Ant Robot
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Ant Robot
Ant robotics is a special case of swarm robotics. Swarm robots are simple (and therefore likely to be cost-effective) robots with limited sensing and computational capabilities. This makes it feasible to deploy teams of swarm robots and take advantage of the resulting fault tolerance and parallelism. Swarm robots cannot use conventional planning methods due to their limited sensing and computational capabilities. Thus, their behavior is often driven by local interactions. Ant robots are swarm robots that can communicate via markings, similar to ants that lay and follow pheromone trails. Some ant robots use long-lasting trails (either regular trails of a chemical substance or smart trails of transceivers). Others use short-lasting trails including heat and alcohol. Others even use virtual trails. Invention In 1991, American electrical engineer James McLurkin was the first to conceptualize the idea of "robot ants" while working at the MIT Computer Science and Artificial Intelligence ...
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Swarm Robotics
Swarm robotics is the study of how to design independent systems of robots without centralized control. The emerging swarming behavior of robotic swarms is created through the interactions between individual robots and the environment.H. Pan; M. Zahmatkesh; F. Rekabi-Bana; F. Arvin; J. HuT-STAR: Time-Optimal Swarm Trajectory Planning for Quadrotor Unmanned Aerial Vehicles IEEE Transactions on Intelligent Transportation Systems, 2025. This idea emerged on the field of artificial swarm intelligence, as well as the studies of insects, ants and other fields in nature, where swarm behavior occurs. Relatively simple individual rules can produce a large set of complex swarm behaviors. A key component is the communication between the members of the group that build a system of constant feedback. The swarm behavior involves constant change of individuals in cooperation with others, as well as the behavior of the whole group. Key Attributes of Robotic Swarms The design of swarm rob ...
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Formicarium
A formicarium (: formicaria or formicariums) or ant farm is a vivarium which is designed primarily for the study of ant colonies and how ants behave and for the enjoyment of ants as pets. Those who study ant behavior are known as myrmecologists. History The formicarium was invented by Charles Janet, a French entomologist and polymath, who had the idea of reducing the three dimensions of an ant nest to the virtual two dimensions between two panes of glass. His design was exhibited in the 1900 Exposition Universelle in Paris. Janet's invention was recognized by his promotion to Chevalier (Knight) of the Legion of Honour, but he did not obtain a patent for, nor attempt to market his creation. The first commercially sold formicarium was introduced around 1929 by Frank Eugene Austin (1873–1964), an inventor and professor at the Thayer School of Engineering at Dartmouth College. Austin received a patent for his formicarium on June 16, 1931, as well as further patents for its conti ...
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Ant Colony Optimization
In computer science and operations research, the ant colony optimization algorithm (ACO) is a probabilistic technique for solving computational problems that can be reduced to finding good paths through graphs. Artificial ants represent multi-agent methods inspired by the behavior of real ants. The pheromone-based communication of biological ants is often the predominant paradigm used. Combinations of artificial ants and local search algorithms have become a preferred method for numerous optimization tasks involving some sort of graph, e.g., vehicle routing and internet routing. As an example, ant colony optimization is a class of optimization algorithms modeled on the actions of an ant colony. Artificial 'ants' (e.g. simulation agents) locate optimal solutions by moving through a parameter space representing all possible solutions. Real ants lay down pheromones to direct each other to resources while exploring their environment. The simulated 'ants' similarly record their ...
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Swarm Intelligence
Swarm intelligence (SI) is the collective behavior of decentralized, self-organized systems, natural or artificial. The concept is employed in work on artificial intelligence. The expression was introduced by Gerardo Beni and Jing Wang in 1989, in the context of cellular robotic systems. Swarm intelligence systems consist typically of a population of simple agents or boids interacting locally with one another and with their environment.Hu, J.; Turgut, A.; Krajnik, T.; Lennox, B.; Arvin, F.,Occlusion-Based Coordination Protocol Design for Autonomous Robotic Shepherding Tasks IEEE Transactions on Cognitive and Developmental Systems, 2020. The inspiration often comes from nature, especially biological systems. The agents follow very simple rules, and although there is no centralized control structure dictating how individual agents should behave, local, and to a certain degree random, interactions between such agents lead to the emergence of "intelligent" global behavior, unkno ...
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Graph Theory
In mathematics and computer science, graph theory is the study of ''graph (discrete mathematics), graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of ''Vertex (graph theory), vertices'' (also called ''nodes'' or ''points'') which are connected by ''Glossary of graph theory terms#edge, edges'' (also called ''arcs'', ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a Set (mathematics), set of vertices (also called nodes or points); * ...
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Stochastic Analysis
Stochastic calculus is a branch of mathematics that operates on stochastic processes. It allows a consistent theory of integration to be defined for integrals of stochastic processes with respect to stochastic processes. This field was created and started by the Japanese mathematician Kiyosi Itô during World War II. The best-known stochastic process to which stochastic calculus is applied is the Wiener process (named in honor of Norbert Wiener), which is used for modeling Brownian motion as described by Louis Bachelier in 1900 and by Albert Einstein in 1905 and other physical diffusion processes in space of particles subject to random forces. Since the 1970s, the Wiener process has been widely applied in financial mathematics and economics to model the evolution in time of stock prices and bond interest rates. The main flavours of stochastic calculus are the Itô calculus and its variational relative the Malliavin calculus. For technical reasons the Itô integral is the mo ...
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Heuristic
A heuristic or heuristic technique (''problem solving'', '' mental shortcut'', ''rule of thumb'') is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of making a decision. Context Gigerenzer & Gaissmaier (2011) state that sub-sets of ''strategy'' include heuristics, regression analysis, and Bayesian inference. Heuristics are strategies based on rules to generate optimal decisions, like the anchoring effect and utility maximization problem. These strategies depend on using readily accessible, though loosely applicable, information to control problem solving in human beings, machines and abstract i ...
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Simultaneous Localization And Mapping
Simultaneous localization and mapping (SLAM) is the computational problem of constructing or updating a map of an unknown environment while simultaneously keeping track of an Intelligent agent, agent's location within it. While this initially appears to be a chicken or the egg problem, there are several algorithms known to solve it in, at least approximately, tractable time for certain environments. Popular approximate solution methods include the particle filter, extended Kalman filter, covariance intersection, and GraphSLAM. SLAM algorithms are based on concepts in computational geometry and computer vision, and are used in robot navigation, robotic mapping and odometry for virtual reality or augmented reality. SLAM algorithms are tailored to the available resources and are not aimed at perfection but at operational compliance. Published approaches are employed in self-driving cars, unmanned aerial vehicles, autonomous underwater vehicles, Rover (space exploration), planetary r ...
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Probabilistic Reasoning
Probabilistic logic (also probability logic and probabilistic reasoning) involves the use of probability and logic to deal with uncertain situations. Probabilistic logic extends traditional logic truth tables with probabilistic expressions. A difficulty of probabilistic logics is their tendency to multiply the computational complexities of their probabilistic and logical components. Other difficulties include the possibility of counter-intuitive results, such as in case of belief fusion in Dempster–Shafer theory. Source trust and epistemic uncertainty about the probabilities they provide, such as defined in subjective logic, are additional elements to consider. The need to deal with a broad variety of contexts and issues has led to many different proposals. Logical background There are numerous proposals for probabilistic logics. Very roughly, they can be categorized into two different classes: those logics that attempt to make a probabilistic extension to logical entailment, s ...
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Robotic Mapping
Robotic mapping is a discipline related to computer vision and cartography. The goal for an autonomous robot is to be able to construct (or use) a map (outdoor use) or floor plan (indoor use) and to localize itself and its recharging bases or beacons in it. Robotic mapping is that branch which deals with the study and application of the ability to localize itself in a map/plan, and sometimes to construct the map or floor plan by the autonomous robot. Evolutionarily shaped blind action may suffice to keep some animals alive. For some insects, for example, the environment is not interpreted as a map, and they survive only with a triggered response. A slightly more elaborate navigation strategy dramatically enhances the capabilities of the robot. Cognitive maps enable planning capacities and the use of current perceptions, memorized events, and expected consequences. Operation The robot has two sources of information: the idiothetic and the allothetic sources. When in motion, a ...
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Robots
" \n\n\n\n\n\n\nrobots.txt is the filename used for implementing the Robots Exclusion Protocol, a standard used by websites to indicate to visiting web crawlers and other web robots which portions of the website they are allowed to visit.\n\nThe standard, developed in 1994, relies on voluntary compliance. Malicious bots can use the file as a directory of which pages to visit, though standards bodies discourage countering this with security through obscurity. Some archival sites ignore robots.txt. The standard was used in the 1990s to mitigate server overload. In the 2020s, websites began denying bots that collect information for generative artificial intelligence.\n\nThe \"robots.txt\" file can be used in conjunction with sitemaps, another robot inclusion standard for websites.\n History\nThe standard was proposed by Martijn Koster, when working for Nexor in February 1994 on the ''www-talk'' mailing list, the main communication channel for WWW-related activities at the time. Cha ...
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Insect
Insects (from Latin ') are Hexapoda, hexapod invertebrates of the class (biology), class Insecta. They are the largest group within the arthropod phylum. Insects have a chitinous exoskeleton, a three-part body (Insect morphology#Head, head, Thorax (insect anatomy), thorax and abdomen (insect anatomy), abdomen), three pairs of jointed Arthropod leg, legs, compound eyes, and a pair of antenna (biology), antennae. Insects are the most diverse group of animals, with more than a million described species; they represent more than half of all animal species. The insect nervous system consists of a insect brain, brain and a ventral nerve cord. Most insects reproduce Oviparous, by laying eggs. Insects Respiratory system of insects, breathe air through a system of Spiracle (arthropods), paired openings along their sides, connected to Trachea#Invertebrates, small tubes that take air directly to the tissues. The blood therefore does not carry oxygen; it is only partly contained in ves ...
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