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1999 In Video Gaming
1999 saw many sequels and prequels in video games, such as ''Chrono Cross'', '' Dance Dance Revolution 2ndMix'', '' Dead or Alive 2'', '' Street Fighter III: 3rd Strike'', ''Donkey Kong 64'', ''Final Fantasy VIII'', ''Gran Turismo 2'', '' Heroes of Might and Magic III'', ''Mario Party'', '' Pokémon Gold/Silver'', '' Garou: Mark of the Wolves'', '' Resident Evil 3'', ''Soulcalibur'', ''Soul Reaver'', and '' Tomb Raider: The Last Revelation'', along with new titles such as '' Ape Escape'', ''Shenmue'', ''Silent Hill'', ''Tony Hawk's Pro Skater'' and '' Super Smash Bros.'' The Dreamcast was also released by Sega internationally in 1999. The year's most critically acclaimed video game was the Dreamcast title ''Soulcalibur'', which remains among the highest-rated games of all time on Metacritic. The best-selling home video game worldwide was the Game Boy title '' Pokémon Red/Green/Blue/Yellow'' for the second year in a row, while the year's highest-grossing arcade game in Japan w ...
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Chrono Cross
is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. ''Chrono Cross'' was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on ''Chrono Trigger'', including art director Yasuyuki Honne and composer Yasunori Mitsuda. Nobuteru Yūki designed the characters of the game. The story of ''Chrono Cross'' focuses on a teenage boy named Serge and a theme of parallel worlds. Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The flashy thief Kid and many other characters assist him in his travels around the tropical archipelago El Nido. Struggling to uncover his past and find the mysterious Frozen Flame, Serge is chiefly challenged by Lynx, a shadowy antagonist working to ap ...
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Silent Hill (video Game)
is a 1999 survival horror game developed by Team Silent and published by Konami. The first installment in the video game series ''Silent Hill'', the game was released from February to July, originally for the PlayStation. ''Silent Hill'' uses a third-person view, with real-time rendering of 3D environments. To mitigate limitations of the console hardware, developers liberally used fog and darkness to muddle the graphics. Unlike earlier survival horror games that focused on protagonists with combat training, the player character of ''Silent Hill'' is an "everyman". The game follows Harry Mason as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a cult conducting a ritual to revive a deity it worships, he discovers her true origin. Five game endings are possible, depending on actions taken by the player, including one joke ending. ''Silent Hill'' received positive reviews from critics on its release and was c ...
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How Nintendo Zapped An American Industry, Captured Your Dollars, And Enslaved Your Children
How may refer to: * How (greeting), a word used in some misrepresentations of Native American/First Nations speech * How, an interrogative word in English grammar Art and entertainment Literature * ''How'' (book), a 2007 book by Dov Seidman * ''HOW'' (magazine), a magazine for graphic designers * H.O.W. Journal, an American art and literary journal Music * "How", a song by The Cranberries from ''Everybody Else Is Doing It, So Why Can't We?'' * "How", a song by Maroon 5 from ''Hands All Over'' * "How", a song by Regina Spektor from ''What We Saw from the Cheap Seats'' * "How", a song by Daughter from ''Not to Disappear'' * "How?" (song), by John Lennon Other media * HOW (graffiti artist), Raoul Perre, New York graffiti muralist * ''How'' (TV series), a British children's television show * ''How'' (video game), a platform game People * How (surname) * HOW (graffiti artist), Raoul Perre, New York graffiti muralist Places * How, Cumbria, England * How, Wiscon ...
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BAFTA Interactive Entertainment Awards
The British Academy of Film and Television Arts ( BAFTA) annually hosted the BAFTA Interactive Entertainment Awards for multimedia entertainment between 1998 and 2003. In 2003, BAFTA announced the award would be split into two separate ceremonies – BAFTA Interactive Awards and BAFTA Games Awards – to take place in February the following year.Multimedia's best in Bafta battle' (BBC News, 1 December 2003) The 2004 ceremonies were held on the 1st and 2 March 2005, after which the Interactive Awards were quietly retired, leaving only the Games Awards to return in October 2006. Accessibility :2002 : I-Map (website) :2001 : (not awarded) :2000 : (not awarded) :1999 : (not awarded) :1998 : (not awarded) Audio (awarded as 'Sound' pre-2002) :2002 : Luigi's Mansion (for Nintendo GameCube) :2001 : Conker's Bad Fur Day (for Nintendo 64) :2000 : Theme Park World (for PC) :1999 : Grand Theft Auto: London 1969 :1998 : Ceremony of Innocence Best UK Developer :2002 : (not awarded) :200 ...
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British Academy Of Film And Television Arts
British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, the English language as spoken and written in the United Kingdom or, more broadly, throughout the British Isles * Celtic Britons, an ancient ethno-linguistic group * Brittonic languages, a branch of the Insular Celtic language family (formerly called British) ** Common Brittonic, an ancient language Other uses *'' Brit(ish)'', a 2018 memoir by Afua Hirsch *People or things associated with: ** Great Britain, an island ** United Kingdom, a sovereign state ** Kingdom of Great Britain (1707–1800) ** United Kingdom of Great Britain and Ireland (1801–1922) See also * Terminology of the British Isles * Alternative names for the British * English (other) * Britannic (other) * British Isles * Brit (other) * Brit ...
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