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Ambiguous Grammar
In computer science, an ambiguous grammar is a context-free grammar for which there exists a string (computer science), string that can have more than one leftmost derivation or parse tree. Every non-empty context-free language admits an ambiguous grammar by introducing e.g. a duplicate rule. A language that only admits ambiguous grammars is called an #Inherently ambiguous languages, inherently ambiguous language. Deterministic context-free grammars are always unambiguous, and are an important subclass of unambiguous grammars; there are non-deterministic unambiguous grammars, however. For computer programming languages, the reference grammar is often ambiguous, due to issues such as the dangling else problem. If present, these ambiguities are generally resolved by adding precedence rules or other context-sensitive grammar, context-sensitive parsing rules, so the overall phrase grammar is unambiguous. Some parsing algorithms (such as Earley parser, Earley or Generalized LR parser, GL ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Context Free Grammar
In formal language theory, a context-free grammar (CFG) is a formal grammar whose Production (computer science), production rules can be applied to a Terminal and nonterminal symbols, nonterminal symbol regardless of its context. In particular, in a context-free grammar, each production rule is of the form : A\ \to\ \alpha with A a ''single'' nonterminal symbol, and \alpha a string of terminals and/or nonterminals (\alpha can be empty). Regardless of which symbols surround it, the single nonterminal A on the left hand side can always be replaced by \alpha on the right hand side. This distinguishes it from a context-sensitive grammar, which can have production rules in the form \alpha A \beta \rightarrow \alpha \gamma \beta with A a nonterminal symbol and \alpha, \beta, and \gamma strings of terminal and/or nonterminal symbols. A formal grammar is essentially a set of production rules that describe all possible strings in a given formal language. Production rules are simple rep ...
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Context-free Grammars
In formal language theory, a context-free grammar (CFG) is a formal grammar whose production rules can be applied to a nonterminal symbol regardless of its context. In particular, in a context-free grammar, each production rule is of the form : A\ \to\ \alpha with A a ''single'' nonterminal symbol, and \alpha a string of terminals and/or nonterminals (\alpha can be empty). Regardless of which symbols surround it, the single nonterminal A on the left hand side can always be replaced by \alpha on the right hand side. This distinguishes it from a context-sensitive grammar, which can have production rules in the form \alpha A \beta \rightarrow \alpha \gamma \beta with A a nonterminal symbol and \alpha, \beta, and \gamma strings of terminal and/or nonterminal symbols. A formal grammar is essentially a set of production rules that describe all possible strings in a given formal language. Production rules are simple replacements. For example, the first rule in the picture, : \langl ...
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LR Parser
In computer science, LR parsers are a type of bottom-up parsing, bottom-up parser that analyse deterministic context-free languages in linear time. There are several variants of LR parsers: SLR parsers, LALR parsers, canonical LR parser, canonical LR(1) parsers, canonical LR parser, minimal LR(1) parsers, and generalized LR parsers (GLR parsers). LR parsers can be generated by a parser generator from a formal grammar defining the syntax of the language to be parsed. They are widely used for the processing of computer languages. An LR parser (left-to-right, rightmost derivation in reverse) reads input text from left to right without backing up (this is true for most parsers), and produces a rightmost derivation in reverse: it does a bottom-up parsing, bottom-up parse – not a top-down parsing, top-down LL parse or ad-hoc parse. The name "LR" is often followed by a numeric qualifier, as in "LR(1)" or sometimes "LR(''k'')". To avoid backtracking or guessing, the LR parser is allowed ...
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Deterministic Pushdown Automata
In automata theory, a deterministic pushdown automaton (DPDA or DPA) is a variation of the pushdown automaton. The class of deterministic pushdown automata accepts the deterministic context-free languages, a proper subset of context-free languages. Machine transitions are based on the current state and input symbol, and also the current topmost symbol of the stack. Symbols lower in the stack are not visible and have no immediate effect. Machine actions include pushing, popping, or replacing the stack top. A deterministic pushdown automaton has at most one legal transition for the same combination of input symbol, state, and top stack symbol. This is where it differs from the nondeterministic pushdown automaton. Formal definition A (not necessarily deterministic) PDA M can be defined as a 7-tuple: :M=(Q\,, \Sigma\,, \Gamma\,, q_0\,, Z_0\,, A\,, \delta\,) where *Q\, is a finite set of states *\Sigma\, is a finite set of input symbols *\Gamma\, is a finite set of stack symbo ...
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Lecture Notes In Computer Science
''Lecture Notes in Computer Science'' is a series of computer science books published by Springer Science+Business Media since 1973. Overview The series contains proceedings, post-proceedings, monographs, and Festschrifts. In addition, tutorials, state-of-the-art surveys, and "hot topics" are increasingly being included. The series is indexed by DBLP. See also *'' Monographiae Biologicae'', another monograph series published by Springer Science+Business Media *'' Lecture Notes in Physics'' *'' Lecture Notes in Mathematics'' *'' Electronic Workshops in Computing'', published by the British Computer Society image:Maurice Vincent Wilkes 1980 (3).jpg, Sir Maurice Wilkes served as the first President of BCS in 1957. The British Computer Society (BCS), branded BCS, The Chartered Institute for IT, since 2009, is a professional body and a learned ... References External links * Academic journals established in 1973 Computer science books Series of non-fiction books ...
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International Colloquium On Automata, Languages And Programming
ICALP, the International Colloquium on Automata, Languages, and Programming is an academic conference organized annually by the European Association for Theoretical Computer Science and held in different locations around Europe. Like most theoretical computer science conferences its contributions are strongly peer-reviewed. The articles have appeared in proceedings published by Springer in their Lecture Notes in Computer Science, but beginning in 2016 they are instead published by the Leibniz International Proceedings in Informatics. The ICALP conference series was established by Maurice Nivat, who organized the first ICALP in Paris, France in 1972. The second ICALP was held in 1974, and since 1976 ICALP has been an annual event, nowadays usually taking place in July. Since 1999, the conference was thematically split into two tracks on "Algorithms, Complexity and Games" (Track A) and "Automata, Logic, Semantics, and Theory of Programming" (Track B), corresponding to the (at lea ...
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Semi-decidable
In computability theory and computational complexity theory, an undecidable problem is a decision problem for which it is proved to be impossible to construct an algorithm that always leads to a correct yes-or-no answer. The halting problem is an example: it can be proven that there is no algorithm that correctly determines whether an arbitrary program eventually halts when run. Background A decision problem is a question which, for every input in some infinite set of inputs, requires a "yes" or "no" answer. Those inputs can be numbers (for example, the decision problem "is the input a prime number?") or values of some other kind, such as strings of a formal language. The formal representation of a decision problem is a subset of the natural numbers. For decision problems on natural numbers, the set consists of those numbers that the decision problem answers "yes" to. For example, the decision problem "is the input even?" is formalized as the set of even numbers. A decision probl ...
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Post Correspondence Problem
The Post correspondence problem is an undecidable decision problem that was introduced by Emil Post in 1946. Because it is simpler than the halting problem In computability theory (computer science), computability theory, the halting problem is the problem of determining, from a description of an arbitrary computer program and an input, whether the program will finish running, or continue to run for ... and the ''Entscheidungsproblem'' it is often used in proofs of undecidability. Definition of the problem Let A be an alphabet with at least two symbols. The input of the problem consists of two finite lists \alpha_, \ldots, \alpha_ and \beta_, \ldots, \beta_ of words over A. A solution to this problem is a sequence of indices (i_k)_ with K \ge 1 and 1 \le i_k \le N for all k, such that : \alpha_ \ldots \alpha_ = \beta_ \ldots \beta_. The decision problem then is to decide whether such a solution exists or not. Alternative definition :g: (i_1,\ldots,i_K) \mapsto \alpha ...
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Undecidable Problem
In computability theory and computational complexity theory, an undecidable problem is a decision problem for which it is proved to be impossible to construct an algorithm that always leads to a correct yes-or-no answer. The halting problem is an example: it can be proven that there is no algorithm that correctly determines whether an arbitrary program eventually halts when run. Background A decision problem is a question which, for every input in some infinite set of inputs, requires a "yes" or "no" answer. Those inputs can be numbers (for example, the decision problem "is the input a prime number?") or values of some other kind, such as strings of a formal language. The formal representation of a decision problem is a subset of the natural numbers. For decision problems on natural numbers, the set consists of those numbers that the decision problem answers "yes" to. For example, the decision problem "is the input even?" is formalized as the set of even numbers. A decision pr ...
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Decision Problem
In computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question on a set of input values. An example of a decision problem is deciding whether a given natural number is prime. Another example is the problem, "given two numbers ''x'' and ''y'', does ''x'' evenly divide ''y''?" A decision procedure for a decision problem is an algorithmic method that answers the yes-no question on all inputs, and a decision problem is called decidable if there is a decision procedure for it. For example, the decision problem "given two numbers ''x'' and ''y'', does ''x'' evenly divide ''y''?" is decidable since there is a decision procedure called long division that gives the steps for determining whether ''x'' evenly divides ''y'' and the correct answer, ''YES'' or ''NO'', accordingly. Some of the most important problems in mathematics are undecidable, e.g. the halting problem. The field of computational ...
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Context-free Grammar
In formal language theory, a context-free grammar (CFG) is a formal grammar whose production rules can be applied to a nonterminal symbol regardless of its context. In particular, in a context-free grammar, each production rule is of the form : A\ \to\ \alpha with A a ''single'' nonterminal symbol, and \alpha a string of terminals and/or nonterminals (\alpha can be empty). Regardless of which symbols surround it, the single nonterminal A on the left hand side can always be replaced by \alpha on the right hand side. This distinguishes it from a context-sensitive grammar, which can have production rules in the form \alpha A \beta \rightarrow \alpha \gamma \beta with A a nonterminal symbol and \alpha, \beta, and \gamma strings of terminal and/or nonterminal symbols. A formal grammar is essentially a set of production rules that describe all possible strings in a given formal language. Production rules are simple replacements. For example, the first rule in the picture, : \lan ...
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