Ethology is a branch of zoology that studies the behavior, behaviour of non-human animals. It has its scientific roots in the work of Charles Darwin and of American and German ornithology, ornithologists of the late 19th and early 20th century, including Charles Otis Whitman, Charles O. Whitman, Oskar Heinroth, and Wallace Craig. The modern discipline of ethology is generally considered to have begun during the 1930s with the work of the Dutch biologist Nikolaas Tinbergen and the Austrian biologists Konrad Lorenz and Karl von Frisch, the three winners of the 1973 Nobel Prize in Physiology or Medicine. Ethology combines laboratory and field science, with a strong relation to neuroanatomy, ecology, and evolutionary biology. Etymology The modern term ''ethology'' derives from the Greek language: wikt:ἦθος, ἦθος, ''ethos'' meaning "character" and , ''wikt:-logia, -logia'' meaning "the study of". The term was first popularized by the American entomologist William Mo ...
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Behaviorism
Behaviorism is a systematic approach to understand the behavior of humans and other animals. It assumes that behavior is either a reflex elicited by the pairing of certain antecedent stimuli in the environment, or a consequence of that individual's history, including especially reinforcement and punishment contingencies, together with the individual's current motivational state and controlling stimuli. Although behaviorists generally accept the important role of heredity in determining behavior, deriving from Skinner's two levels of selection: phylogeny and ontogeny. they focus primarily on environmental events. The cognitive revolution of the late 20th century largely replaced behaviorism as an explanatory theory with cognitive psychology, which unlike behaviorism views internal mental states as explanations for observable behavior. Behaviorism emerged in the early 1900s as a reaction to depth psychology and other traditional forms of psychology, which often had diffic ...
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Behavioralism
Behavioralism is an approach in the philosophy of science, describing the scope of the fields now collectively called the behavioral sciences; this approach dominated the field until the late 20th century. Behavioralism attempts to explain human behavior from an unbiased, neutral point of view, focusing only on what can be verified by direct observation, preferably using statistical and quantitative methods. In doing so, it rejects attempts to study internal human phenomena such as thoughts, subjective experiences, or human well-being. The rejection of this paradigm as overly-restrictive would lead to the rise of cognitive approaches in the late 20th and early 21st centuries. Origins From 1942 through the 1970s, behavioralism gained support. It was probably Dwight Waldo who coined the term for the first time in a book called "Political Science in the United States" which was released in 1956. It was David Easton however who popularized the term. It was the site of discussion ...
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Good Behaviour (other)
Good behaviour (or ... behavior, or compounds incorporating them) may refer to: * Good behavior or good conduct time, penal system and legal terminology * Good Behavior Game, educational psychology research and practice Good behaviour may also refer to: Literature * ''Good Behaviour'' (Keane novel), a 1981 by Molly Keane * ''Good Behavior'', a 1985 novel in John Dortmunder series by Donald E. Westlake * ''Good Behavior'', a 2016 compilation in ''The Letty Dobesh Chronicles'' series by Blake Crouch Television * ''Goode Behavior'', a 1990s sitcom which aired on UPN * ''Good Behavior'', a 2008 ABC TV pilot based on the New Zealand series '' Outrageous Fortune'' * ''Good Behavior'' (TV series), a 2016 drama airing on TNT See also * Behavior (other) * Good (other) * Pathological (mathematics) * Bad Behaviour (other) Bad Behaviour may refer to: * Bad behaviour (mathematics), a pathological phenomenon; properties atypically bad or counterintuitive * ''Bad ...
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