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Adapter Pattern
In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. It is often used to make existing classes work with others without modifying their source code. An example is an adapter that converts the interface of a Document Object Model of an XML document into a tree structure that can be displayed. Overview The adapter design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. The adapter design pattern solves problems like: * How can a class be reused that does not have an interface that a client requires? * How can classes that have incompatible interfaces work together? * How can an alternative inte ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Facade Pattern
The facade pattern (also spelled ''façade'') is a software design pattern commonly used in object-oriented programming. Analogous to a façade in architecture, it is an object that serves as a front-facing interface masking more complex underlying or structural code. A facade can: * improve the readability and usability of a software library by masking interaction with more complex components behind a single (and often simplified) application programming interface (API) * provide a context-specific interface to more generic functionality (complete with context-specific input validation) * serve as a launching point for a broader refactor of monolithic or tightly-coupled systems in favor of more loosely-coupled code Developers often use the facade design pattern when a system is very complex or difficult to understand because the system has many interdependent classes or because its source code is unavailable. This pattern hides the complexities of the larger system and provides ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Software Engineering
Software engineering is a branch of both computer science and engineering focused on designing, developing, testing, and maintaining Application software, software applications. It involves applying engineering design process, engineering principles and computer programming expertise to develop software systems that meet user needs. The terms ''programmer'' and ''coder'' overlap ''software engineer'', but they imply only the construction aspect of a typical software engineer workload. A software engineer applies a software development process, which involves defining, Implementation, implementing, Software testing, testing, Project management, managing, and Software maintenance, maintaining software systems, as well as developing the software development process itself. History Beginning in the 1960s, software engineering was recognized as a separate field of engineering. The development of software engineering was seen as a struggle. Problems included software that was over ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Ports And Adapters Architecture
The hexagonal architecture, or ports and adapters architecture, is an architectural pattern used in software design. It aims at creating loosely coupled application components that can be easily connected to their software environment by means of ports and adapters. This makes components exchangeable at any level and facilitates test automation. Origin The hexagonal architecture was invented by Alistair Cockburn in an attempt to avoid known structural pitfalls in object-oriented software design, such as undesired dependencies between layers and contamination of user interface code with business logic. It was discussed at first on the Portland Pattern Repository wiki; in 2005 Cockburn renamed it "Ports and adapters". In April 2024, Cockburn published a comprehensive book on the subject, coauthored with Juan Manuel Garrido de Paz. The term "hexagonal" comes from the graphical conventions that shows the application component like a hexagonal cell. The purpose was not to suggest t ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Dependency Inversion Principle
In object-oriented design, the dependency inversion principle is a specific methodology for Coupling (computer programming), loosely coupled software Modular programming, modules. When following this principle, the conventional dependency (computer science), dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details. The principle states: By dictating that high-level and low-level objects must depend on the same abstraction, this design principle the way some people may think about object-oriented programming. The idea behind points A and B of this principle is that when designing the interaction between a high-level module and a low-level one, the interaction should be thought of as an abstract interaction between them. This has implications for the design of both the high-level and the low-level modules: the low-level ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Delegation (programming)
In computing or computer programming, delegation refers generally to one entity passing something to another entity,Barry Wilkinson, ''Grid Computing: Techniques and Applications'' (2009), p. 164, . and narrowly to various specific forms of relationships. These include: * Delegation (object-oriented programming), evaluating a member of one object (the receiver) in the context of another, original object (the sender). ** Delegation pattern, a design pattern implementing this feature. ** Forwarding (object-oriented programming), an often-confused technique where a sending object uses the corresponding member of another object, without the receiving object having any knowledge of the original, sending object. ** Object aggregation or consultation, general term for one object using another. * Delegation (computer security), one user or process allowing another user or process to use their credentials or permissions. * Delegate (CLI), a form of type-safe function pointer used by t ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Factory Pattern
In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class from some method call, which is assumed to be ''new''. More broadly, a subroutine that returns a ''new'' object may be referred to as a ''factory'', as in ''factory method'' or ''factory function''. The factory pattern is the basis for a number of related software design patterns. Motive In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other allocation means, such as an object pool. A prototype object is concrete in that it is used to create objects by being cloned, while a fact ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Adapter(Class) Pattern In LePUS3
An adapter or adaptor is a device that converts attributes of one electrical device or system to those of an otherwise incompatible device or system. Some modify power or signal attributes, while others merely adapt the physical form of one connector to another. Travel adapters Many countries with ties to Europe use 230-volt, 50 Hz AC mains electricity, using a variety of power plugs and sockets. Difficulty arises when moving an electrical device between countries that use different sockets. A passive electric power adapter, sometimes called a ''travel plug'' or ''travel adapter'', allows using a plug from one region with a foreign socket. As other countries supply 120-volt, 60 Hz AC, using a travel adapter in a country with a different supply poses a safety hazard if the connected device does not support both input voltages. AC-to-DC adapters An AC-to-DC power supply adapts electricity from household mains voltage (either 120 or 230 volts AC) to low-voltage DC suitab ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Multiple Inheritance
Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class. Multiple inheritance has been a controversial issue for many years, with opponents pointing to its increased complexity and ambiguity in situations such as the "diamond problem", where it may be ambiguous as to which parent class a particular feature is inherited from if more than one parent class implements said feature. This can be addressed in various ways, including using virtual inheritance. Alternate methods of object composition not based on inheritance such as mixins and traits have also been proposed to address the ambiguity. Details In object-oriented programming (OOP), ''inheritance'' describes a relationship between two classes in which one class (the ''child'' ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Java (programming Language)
Java is a High-level programming language, high-level, General-purpose programming language, general-purpose, Memory safety, memory-safe, object-oriented programming, object-oriented programming language. It is intended to let programmers ''write once, run anywhere'' (Write once, run anywhere, WORA), meaning that compiler, compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to Java bytecode, bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax (programming languages), syntax of Java is similar to C (programming language), C and C++, but has fewer low-level programming language, low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as Reflective programming, reflection and runtime code modification) that are typically not available in traditional compiled languages. Java gained popularity sh ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |