1982 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1982. For video games, see 1982 in video gaming. Games released or invented in 1982 Game awards given in 1982 * Spiel des Jahres: ''Enchanted Forest'' (German title is ''Sagaland'') Significant games-related events in 1982 *''Trivial Pursuit'' published, becoming the first trivia game. * TSR, Inc. purchases assets of Simulations Publications, Inc. following its bankruptcy. Deaths See also * 1982 in video games {{DEFAULTSORT:1982 In Games Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ... Games by year ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Man, Myth & Magic (role-playing Game)
''Man, Myth & Magic'' is a fantasy role-playing game originally published by Yaquinto Publications in 1982, now published by Precis Intermedia. Gameplay ''Man, Myth & Magic'' is set in historical times on Earth, drawing on myths and legends from 4000 BCE to 400 CE. Character generation is determined randomly, including nationality, race, and character traits (strength, speed, endurance, intelligence, courage, and skill). Because of the randomness of nationality and race, which can range from ancient Britain to the Far East, there is a little chance that a party of adventurers will represent a historically accurate mix of characters. Combat and skill checks are made using percentile dice, generating a number between 1 and 100. The game components are: a box containing three rulebooks ("Basic Rules", "Advanced Rules", and "Adventures" which contained suggested scenarios), dice, blank character sheets, and adventure maps. Publication history Yaquinto Publications made a name ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Trivial Pursuit
''Trivial Pursuit'' is a board game in which winning is determined by a player's ability to answer trivia and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card (from six categories including "history" and "science and nature"). Each correct answer allows the player's turn to continue; a correct answer on one of the six "category headquarters" spaces earns a plastic wedge which is slotted into the answerer's playing piece. The object of the game is to collect all six wedges from each "category headquarters" space, and then return to the center "hub" space to answer a question in a category selected by the other players. Since the game's first release in 1981, numerous themed editions have been released. Some question sets have been designed for younger players, and others for a specific time period or as promotion (marketing), promotional tie-ins (such as ''Star Wars'', ''S ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Enchanted Forest (game)
''Enchanted Forest'' is a board game designed by Alex Randolph and Samuel Etchie in 1981, that requires players to remember the locations of fairytale treasures. The first edition of the game was published by Ravensburger in Germany in 1981 under the original name ''Sagaland''. Gameplay Before gameplay commences, the scene is set by a king wanting to find an heir to the throne, as in his old age, he has borne no children. Through the years, he has heard about the magical and mythical treasures that lie hidden in the Enchanted Forest below his large castle. He, therefore, proclaims that whoever finds three of these treasures for him will succeed him. From here on in, gameplay begins. The board consists of a village (the starting place), the Enchanted Forest itself, and the castle to which players will reveal hidden treasures to the king. Each space is a circle and, depending on the edition of the game, the trees that contain pictures of the treasures on their bottom faces will b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Spiel Des Jahres
The Spiel des Jahres (, 'Game of the Year') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A ''Spiel des Jahres'' nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies. Award criteria The award is given by a jury of German-speaking board game critics from Germany, Austria, and Switzerland, who review games released in Germany in the preceding twelve months. The games considered for the award are family-style games. War games, role-playing games, collectible card games, and other complicated, highly competitive, or hobbyist games are outside the scope of the award. Since 1989, there h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wizards (board Game)
''Wizards'' is a fantasy board game designed by Thomas Mosbø and Coral Mosbø. Story ''Wizards'' is a game of high fantasy in the "Enchanted Isles" for 2-6 players. The players each take the role of a druid, a wizard, or a sorcerer (who get their power from the dragons), and they must work together against the "Evil Spirit". It is both a co-operative game and a competitive game: If the players together are unable to thwart the Evil Spirit, everyone loses; but if one player is able to complete enough "Tasks" and collect the "Sacred Gems" in time, that player alone wins the game. Gameplay The board represents the sea. Eighteen equally-sized hexagonal islands are placed randomly on the board. Each player tries to advance his or her character through four levels of power by completing quests (called "Tasks"), which involves travelling to several different islands. Each game turn represents a day; if the players collectively have not completed ten tasks at the end of fourteen day ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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True Dough Mania
''True Dough Mania'' is a Canadian board game, created by George J. Reti, which was released in 1982 by Chieftain Products. Subtitled "a game of chance where you have no chance", the game was a satire on Canadian politics. The name was a pun on "Trudeaumania", the name given to the aura of excitement surrounding Pierre Trudeau in the 1968 election; Trudeau was still Canada's Prime Minister in 1982, but his popularity had waned significantly. In the game, each player is the owner of a Canadian business. Players roll the dice and advance around a map of Canada. On some squares, the player is required to draw a "Cabinet Shuffle" or "Constitution" card, and follow the directions on the card (much like the "Chance" and "Community Chest" cards in ''Monopoly A monopoly (from Greek language, Greek and ) is a market in which one person or company is the only supplier of a particular good or service. A monopoly is characterized by a lack of economic Competition (economics), comp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Swordbearer (role-playing Game)
''Swordbearer'' is a fantasy role-playing game published by Heritage Games in 1982, and then republished by Fantasy Games Unlimited (FGU) in 1985. The game featured a number of original innovations, but despite good critical reception, it failed to find an audience under either publisher. Contents ''Swordbearer'' is a fantasy game system with concepts that were new to fantasy role-playing games of the time. Spheres Unlike the popular role-playing games of the time ''Dungeons & Dragons'' and ''RuneQuest'', characters in ''Swordbearer'' have no classes or professions, instead learning whatever skills are appropriate from six different "spheres" of skills. A character that specializes in a Sphere can learn related skills more quickly. Status There is no money in ''Swordbearer''. Instead, everyone has a Social Status ranked from 1 (slaves and indentured servants) to 17 or higher (nobility). A character with a certain status can obtain any item of the same status. For example, a cha ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Starfleet Voyages
''Starfleet Voyages'' is a science-fiction adventure role-playing game of planetary exploration based on the ''Star Trek'' television series. The game was written by Michael Scott and published by Terra Games Company in 1982 after Heritage USA (who sold an earlier ''Star Trek'' RPG) ceased operations. The game was sold in a 1" thick box containing an 8" × 11" 74-page typewriter-set rulesbook (with errata sheets), character and spaceship data/record sheets, two 8" × 11" light cardstock template sheets for a starship combat game, and dice. Setting ''Starfleet Voyages'' was principally set on unexplored planets within the United Federation of Planets. Most player characters were assumed to be members of Star Fleet engaged in planetary exploration missions. They typically held senior posts on a starship bridge and visited alien planets as part of landing parties. For the most part, the game's rules were set in the original TV series era (a.d. 2260s) and '' Star Trek: The Anim ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Role Playing Game
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Star Frontiers
''Star Frontiers'' is a science fiction role-playing game produced by TSR from 1982 to 1985. The game offers a space opera action-adventure setting. Description ''Star Frontiers'' is a space opera role-playing game that is set near the center of a spiral galaxy (the setting does not specify whether the galaxy is our own Milky Way). A previously undiscovered quirk of the laws of physics allows starships to jump to "The Void", a hyperspatial realm that greatly shortens the travel times between inhabited worlds, once they reach 1% of the speed of light. Four races — Dralasite, Humans, Vrusk, and Yazirian — have independently discovered this way of travelling vast distances, and in "The Frontier Sector", they form the United Planetary Federation (UPF). A large number of the star systems shown on the map of the Frontier sector in the basic rulebook are unexplored and undetailed, allowing the gamemaster to put whatever they wish there. Players can take on any number of possibl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |