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Antinomy Of Common Flowers
, often abbreviated to AoCF, is a fighting video game developed by Twilight Frontier and published by Team Shanghai Alice for Microsoft Windows in 2017. It is the latest fighting game in the ''Touhou Project'' series, being a continuation of the extra story mode from '' Urban Legend in Limbo's'' PlayStation 4 port, released in 2016. ''Antinomy of Common Flowers'' ports for the PlayStation 4 and Nintendo Switch port were announced in May 2019, and released on April 22, 2021. Gameplay ''Antinomy of Common Flowers'' is a fighting game in which the player will attempt to deplete their opponent's health bar using various moves, such as basic punches and kicks, as well as more complex special moves, which require special inputs in order to be performed. Spell cards, special moves that are considerably more powerful than the regular special moves, can also be used by charging a meter through damaging the opponent, which once full, allows the spell card to be activated. Each chara ...
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Touhou Project
The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 18 mainline games and six spin-offs . ZUN has also produced related print works and music albums, and collaborated with developer Twilight Frontier on seven official ''Touhou'' spin-offs, most being fighting games. The ''Touhou Project'' is set in a land sealed from the outside world and primarily inhabited by humans and '' yōkai'', legendary creatures from Japanese folklore that are personified in ''Touhou'' as '' bishōjo'' in an anthropomorphic ''moe'' style. Reimu Hakurei, the '' miko'' of the Hakurei Shrine and the main character of the series, is often tasked with resolving supernatural "incidents" caused in and around Gensokyo. The first five games we ...
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Twilight Frontier
, known as Tasofro for short, is a Japanese ''dojin'' game developer. They are best known for their collaborations with Team Shanghai Alice ( ZUN), which include seven official games in the ''Touhou Project The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed ...'' series. Productions Games Music CDs * * Collaborations with Team Shanghai Alice * * * * * * * Main members * — General Producer/Character Graphics/System Graphics/Script/Sound Effects * — Chief Programmer * KuMa — Assistant Programmer * alphes — Character Graphics * — Character Graphics * — Character Graphics, Background Graphics * GOME — Character Graphics * JUN — Sound Effects * U2 — Music * NKZ — Music References External links Twilight Frontier - official website @tasofro - Twilight Fro ...
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Extrasensory Perception
Extrasensory perception or ESP, also called sixth sense, is a claimed paranormal ability pertaining to reception of information not gained through the recognized physical senses, but sensed with the mind. The term was adopted by Duke University psychologist J. B. Rhine to denote psychic abilities such as intuition, telepathy, psychometry, clairvoyance, clairaudience, clairsentience, empathy and their trans-temporal operation as precognition or retrocognition. Second sight is a form of extrasensory perception, whereby a person perceives information, in the form of a vision, about future events before they happen ( precognition), or about things or events at remote locations ( remote viewing). There is no evidence that second sight exists. Reports of second sight are known only from anecdotes. Second sight and ESP are classified as pseudosciences. History In the 1930s, at Duke University in North Carolina, J. B. Rhine and his wife Louisa E. Rhine conducted an inv ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into " combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting was '' Heavyweight Champ'' in 1976, but it was '' Karate Champ'' that populariz ...
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Kantō Region
The is a geographical area of Honshu, the largest island of Japan. In a common definition, the region includes the Greater Tokyo Area and encompasses seven prefectures: Gunma, Tochigi, Ibaraki, Saitama, Tokyo, Chiba and Kanagawa. Slightly more than 45 percent of the land area within its boundaries is the Kanto Plain. The rest consists of the hills and mountains that form land borders with other regions of Japan. As the Kanto region contains Tokyo, the capital and largest city of Japan, the region is considered the center of Japan's politics and economy. According to the official census on October 1, 2010, by the Japan Statistics Bureau, the population was 42,607,376, amounting to approximately one third of the total population of Japan. Other definitions The Kantō regional governors' association (関東地方知事会, ''Kantō chihō chijikai'') assembles the prefectural governors of Ibaraki, Tochigi, Gunma, Saitama, Chiba, Tokyo, Kanagawa, Yamanashi, Nag ...
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Imperishable Night
is a 2004 vertical bullet hell scrolling shoot 'em up developed by Team Shanghai Alice. It is the eighth game in the ''Touhou Project'' series, and the third main ''Touhou'' game to be released specifically for the Windows operating system. ''Imperishable Night'' introduces the 'partner' system, allowing the player a choice between four teams of two characters to switch between, each with their own shot type, in real-time. The story centers around Gensokyo's moon being replaced by a fake during the Harvest Moon Festival, with the chosen team warping time to try and find the culprit before the end of the night and festival. It was first released at the 66th Comiket on August 15, 2004. Gameplay ''Imperishable Night'' is a vertically scrolling danmaku game, in which the player character is always facing towards the top of the screen, attacking enemies, dodging their attacks, and having to face a boss at the end of each stage. Unique to ''Imperishable Night'' is the Last ...
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Ibaraki-dōji
Ibaraki-dōji (茨木童子 or 茨城童子 "Ibaraki child") is an oni (demon or ogre) featured in tales of the Heian period. In the tales, Ibaraki-dōji is based on Mount Ōe, and once went on a rampage in Kyoto. The "Ibaraki" in his name may refer to Ibaraki, Osaka; "dōji" means "child", but in this context is a demon offspring. Ibaraki-dōji was the most important servant of Shuten-dōji. As for the birthplace, there are theories that it may be Settsu Province (Mio, Ibaraki, Osaka, and Tomatsu, Amagasaki, Hyōgo) or Echigo Province (Niigata, formerly Tochio, now a settlement in Karuizawa, Nanago). Ibaraki-dōji had teeth since birth, and was feared for being a giant. After they became an oni, they met Shuten-dōji and became his subordinate, and together they aimed for the capital. Their gender is ambiguous, in some stories Ibaraki is a kijo (female oni), and in others a male. The female version is theorized to be Shuten-dōji’s lover, son, or his son's lover. The Shuten- ...
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Menreiki
is a type of yōkai in Japanese folklore, composed of Gigaku masks. It is listed within the 1781 compendium of Japanese supernatural entities, entitled '' Gazu Hyakki Tsurezure Bukuro''. It is mentioned in folklore that during the time of Prince Shotoku, the prince created various Gigaku masks which were used by Hata no Kawakatsu , sometimes called Hada no Kōkatsu, was a legendary figure in Japanese folklore, who is believed to have introduced ritual Shinto dances to Japan in the sixth century. He is also considered the progenitor of a hereditary line which includes many ..., and that the Menreiki is based on those masks.多田克己 『幻想世界の住人たち IV 日本編』 新紀元社〈Truth in fantasy〉、1990年、303頁。。 References Japanese folklore Tsukumogami {{Japan-culture-stub ...
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Bake-danuki
''Bake-danuki'' () are a kind of ''yōkai'' (supernatural beings) found in the classics and in the folklore and legends of various places in Japan, commonly associated with the Japanese raccoon dog or ''tanuki''. Although the ''tanuki'' is a real, extant animal, the ''bake-danuki'' that appears in literature has always been depicted as a strange, even supernatural animal. The earliest appearance of the ''bake-danuki'' in literature, in the chapter about Empress Suiko in the '' Nihon Shoki'' written during the Nara period, there are such passages as "in two months of spring, there are tanuki in the country of Mutsu (), they turn into humans and sing songs ()." Bake-danuki subsequently appear in such classics as the Nihon Ryōiki and the Uji Shūi Monogatari. In some regions of Japan, ''bake-danuki'' are reputed to have abilities similar to those attributed to ''kitsune'' (foxes): they can shapeshift into other things or people, and can possess human beings. Many legends of ''tanu ...
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Third Eye
The third eye (also called the mind's eye or inner eye) is a mystical invisible eye, usually depicted as located on the forehead, which provides perception beyond ordinary sight. In Hinduism, the third eye refers to the ajna (or brow) chakra. In both Hinduism and Buddhism, the third eye is said to be located around the middle of the forehead, slightly above the junction of the eyebrows, representing the enlightenment one achieves through meditation. The third eye refers to the gate that leads to the inner realms and spaces of higher consciousness. In spirituality, the third eye often symbolizes a state of enlightenment. The third eye is often associated with religious visions, clairvoyance, the ability to observe chakras and auras,. precognition, and out-of-body experiences. People who are said to have the capacity to use their third eyes are sometimes known as ''seers''. In Hinduism In Hinduism, the third eye refers to the ajna (or brow) chakra, said to be located arou ...
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