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Adventure (Micro Power Video Game)
''Adventure'' is a video game published in the UK by Micro Power. It was released on the Acorn Atom in 1982 and on the Acorn Electron and BBC Micro in 1983. Gameplay The game is a text adventure, being an attempted reconstruction of the original '' Adventure'' computer game, although it is not very faithful to the original mainframe version. In this version of the game, the player must rescue a princess from the Magic Caverns. There are over a hundred different locations and many problems must be solved in order to achieve this goal. The game supports one or two word commands and the most useful commands are available via function key shortcuts e.g. INVENTORY, CHECK SCORE etc. The game's instructions do not reveal all valid verbs, as it is left to the player to discover them. The instructions also mention that the Arabian Nights ''One Thousand and One Nights'' ( ar, أَلْفُ لَيْلَةٍ وَلَيْلَةٌ, italic=yes, ) is a collection of Middle Eastern fol ...
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Micro Power
Micro Power was a British company established in the early 1980s by former accountant Bob Simpson. The company was best known as a video game publisher, originally under the name Program Power. It also sold many types of computer hardware and software (both its own and third-party) through its Leeds 'showroom' or via mail order. Games From 1980 to 1987 the company published a number of video games and other software for various home computers. The earliest programs were released for the Acorn Atom but Micro Power is best remembered for its games for that machine's successor, Acorn's BBC Micro (with all but two of its post-Atom games running on that machine). A large selection of games that could be (and weren't considered 'too old') were ported to the Acorn Electron after its release in 1983 and most new games were now released for these 2 machines in 1984. A few were also ported to other 8-bit platforms including Commodore 64, Amstrad CPC and ZX Spectrum but these never achiev ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that in ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Spa ...
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Acorn Atom
The Acorn Atom is a home computer made by Acorn Computers Ltd from 1980 to 1982, when it was replaced by the BBC Micro. The Micro began life as an upgrade to the Atom, originally known as the Proton. The Atom was a progression of the MOS Technology 6502-based machines that the company had been making from 1979. The Atom was a cut-down Acorn System 3 without a disk drive but with an integral keyboard and cassette tape interface, sold in either kit or complete form. In 1980 it was priced between £120 in kit form, £170 () ready assembled, to over £200 for the fully expanded version with 12  KB of RAM and the floating-point extension ROM. Hardware The minimum Atom had 2 KB of RAM and 8 KB of ROM, with the maximum specification machine having 12 KB of each. An additional floating-point ROM was also available. The 2 KB of RAM was divided between 1 KB of Block Zero RAM (including the 256 bytes of "zero page") and 512 bytes for the screen (text ...
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Acorn Electron
The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a price more competitive with that of the ZX Spectrum. It had 32 kilobytes of Random Access Memory, RAM, and its Read-only memory, ROM included BBC BASIC II together with the Acorn MOS, operating system. Announced in 1982 for a possible release the same year, it was eventually introduced on 25 August 1983 priced at £199. The Electron was able to save and load programs onto compact audio cassette, audio cassette via a supplied cable that connected it to any standard tape recorder that had the correct sockets. It was capable of bitmapped graphics, and could use either a television set, a colour (RGB) monitor or a monochrome monitor as its display. Several expansions were made available to provide many of the capabilities omitted from the BBC M ...
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BBC Micro
The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by Acorn Computers in the 1980s for the BBC Computer Literacy Project. Designed with an emphasis on education, it was notable for its ruggedness, expandability, and the quality of its operating system. An accompanying 1982 television series, '' The Computer Programme'', featuring Chris Serle learning to use the machine, was broadcast on BBC2. After the Literacy Project's call for bids for a computer to accompany the TV programmes and literature, Acorn won the contract with the ''Proton'', a successor of its Atom computer prototyped at short notice. Renamed the BBC Micro, the system was adopted by most schools in the United Kingdom, changing Acorn's fortunes. It was also successful as a home computer in the UK, despite its high cost. Acorn later employed the machine to simulate and develop the ARM architecture. While nine mo ...
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Electron User
''Electron User'' was a magazine targeted at owners of the Acorn Electron microcomputer. It was published by Database Publications of Stockport, starting in October 1983 and ending after 82 issues in July 1990. Initially it was included as a 16-page pullout supplement to '' The Micro User'' but after four such editions it became a standalone title and within a year had grown to an average length of around 64 pages. The focus was news stories, type-in programs and software reviews. It also contained cheat codes and a long-running column on adventure games initially by "Merlin" in a column entitled "Merlin's Cave" and subsequently by "Pendragon". Its advertisers included the top BBC/Electron games distributors of the day, such as Acornsoft and Superior Software. Often the April-dated edition of the magazine included an April Fools' Day joke, generally consisting of a short machine code type-in listing which claimed to do something extremely useful and of wide interest but whic ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on '' Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was ...
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Colossal Cave Adventure
''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake. The original game, written in 1975 and 1976, was based on Crowther's maps and experiences caving in Mammoth Cave in Kentucky, the longest cave system in the world; further, it was inten ...
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Adventure In-game Screenshot (Acorn Electron)
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure racin ...
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One Thousand And One Nights
''One Thousand and One Nights'' ( ar, أَلْفُ لَيْلَةٍ وَلَيْلَةٌ, italic=yes, ) is a collection of Middle Eastern folk tales compiled in Arabic during the Islamic Golden Age. It is often known in English as the ''Arabian Nights'', from the first English-language edition (), which rendered the title as ''The Arabian Nights' Entertainment''. The work was collected over many centuries by various authors, translators, and scholars across West, Central and South Asia, and North Africa. Some tales trace their roots back to ancient and medieval Arabic, Egyptian, Sanskrit, Persian, and Mesopotamian literature. Many tales were originally folk stories from the Abbasid and Mamluk eras, while others, especially the frame story, are most probably drawn from the Pahlavi Persian work ( fa, هزار افسان, lit. ''A Thousand Tales''), which in turn relied partly on Indian elements. Common to all the editions of the ''Nights'' is the framing device of the sto ...
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1982 Video Games
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai (or Jingfeng), Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. 2 ...
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