Yuji Naka
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, credited in some games as YU2, is a Japanese video game programmer, designer and producer. He is the former head of the Sega studio
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights int ...
, where he was the lead programmer of the original '' Sonic the Hedgehog'' series on the
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as ...
. Naka also led development on games including '' Nights into Dreams'' (1996), ''
Burning Rangers is a 1998 action game developed by Sonic Team and published by Sega for the Sega Saturn. ''Burning Rangers'' is set in a futuristic society in which fire is the remaining danger. Players control one of an elite group of firefighters, the Burn ...
'' (1998), '' Sonic Adventure'' (1998) and three games in the ''
Phantasy Star is a series of console role-playing video games and other supplementary media created by Sega. The series debuted in 1987 on the Master System with '' Phantasy Star'', and continues into the present with ''Phantasy Star Online 2'' and other ex ...
'' franchise (1987–2000). In 2006, Naka left Sega to found Prope, an independent game company. He joined Square Enix to direct the platform game '' Balan Wonderworld'' (2021), which reunited him with the ''Sonic'' co-creator
Naoto Ohshima (born February 26, 1964) is a Japanese artist and video game designer, best known for designing Sonic the Hedgehog and Dr. Eggman characters from Sega's ''Sonic the Hedgehog'' franchise. Although Yuji Naka created the original tech demo around wh ...
. After the game underperformed critically and commercially, Naka announced he had left Square Enix. In 2022, he said he had been removed from ''Balan Wonderworld'' before it was released and sued Square Enix. In late 2022, Naka was arrested twice on suspicions of insider trading while at Square Enix.


Early life

Naka learned how to program by replicating and debugging video game code printed in magazines. The experience prompted him to study assemblers and practice writing code during his school classes. After graduating, Naka decided not to enroll in university and stayed in his home town.


Career


1983—1989: Beginnings at Sega

Around 1983, Naka saw that the video game company Sega was looking for programming assistants and applied. Following a brief interview, he began working for Sega in April 1984. His first task was designing maps and checking
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined ...
s for ''Road Runner'' for the SG-1000, he could not recall if the game was released. His first major project was '' Girl's Garden'' (1985), which he and the composer Hiroshi Kawaguchi created as part of their training process. Their boss was impressed and decided to publish the game, and it earned them notice among their peers and Japanese gamers. However Naka felt embarrassed about his code, and did not want to release the game. He developed games going with the flow, and did not do task management at all. The pace of game development was 1 game every 1 or 2 months, and he was essentially living at the company; he recalled bragging with Yu Suzuki on who worked more overtime. During the Master System era, Naka wanted to develop games that were not possible on Nintendo's Famicom. Examples of this include the 3D Dungeons of ''
Phantasy Star is a series of console role-playing video games and other supplementary media created by Sega. The series debuted in 1987 on the Master System with '' Phantasy Star'', and continues into the present with ''Phantasy Star Online 2'' and other ex ...
'' and doing ports of '' Space Harrier'' and ''
OutRun (also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, an ...
,'' which ran on powerful arcade hardware''.'' The Mega Drive was introduced suddenly, much like the Master System, it was only around the
32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X u ...
released in 1994 that Sega gave him information about hardware beforehand. ''Super Thunder Blade'' was the first game he programmed for the Mega Drive, he requested that sprite-scaling must be implemented in future models of the console, however he was told that it was not possible right now. He also requested a 6Mbit cartridge for '' Phantasy Star II'', which got through. The Mega Drive was Naka's favourite hardware, and he said that he could've kept working on it forever just by making the clock speed faster. During a visit to the 1988 Amusement Machines Show, Naka was impressed by the ability to move diagonally on slopes in a demonstration of Capcom's game ''
Ghouls 'n Ghosts ''Ghouls 'n Ghosts'', known as in Japan, is a side-scrolling platform game developed by Capcom, released as an arcade game in 1988 and subsequently ported to a number of home platforms. It is the sequel to '' Ghosts 'n Goblins'' and the second ...
.'' Hoping to recreate it, he asked his supervisors at Sega to allow him to
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
the game to the Mega Drive. Capcom provided him with the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the ...
and ROM data. As he was developing the port, he experimented with aspects such as the speed of the main character to understand how they interacted with the environment. He also altered the slopes and was able to create a functioning 360-degree loop. Sprite-scaling was still a technique that Naka wanted to improve his skill on with a game called ''Metal Lancer'', but it was cancelled halfway through development.


1989 — 1991: ''Sonic the Hedgehog''

Sega's president Hayao Nakayama decided that Sega needed a flagship series and mascot to compete with Nintendo's ''Mario'' franchise. Of Naka's numerous development plans, "a game to beat Super Mario", caught a superiors attention. Naka created a prototype platform game that involved a fast-moving character rolling in a ball through a long winding tube. The idea for a hedgehog that could roll into a ball by jumping and attacking enemies came from his high school notebook, and was unsure to use it. This concept was expanded out with character design by Naoto Oshima and levels conceived by
Hirokazu Yasuhara (also credited as Carol Yas) is a Japanese video game designer. He is best known for designing the gameplay and stages of the initial ''Sonic the Hedgehog'' video games for Sega Genesis in the 1990s, based on technical demos and engines programme ...
. Naka hoped to showcase the Mega Drive's processing speed through fast and exhilarating gameplay. Part of his approach was based on his experience playing through the original ''
Super Mario Bros is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the '' Super Mario'' series, it was first released in 1985 f ...
'' (1985); he wondered why he could not complete each level faster the better he got at playing the game. The development took longer than any game Naka worked on before, approximately working only on this game for a year and a half. ''Sonic the Hedgehog'' was released in 1991 and received acclaim; it greatly increased the popularity of the Sega Genesis in North America, and is credited with helping Sega gain 65% of the market share against Nintendo. Naka was dissatisfied with his treatment at Sega and felt he received little credit for his involvement in the success. He quit but was hired by
Mark Cerny Mark Evan Cerny (born August 24, 1964) is an American video game designer, programmer, producer and media proprietor. Raised in the San Francisco Bay Area, Cerny attended UC Berkeley before dropping out to pursue a career in video games. In h ...
to work at the American Sega Technical Institute (STI), with a higher salary and more creative freedom.


1991—1994: ''Sonic'' sequels and time in United States

At STI, Naka led development on '' Sonic the Hedgehog 2,'' under the condition that it has to have a 2 player multiplayer, much to the dismay of the designer. He went to do long research and how to properly display the splitscreen two-player mode. It was another major success, but its development suffered from the language barrier and cultural differences between the Japanese and American developers. The artist Craig Stitt described Naka as "an arrogant pain in the ass" who was not interested in working with Americans; another artist, Tim Skelly, said that Naka would have been happier working with an all-Japanese team because of the language barrier and cultural differences. After ''Sonic the Hedgehog 2'' was released in 1992, Naka refused to develop another ''Sonic'' game with the American development staff; a Japanese-only development team was formed and led by Naka and worked closely with the American Marketing Manager, Pamela Kelly, and together developed and marketed '' Sonic the Hedgehog 3'' (1994) and ''
Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog and Knuckles the Echidna in their quests to save Angel Island; Sonic tries to prevent Doctor Robotnik from relaunching his orbital weapon, the Death Egg ...
'' (1994). Originally he wanted to make ''Sonic 3'' a 3D game, with the SVP chip that was also used to port ''Virtua Racing'' to the Genesis. However it took too long, and a McDonalds Happy Meal promotion was put in place, and to complete the game in time, it was decided that it to make a 2D game again. Once again, Naka had a very specific hardware request with the lock-on cartridge technology of ''Sonic & Knuckles'', which when combined would form the complete experience, as ''Sonic 3'' was rushed to meet a deadline.


1994—1997: Return to Japan and Sega Saturn

Following the release of ''Sonic & Knuckles'' in 1994, Naka returned to Japan, having been offered a role as a producer. As managing director Hisashi Suzuki brought in videotapes of '' Virtua Racing'' and '' Virtua Fighter,'' Naka was so impressed that it partly contributed to him going back to Japan''.'' With Naka's return,
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights int ...
was officially formed as a brand, and began work on a new intellectual property, '' Nights into Dreams'' (1996), for Sega's 32-bit Saturn console. Naka did not have any desire to develop for the 32X, and was disappointed that the Saturn was not true 3D. Observing the development environment he did not want to make a Sonic game right away, and instead created ''Nights''. He persuaded his superiors that ''Nights'' would only take one year and that would work on a 3D Sonic in 1997, however the development on ''Nights'' took longer than expected. Naka regretted that he was not able to deliver a ''Sonic'' game for the Saturn, as this was often cited as a reason for the console's failure. Meanwhile, in America, STI worked on ''
Sonic X-treme ''Sonic X-treme'' was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was planned as the first fully 3D '' Sonic the Hedgehog'' game, taking Sonic into the 3D era of video games, and the fir ...
'', a 3D ''Sonic'' game; among other problems, development was hindered by Naka's refusal to let STI use the ''Nights''
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
, threatening to quit. The ''X-treme'' developer Chris Senn said he understood Naka's interest in maintaining control over the Sonic Team technology and the ''Sonic'' franchise, and that "he must have felt very strongly about it he was willing to even threaten to quit". Sonic Team was developing its own 3D ''Sonic'' game using the ''Nights'' engine, which may have motivated Naka's threat. ''X-treme'' was canceled. In July 2022, Naka denied that he had anything to do with ''X-treme'' use of the ''Nights'' engine and said it would have been useless because ''Nights'' was coded in assembly and ''X-treme'' was in C.


1998—2000: Dreamcast

While '' Sonic Adventure'' was in development for the Saturn, Naka was part of the "Dream Team Meetings" which involved talking about plans of what eventually became the Dreamcast as early as 1996. Sonic Team proposed the name "G-Cube". Naka also proposed a multimedia concept that involved taking to a built in microphone to switch TV channels. This method of communication was then used in ''
Seaman Seaman may refer to: * Sailor, a member of a marine watercraft's crew * Seaman (rank), a military rank in some navies * Seaman (name) (including a list of people with the name) * ''Seaman'' (video game), a 1999 simulation video game for the Seg ...
''. In 1998, prior to the launch of Dreamcast, Naka and his team visited Sega of America to tour their development offices and observe their work on the game ''Geist Force'', a rail shooter for Dreamcast. According to the producer Mark Subotnick, Naka told his team in Japanese which parts they would take to incorporate in ''Sonic'' games and suggested firing all but one of the engineers. Unbeknownst to Naka, several of the ''Geist Force'' developers understood Japanese and quit, contributing to the project's cancellation. Shortly after the Japanese launch of the Dreamcast and ''Sonic Adventure'', Naka was contacted by Sega Chairman
Isao Okawa (May 19, 1926 – March 16, 2001) was a Japanese businessman and the former Chairman of Sega. History Okawa was born in Osaka, Japan. As a young adult, he studied at Waseda University in Tokyo. After graduating from Waseda, he formed Com ...
to develop a flagship online game for the Dreamcast. Originally, he was unenthusiastic about the idea given his team's inexperience with creating online games. However, the other Sega development studios were preoccupied with their own demanding projects such as '' Sakura Wars'' series and '' Jet Set Radio'' (2000). This left Naka's
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights int ...
as the only other alternative that Okawa could rely on. In addition to their inexperience, Naka and his team saw the creation of an online game for Japan, a nation of console gamers, as a serious challenge, akin to creating a new genre. This was further complicated by the perception of online games in the late 1990s having boring visuals and the per-minute fee for dial-up internet in Japan. To combat these challenges, Naka split his team into three groups, all serving different purposes before rejoining to develop what would become '' Phantasy Star Online'' (2001). The first and second groups were focused on discovering the limits of the Dreamcast's capabilities, specifically in terms of graphical fidelity and the possibilities of online play on the system. The third group would work on various projects under Naka's supervision that would lead them closer to their goal. This would culminate with the release of Sonic Team's ''
Chu Chu Rocket is an action puzzle game developed by Sonic Team and published by Sega. Released for the Dreamcast in 1999, it was the first game for the system to support online console gaming. Players must place arrows on a board to lead mice into escape r ...
'' (1999), an action-puzzle game and the first game for the system to support online console gaming. Additionally, it was the only game directed by Naka at Sega as he would move on to become a producer, overseeing output from Sonic Team. Following ''Chu Chu Rocket'''s release, all three teams collaborated on the development of ''Phantasy Star Online''. It is reported that after Okawa became ill in 2000, Naka would send reports to the hospital, updating him on the team's progress. In 2000, Sega began to restructure its development operations as part of the dissolution of Sega Enterprises, transforming its arcade and console studios into semi-autonomous subsidiary companies. While each studio was given an unprecedented amount of creative freedom, Naka felt it important to preserve the Sonic Team brand name, and therefore the legal name of the company was SONICTEAM, Ltd. Naka was installed as the CEO of the new company.


2001—2006: Final years at Sega

As Sega moved to restructure itself once again following the discontinuation of the Dreamcast in 2001, Sega's semiautonomous entities were reabsorbed, including Sonic Team. Naka remained as an executive officer, overseeing all of Sega's output until his departure in 2006. According to the former Sega producer Takashi Yuda, senior Sega figures including
Toshihiro Nagoshi is a Japanese video game producer, director and designer. He was the chief creative officer for Sega until 2021 when he became creative director. He went on to be the general director of Ryu Ga Gotoku Studio, and later became a member of the ...
and Yu Suzuki were reporting to Naka. In late 2001 or early 2002, Peter Moore, the president of Sega of America, arranged focus groups with teenagers and found that Sega's reputation was declining. According to Moore, Naka responded angrily and accused Moore of having falsified the findings. Naka became fond of the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
after Sega stopped making hardware. However, he regretted that he did not bring '' Phantasy Star Online'' to the PlayStation 2 sooner, as '' Monster Hunter'' came out on in 2004 and became popular. The last ''Sonic'' game Naka was involved was ''Sonic the Hedgehog'' (2006). He regretted leaving Sega during the middle of development as it was poorly received.


2006–2016: Prope

On March 16, 2006, Naka announced that he would leave Sega to create his own game studio, Prope. Naka stated that he considered it a benefit to be able to create games other than ''Sonic the Hedgehog'' games. Naka also explained that the video game industry was young, leading to quick promotions; he felt his senior position had given him less time to be close to development. During this time, Naka and Prope developed small games for the Nintendo Wii and mobile devices such as '' Wii Play: Motion'' and '' Ivy The Kiwi?''. This included a reunion with Sega as they published ''
Let's Tap ''Let's Tap'' is a video game developed by Yuji Naka's studio Prope and published by Sega for the Wii console. Along with '' Let's Catch'', ''Let's Tap'' was the first game from Prope to be announced. Owners of ''Let's Tap'' can unlock content i ...
'' and ''
Let's Catch ''Let's Catch'' is a video game developed by Prope and published by Sega for the Wii console. It was released as a downloadable WiiWare game in Japan in December 2008, in worldwide in June 2009. Essentially a virtual game of catch, ''Let's Catch ...
'' for the Nintendo Wii. Naka explained that while it was uncommon in the west, he always maintained a strong relationship with the company despite his departure. The games helped finance their first large-scale production, ''
Rodea the Sky Soldier is an action-adventure game developed by Prope for the Wii and Kadokawa Games for the Wii U and Nintendo 3DS. The game stars Rodea, an android who possesses the ability to fly and a "heart". These traits result in Rodea becoming a soldier i ...
'', which finished development in 2011 but would not be released until 2015. According to Naka, Kadokawa Games, their publisher, would not release the game until they developed a version for the
intendo 3DS ''Intendo'' is a compilation album by Scottish rock band Bis. It is a collection of non-album tracks plus one new song as a gift to the American market. It was released on both CD and 12-inch vinyl. The compilation collects material from the " ...
Following the launch of the Nintendo Wii U in 2012, Kadakowa opted to create a version for the Nintendo Wii U version of the game based on their 3DS version, delaying the game until 2015. In November 2015, Kadokawa Games released ''Rodea the Sky Soldier'' on the 3DS and Wii U, while packaging Naka and Prope's Wii version as a bonus bundled with the initial print of the Wii U version. In response, Naka used his social media following to request people to prioritize playing the Wii version. Naka was awarded with the Bizkaia Award at the Fun & Serious Game Festival in 2016.


2016–2022: Square Enix and ''Balan Wonderworld''

In 2018, Naka joined Square Enix to form the subsidiary developer Balan Company, which aimed to facilitate collaboration between internal and external staff. Naka described Balan Company as a collective of designers and artists focusing on genres outside the norms of Square Enix. Prope remained in business, but with Naka its only employee. Balan Company's first game, ''Balan Wonderworld'' was co-developed by Arzest, a company which had previously co-developed multiple projects for Nintendo and
Mistwalker is an independent video game development studio. The company was founded in July 2004 by Hironobu Sakaguchi, best known for his work at Square including creating the ''Final Fantasy'' series. The company has created both game franchises such as ' ...
. A key staff member at Arzest was
Naoto Ohshima (born February 26, 1964) is a Japanese artist and video game designer, best known for designing Sonic the Hedgehog and Dr. Eggman characters from Sega's ''Sonic the Hedgehog'' franchise. Although Yuji Naka created the original tech demo around wh ...
, a former Sega artist who created the designs for Sonic the Hedgehog and
Doctor Eggman Doctor Ivo "Eggman" Robotnik is the main antagonist of Sega's '' Sonic the Hedgehog'' franchise. Eggman was created and designed by Naoto Ohshima as part of many design choices for Sega's new mascot. After the creation of Sonic the Hedgehog, ...
. When Naka joined Square Enix in January 2018, he considered making social mobile games but was encouraged by
Shinji Hashimoto is a Japanese former game producer at Square Enix and currently Senior Advisor at Sony Music Entertainment Japan and a board member at Forwardworks. He served as the ''Final Fantasy'' series Brand Manager for over a decade, was an Executive Offic ...
to make action games for the new market, which was seeing a resurgence in classic action and platform games. Naka approached Ohshima and Arzest about a collaboration. It was the first collaboration between Naka and Ohshima since '' Sonic Adventure'' in 1998. However, the Square Enix producer
Shinji Hashimoto is a Japanese former game producer at Square Enix and currently Senior Advisor at Sony Music Entertainment Japan and a board member at Forwardworks. He served as the ''Final Fantasy'' series Brand Manager for over a decade, was an Executive Offic ...
encouraged him to develop games that would capitalize on the resurgence in platform games. Upon its release in 2021, ''Balan Wonderworld'' received generally negative reviews and underperformed commercially. Following the release, Naka announced that he was no longer working at Square Enix and said he was considering retirement. On December 22, 2021, he released a free mobile game, ''Shot2048,'' similar to the games '' 2048'' and ''Chain Cube''. In April 2022, Naka announced that he had sued Square Enix. According to Naka, he was removed as the director six months before release of ''Balan Wonderworld'' following disagreements over its stability. Naka said he had attempted to negotiate to address his concerns, but was ignored. He concluded that Square Enix and Arzest did not "value games or game fans". In July, Naka tweeted a photo of the ''Nights'' team with Ohshima's face blacked out, and expressed his anger over ''Balan Wonderworld''.


2022: Insider trading charges

On November 17, 2022, Naka was arrested by the Tokyo District Public Prosecutors Office and charged with violating the Financial Instruments and Exchange Act of 2006. The Public Prosecutors Office accused him of insider trading related to non-public information about the 2020 mobile game ''
Dragon Quest Tact ''Dragon Quest'' is a series of role-playing video games created by Yuji Horii, which are published by Square Enix (formerly Enix). The first game of the series was released in Japan in 1986 on the Nintendo Entertainment System, and ''Dragon Ques ...
.'' Naka allegedly bought 10,000 shares of the developer, Aiming, before the game was announced to the public. Two other former Square Enix employees were also arrested, alleged to have bought 162,000 shares between December 2019 and February 2020 for approximately 47.2 million yen. On December 7 of the same year, Naka was arrested again, accused of having purchased 144.7 million yen of shares of the developer ATeam before their game '' Final Fantasy VII: The First Soldier'' was announced.


Personal life

Naka is an avid racer and car enthusiast, having mentioned his Ferrari 360 Spider in multiple interviews. In November 2004, he competed in round six of the Kumho Tyres Lotus Championship in
Tasmania ) , nickname = , image_map = Tasmania in Australia.svg , map_caption = Location of Tasmania in AustraliaCoordinates: , subdivision_type = Country , subdi ...
. In April 2022, Naka participated in the first round of the Elise Super Tech competition at the Mobility Resort Motegi circuit, finishing seventh place.


Works


References


External links

*
Official Prope website


(archived by th
WaybackMachine



Yuji Naka On New Beginnings At His Studio, Prope

Life after Sega: The Sonic creator talks about being free of the hedgehog
{{DEFAULTSORT:Naka, Yuji 1965 births Living people People from Hirakata Japanese video game designers Japanese video game programmers Sega people Square Enix people Japanese video game directors Japanese video game producers Game Developers Conference Lifetime Achievement Award recipients