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Architecture Astronaut
In software development, an architecture astronaut is a term for an individual who is focused on abstract ideas underpinning software design. It is often used pejoratively. The concept was popularized by developer Joel Spolsky in his 2001 essay, "Don't let architecture astronauts scare you", in which he criticized their tendency to see patterns in everything as "absurd". Programmer John Carmack has defined architecture astronauts as "a class of programmers or designers who only want to talk about things from the highest level." An abstract approach to software architecture can help build an understanding of the bigger picture, and the ability to communicate ideas to a broad group of stakeholders can be valuable. However, the architecture astronaut can take this approach to an extreme, and become disconnected from the systems they are designing. While they may impress others initially with their ability to speak confidently and at extremely high levels of abstraction, their actual ...
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Software Development
Software development is the process of designing and Implementation, implementing a software solution to Computer user satisfaction, satisfy a User (computing), user. The process is more encompassing than Computer programming, programming, writing source code, code, in that it includes conceiving the goal, evaluating feasibility, analyzing software requirements, requirements, software design, design, software testing, testing and software release life cycle, release. The process is part of software engineering which also includes management, organizational management, Software project management, project management, configuration management and other aspects. Software development involves many skills and job specializations including software programmer, programming, software test, testing, Technical writing, documentation, graphic design, user support, marketing, and fundraising. Software development involves many software tools, tools including: compiler, integrated develo ...
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Software Design
Software design is the process of conceptualizing how a software system will work before it is implemented or modified. Software design also refers to the direct result of the design process the concepts of how the software will work which consists of both design documentation and undocumented concepts. Software design usually is directed by goals for the resulting system and involves problem-solving and planning including both high-level software architecture and low-level component and algorithm design. In terms of the waterfall development process, software design is the activity of following requirements specification and before coding. General process The design process enables a designer to model various aspects of a software system before it exists. Creativity, past experience, a sense of what makes "good" software, and a commitment to quality are success factors for a competent design. However, the design process is not always a straightforward procedure ...
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Joel Spolsky
Avram Joel Spolsky (; born 1965) is a software engineer and writer. He is the author of ''Joel on Software'', a blog on software development, and the creator of the project management software Trello. He was a Program Manager on the Microsoft Excel team between 1991 and 1994. He later founded Fog Creek Software in 2000 and launched the ''Joel on Software'' blog. In 2008, he launched the Stack Overflow programmer Q&A site in collaboration with Jeff Atwood. Using the Stack Exchange software product which powers Stack Overflow, the Stack Exchange Network now hosts over 170 Q&A sites. Biography Spolsky was born to Jewish parents and grew up in Albuquerque, New Mexico, and lived there until he was 15. His family then moved with him to Israel, where he attended high school and completed his military service in the Paratroopers Brigade. He was one of the founders of the kibbutz Hanaton in Lower Galilee. In 1987, he returned to the United States to attend college. He studied at the Un ...
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John Carmack
John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doom (1993 video game), Doom'', ''Quake (video game), Quake'', and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes. In 2013, he resigned from id Software to work full-time at Reality Labs, Oculus VR as their Chief technology officer, CTO. In 2019, he reduced his role to Consulting CTO so he could allocate more time toward artificial general intelligence (AGI). In 2022, he left Oculus to work on his AGI startup, Keen Technologies. Biography Early life Carmack was born in Shawnee Mission, Kansas, the son of local television news reporter Stan Carmack. He grew up in the Kansas City metropolitan area, where he became interested in computers at an early age. He attende ...
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Software Architecture
Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. The ''architecture'' of a software system is a metaphor, analogous to the architecture of a building. It functions as the blueprints for the system and the development project, which project management can later use to extrapolate the tasks necessary to be executed by the teams and people involved. Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in Software design, the design of the software. There are two fundamental laws in software architecture: # Everything is a trade-off # "Why is more important than how" "Architectural Kata" is a teamwork which can be used to produce an ...
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Metaverse
The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection. The term ''metaverse'' originated in the 1992 science fiction novel '' Snow Crash'' as a portmanteau of " meta" and "universe". In ''Snow Crash'', the metaverse is envisioned as a version of the Internet that is a single, universal, and immersive virtual world, facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. The term "metaverse" is often linked to virtual reality technology, and beginning in the early 2020s, with Web3. The term has been used as a buzzword by companies to exaggerate the development progress of various related technologies and projects for public relations purposes. Information privacy, user addiction, and user safety are concerns within the metaverse, stemming from challenges facing the social media and video game industries as a whole. History ...
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Mark Zuckerberg
Mark Elliot Zuckerberg (; born May 14, 1984) is an American businessman who co-founded the social media service Facebook and its parent company Meta Platforms, of which he is the chairman, chief executive officer, and controlling shareholder. Zuckerberg has been the subject of multiple lawsuits regarding the creation and ownership of the website as well as issues such as user privacy. Born in White Plains, New York, Zuckerberg briefly attended Harvard College, where he launched Facebook in February 2004 with his roommates Eduardo Saverin, Andrew McCollum, Dustin Moskovitz and Chris Hughes. Zuckerberg took the Initial public offering of Facebook, company public in May 2012 with majority shares. He became the world's youngest self-made billionaire in 2008, at age 23, and has consistently ranked among the The World's Billionaires, world's wealthiest individuals. According to ''Forbes'', Zuckerberg's estimated net worth stood at US$221.2 billion as of May 2025, making him the s ...
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XHTML
Extensible HyperText Markup Language (XHTML) is part of the family of XML markup languages which mirrors or extends versions of the widely used HyperText Markup Language (HTML), the language in which Web pages are formulated. While HTML, prior to HTML5, was defined as an application of Standard Generalized Markup Language (SGML), a flexible markup language framework, XHTML is an application of XML, a more restrictive subset of SGML. XHTML documents are well-formed and may therefore be parsed using standard XML parsers, unlike HTML, which requires a lenient HTML-specific parser. XHTML 1.0 became a World Wide Web Consortium (W3C) recommendation on 26 January 2000. XHTML 1.1 became a W3C recommendation on 31 May 2001. XHTML is now referred to as "the XML syntax for HTML" and being developed as an XML adaptation of the HTML living standard. Overview XHTML 1.0 was "a reformulation of the three HTML 4 document types as applications of XML 1.0". The World Wide Web Consortiu ...
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HTML5
HTML5 (Hypertext Markup Language 5) is a markup language used for structuring and presenting hypertext documents on the World Wide Web. It was the fifth and final major HTML version that is now a retired World Wide Web Consortium (W3C) recommendation. The current specification is known as the HTML Living Standard. It is maintained by the Web Hypertext Application Technology Working Group (WHATWG), a consortium of the major browser vendors (Apple Inc., Apple, Google, Mozilla, and Microsoft). HTML5 was first released in a public-facing form on 22 January 2008, with a major update and "W3C Recommendation" status in October 2014. Its goals were to improve the language with support for the latest multimedia and other new features; to keep the language both easily readable by humans and consistently understood by computers and devices such as web browsers, Parsing, parsers, etc., without XHTML, XHTML's rigidity; and to remain backward-compatible with older software. HTML5 is intended t ...
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Software Engineering Terminology
Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter to execute on the architecture's hardware. Over time, software has become complex, owing to developments in networking, operating systems, and databases. Software can generally be categorized into two main types: # operating systems, which manage hardware resources and provide services for applications # application software, which performs specific tasks for users The rise of ...
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