Virtue's Last Reward
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''Zero Escape: Virtue's Last Reward'' is a 2012 adventure game developed by Chunsoft. It is the second installment in the ''Zero Escape'' series, and was originally released for the Nintendo 3DS and PlayStation Vita. The story follows the player character Sigma, who is abducted and forced along with eight other individuals to play the Nonary Game, which puts its participants in a life-or-death situation. As the story progresses, the characters unravel the secrets behind the Nonary Game. The
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
alternates between two types of sections: Escape sections, where the player completes puzzles in escape-the-room scenarios; and Novel sections, where the player reads the game's narrative through
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
segments, and makes decisions that influence the story toward one of twenty-four different endings. The player is given access to a flowchart, which allows them to revisit any previously completed section, and choose a different option to cause the story to proceed in another direction. The game was developed as a result of the unexpected critical success that its predecessor, ''
Nine Hours, Nine Persons, Nine Doors ''Nine Hours, Nine Persons, Nine Doors'' is a visual novel and adventure video game developed by Chunsoft. It is the first installment in the ''Zero Escape'' series, and was released in Japan in December 2009 and in North America in November 2 ...
'', received in North America. Game director
Kotaro Uchikoshi is a Japanese video game director and writer. He is known for his work on visual novel games, including the ''Infinity'' and '' Zero Escape'' series. His writing style often incorporates elements of science fiction with various scientific and p ...
wrote the script, which was then localized by
Aksys Games Aksys Games Localization, Inc. is a video game publisher that specializes in translating and localizing Japanese video games for English-speaking markets. It was founded by Akibo Shieh in 2006. Some of its clients include Bandai Namco Games, X ...
and
Rising Star Games Rising Star Games Limited is a British video game publisher based in Hitchin. History Rising Star Games was founded on 10 July 2004 by Martin Defries as a joint venture between Bergsala Holding and Japanese publisher Marvelous Entertainmen ...
for North America and Europe respectively. ''Virtue's Last Reward'' was released to positive reviews. Critics praised the story and characters but were divided in their opinions of the Escape sections. Despite positive reviews, the game was a commercial failure in Japan, which led to the temporary cancellation of its sequel. Development on the sequel eventually resumed, and ''
Zero Time Dilemma ''Zero Time Dilemma'', also known as ''Zero Escape: Zero Time Dilemma'', is an adventure video game developed by Chime, and published by Spike Chunsoft and Aksys Games. It is the third entry in the ''Zero Escape'' series, following ''Nine Hours, ...
'' was released in 2016. In March 2017, ''Virtue's Last Reward'' was bundled with an enhanced port of its predecessor and released together as ''Zero Escape: The Nonary Games'' for PlayStation 4, PlayStation Vita and Microsoft Windows. The bundle was also released for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and
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in March 2022.


Gameplay

The
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
of ''Virtue's Last Reward'' is divided into two types of sections: Novel and Escape. In Novel sections, the player advances through the storyline and converses with
non-playable character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s through
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
segments. These sections require little interaction from the player other than reading the dialogue and text that appear on the screen. During Novel sections, the player may be presented with decision options that affect the course of the game. One recurring decision option is a
prisoner's dilemma The Prisoner's Dilemma is an example of a game analyzed in game theory. It is also a thought experiment that challenges two completely rational agents to a dilemma: cooperate with their partner for mutual reward, or betray their partner ("def ...
-type choice where the player must choose to "ally" or "betray" the characters they are pitted against, with different results depending on what choices the two parties picked. In between Novel sections are Escape sections, which occur when the player arrives in a room from which they need to find a means of escape. These are presented from a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller ...
, with the player able to move between predetermined positions in each room. To escape, the player is tasked with finding various items and solving puzzles, reminiscent of escape-the-room games. At some points, the player may need to combine objects with each other to create the necessary tool to complete a puzzle. The puzzles include various
brain teaser A brain teaser is a form of puzzle that requires thought to solve. It often requires thinking in unconventional ways with given constraints in mind; sometimes it also involves lateral thinking. Logic puzzles and riddles are specific types of ...
s, such as '' Lights Out'' and
sliding puzzle A sliding puzzle, sliding block puzzle, or sliding tile puzzle is a combination puzzle that challenges a player to slide (frequently flat) pieces along certain routes (usually on a board) to establish a certain end-configuration. The pieces to ...
s. In each Escape room, a safe can be found, which can be opened with two passwords. One of these passwords gives the player the key needed to escape from the room, while the other grants access to a hidden folder that provides the player with supplementary
backstory A backstory, background story, back-story, or background is a set of events invented for a plot, presented as preceding and leading up to that plot. It is a literary device of a narrative history all chronologically earlier than the narrative o ...
or other information. The player receives hints to the puzzle solutions from the game's characters; further, more direct, hints are received if the player changes the puzzle's difficulty level from "hard" to "easy". The player has access to a flowchart that allows them to revisit or "jump" to any previously completed Novel or Escape section without replaying the game from the beginning. This allows the player to transition to an earlier branching point in the story and choose a different option that causes the story to progress in another direction. For example, the player can jump to a previous decision and ally with their opponent instead of betraying them, and vice versa. While there are 24 endings available, many endings are inaccessible initially and must be unlocked by experiencing events or learning information in other plotlines. For example, if a particular plotline cannot progress because a required password is unknown, the player must jump to another plotline and learn the password there before returning to the original one.


Plot


Characters and setting

''Virtue's Last Reward'' features nine main characters who are kidnapped by an unknown individual called Zero. The player character Sigma is joined by Phi, a girl with a "no-nonsense attitude"; Dio, a rude and insensitive man; Tenmyouji, an elderly man; Quark, an energetic young boy; Luna, a kind and quiet woman; Clover, an unpredictable girl who appeared in ''Nine Hours, Nine Persons, Nine Doors''; Alice, a commanding and focused woman; and K, a man who wears an irremovable, full-body suit of armor. Zero III, an
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
who appears in the form of a CGI rabbit, controls the Nonary Game. Zero III is nicknamed "Zero Jr." by the participants to distinguish the entity from the human Zero, who is in turn nicknamed "Zero Sr." The game is set in an abandoned warehouse-like facility containing rooms filled with puzzles, where Zero forces the characters to participate in the Nonary Game. The characters are affixed with bracelets that display a point value that is initially set at three. During the game they participate in rounds of the Ambidex Game, in which they have to choose to "ally" or "betray" the other characters. The choices made affect the players' bracelet points: if two opponents both choose "ally", each individual gains two points; if the two opponents both choose "betray", no change occurs; and if one opponent chooses "betray" while the other chooses "ally", the opponent who chose "betray" gains three points while the other opponent loses two points. Participants who gain at least nine points are able to escape, while those who reach zero points are executed.


Story

In 2028, Sigma is abducted and placed inside an elevator with Phi. Zero III appears on a monitor and informs them that they are participants in the Nonary Game and that they must escape the elevator before it falls. Upon escaping, they find themselves in a warehouse-like facility with Dio, Quark, Tenmyouji, Luna, Alice, K, and Clover. Zero III informs the group that nine individual bracelet points are necessary to escape the facility, and points can only be earned by participating in the Ambidex Game. The story begins branching into different timelines that can be experienced in any order, depending on the choices made by the player. While completing the first set of puzzle rooms, the participants learn of a pandemic caused by Radical-6, a virus that slows down its victims' cognition and drives them to suicide. Depending on the given timeline, the characters also discover either the murdered body of an old woman or
antimatter In modern physics, antimatter is defined as matter composed of the antiparticles (or "partners") of the corresponding particles in "ordinary" matter. Antimatter occurs in natural processes like cosmic ray collisions and some types of radioac ...
bombs. The other participants' backstories are explored: Luna is a
humanoid robot A humanoid robot is a robot resembling the human body in shape. The design may be for functional purposes, such as interacting with human tools and environments, for experimental purposes, such as the study of bipedal locomotion, or for other pu ...
, tasked with maintaining the Nonary Game; K was raised by Zero Sr. inside of the facility; Tenmyouji willingly joined the game, together with his adopted grandson Quark, after being promised a chance to find a certain woman; Alice and Clover are government
secret agent Espionage, spying, or intelligence gathering is the act of obtaining secret or confidential information (intelligence) from non-disclosed sources or divulging of the same without the permission of the holder of the information for a tangib ...
s tasked with stopping the religious cult Free the Soul; and Dio is a member of Free the Soul. In a
Schrödinger's cat In quantum mechanics, Schrödinger's cat is a thought experiment that illustrates a paradox of quantum superposition. In the thought experiment, a hypothetical cat may be considered simultaneously both alive and dead, while it is unobserved in ...
-like situation, prior to the start of the Nonary Game, Dio either murdered the old woman and took her place in the game, or failed to do so but was still placed into the game by her and later planted the bombs. In the timeline leading to the game's ultimate ending, Sigma defuses the bombs, while Dio is restrained and incapacitated. The remaining participants proceed to the next set of puzzle rooms. As Sigma, Phi, and Tenmyouji complete their room, they uncover a
holographic Holography is a technique that enables a wavefront to be recorded and later re-constructed. Holography is best known as a method of generating real three-dimensional images, but it also has a wide range of other applications. In principle, i ...
message of the old woman, Akane Kurashiki, whom Tenmyouji – revealed to be the player character Junpei from ''Nine Hours, Nine Persons, Nine Doors'' – was seeking. Akane and Zero Sr. had developed the AB project, a project that encompassed the Nonary Game and the Ambidex Game, to train Sigma and Phi to transport their consciousnesses through time. This occurs shortly thereafter, and Phi subdues Dio before he can kill Akane. Akane explains that the game's dangerous elements were necessary to speed up one's brain to transport one's consciousness through time, and each participant was infected with Radical-6 to amplify this increase. The Nonary Game was designed so Sigma and Phi could experience multiple timelines and retain what they learn in each one. Sigma and Phi's consciousnesses are then returned to the present, where they find everyone has cooperated to acquire enough points to escape. The group leaves the facility and emerges on the Moon's surface. The year is 2074 and most of humanity was killed by Radical-6 after it was unleashed by Free the Soul from a Mars mission test site in 2028. They re-enter the facility and discover a cold sleep pod. K explains that each person was brought to the facility to recreate the events that Zero Sr. and Akane had previously experienced. Clover, Alice, and Phi were abducted in 2028 and placed in cold sleep until the Nonary Game began. The pod opens to reveal a clone of Sigma, and K reveals he is actually Akane in disguise; in the timelines where Akane was killed, the armor was instead occupied by Sigma's clone, Kyle. Akane explains that Sigma, after his abduction in 2028, had his consciousness transported into his elder self's body in 2074, while his elder self's consciousness was transported into the younger Sigma's body in 2028. The goal of the AB project was to enable the elder Sigma to prevent the Radical-6 outbreak in 2028 with his future knowledge; Dio sought to stop the project. Akane makes Phi and Sigma's consciousnesses jump to 2029, after the outbreak. Sigma, as Zero Sr., spends the next 45 years developing the AB project together with Akane, while Phi is kept in cold sleep. Sigma creates Kyle as a spare, in case his own body gets damaged. Immediately before the start of the Nonary Game in 2074, Sigma and Phi jump back to 2028 to infiltrate the Mars mission test site.


Development

''Virtue's Last Reward'' was developed by Chunsoft and directed by Kotaro Uchikoshi, who had previously led the production of ''Nine Hours, Nine Persons, Nine Doors''. While his original intention was to make ''Nine Hours, Nine Persons, Nine Doors'' a stand-alone title, its unexpected critical success in North America prompted him to continue the series. In an attempt to reduce costs, Uchikoshi asked Chunsoft if he could develop ''Virtue's Last Reward'' and its eventual sequel simultaneously, as both games would use the same
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
and digital assets; Chunsoft agreed to his proposal, and
green-lit To green-light is to give permission to proceed with a project. The term is a reference to the green traffic signal, indicating "go ahead". Film industry In the context of the film and television industries, to green-light something is to ...
production. Development of ''Virtue's Last Reward'' began on the Nintendo DS, but this changed early in production following the announcement of the Nintendo 3DS and PlayStation Vita. The development team at Chunsoft wanted to utilize the
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informa ...
(3D) features of the newer systems, and changed production of the game to the Nintendo 3DS and PlayStation Vita. As neither system had been released yet, the team was under the assumption that the 3D features would require 3D character models. Uchikoshi later remarked that designing 3D character models proved to be a challenge for Chunsoft due to company's inexperience with 3D effects.


Story and themes

''Virtue's Last Reward'' marks a tonal shift from the suspense present within ''Nine Hours, Nine Persons, Nine Doors'', to a more relaxed and exploration-heavy atmosphere. Uchikoshi stated that the results of a Japanese survey indicated that players who did not purchase ''Nine Hours, Nine Persons, Nine Doors'' thought it looked scary; he "didn't have a choice but to tone it down" for ''Virtue's Last Reward''. Uchikoshi began by writing a basic story and worked with a sub-writer, who helped brainstorm ideas and identify problems. The Ambidex Game was intended to have philosophical significance, as the logical decisions made hurts its participants both on a group level and on a personal one. He sought to create a balanced cast of supporting characters, in terms of genders, personalities, and ages represented, and used the
Enneagram of Personality The Enneagram of Personality, or simply the Enneagram (from the Greek words meaning "nine"and meaning something "written" or "drawn", is a model of the human psyche which is principally understood and taught as a typology of nine interco ...
as reference. Sigma was not given a strong personality in order for players to more easily empathize with him. Uchikoshi enlivened the supporting characters by making them "mysterious" so that players were curious about their backstories, and deliberately made certain ones appear suspicious to misdirect players from determining who the "real bad guy" is. Some changes were made to the initial plot of ''Virtue's Last Reward''. During one scene, Dio handcuffs Clover and Tenmyouji to a sink, which prevents them from participation in the Nonary Game (the punishment for not participating is death). Originally, Dio was meant to "do something even more messed up" to Clover, but the president of Chunsoft opposed this scene for "ethical reasons", after which it was changed. While the game ends in the year 2029 with humanity dying out and Sigma aspiring to change the future, Uchikoshi later felt this ending alone was inappropriate following the
2011 Tōhoku earthquake and tsunami The occurred at 14:46 JST (05:46 UTC) on 11 March. The magnitude 9.0–9.1 (M) undersea megathrust earthquake had an epicenter in the Pacific Ocean, east of the Oshika Peninsula of the Tōhoku region, and lasted approximately six mi ...
. He added an extended, non-
canonical The adjective canonical is applied in many contexts to mean "according to the canon" the standard, rule or primary source that is accepted as authoritative for the body of knowledge or literature in that context. In mathematics, "canonical examp ...
ending featuring Kyle to lighten the mood. Uchikoshi also considered including several scientific and philosophical concepts that eventually were left out. These scrapped ideas included the
Monty Hall problem The Monty Hall problem is a brain teaser, in the form of a probability puzzle, loosely based on the American television game show ''Let's Make a Deal'' and named after its original host, Monty Hall. The problem was originally posed (and solved) ...
, a brain teaser based on
probability Probability is the branch of mathematics concerning numerical descriptions of how likely an event is to occur, or how likely it is that a proposition is true. The probability of an event is a number between 0 and 1, where, roughly speakin ...
; and the Capgras delusion, a mental disorder in which someone believes that a person they know has been replaced with an identical-looking impostor.


Localization

As with ''Nine Hours, Nine Persons, Nine Doors'',
Aksys Games Aksys Games Localization, Inc. is a video game publisher that specializes in translating and localizing Japanese video games for English-speaking markets. It was founded by Akibo Shieh in 2006. Some of its clients include Bandai Namco Games, X ...
Video game localization, localized ''Virtue's Last Reward'' for its North American release. Nobara Nakayama translated the game's text from Japanese to English, which was then localized by editor Ben Bateman. Bateman later stated that overcoming various translation issues was one of the hardest aspects of editing ''Virtue's Last Reward''. Although Uchikoshi had written the game with the English-language audience in mind, which avoided several plot-related translation problems, a few jokes did not translate properly and had to be changed during localization. There were also two characters who "talked like animals" in the Japanese version of the game: Zero III, who added "-usa" to the end of its sentences, which is the first half of ''usagi'' (the Japanese word for "rabbit"); and Sigma, who added "-nya" (the Japanese onomatopoeia for the sound cats make) to the end of his sentences whenever he talked about cats. Bateman solved this by writing rabbit and cat themed puns. Another challenge for Bateman was keeping track of the story moments from each branching path. It was important to know whether information regarding each character had been revealed yet to the player in that timeline, as this would ultimately affect the word choice and attitude of each line of dialogue. In the original release of the game, instances in dialogue involving the contraction of "I don't know" were spelled as "donno", rather than the more conventional "dunno", which became something of interest among fans. Bateman has stated that he has always considered "donno" to be normal, as it's made up of "''don'''t" and "k''no''w", and never realized that this spelling would be considered unusual, until fans began making a deal about it. This was altered in the ''Nonary Games'' version of the game to the more conventional "dunno". For voice casting, the localization team was sent a list of people who might fit the roles, along with short reels for each actor. Once the actors had been chosen, Bateman wrote the voice direction, which consisted of short blurbs the voice actors saw next to the line they were supposed to say, so they would know how to perform it. While the North American version of the game allows the user to select either Japanese or English audio tracks, the European version, which was released by
Rising Star Games Rising Star Games Limited is a British video game publisher based in Hitchin. History Rising Star Games was founded on 10 July 2004 by Martin Defries as a joint venture between Bergsala Holding and Japanese publisher Marvelous Entertainmen ...
, only features the Japanese audio track. The ''Nonary Games'' version includes the English and Japanese voice tracks in all regions.


Release

To promote the game, Chunsoft released an original video animation in December 2011. Created by the Japanese animation studio Gonzo (company), Gonzo, it serves as an introduction to the game, showcasing the characters and the basic Ambidex Game rules. As well as the video animation, a browser game, Flash game was produced and made available on the Japanese ''Virtue's Last Reward'' website. The gameplay of the Flash game has the player attempt to open a metal door by quickly clicking on it. As the door begins to open, Clover is revealed on the other side, and the player begins clicking on her breasts. Richard Eisenbeis of ''Kotaku'' was perplexed by the Flash game: "As it is pretty much the antithesis of everything presented in ''Virtue's Last Reward'', I truly wonder how this Flash game is supposed to convince anyone to play the full title. Perhaps it's just due to a [public relations] department following the old adage: 'sex sells'". ''Virtue's Last Reward'' was released in Japan on February 16, 2012. In its first week of release, the Nintendo 3DS version sold 9,307 copies while the PlayStation Vita version sold 6,538 copies. The game was released in North America on October 23, and in Europe on November 23; this was the first ''Zero Escape'' game to be released in Europe. People who pre-ordered the North American version of the game through Amazon.com received a replica of the bracelet that the characters wear; a similar pre-order bonus had been given out for ''Nine Hours, Nine Persons, Nine Doors''. The bracelets could later be purchased through the Aksys Games store, with all proceeds going to the American Red Cross and Hurricane Sandy relief. Shortly after the game's release in North America, a game-breaking Glitch#Video game glitches, glitch was discovered in the Nintendo 3DS version: saving one's progress during specific Escape sections could corrupt the save file, forcing one to restart the game from the beginning. In response, Aksys Games recommended that players avoid saving during Escape sections. By 2013, Aksys Games announced that the glitch had been patched in the Nintendo eShop version, but some players continued to report that the glitch still existed. ''Zero Escape: The Nonary Games'', a product bundling, bundle that contains video game remake, remastered versions of ''Nine Hours, Nine Persons, Nine Doors'' and ''Virtue's Last Reward'', was released for Microsoft Windows, PlayStation 4 and PlayStation Vita in the West on March 24, 2017. People who purchased the Windows version through Steam (service), Steam in its first week of release received a complimentary soundtrack, with songs from ''Nine Hours, Nine Persons, Nine Doors'' and ''Virtue's Last Reward''. In Japan, the Microsoft Windows version was released on March 25, while the console versions were released on April 13. The European PlayStation Vita version was released on December 15. ''The Nonary Games'' was later released for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
on March 22, 2022, and was added to the
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service for console, PC and Cloud gaming, cloud on the same date.


Reception

''Virtue's Last Reward'' received "generally favorable reviews" on both platforms, according to the review aggregator Metacritic. Several reviewers found the game's narrative to be complex and engaging: ''GameSpot'' Heidi Kemps enjoyed its mix of horror fiction, horror, drama, and science fiction, and ''Edge (magazine), Edge'' called it a "page-turner with flashes of real intelligence"; ''Edge'' later noted that it lacked the shock value of ''Nine Hours, Nine Persons, Nine Doors''. ''Game Informer'' Kimberly Wallace and Tony Ponce of ''Destructoid'' liked the use of plot twists, but Ponce felt that the ending featured too many of them, and that the revelations were more confusing than surprising. Writing for ''RPGFan'', John McCarroll liked how the dialogue ranged from humorous to saddening and harrowing. Austin Boosinger of ''Adventure Gamers'' was critical of the dialogue, however, calling it "one of the slowest and most overwritten adventure games" ever made. The characters were similarly well received. Bob Mackey of ''1UP.com'' and Martin Robinson of ''Eurogamer'' called them believable and easy for the player to care about. ''IGN'' Lucas M. Thomas was satisfied by development of each character, while Mike Manson of ''Nintendo Life'' considered each characters' motives to be unique and interesting. In contrast, Boosinger found the characters to be uncompelling and poorly written, and believed that there was little reason to care for them until their backstories were revealed. Reviewers were divided in their opinions of the Escape sections. ''Edge'' and Wallace thought that the Escape sections were satisfying to solve, while Robinson did not find them fun. Boosinger called them dull and uninspired, but appreciated their connections to the game's mathematical and scientific themes. Several reviewers noted that the controls for both the Nintendo 3DS and the PlayStation Vita were awkward and oversensitive, and Molie L. Patterson of ''Electronic Gaming Monthly'' found the limited camera movement disappointing as well. Kemps commented that the user interface was improved from ''Nine Hours, Nine Persons, Nine Doors''. Many reviewers praised the flowchart for not forcing the player to replay previously completed sections or restart the game from the beginning, but Boosinger and ''Edge'' criticized it for removing the tension of making wrong decisions. The game's visuals and overall presentation were positively received. Thomas thought that the 3D visuals were "beautifully" rendered, and that they were much better than those of its predecessor. These comments were shared by Patterson, who remarked that while she was initially skeptical of the visuals from gameplay screenshots, her opinion changed after playing the game. McCarroll felt that many of the environments looked similar and that they were often colorless. Manson thought that the character models fit well with the realistic environments, but noted that there was a limited amount of character animations. Critics enjoyed the voice acting, with Thomas calling it "among the best performances I've ever heard in any game, period". ''Virtue's Last Reward'' received some awards from gaming publications, including: Handheld Game of the Year from GameSpot, Best 3DS/DS Story from ''IGN'', Best Handheld Exclusive from ''Game Informer'', and Best Story and Best Graphic Adventure from ''RPGFan''. The game also received nominations for Best Narrative at the 13th Annual Game Developers Choice Awards, and Game of the Year from ''Kotaku'', ''Pocket Gamer'', and ''GameSpot''. ''Gamasutra'', ''Game Developer (magazine), Game Developer'', ''1UP.com'', and Amazon.com placed ''Virtue's Last Reward'' within their non-ranked lists of the Best Games of 2012, while ''RPGFan'' listed it as one of the thirty essential role-playing video games from the years 2010 to 2015. In 2016, ''GamesMaster (magazine), GamesMaster'' listed ''Virtue's Last Reward'' as one of the "100 best games to play right now".


References


Notes


Footnotes


External links

* * {{Zero Escape series 2012 video games Chunsoft games Mystery adventure games Nintendo 3DS eShop games Nintendo 3DS games PlayStation 4 games PlayStation Vita games Post-apocalyptic video games Single-player video games Spike Chunsoft video games Video games about cloning Video games about death games Video games about time travel Video games about viral outbreaks Video games developed in Japan Video games about parallel universes Video games scored by Shinji Hosoe Video games set in the 2020s Video games set in the 2070s Video games set on the Moon Video games written by Kotaro Uchikoshi Visual novels Windows games Xbox Cloud Gaming games Xbox One games Zero Escape Rising Star Games games Video games about cults