Artificial Intelligence Systems Integration
The core idea of artificial intelligence systems integration is making individual software components, such as speech synthesizers, interoperable with other components, such as common sense knowledgebases, in order to create larger, broader and more capable A.I. systems. The main methods that have been proposed for integration are message routing, or communication protocols that the software components use to communicate with each other, often through a middleware blackboard system. Most artificial intelligence systems involve some sort of integrated technologies, for example, the integration of speech synthesis technologies with that of speech recognition. However, in recent years, there has been an increasing discussion on the importance of systems integration as a field in its own right. Proponents of this approach are researchers such as Marvin Minsky, Aaron Sloman, Deb Roy, Kristinn R. Thórisson and Michael A. Arbib. A reason for the recent attention A.I. integrati ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Software Component
A software component is a modular unit of software that encapsulates specific functionality. The desired characteristics of a component are reusability and maintainability. Value Components allow software development to assemble software with reliable parts rather than writing code for every aspect; allowing for implementation to be more like factory assembly than custom building. Attributes Desirable attributes of a component include but are not limited to: * Cohesive encapsulates related functionality * Reusable * Robust * ''Substitutable'' can be replaced by another component with the same interface * Documented * Tested Third-party Some components are built in-house by the same organization or team building the software system. Some are third-party, developed elsewhere and assembled into the software system. Component-based software engineering For large-scale systems, component-based development encourages a disciplined process to manage comple ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Carnegie Mellon University
Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania, United States. The institution was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools. In 1912, it became the Carnegie Institute of Technology and began granting four-year degrees. In 1967, it became Carnegie Mellon University through its merger with the Mellon Institute of Industrial Research, founded in 1913 by Andrew Mellon and Richard B. Mellon and formerly a part of the University of Pittsburgh. The university consists of seven colleges, including the College of Engineering, the School of Computer Science, and the Tepper School of Business. The university has its main campus located 5 miles (8 km) from downtown Pittsburgh. It also has over a dozen degree-granting locations in six continents, including campuses in Qatar, Silicon Valley, and Kigali, Rwanda ( Carnegie Mellon University Africa) and partnerships with universities nationally and glob ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computational Intelligence
In computer science, computational intelligence (CI) refers to concepts, paradigms, algorithms and implementations of systems that are designed to show " intelligent" behavior in complex and changing environments. These systems are aimed at mastering complex tasks in a wide variety of technical or commercial areas and offer solutions that recognize and interpret patterns, control processes, support decision-making or autonomously manoeuvre vehicles or robots in unknown environments, among other things. These concepts and paradigms are characterized by the ability to learn or adapt to new situations, to generalize, to abstract, to discover and associate. Nature-analog or nature-inspired methods play a key role, such as in neuroevolution for Computational Intelligence. CI approaches primarily address those complex real-world problems for which mathematical or traditional modeling is not appropriate for various reasons: the processes cannot be described exactly with compl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Symbolic AI
Symbolic may refer to: * Symbol, something that represents an idea, a process, or a physical entity Mathematics, logic, and computing * Symbolic computation, a scientific area concerned with computing with mathematical formulas * Symbolic dynamics, a method for modeling dynamical systems by a discrete space consisting of infinite sequences of abstract symbols * Symbolic execution, the analysis of computer programs by tracking symbolic rather than actual values * Symbolic link, a special type of file in a computer memory storage system * Symbolic logic, the use of symbols for logical operations in logic and mathematics Music * ''Symbolic'' (Death album), a 1995 album by the band Death * ''Symbolic'' (Voodoo Glow Skulls album), a 2000 album by the band Voodoo Glow Skulls Social sciences * Symbolic anthropology, the study of cultural symbols and how those symbols can be interpreted to better understand a particular society * Symbolic capital, the resources available to an individu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hybrid Intelligent System
Hybrid intelligent system denotes a software system which employs, in parallel, a combination of methods and techniques from artificial intelligence subfields, such as: * Neuro-symbolic systems * Neuro-fuzzy systems * Hybrid connectionist-symbolic models * Fuzzy expert systems * Connectionist expert systems * Evolutionary neural networks * Genetic fuzzy systems * Rough fuzzy hybridization * Reinforcement learning with fuzzy, neural, or evolutionary methods as well as symbolic reasoning methods. From the cognitive science perspective, every natural intelligent system is hybrid because it performs mental operations on both the symbolic and subsymbolic levels. For the past few years, there has been an increasing discussion of the importance of A.I. Systems Integration. Based on notions that there have already been created simple and specific AI systems (such as systems for computer vision, speech synthesis, etc., or software that employs some of the models mentioned above) an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TOPIO
TOPIO ("TOSY PIng Pong Playing RobOt") is a bipedal humanoid robot designed to play table tennis against a human being. It has been developed since 2005 by TOSY, a robotics firm in Vietnam. It was publicly demonstrated at the Tokyo International Robot Exhibition (IREX) on November 28, 2007. TOPIO 3.0 (the latest version of TOPIO) stands approximately tall and weighs . Development history Specifications Technologies * Recognition of fast moving objects * Artificial Intelligence * Low Inertia mechanical system * Fast and accurate movement control * Balanced bipedal walking See also *Humanoid robot *Actroid *Android (robot), Android *ASIMO *Gynoid *REEM *QRIO *HUBO *HRP-4C References External links * TOPIO video- YouTube "I, the Ping Pong Robot"- Softpedia "Ping Pong Playing Robots"- www.robots.net "TOPIO - The Ping Pong Playing Robot" - www.robotliving.com "Play ping-pong or feed the baby at Tokyo robot fair" - Reuters {{DEFAULTSORT:Topio Biped ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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AIBO
AIBO (stylized as aibo, abbreviated as Artificial Intelligence RoBOt, homonymous with , "pal" or "partner" in Japanese) is a series of robotic dogs designed and manufactured by Sony. Sony announced a prototype Aibo in mid-1998, and the first consumer model was introduced on 11 May 1999. New models were released every year until 2006. Although most models were dogs, other inspirations included lion cubs and space explorers. Only the ERS-7, ERS-110/111 and ERS-1000 versions were explicitly a "robotic dog", but the 210 can also be considered a dog due to its Jack Russell Terrier appearance and face. In 2006, AIBO was added into the Carnegie Mellon University Robot Hall of Fame. On 26 January 2006 Sony announced that it would discontinue AIBO and several other products in an effort to make the company more profitable. Sony's AIBO customer support was withdrawn gradually, with support for the final ERS-7M3 ending in March 2013. In July 2014, Sony stopped providing repairs for AIBO ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rodney Brooks
Rodney Allen Brooks (born 30 December 1954) is an Australian robotics, roboticist, Fellow of the Australian Academy of Science, author, and robotics entrepreneur, most known for popularizing the behavior based robotics, actionist approach to robotics. He was a Panasonic Professor of Robotics at the Massachusetts Institute of Technology and former director of the MIT Computer Science and Artificial Intelligence Laboratory. He is a founder and former Chief Technical Officer of iRobot and co-founder, Chairman and Chief Technical Officer of Rethink Robotics (formerly Heartland Robotics) and is the co-founder and Chief Technical Officer of Robust.AI (founded in 2019). Life Brooks received an M.A. in pure mathematics from Flinders University of South Australia. In 1981, he received a PhD in Computer Science from Stanford University under the supervision of Thomas Binford. He has held research positions at Carnegie Mellon University and Massachusetts Institute of Technology, MIT and a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MIT Cog Project
Cog was a project at the Humanoid Robotics Group of the Massachusetts Institute of Technology. It was based on the hypothesis that human-level intelligence requires gaining experience from interacting with humans, like human infants do. This in turn required many interactions with humans over a long period. Because Cog's behavior responded to what humans would consider appropriate and socially salient environmental stimuli, the robot was expected to act more human. This behavior also provided the robot with a better context for deciphering and imitating human behavior. This was intended to allow the robot to learn socially, as humans do. As of 2003, all development of the project had ceased. Today Cog is retired to the Massachusetts Institute of Technology museum. Principal investigators *Rodney Brooks * Lynn Andrea Stein Purpose *To study theories of cognitive science and artificial intelligence (AI). Goals *To design and fabricate a humanoid face for each robot that fo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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QRIO
QRIO ("Quest for cuRIOsity", originally named Sony Dream Robot or SDR) was a bipedal humanoid entertainment robot developed and marketed (but never sold) by Sony to follow up on the success of its AIBO entertainment robot. QRIO stood approximately 0.6 m (2 feet) tall and weighed 7.3 kg (16 pounds). QRIO's slogan was "''Makes life fun, makes you happy!''" On January 26, 2006, on the same day as it announced its discontinuation of AIBO and other products, Sony announced that it would stop development of QRIO. Development The QRIO prototypes were developed and manufactured by Sony Intelligence Dynamics Laboratory, Inc. The number of these prototypes in existence is unknown. Up to ten QRIO have been seen performing a dance routine together; this was confirmed by a Sony representative at the Museum of Science in Boston, MA on January 22, 2006. Numerous videos of this can be found on the web. Four fourth-generation QRIO prototype robots were featured dancing in the '' Hel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ASIMO
ASIMO (Advanced Step in Innovative Mobility) is a humanoid robot created by Honda in 2000. In 2002, there were 20 units of the first ASIMO model produced; three different ASIMO models subsequently followed. As of February 2009, there were over 100 ASIMO units in existence. In July of 2018, Honda stated that it would be ceasing all development and production of ASIMO robots in order to focus on more practical applications using the technology developed through ASIMO's lifespan. It made its last active appearance in March 2022, as Honda announced the retirement of ASIMO to concentrate on Remote control, remote-controlled, Avatar (computing), avatar-style robotic technology. Development Honda began developing humanoid robots in the 1980s with the goal of making a walking robot, including several prototypes that preceded ASIMO. E0 was the first Bipedalism, bipedal model produced as part of the Honda E series, which was an early experimental line of self-regulating walking robots ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Constructionist Design Methodology
The core idea of artificial intelligence systems integration is making individual software components, such as speech synthesizers, interoperable with other components, such as Commonsense knowledge (artificial intelligence), common sense knowledgebases, in order to create larger, broader and more capable A.I. systems. The main methods that have been proposed for integration are message routing, or communication protocols that the software components use to communicate with each other, often through a middleware blackboard system. Most artificial intelligence systems involve some sort of integrated technologies, for example, the integration of speech synthesis technologies with that of speech recognition. However, in recent years, there has been an increasing discussion on the importance of systems integration as a field in its own right. Proponents of this approach are researchers such as Marvin Minsky, Aaron Sloman, Deb Roy, Kristinn R. Thórisson and Michael A. Arbib. A reason ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |