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Alice (programming Language)
Alice ML is a general-purpose, high-level, multi-paradigm, functional programming language designed by the Programming Systems Laboratory at Saarland University, Saarbrücken, Germany. It is a dialect of Standard ML, augmented with support for lazy evaluation, concurrency ( multithreading and distributed computing via remote procedure calls) and constraint programming. Overview Alice extends Standard ML in a number of ways that distinguish it from its predecessor. Alice provides concurrency features as part of the base language through the use of a ''future'' type that represents a value being provided by an independent thread of execution. A thread that uses a future value will block on an attempt to access the value until the thread performing it has completed the computation. A related concept is also provided termed a '' promise'', allowing a thread to provide a future value that it will compute to another thread. Future and promise typed variables are used to implemen ...
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Comparison Of Multi-paradigm Programming Languages
Programming languages can be grouped by the number and types of paradigms supported. Paradigm summaries A concise reference for the programming paradigms listed in this article. * Concurrent programming – have language constructs for concurrency, these may involve multi-threading, support for distributed computing, message passing, shared resources (including shared memory), or futures ** Actor programming – concurrent computation with ''actors'' that make local decisions in response to the environment (capable of selfish or competitive behaviour) * Constraint programming – relations between variables are expressed as constraints (or constraint networks), directing allowable solutions (uses constraint satisfaction or simplex algorithm) * Dataflow programming – forced recalculation of formulas when data values change (e.g. spreadsheets) * Declarative programming – describes what computation should perform, without specifying detailed state changes cf. imperative pro ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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Virtual Machine
In computing, a virtual machine (VM) is the virtualization or emulator, emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve specialized hardware, software, or a combination of the two. Virtual machines differ and are organized by their function, shown here: * ''System virtual machines'' (also called full virtualization VMs, or SysVMs) provide a substitute for a real machine. They provide the functionality needed to execute entire operating systems. A hypervisor uses native code, native execution to share and manage hardware, allowing for multiple environments that are isolated from one another yet exist on the same physical machine. Modern hypervisors use hardware-assisted virtualization, with virtualization-specific hardware features on the host CPUs providing assistance to hypervisors. * ''Process virtual machines'' are designed to execute computer programs ...
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Eager Evaluation
In a programming language, an evaluation strategy is a set of rules for evaluating expressions. The term is often used to refer to the more specific notion of a ''parameter-passing strategy'' that defines the kind of value that is passed to the function for each parameter (the ''binding strategy'') and whether to evaluate the parameters of a function call, and if so in what order (the ''evaluation order''). The notion of reduction strategy is distinct, although some authors conflate the two terms and the definition of each term is not widely agreed upon. A programming language's evaluation strategy is part of its high-level semantics. Some languages, such as PureScript, have variants with different evaluation strategies. Some declarative languages, such as Datalog, support multiple evaluation strategies. The calling convention consists of the low-level platform-specific details of parameter passing. Example To illustrate, executing a function call f(a,b) may first evaluat ...
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Haskell
Haskell () is a general-purpose, statically typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research, and industrial applications, Haskell pioneered several programming language features such as type classes, which enable type-safe operator overloading, and monadic input/output (IO). It is named after logician Haskell Curry. Haskell's main implementation is the Glasgow Haskell Compiler (GHC). Haskell's semantics are historically based on those of the Miranda programming language, which served to focus the efforts of the initial Haskell working group. The last formal specification of the language was made in July 2010, while the development of GHC continues to expand Haskell via language extensions. Haskell is used in academia and industry. , Haskell was the 28th most popular programming language by Google searches for tutorials, and made up less than 1% of active users on the GitHub source code repository ...
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Futures And Promises
In computer science, futures, promises, delays, and deferreds are constructs used for synchronization (computer science), synchronizing program execution (computing), execution in some concurrent programming languages. Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete. The term ''promise'' was proposed in 1976 by Daniel P. Friedman and David Wise, and Peter Hibbard called it ''eventual''. A somewhat similar concept ''future'' was introduced in 1977 in a paper by Henry Baker (computer scientist), Henry Baker and Carl Hewitt. The terms ''future'', ''promise'', ''delay'', and ''deferred'' are often used interchangeably, although some differences in usage between ''future'' and ''promise'' are treated below. Specifically, when usage is distinguished, a future is a ''read-only'' placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of ...
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Constraint Programming
Constraint programming (CP) is a paradigm for solving combinatorial problems that draws on a wide range of techniques from artificial intelligence, computer science, and operations research. In constraint programming, users declaratively state the constraints on the feasible solutions for a set of decision variables. Constraints differ from the common primitives of imperative programming languages in that they do not specify a step or sequence of steps to execute, but rather the properties of a solution to be found. In addition to constraints, users also need to specify a method to solve these constraints. This typically draws upon standard methods like chronological backtracking and constraint propagation, but may use customized code like a problem-specific branching heuristic. Constraint programming takes its root from and can be expressed in the form of constraint logic programming, which embeds constraints into a logic program. This variant of logic programming is due ...
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Remote Procedure Call
In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space (commonly on another computer on a shared computer network), which is written as if it were a normal (local) procedure call, without the programmer explicitly writing the details for the remote interaction. That is, the programmer writes essentially the same code whether the subroutine is local to the executing program, or remote. This is a form of server interaction (caller is client, executor is server), typically implemented via a request–response message passing system. In the object-oriented programming paradigm, RPCs are represented by remote method invocation (RMI). The RPC model implies a level of location transparency, namely that calling procedures are largely the same whether they are local or remote, but usually, they are not identical, so local calls can be distinguished from remote calls. Remote calls are usually o ...
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Distributed Computing
Distributed computing is a field of computer science that studies distributed systems, defined as computer systems whose inter-communicating components are located on different networked computers. The components of a distributed system communicate and coordinate their actions by passing messages to one another in order to achieve a common goal. Three significant challenges of distributed systems are: maintaining concurrency of components, overcoming the lack of a global clock, and managing the independent failure of components. When a component of one system fails, the entire system does not fail. Examples of distributed systems vary from SOA-based systems to microservices to massively multiplayer online games to peer-to-peer applications. Distributed systems cost significantly more than monolithic architectures, primarily due to increased needs for additional hardware, servers, gateways, firewalls, new subnets, proxies, and so on. Also, distributed systems are prone to ...
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Thread (computer Science)
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via multithreading capabilities), sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non- thread-local global variables at any given time. The implementation of threads and processes differs between operating systems. History Threads made an early appearance under the name of "tasks" in IBM's batch processing operating system, OS/360, in 1967. It provided users with three available configurations of the OS/360 control system, of which Multiprogramming with a Variable Number of Tasks (MVT) ...
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Concurrency (computer Science)
Concurrency refers to the ability of a system to execute multiple tasks through simultaneous execution or time-sharing (context switching), sharing resources and managing interactions. Concurrency improves responsiveness, throughput, and scalability in modern computing, including: * Operating systems and embedded systems * Distributed systems, parallel computing, and high-performance computing * Database systems, web applications, and cloud computing Related concepts Concurrency is a broader concept that encompasses several related ideas, including: * Parallelism (simultaneous execution on multiple processing units). Parallelism executes tasks independently on multiple CPU cores. Concurrency allows for multiple ''threads of control'' at the program level, which can use parallelism or time-slicing to perform these tasks. Programs may exhibit parallelism only, concurrency only, both parallelism and concurrency, neither. * Multi-threading and multi-processing (shared ...
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Lazy Evaluation
In programming language theory, lazy evaluation, or call-by-need, is an evaluation strategy which delays the evaluation of an Expression (computer science), expression until its value is needed (non-strict evaluation) and which avoids repeated evaluations (by the use of Sharing (computer science), sharing). The benefits of lazy evaluation include: * The ability to define control flow (structures) as abstractions instead of Language primitive, primitives. * The ability to define actual infinity, potentially infinite data structures. This allows for more straightforward implementation of some algorithms. * The ability to define partly-defined data structures where some elements are errors. This allows for rapid prototyping. Lazy evaluation is often combined with memoization, as described in Jon Bentley (computer scientist), Jon Bentley's ''Writing Efficient Programs''. After a function's value is computed for that Parameter (computer programming), parameter or set of parameters, th ...
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