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Automation (video Game)
''Automation'' is a simulation video game developed by Camshaft Software for Microsoft Windows that allows the player to create and run a virtual car company and design vehicles to sell. It is currently available via Steam. Gameplay The game, currently still in early access, allows for the design, creation, testing, and sale of various vehicle platforms and drivetrains. More features will become available closer to the official release date. There are three components to the game: engine design, car design, and a tycoon simulator. The engine design component was released first in order to drive demand for pre-orders and fund the development of the rest of the game. By April 2014, it had sold 10,000 pre-orders. In April 2015, pre-orders reached 25,000. Car design consists of a system involving a bare, featureless car body on which fixtures such as lights and grilles are placed. Upon placement, most fixtures will conform to the shape of the body. There is also a " 3D" plac ...
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Unreal Engine
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has seen adoption by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms. The latest generation, Unreal Engine 5, was launched in April 2022. Its source code is available on GitHub after registering an account, and commercial use is granted based on a royalty model. Epic waives their royalties margin for games until developers have earned in revenue and the fee is waived if developers publish on the Epic Games Store. Epic has included features from acquired companies like Quixel in the engine, which is seen as helped by '' Fortnite'''s revenue ...
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Engine Configuration
The engine configuration describes the fundamental operating principles by which internal combustion engines are categorized. Piston engines are often categorized by their cylinder layout, valves and camshafts. Wankel engines are often categorized by the number of rotors present. Gas turbine engines are often categorized into turbojets, turbofans, turboprops and turboshafts. Piston engines Piston engines are usually designed with the cylinders in lines parallel to the crankshaft. It is called a straight engine (or 'inline engine') when the cylinders arranged in a single line. Where the cylinders are arranged in two or more lines (such as in V engines or flat engines), each line of cylinders is referred to as a 'cylinder bank'. The angle between cylinder banks is called the 'bank angle'. Engines with multiple banks are shorter than straight engines and can be designed to cancel out the unbalanced forces from each bank, in order to reduce the vibration. Most engines wit ...
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Video Games Developed In New Zealand
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vid ...
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Early Access Video Games
Early may refer to: History * The beginning or oldest part of a defined historical period, as opposed to middle or late periods, e.g.: ** Early Christianity ** Early modern Europe Places in the United States * Early, Iowa * Early, Texas * Early Branch, a stream in Missouri * Early County, Georgia Other uses * ''Early'' (Scritti Politti album), 2005 * ''Early'' (A Certain Ratio album), 2002 * Early (name) * Early effect, an effect in transistor physics * Early Records, a record label * the early part of the morning Morning is the period from sunrise to noon. There are no exact times for when morning begins (also true of evening and night) because it can vary according to one's lifestyle and the hours of daylight at each time of year. However, morning stric ... See also * Earley (other) {{disambiguation, geo ...
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Upcoming Video Games
This is a confirmed list of video games in development, but are scheduled for release beyond 2023 or currently carry no release date at all. __TOC__ 2024 Video game-based film releases In development Unknown status The following list includes games that were announced but have not seen progress updates in years, also known as being in development hell, or have been put on indefinite hold. They may be also deemed as vaporware In the computer industry, vaporware (or vapourware) is a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled. Use of the word has broade ... due to the above reasons. Notes References {{History of video games ...
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Construction And Management Simulation Games
Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games". ''SimCity'' (1989) represents an early example of success in the genre. Other games in the genre range from city-building games like ''Caesar'' (since 1992), ''The Settlers'' (since 1993), the '' Anno series'' (since 1998), mixed business/politics/building games like '' Tropico'' (since 2001), pure business simulation games like ''Capitalism'', and niche simulations like ''T ...
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Alpha (software)
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix Software bug, software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as s ...
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Weight Distribution
Weight distribution is the apportioning of weight within a vehicle, especially cars, airplanes, and trains. Typically, it is written in the form ''x''/''y'', where ''x'' is the percentage of weight in the front, and ''y'' is the percentage in the back. In a vehicle which relies on gravity in some way, weight distribution directly affects a variety of vehicle characteristics, including handling, acceleration, traction, and component life. For this reason weight distribution varies with the vehicle's intended usage. For example, a drag car maximizes traction at the rear axle while countering the reactionary pitch-up torque. It generates this counter-torque by placing a small amount of counterweight at a great distance forward of the rear axle. In the airline industry, load balancing is used to evenly distribute the weight of passengers, cargo, and fuel throughout an aircraft, so as to keep the aircraft's center of gravity close to its center of pressure to avoid losing pitch c ...
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Turbocharger
In an internal combustion engine, a turbocharger (often called a turbo) is a forced induction device that is powered by the flow of exhaust gases. It uses this energy to compress the intake gas, forcing more air into the engine in order to produce more power for a given displacement.
The current categorisation is that a turbocharger is powered by the kinetic energy of the exhaust gasses, whereas a is mechanically powered (usually by a belt from the engine's crankshaft). However, up until the mid-20th century, a turbocharger was called a "turbosupercharger" and was considered a type of supercharger.


History

Prior to the invention of the turbocharger,
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Harmonic Damper
A harmonic damper is a device fitted to the free (accessory drive) end of the crankshaft of an internal combustion engine to counter torsional and resonance vibrations from the crankshaft. This device must be interference fit to the crankshaft in order to operate in an effective manner. An interference fit ensures the device moves in perfect step with the crankshaft. It is essential on engines with long crankshafts (such as straight-six or straight-eight engines) and V8 engines with cross plane cranks, or V6 and straight-three engines with uneven firing order. Harmonics and torsional vibrations can greatly reduce crankshaft life, or cause instantaneous failure if the crankshaft runs at or through an amplified resonance. Dampers are designed with a specific weight (mass) and diameter, which are dependent on the damping material/method used, to reduce mechanical Q factor, or damp, crankshaft resonances. A harmonic balancer (sometimes called crankshaft damper, torsional damper, ...
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Balance Shaft
Balance shafts are used in piston engines to reduce vibration by cancelling out unbalanced dynamic forces. The counter balance shafts have eccentric weights and rotate in opposite direction to each other, which generates a net vertical force. The balance shaft was invented and patented by British engineer Frederick W. Lanchester in 1907. It is most commonly used in inline-four and V6 engines used in automobiles and motorcycles. Overview The operating principle of a balance shaft system is that two shafts carrying identical eccentric weights rotate in opposite directions at twice the engine speed. The phasing of the shafts is such that the centrifugal forces produced by the weights cancel the vertical second-order forces (at twice the engine RPM) produced by the engine. The horizontal forces produced by the balance shafts are equal and opposite, and so cancel each other. The balance shafts do not reduce the vibrations experienced by the crankshaft. Applications Two-cylinde ...
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Automotive Lighting
The lighting system of a motor vehicle consists of lighting and signalling devices mounted to or integrated into the front, rear, sides, and in some cases the top of a motor vehicle. They illuminate the road ahead for the driver and increase the vehicle's visibility, allowing other drivers and pedestrians to see its presence, position, size, direction of travel, and its driver's intentions. Emergency vehicles usually have distinctive lighting equipment to warn drivers and indicate priority of movement in traffic. History Early road vehicles used fuelled lamps before the availability of electric lighting. The Ford Model T used carbide lamps for headlights and oil lamps for tail lights. It did not have all-electric lighting as a standard feature until several years after its introduction. Dynamos for automobile headlights were first fitted around 1908 and became commonplace in 1920s automobiles. Silent film star Florence Lawrence is often credited with designing the first " ...
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