Aokana - Four Rhythms Across The Blue
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Aokana - Four Rhythms Across The Blue
''Aokana - Four Rhythms Across the Blue'', known in Japan as , officially abbreviated as and translated as ''Four Rhythms Across the Blue'', is a Japanese adult visual novel developed by Sprite and released for Windows on November 28, 2014. The game was ported to the PlayStation Vita, PlayStation 4, and Nintendo Switch. The plot follows high school student Masaya Hinata as he coaches fellow students Asuka Kurashina, Misaki Tobisawa, Mashiro Arisaka, and Shion Aoyagi in the sport of "flying circus", wherein competitors travel through the sky via shoes with anti-gravity properties. Depending on the route taken, Masaya can enter a romantic relationship with either Asuka, Misaki, Mashiro, or Rika Ichinose, a student from a rival school and his neighbor. A manga adaptation began publication in ''Comp Ace'' magazine in October 2015. A spin-off mobile game was released in October 2016, followed by two fandiscs in 2017 and 2022 respectively. A sequel was announced for production but ...
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Drama
Drama is the specific Mode (literature), mode of fiction Mimesis, represented in performance: a Play (theatre), play, opera, mime, ballet, etc., performed in a theatre, or on Radio drama, radio or television.Elam (1980, 98). Considered as a genre of poetry in general, the dramatic mode has been contrasted with the Epic poetry, epic and the Lyric poetry, lyrical modes ever since Aristotle's ''Poetics (Aristotle), Poetics'' ()—the earliest work of dramatic theory. The term "drama" comes from a Ancient Greek, Greek word meaning "deed" or "Action (philosophy), act" (Classical Greek: , ''drâma''), which is derived from "I do" (Classical Greek: , ''dráō''). The two masks associated with drama represent the traditional Genre, generic division between Comedy (drama), comedy and tragedy. In English (as was the analogous case in many other European languages), the word ''Play (theatre), play'' or ''game'' (translating the Old English, Anglo-Saxon ''pleġan'' or Latin ''ludus'') wa ...
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Gonzo (company)
(formerly GDH K.K.) is a Japanese anime studio owned by ADK that was established on February 22, 2000. Gonzo is a member of The Association of Japanese Animations. The company's predecessor Gonzo Inc. was established on February 11, 1992, by former Gainax staff members, but was later absorbed into its parent company, GDH K.K. on April 1, 2009, and it would assume the Gonzo trade name for itself. Gonzo has not released a major animation project since 2020, with '' Phantasy Star Online 2: Episode Oracle'' being the studio's latest major work; the company has been focusing on the NFT market with its projects ''Samurai Cryptos'' and ''Samurai Religion,'' as well as co-distributing the animated film '' They Shot the Piano Player'' in Japan. History *September 1992: Gonzo Inc. established by former Gainax members. *May 1996: Digimation K.K. established. *May 1999: Gonzo Inc. changed its company name to Gonzo K.K. *February 2000: GDH established. *May 2000: Creators.com K.K. es ...
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Adam Gibbs
Adam Gibbs is an American voice actor who provides voices for English versions of Japanese anime series. He is known for his lead roles of Hotaro Oreki from '' Hyouka'', Masaya Hinata from '' Aokana: Four Rhythm Across the Blue'', Takashi Natsume from '' Natsume's Book of Friends'', Shinichi Izumi from '' Parasyte'', Hachiman Hikigaya from the '' My Youth Romantic Comedy Is Wrong, As I Expected'' series, Seiya Kanie from '' Amagi Brilliant Park'', Taichi Mashima from '' Chihayafuru'', Kei Kuramoto from '' Flying Witch'', Hiromi Nase from ''Beyond the Boundary'' series, Fumiya Tomozaki in ''Bottom-tier Character Tomozaki'', and Nice from '' Hamatora''. Biography Gibbs is associated with Sentai Filmworks and Funimation Funimation was an American Video on demand#Subscription models, subscription video on-demand Over-the-top media service, over-the-top Streaming media, streaming service. Launched in 2016, the service was one of the leading distributors of anime .... He also ac ...
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Ryōta Ōsaka
is a Japanese Voice acting in Japan, voice actor. He is affiliated with Early Wing. Biography Ōsaka is the middle child of three siblings.ラジオCD『ノイタミナWEBラジオ おまとめ4』に収録。 He played on a baseball team in Elementary schools in Japan, elementary school and on the softball team as pitcher in Secondary education in Japan, secondary school. He was involved with anime while attending junior high school, but had no particular dream on acting before entering high school. After graduating from a local technical high school, Ōsaka moved to Tokyo with a friend who also wanted to be a voice actor, and studied the basics of acting for two years at Nippon Kogakuin Hachioji College. After graduating, Ōsaka attended a voice actor training school, passed the additional audition for the agency Early Wing, and made his debut in 2010. In April 2012, Ōsaka voiced Yuki Sanada in ''Tsuritama''. Yukio Nagasaki, who saw his performance at the audition, said he tho ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-Quest (video games), quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonli ...
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CG Artwork
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, Sprite (computer graphics), sprite graphics, raster graphics, Rendering (computer graph ...
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Sprite (computer Graphics)
In computer graphics, a sprite is a Plane (mathematics), two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term ''sprite'' referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general. Systems with hardware sprites include arcade video games of the 1970s and 1980s; game consoles including as the Atari VCS (1977), ColecoVision (1982), Nintendo Entertainment System, Famicom (1983), Sega Genesis, Genesis/Mega Drive (1988); and home computers such as the TI-99/4 (1979), Atari 8-bit computers (1979), Commodore 64 (1982), MSX (1983), Amiga (1985), and X68000 (1987). Hardware varies in the number of sprites supported, the size and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap. Hardware composition of sprites occurs as each scan line is prepared for the video output device, such as a cathode-ray tube, without i ...
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Dialogue
Dialogue (sometimes spelled dialog in American and British English spelling differences, American English) is a written or spoken conversational exchange between two or more people, and a literature, literary and theatrical form that depicts such an exchange. As a philosophy, philosophical or didactic device, it is chiefly associated in the West with the Socratic dialogue as developed by Plato, but antecedents are also found in other traditions including Indian literature. Etymology The term ''dialogue'' stems from the Greek language, Greek (, ); its roots are (, ) and (, ). The first extant author who uses the term is Plato, in whose works it is closely associated with the art of dialectic. Latin took over the word as . As genre Antiquity Dialogue as a genre in the Middle East and Asia dates back to ancient works, such as Sumerian disputations preserved in copies from the late third millennium BC, Rigvedic dialogue hymns, and the ''Mahabharata''. In the West, Plato ( BC ...
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Narrative
A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (genre), thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb ''narrare'' ("to tell"), which is derived from the adjective ''gnarus'' ("knowing or skilled"). Historically preceding the noun, the adjective "narrative" means "characterized by or relating to a story or storytelling". Narrative is expressed in all mediums of human creativity, art, and entertainment, including public speaking, speech, literature, theatre, dance, music and song, comics, journalism, animation, video (including film and television), video games, radio program, radio, game, structured and play (activity), unstructu ...
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Gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules. History Arising alongside game development, video game development in the 1980s, the term ''gameplay'' was initially used solely within the context of video games, though now it is also used for tabletop games. Definition of term There is no consensus on the precise definition of gameplay. It has been differently defined by different authors, but all definitions refer to player interaction with a game. For example: * "The structures of player interaction with the game system and with other players in the game." * "Gameplay here is seen as the interactive gaming process of the player with the game." Theorists also agree that video game gameplay is distinct from graphics and ...
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Romance (love)
Romance or romantic love is a feeling of love for, or a strong attraction towards another person, and the courtship behaviors undertaken by an individual to express those overall feelings and resultant emotions. The ''Wiley Blackwell Encyclopedia of Family Studies'' states that "Romantic love, based on the model of mutual attraction and on a connection between two people that bonds them as a couple, creates the conditions for overturning the model of family and marriage that it engenders." This indicates that romantic love can be the founding of attraction between two people. This term was primarily used by the "western countries after the 1800s were socialized into, love is the necessary prerequisite for starting an intimate relationship and represents the foundation on which to build the next steps in a family." Alternatively, ''Collins Dictionary'' describes romantic love as "an intensity and idealization of a love relationship, in which the other is imbued with extr ...
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Funimation
Funimation was an American Video on demand#Subscription models, subscription video on-demand Over-the-top media service, over-the-top Streaming media, streaming service. Launched in 2016, the service was one of the leading distributors of anime and other foreign entertainment properties in North America. It streamed popular series, such as ''Dragon Ball'', ''One Piece'', ''Demon Slayer: Kimetsu no Yaiba'', ''YuYu Hakusho'', ''My Hero Academia'', ''Attack on Titan'', ''Fairy Tail'', ''Black Clover'', ''Fruits Basket'', ''Assassination Classroom'' and ''Tokyo Ghoul'' among many others. The service and its parent company were acquired by Sony, who ran the service through Sony Pictures, Sony Pictures Entertainment from 2017 to 2019 and then through SPE and Sony Music Entertainment Japan's Aniplex from 2019 to its closure in 2024. In 2021, Sony acquired Crunchyroll. In March 2022, Funimation Global Group, the service's parent company, was rebranded as Crunchyroll, LLC and a large ma ...
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