Address (programming Language)
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Address (programming Language)
The Address programming language (, ) is one of the world's first high-level programming languages. It was created in 1955 by Kateryna Yushchenko. In particular, the Address programming language made possible indirect addressing and addresses of the highest rank analogous to pointers. Unlike Fortran and ALGOL 60, APL (Address Programming Language) supported indirect addressing and addressing of higher ranks. Indirect addressing is a mechanism that appeared in other programming languages much later (1964 in PL/1 PL/I (Programming Language One, pronounced and sometimes written PL/1) is a procedural, imperative computer programming language initially developed by IBM. It is designed for scientific, engineering, business and system programming. It has b ...). The Address language was implemented on all the computers of the first and second generation produced in the Soviet Union. The Address language influenced the architecture of the Kyiv, M-20, Dnipro, Ural, Promin and Min ...
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APL (programming Language)
APL (named after the book ''A Programming Language'') is a programming language developed in the 1960s by Kenneth E. Iverson. Its central datatype is the multidimensional array. It uses a large range of special graphic symbols to represent most functions and operators, leading to very concise code. It has been an important influence on the development of concept modeling, spreadsheets, functional programming, and computer math packages. It has also inspired several other programming languages. History Mathematical notation A mathematical notation for manipulating arrays was developed by Kenneth E. Iverson, starting in 1957 at Harvard University. In 1960, he began work for IBM where he developed this notation with Adin Falkoff and published it in his book ''A Programming Language'' in 1962. The preface states its premise: This notation was used inside IBM for short research reports on computer systems, such as the Burroughs B5000 and its stack mechanism when stack m ...
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High-level Programming Language
A high-level programming language is a programming language with strong Abstraction (computer science), abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language ''elements'', be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is. In the 1960s, a high-level programming language using a compiler was commonly called an ''autocode''. Examples of autocodes are COBOL and Fortran. The first high-level programming language designed for computers was Plankalkül, created by Konrad Zuse. However, it was not implemented in his time, and his original contributions were largely isolated from other developments due to World War II, aside from the language's influe ...
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Kateryna Yushchenko (scientist)
Kateryna Lohvynivna Yushchenko (; 8 December 1919 – 15 August 2001) was a Ukrainian computer and information research scientist, corresponding member of USSR Academy of Sciences (1976), and member of The International Academy of Computer Science. She developed one of the world's first high-level languages with indirect address in programming (Pointers are analogous to this addressing), called the Address programming language. Over the period of her academic career, Yushchenko supervised 47 Ph.D. students. Further professional achievements include Yushchenko being awarded two USSR State Prizes, The USSR Council of Ministers Prize, The Academician Glushkov Prize, and The Order of Princess Olga. Yushchenko was the first woman in the USSR to become a Doctor of Physical and Mathematical Sciences in programming. Biography Kateryna Lohvynivna Yushchenko (née Rvacheva) was born in 1919 in Chyhyryn, central Ukraine. She started her undergraduate studies in Kyiv University in 1 ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables, linked lists, and tree structures). In particular, it is often much cheaper in time and space to copy and deref ...
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ALGOL 60
ALGOL 60 (short for ''Algorithmic Language 1960'') is a member of the ALGOL family of computer programming languages. It followed on from ALGOL 58 which had introduced code blocks and the begin and end pairs for delimiting them, representing a key advance in the rise of structured programming. ALGOL 60 was one of the first languages implementing function definitions (that could be invoked recursively). ALGOL 60 function definitions could be nested within one another (which was first introduced by any programming language), with lexical scope. It gave rise to many other languages, including CPL, PL/I, Simula, BCPL, B, Pascal, and C. Practically every computer of the era had a systems programming language based on ALGOL 60 concepts. Niklaus Wirth based his own ALGOL W on ALGOL 60 before moving to develop Pascal. Algol-W was intended to be the next generation ALGOL but the ALGOL 68 committee decided on a design that was more complex and advanced rather than a cleaned ...
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PL/1
PL/I (Programming Language One, pronounced and sometimes written PL/1) is a procedural, imperative computer programming language initially developed by IBM. It is designed for scientific, engineering, business and system programming. It has been in continuous use by academic, commercial and industrial organizations since it was introduced in the 1960s. A PL/I American National Standards Institute (ANSI) technical standard, X3.53-1976, was published in 1976. PL/I's main domains are data processing, numerical computation, scientific computing, and system programming. It supports recursion, structured programming, linked data structure handling, fixed-point, floating-point, complex, character string handling, and bit string handling. The language syntax is English-like and suited for describing complex data formats with a wide set of functions available to verify and manipulate them. Early history In the 1950s and early 1960s, business and scientific users programmed for dif ...
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Programming Languages
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their syntax (form) and semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, variables, and mechanisms for error handling. An implementation of a programming language is required in order to execute programs, namely an interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type ( imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. While early programming languages were closely tied to the hardware, over time they have developed more abstraction to hide implementation details for greater simplicity. Thousands of programming langua ...
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Soviet Inventions
This timeline of Russian innovation encompasses key events in the history of technology in Russia. The entries in this timeline fall into the following categories: * indigenous invention, like airliners, AC transformers, radio receivers, television, artificial satellites, ICBMs * uniquely Russian products, objects and events, like Saint Basil's Cathedral, Matryoshka dolls, Russian vodka * products and objects with superlative characteristics, like the Tsar Bomba, the AK-47, and the Typhoon-class submarine * scientific and medical discoveries, like the periodic law, vitamins and stem cells This timeline includes scientific and medical discoveries, products and technologies introduced by various peoples of Russia and its predecessor states, regardless of ethnicity, and also lists inventions by naturalized immigrant citizens. Certain innovations achieved internationally may also appear in this timeline in cases where the Russian side played a major role in such projects. ...
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Computing In The Soviet Union
The history of computing in the Soviet Union began in the late 1940s, when the country began to develop its Small Electronic Calculating Machine (MESM) at the Kiev Institute of Electrotechnology in Feofaniya. Initial ideological opposition to cybernetics in the Soviet Union was overcome by a Khrushchev era policy that encouraged computer production. By the early 1970s, the uncoordinated work of competing government ministries had left the Soviet computer industry in disarray. Due to lack of common standards for peripherals and lack of digital storage capacity the Soviet Union's technology significantly lagged behind the West's semiconductor industry. The Soviet government decided to abandon development of original computer designs and encouraged cloning of existing Western systems (e.g. the 1801 CPU series was scrapped in favor of the PDP-11 ISA by the early 1980s). Soviet industry was unable to mass-produce computers to acceptable quality standards and locally manufactu ...
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Programming Languages Created By Women
Program (American English; also Commonwealth English in terms of computer programming and related activities) or programme (Commonwealth English in all other meanings), programmer, or programming may refer to: Business and management * Program management, the process of managing several related projects * Time management * Program, a part of planning Arts and entertainment Audio * Programming (music), generating music electronically * Radio programming, act of scheduling content for radio * Synthesizer programmer, a person who develops the instrumentation for a piece of music Video or television * Broadcast programming, scheduling content for television * Program music, a type of art music that attempts to render musically an extra-musical narrative * Synthesizer patch or program, a synthesizer setting stored in memory * "Program", an instrumental song by Linkin Park from '' LP Underground Eleven'' * Programmer, a film on the lower half of a double feature bill; see B-movie S ...
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