Wolfenstein 3D
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''Wolfenstein 3D'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
developed by id Software and published by Apogee Software and
FormGen FormGen Corporation was a developer of business software and publisher of video games based in Scottsdale, Arizona. History FormGen was founded in 1987 by friends Randy MacLean and Robert Van Rycke in Bolton, Ontario. It was a software producer an ...
. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment in the ''
Wolfenstein ''Wolfenstein'' is a series of World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain and his fight against the Axis powers. Earlier titles are cente ...
'' series. In ''Wolfenstein 3D'', the player assumes the role of Allied spy William "B.J." Blazkowicz during
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the World War II by country, vast majority of the world's countries—including all of the great power ...
as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with knives and a variety of guns. ''Wolfenstein 3D'' was the second major independent release by id Software, after the '' Commander Keen'' series of episodes. In mid-1991, programmer
John Carmack John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doo ...
experimented with making a fast 3D
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
by restricting the gameplay and viewpoint to a single plane, producing '' Hovertank 3D'' and ''
Catacomb 3-D ''Catacomb 3-D'' (also known as ''Catacomb 3-D: A New Dimension'', ''Catacomb 3-D: The Descent'', and ''Catacombs 3'') is a first-person shooter video game, the third in the ''Catacomb'' series, the first of which to feature 3D computer graphics. ...
'' as prototypes. After a design session prompted the company to shift from the family-friendly ''Keen'' to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter ''Castle Wolfenstein'' as a fast-paced action game. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. ''Wolfenstein 3D'' features artwork by Adrian Carmack and sound effects and music by Bobby Prince. The game was released through Apogee in two sets of three episodes under the
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
model, in which the first episode is released for free to drive interest in paying for the rest. An additional episode, ''Spear of Destiny'', was released as a stand-alone retail title through FormGen. ''Wolfenstein 3D'' was a critical and commercial success and is considered one of the greatest video games ever made. It garnered numerous awards and sold over 250,000 copies by the end of 1995. It has been termed the "grandfather of 3D shooters", and is widely regarded as having helped popularize the first-person shooter genre and establishing the standard of fast-paced action and technical prowess for many subsequent games in the genre, as well as showcasing the viability of the shareware publishing model at the time. FormGen developed an additional two episodes for the game, while Apogee released a pack of over 800 fan-created levels. Id Software never returned to the series, but did license the engine to numerous other titles before releasing the source code for free in 1995, and multiple other games in the ''Wolfenstein'' series have been developed by other companies since 2001.


Gameplay

''Wolfenstein 3D'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
presented with rudimentary 3D graphics. The game is broken up into levels, each of which is a flat plane divided into areas and rooms by a grid-based pattern of walls and doors, all of equal height. Each level is themed after
Nazi Nazism ( ; german: Nazismus), the common name in English for National Socialism (german: Nationalsozialismus, ), is the far-right totalitarian political ideology and practices associated with Adolf Hitler and the Nazi Party (NSDAP) in ...
bunkers and buildings. To finish a level, the player must traverse through the area to reach an elevator. Levels—ten in the original episodes—are grouped together into named episodes, with the final level focusing on a
boss fight In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
with a particularly difficult enemy. While traversing the levels, the player must fight Nazi guards and soldiers, dogs, and other enemies while managing supplies of ammunition and
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organ ...
. The player can find weapons and ammunition placed in the levels or can collect them from dead enemies; weapons include a knife, a pistol, a submachine gun, and a rapid-fire chain gun. While the levels are presented in a 3D perspective, the enemies and objects are instead 2D sprites presented from several set viewing angles, a technique sometimes referred to as 2.5D graphics. The player's health is represented by a percentage starting at 100, which is diminished when they are shot or attacked by enemies. If the player's health falls to zero, they lose one
life Life is a quality that distinguishes matter that has biological processes, such as signaling and self-sustaining processes, from that which does not, and is defined by the capacity for growth, reaction to stimuli, metabolism, energy ...
and start the level over with a knife, a pistol, and eight bullets. The player begins each episode with four lives and can gain more by finding extra-life tokens or by earning enough points. Points are scored by killing enemies or collecting treasures scattered throughout the levels. Points can also be scored by killing all enemies in a level, collecting all treasure, finding all secret areas, or completing a level under a par time; the player's completion ratio and speed is displayed when a level is completed. Secret areas containing treasure, health refills, or ammunition can be found in hidden rooms revealed by activating certain wall tiles that slide back when triggered. The original version of the game allows the player to save their progress at any point, though in many of its ports the player can only save between levels.


Plot

''Wolfenstein 3D'' is divided into two sets of three episodes: "Escape from Castle Wolfenstein", "Operation: Eisenfaust", and "Die, Führer, Die!" serve as the primary trilogy, with a second trilogy titled ''The Nocturnal Missions'' including "A Dark Secret", "Trail of the Madman", and "Confrontation". The protagonist is William "B.J." Blazkowicz, an American spy of Polish descent, and the game follows his efforts to destroy the Nazi regime. In "Escape", Blazkowicz has been captured while trying to find the plans for Operation Eisenfaust (Iron Fist) and imprisoned in Castle Wolfenstein, from which he must escape. "Operation: Eisenfaust" follows his discovery and thwarting of the Nazi plan to create an army of
undead The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated b ...
mutants in Castle Hollehammer, while in "Die, Führer, Die!" he infiltrates a bunker under the Reichstag, culminating in a battle with
Adolf Hitler Adolf Hitler (; 20 April 188930 April 1945) was an Austrian-born German politician who was dictator of Germany from 1933 until his death in 1945. He rose to power as the leader of the Nazi Party, becoming the chancellor in 1933 and the ...
in a robotic suit equipped with four chain guns. ''The Nocturnal Missions'' form a
prequel A prequel is a literary, dramatic or cinematic work whose story precedes that of a previous work, by focusing on events that occur before the original narrative. A prequel is a work that forms part of a backstory to the preceding work. The term ...
storyline dealing with German plans for
chemical warfare Chemical warfare (CW) involves using the toxic properties of chemical substances as weapons. This type of warfare is distinct from nuclear warfare, biological warfare and radiological warfare, which together make up CBRN, the military a ...
. "A Dark Secret" deals with the initial pursuit through a weapons research facility of the scientist responsible for developing the weaponry. "Trail of the Madman" takes place in Castle
Erlangen Erlangen (; East Franconian: ''Erlang'', Bavarian: ''Erlanga'') is a Middle Franconian city in Bavaria, Germany. It is the seat of the administrative district Erlangen-Höchstadt (former administrative district Erlangen), and with 116,062 inha ...
, where Blazkowicz's goal is to find the maps and plans for the chemical war. The story ends in "Confrontation", which is set in Castle Offenbach as he confronts the Nazi general behind the chemical warfare initiative. An additional episode, titled ''Spear of Destiny'', was released as a retail game by
FormGen FormGen Corporation was a developer of business software and publisher of video games based in Scottsdale, Arizona. History FormGen was founded in 1987 by friends Randy MacLean and Robert Van Rycke in Bolton, Ontario. It was a software producer an ...
. It follows Blazkowicz on a different prequel mission, trying to recapture the Spear of Destiny from the Nazis after it was stolen from
Versailles The Palace of Versailles ( ; french: Château de Versailles ) is a former royal residence built by King Louis XIV located in Versailles, about west of Paris, France. The palace is owned by the French Republic and since 1995 has been managed, ...
. FormGen later developed two sequel episodes, "Return to Danger" and "Ultimate Challenge", each of which feature Blazkowicz as he fights through another Nazi base to recover the Spear of Destiny after it has been stolen again as part of a plot to build a nuclear weapon or summon demons.


Development

In October–December 1990, a team of employees from programming studio Softdisk calling themselves Ideas from the Deep developed the three-part video game ''
Commander Keen in Invasion of the Vorticons ''Commander Keen in Invasion of the Vorticons'' is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep (a precursor to id Software) and published by Apogee Software in 1990 for MS-DOS. It is the first set of ...
'', the first game in the '' Commander Keen'' series. The group, who worked at Softdisk in
Shreveport, Louisiana Shreveport ( ) is a city in the U.S. state of Louisiana. It is the third most populous city in Louisiana after New Orleans and Baton Rouge, respectively. The Shreveport–Bossier City metropolitan area, with a population of 393,406 in 2020, is ...
, developing games for the ''Gamer's Edge'' video game subscription service and
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, was composed of programmers John Romero and
John Carmack John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doo ...
, designer Tom Hall, artist Adrian Carmack, and manager Jay Wilbur. After the release of the game in December through
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
publisher Apogee Software, the team planned to quit Softdisk and start their own company. When their boss, Softdisk owner Al Vekovius, confronted them on both their plans and their use of company resources to develop the game—the team had created it on their work computers, both in the office after hours and by taking the computers to John Carmack's house on the weekends—the team made no secret of their intentions. After a few weeks of negotiation, the team agreed to produce a series of games for ''Gamer's Edge'', one every two months. Ideas from the Deep, now formally established as id Software, used some of these to prototype ideas for their own games. Adrian Carmack used them to push his preferred, dark art style, while John Carmack began to experiment with
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
, which until then was largely the purview of flight simulation games such as '' Wing Commander'' (1990). Carmack found that this was largely due to the limitations of
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
s of the time, which had difficulty displaying a fast
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
in 3D due to the number of surfaces it needed to calculate, but felt that the increasing computational power of PCs meant that it may be possible. During 1991, he experimented with limiting the possible surfaces the computer needed to display, creating game levels with walls designed only on a flat grid rather than with arbitrary shapes or angles. He also took the unusual approach of creating the displayed graphics through ray casting, in which only the surfaces visible to the player were calculated rather than the entire area surrounding the player. After six weeks of development, Carmack had created a rudimentary 3D
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
that used animated 2D sprites for enemies. Id Software then used the engine for the April 1991 Softdisk game '' Hovertank 3D'', in which the player drives a tank through a plane of colored walls and shoots nuclear monsters. In the fall of 1991, after the team—sans Wilbur—had relocated to
Madison, Wisconsin Madison is the county seat of Dane County and the capital city of the U.S. state of Wisconsin. As of the 2020 census the population was 269,840, making it the second-largest city in Wisconsin by population, after Milwaukee, and the 80th ...
, and he had largely finished the engine work for '' Commander Keen in Goodbye, Galaxy'', Carmack decided to implement a feature from '' Ultima Underworld: The Stygian Abyss'', a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
in development by Blue Sky Productions. ''Ultima Underworld'' was planned to display
texture-mapped Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping ...
3D graphics without ''Hovertank''s restrictions of flat walls and simple lighting. Deciding that he could add texture mapping without sacrificing the engine's speed or greatly increasing the system requirements as ''Underworld'' was doing, Carmack enhanced the engine over six weeks from ''Hovertank 3D'' for another Softdisk game, the November 1991 ''
Catacomb 3-D ''Catacomb 3-D'' (also known as ''Catacomb 3-D: A New Dimension'', ''Catacomb 3-D: The Descent'', and ''Catacombs 3'') is a first-person shooter video game, the third in the ''Catacomb'' series, the first of which to feature 3D computer graphics. ...
''. Upon seeing it, Scott Miller of Apogee began to push the team to make a 3D shareware action game. In November 1991, with the second ''Commander Keen'' trilogy of episodes nearing completion and their contractual obligations to Softdisk almost finished, id Software sat down to plan out their next major game. Designer Tom Hall, who initially wanted to do a third ''Keen'' trilogy, recognized that Carmack's programming focus had shifted from the 2D side-scrolling platform game series to 3D action games. After an initial proposal by Hall of a sci-fi project, "It's Green and Pissed", Romero suggested a 3D remake of the 1981 '' Castle Wolfenstein''. The team was interested in the idea, as Romero, Hall, and John Carmack all had fond memories of the original title and felt the maze-like shooter gameplay fit well with Carmack's 3D game engine, while Adrian Carmack was interested in moving away from the child-friendly art style of ''Keen'' into something more violent. Encouraged by the reception to his idea, Romero expounded on it by proposing a "loud" and "cool" fast action game where the player could shoot soldiers before dragging and looting their bodies. The core of the gameplay would be fast and simple, for Romero believed that due to the novelty of a 3D game and control scheme, players would not be receptive to more complicated, slow gameplay. He felt the game would occupy a unique place in the industry, which was then dominated by slower simulation and strategy games. Adrian and John Carmack were excited by the prospect, while Hall felt that it was enjoyable enough, and that since he was the company's designer that they could return to his ideas at a later date. Initially the team believed that they would be unable to use the ''Wolfenstein'' name due to trademark issues, and came up with multiple possible titles. They contacted ''Castle Wolfenstein'' developer
Silas Warner ''Castle Wolfenstein'' is a 1981 action-adventure game that was developed by Muse Software for the Apple II home computer. It is one of the earliest games to be based on stealth mechanics. An Atari 8-bit family port was released in 1982 and w ...
, but learned that Muse Software had shut down in 1986, with all rights to ''Wolfenstein'' sold. The rights last belonged to someone in
Michigan Michigan () is a state in the Great Lakes region of the upper Midwestern United States. With a population of nearly 10.12 million and an area of nearly , Michigan is the 10th-largest state by population, the 11th-largest by area, and t ...
, and the team was able to purchase the trademark around mid-April 1992 for US$5,000. Thus they were free to use the name ''Wolfenstein 3D''. The game concept met with immediate approval from Scott Miller of Apogee, who considered id Software his star developer, and he guaranteed id a US$100,000 payment on the project. Mark Rein, who had been brought on a few months prior as id's probationary president, also sold the idea of doing a retail ''Wolfenstein'' project to
FormGen FormGen Corporation was a developer of business software and publisher of video games based in Scottsdale, Arizona. History FormGen was founded in 1987 by friends Randy MacLean and Robert Van Rycke in Bolton, Ontario. It was a software producer an ...
, which had published id's December 1991 '' Commander Keen in Aliens Ate My Babysitter'', overcoming the publisher's concerns over ''Wolfenstein''s proposed content. This put id in the unique position of selling simultaneously to the shareware and retail markets. The project officially began on December 15, 1991. Romero and Hall designed the gameplay and aesthetics. Romero wanted the goal to be "to mow down Nazis", with the suspense of storming a Nazi bunker full of SS soldiers and Hitler himself, as well as dogs, blood "like you never see in games", and straightforward, lethal weapons. He also composed the general storyline for the game. Hall designed the levels while also adding collectible objects in the form of treasure and food for health items. He also did sketches for the bosses and the title screen. Carmack programmed "the core" of the game's engine in a month; he added a few features to the ''Wolfenstein 3D'' engine from ''Catacomb 3-D'', including support for doors and decorative non-wall objects, but primarily focused on making the game run smoother and faster with higher-resolution graphics. The game was programmed in ANSI C and
assembly language In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence b ...
. The graphics for the game were planned to be in 16 color EGA, but were changed to 256 color
VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now ...
four months before release, which also enabled the game to have higher resolutions. Romero in turn worked on building a game with the engine, removing elements of the initial design, like looting enemy bodies, that he felt interrupted the flow of fast gameplay. The sprites for the enemies and objects were hand drawn at eight different angles by Adrian Carmack using
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
's '' Deluxe Paint II''. Initially the team had an external artist who assisted him and created animated wall textures, but the team felt that the quality was poor and did not use it in the game. The level design, by Romero and Hall, due to the grid-based level design, took some inspiration from ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'', and paid homage with a hidden ''Pac-Man'' level. Romero later said in 2017 that making the levels was uninteresting compared to those from ''Commander Keen'' and had to prompt Hall to finish the maps with the promise of being able to buy himself a brand new car. The team was going to include some anti-fascist references and Nazi atrocities, but left them out to avoid controversies. They ensured that the presentation of the game created the atmosphere that they wanted, adding violent animations by Adrian Carmack for enemies being shot and music and sound effects by ''Keen'' composer Bobby Prince to make the guns sound exciting. Prince took some inspiration from his days as a platoon soldier in the US Army. With the aid of a 16-bit sampler keyboard and cassette recorder, he composed realistic sounds from a shooting range in addition to Foley sounds. The development team along with Scott Miller did the voicing for the enemies. Some of the enemy shouts were based on the original ''Castle Wolfenstein'' game. As development continued, id Software hired their former Softdisk liaison Kevin Cloud as an assistant artist, and moved the company out to Mesquite, Texas, near where Apogee was located. Scott Miller of Apogee was pleased to have his star developers nearby, and agreed to not only increase their royalty rate to 50 percent, but have Apogee create their next game for Softdisk, ''ScubaVenture'', so that id could focus on ''Wolfenstein''. The game was intended to be released using Apogee's shareware model of splitting it into three episodes and releasing the first for free, with ten levels per episode. The level maps were designed in 2D using a custom-made program called Tile Editor (TEd), which had been used for the entire ''Keen'' series as well as several other games. Upon finding out that the team was able to create a level in a single day using the program, Miller convinced them to instead develop six episodes, which could be sold in different-sized packs. Around the same time, the team changed members and structure: id fired probationary president Mark Rein and brought back Jay Wilbur, who had stayed in Shreveport, to be both their CEO and business team; Bobby Prince moved into the office temporarily to record sound effects, while Adrian Carmack moved out of the office to get away from the noise. As the game neared completion, FormGen contacted id with concerns over its violence and shock content. In response, id increased these aspects; Adrian Carmack added skeletons, corpses, and bloody wall details, and Hall and Romero added screams and cries in German, along with a Death Cam that would show a replay of the death of the final boss of an episode. The team also added "
Horst-Wessel-Lied The "" ("Horst Wessel Song"; ), also known by its opening words "" ("Raise the Flag", ), was the anthem of the Nazi Party (NSDAP) from 1930 to 1945. From 1933 to 1945, the Nazis made it the co-national anthem of Germany, along with the first sta ...
", the anthem of the
Nazi Party The Nazi Party, officially the National Socialist German Workers' Party (german: Nationalsozialistische Deutsche Arbeiterpartei or NSDAP), was a far-right political party in Germany active between 1920 and 1945 that created and supported t ...
, to the opening screen. John Carmack, meanwhile, added in walls that moved when triggered to hide secret areas, a feature that Hall had been pushing for months but which Carmack had objected to for technical reasons. Hall also added in cheat codes, and wrote a back story for the game. The team did a month of playtesting in the final stage of the game's development. In the early morning of May 5, 1992, the first episode of the shareware game was completed and uploaded by Apogee and id to
bulletin board system A bulletin board system (BBS), also called computer bulletin board service (CBBS), is a computer server running software that allows users to connect to the system using a terminal program. Once logged in, the user can perform functions such ...
s. The other episodes were completed a few weeks later. The total development time had been around half a year, with a cost of around US$25,000 to cover the team's rent and US$750 per month salaries, plus around US$6,500 for the computer John Carmack used to develop the engine and the US$5,000 to get the ''Wolfenstein'' trademark. The following summer, most of the id Software team developed ''Spear of Destiny'', except John Carmack, who instead experimented with a new graphics engine that was licensed for ''
Shadowcaster ''ShadowCaster'' is a first-person role-playing video game developed by Raven Software. It was published in 1993 by Origin Systems after Electronic Arts acquired them. A CD-ROM version was released in 1994, featuring two additional levels with ...
'' and became the basis of the ''Doom'' engine. The one episode of ''Spear of Destiny'' was a prequel to ''Wolfenstein 3D'' and used the same engine, but added some new audio, graphics, and enemies. It took two months to create, and was published commercially by FormGen in September 1992. The publisher was concerned that the material would be controversial due to holy relics associated with World War II, but Romero didn't think it was that different from the Indiana Jones films.


Release

The first episode was released as shareware for free distribution by Apogee and the whole original trilogy of episodes made available for purchase on May 5 as ''Wolfenstein 3D'', though the purchased episodes were not actually shipped to customers until a few weeks later. The second trilogy that Miller had convinced id to create was released soon after as an add-on pack titled ''The Nocturnal Missions''. Players were able to buy each trilogy separately or as a single game. In 1993 Apogee also published the ''Wolfenstein 3D Super Upgrades'' pack, which included 815 fan-made levels called "WolfMaster", along with a map editor titled "MapEdit" and a random level generator named "Wolf Creator". A retail ''Wolfenstein'' episode double the length of the Apogee episodes, ''Spear of Destiny'', was released through FormGen on September 18, 1992. FormGen later published two mission packs titled "Return to Danger" and "Ultimate Challenge", each the same length as ''Spear of Destiny'', in May 1994, and later that year published ''Spear of Destiny'' and the two mission packs together as the ''Spear of Destiny Super CD Package''. Id released the original six Apogee episodes as a retail title through GT Software in 1993 and produced a collection of both the Apogee and FormGen episodes released through Activision in 1998. There were two intended promotions associated with the original Apogee release, both of which were cancelled. A pushable wall maze led to a sign reading "Call Apogee and say Aardwolf" ("Snapity" in beta versions); it was intended that the first person to find the sign and carry out its instructions would win a prize (consisting of US$1,000 or a line of Apogee games for life), but the quick creation of level editors and cheat programs for the game soon after release led id and Apogee to give up on the idea. Additionally, after completing an episode the player is given a three-letter code in addition to their total score and time. This code was intended to be a verification code as part of a high-score contest, but the sudden prevalence of editor programs resulted in the cancellation of the contest without ever being formally announced. Imagineer bought the rights for the game, and commissioned id to port the game to the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
(SNES) for a US$100,000 advance. The team was busy with the development of ''Doom'', plus their work on ''Spear of Destiny'', and ignored the project for seven or eight months, finally hiring Rebecca Heineman to do the work. She made no progress on the port, however, and the id team members instead spent three weeks frantically learning how to make SNES games and creating the port by March 1993. This version was written in C and compiled in the 65816 assembly language, making use of binary space partitioning rather than raycasting in order to give it speed. Carmack had to resize existing images to fit the SNES resolution.
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
insisted on censoring the game in accordance with their policies; this included first making all blood green and then finally removing it, removing Nazi imagery and German voice clips, and replacing enemy dogs with giant rats. The port was released in Japan on February 10, 1994, under the name ''Wolfenstein 3D: The Claw of Eisenfaust'' before being released in North America and Europe later that year. Using the source code of the SNES port, on a whim John Carmack later converted the game to run on the Atari Jaguar. Atari Corporation approved the conversion for publication and Carmack spent three weeks, assisted by Dave Taylor, improving the port's graphics and quality to what he later claimed was four times more detail than the DOS version. He also removed the changes that Nintendo had insisted on. However the game's code had to be slowed down to work properly on the console. Since its initial release, ''Wolfenstein 3D'' has been ported to numerous other platforms as well. In 1993, Alternate Worlds Technology licensed ''Wolfenstein 3D'' and converted it into a
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
arcade game. The 1994 Acorn Archimedes port was done in UK by programmer Eddie Edwards and published by Powerslave Software. By 1994, a port for the
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as ...
was under development by Imagineer, who intended to release it by September, but it was cancelled due to technical problems. The 1994
Classic Mac OS Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. ...
version of the game had three releases: ''The First Encounter'', a shareware release; ''The Second Encounter'', with 30 exclusive levels; and ''The Third Encounter'', with all 60 levels from the DOS version. An Atari Lynx version of the game was offered earlier by Atari for id, but work on the port was never started, save for a few images. A 3DO version was released in October 1995. The Apple IIGS port was started in Fall 1994 by Vitesse with Rebecca Heineman as the initial developer, with later graphics assistance by Ninjaforce Entertainment, but due to licensing problems with id it was not released until February 1998. An open source iOS port programmed by Carmack himself was released in 2009. An unofficial port for the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
was made in 2016. An Android port titled ''Wolfenstein 3D Touch'' (later renamed ''ECWolf'') was released and published by Beloko Games. Other releases include the Game Boy Advance (2002), Xbox Live Arcade, and
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smar ...
. These ports' sound, graphics, and levels sometimes differ from the original. Many of the ports include only the Apogee episodes, but the iOS port includes ''Spear of Destiny'', and a 2007
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizatio ...
release for PC, macOS, and Linux includes all of the FormGen episodes.
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In ...
, whose parent company bought id Software in 2009, celebrated the 20th anniversary of ''Wolfenstein 3D''s release by producing a free-to-play
browser-based A web application (or web app) is application software that is accessed using a web browser. Web applications are delivered on the World Wide Web to users with an active network connection. History In earlier computing models like client-serve ...
version of the game in 2012, though the website was removed a few years later.


Reception

Id had no clear expectations for ''Wolfenstein''s commercial reception, but hoped that it would make around US$60,000 in its first month; the first royalty check from Apogee was instead for US$100,000. The game was selling at a rate of 4,000 copies a month by mail order. ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and ''PC Plus'' had covered games bu ...
'' quoted a shareware distributor as saying ''Wolfenstein 3D'' was the top shareware seller of 1992. By the end of 1993, sales of the Apogee episodes of ''Wolfenstein 3D'' as well as ''Spear of Destiny'' had reached over 100,000 units each, with the Apogee game still selling strongly by the end of the year as its reach spread without newer retail titles to compete with it for shelf space. By mid-1994 150,000 shareware copies were registered and id had sold another 150,000 retail copies of ''Spear of Destiny''; the company estimated that one million shareware copies were distributed worldwide. Over 20 percent of its sales were from outside of the US, despite the lack of any marketing or non-English description and despite the game being banned from sale in Germany due to its inclusion of Nazi symbols by the
Federal Department for Media Harmful to Young Persons The Federal Department for Media Harmful to Young Persons (german: link=no, Bundesprüfstelle für jugendgefährdende Medien or ''BPjM'') is an upper-level German federal censorship agency subordinate to the Federal Ministry of Family Affai ...
in 1994, and again in 1997 for ''Spear of Destiny''. Japanese gaming magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' reviewed the game five months after release, describing it as: "View from the character's point of view: It's a real shooter. The game is easy to play, and it runs well ... This is the only game of its type." The Apogee episodes' sales vastly exceeded the shareware game sales record set by the developer's earlier ''Commander Keen'' series and provided id with a much higher profit margin than the sales of its retail counterpart; where ''Commander Keen'' games were bringing Apogee around $10,000 a month, ''Wolfenstein 3D'' averaged $200,000 per month for the first year and a half. The game sold 250,000 copies by 1995 and grossed $2.5 million in revenue. ''Wolfenstein 3D'' won the 1992 Best Arcade game award from '' Compute!'', the 1992 Most Innovative Game and Best Action Game awards from '' VideoGames & Computer Entertainment'', the 1992 Reader's Choice — Action/Arcade Game award from ''Game Bytes'', the 1993 Best Action/Arcade Game, Best Entertainment Software, and People's Choice awards at the Shareware Industry Awards, the 1993 Best Action Game award from ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'', and a Codie award from the Software Publishers Association for Best Action/Arcade Game. It was the first shareware title to win a Codie, and id (with six employees) became the smallest company to ever receive the award. ''Wolfenstein 3D'' was noted as one of the top games of the year at the 1993 Game Developers Conference. ''Wolfenstein 3D'' was well received by reviewers upon its release. Chris Lombardi of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' praised the "sparse utgorgeous", "frighteningly realistic", and "extremely violent" graphics, as well as the immersive sound and music. Noting the violence, he warned "those sensitive to such things to stay home". Lombardi concluded that ''Wolfenstein 3D'', alongside ''Ultima Underworld'' released two months prior, was "the first game technologically capable of creating a sufficient element of disbelief–suspension to emotionally immerse the player in a threatening environment", stating that they knew of no other game that could "evoke such intense psychological responses from its players". ''Wolfenstein'' twice received 5 out of 5 stars in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
'' in 1993; Hartley, Patricia, and Kirk Lesser termed it "definitely one of the best arcade games ever created for PC", highly praised the graphics and sound, and said that the "fast-paced action" could keep players enthralled for weeks if they were not concerned about the violence. Sandy Petersen, in the first "Eye of the Monitor" column, claimed that "there is nothing else quite like ''Wolfenstein''" and that it had "evolved almost beyond recognition" from the original 1981 game. He enthusiastically praised the speed and gameplay, calling it "a fun game with lots of action" and "a fun, fairly mindless romp", though he did note that at higher difficulty settings or later levels it became extremely hard. The ''Spear of Destiny'' retail episode was also rated highly by ''Computer Gaming World''s Bryan A. Walker, who praised the added enemy types, though he noted that it was essentially the same game as the shareware episodes. Formgen's ''Spear of Destiny'' mission packs "Return to Danger" and "Ultimate Challenge" were reviewed by Paul Hyman of ''Computer Gaming World'', who praised the updated graphical details and sound, as well as the smooth gameplay, but noted its overall dated graphics and lack of gameplay changes from the original game. The early ports of the game also received high reviews, though their sales have been described as "dismal". The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' called the Super NES version a good conversion that retained the good music, huge levels, and overall fun of the original game and dismissed the censoring in the version as inconsequential. In 1995, '' Total!'' ranked the game 84th on their "Top 100 SNES Games" list. ''Electronic Gaming Monthly'' rated the Jaguar version similarly to the Super NES version, commenting that the graphics and audio were superior to other versions of the game, but criticizing the faster movement of the player character as making it less fun to play. A ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' review of the Jaguar port was highly complimentary, saying ''Wolfenstein 3D'' "set a new standard for PC gaming" and that the Jaguar version was the best to date, and better than the original due to its increased graphics and sound capabilities. A '' Next Generation'' review of the Jaguar version was less enthusiastic, terming it good but not up to the standards of newer games. Its review of the Macintosh version of the game was also mild, stating that "there isn't a staggering amount of freshness here, but the action is fast, deadly, and (surprise) addictive". Major Mike of ''GamePro'' commended the 3DO version's complete absence of pixelation, fast scaling, "rousing" music, and high quality sound effects, but criticized the controls as overly sensitive. He concluded that the game, then over three years old, "still packs a punch as a first-person shooter". ''Wolfenstein 3D'' won ''GamePro''s Best 3DO Game of 1995 award, beating the acclaimed ''
The Need for Speed ''Road & Track Presents: The Need for Speed'' is a racing video game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts, released for the 3DO in 1994, and ported to MS-DOS in 1995. Another versio ...
'' and '' D''. ''Maximum'', on the other hand, while stating that the 3DO port was better than the original and as good as the Jaguar version, felt that it was so aged compared to recent releases like '' Hexen: Beyond Heretic'' and the PlayStation version of ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'' that a new port was pointless, with the game now "somewhat tiresome and very, very repetitive". A reviewer for '' Next Generation'' asserted that ''Wolfenstein 3D'' was "still as
addictive Addiction is a neuropsychological disorder characterized by a persistent and intense urge to engage in certain behaviors, one of which is the usage of a drug, despite substantial harm and other negative consequences. Repetitive drug use oft ...
as it ever was" but essentially agreed with ''Maximum'', contending that anyone interested in first-person shooters would have either already played it on another platform or "moved on" to more advanced games in the genre. More modern reviews include one for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
port in 2009 by Ryan McCaffrey of ''
Official Xbox Magazine ''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. T ...
'', who heavily criticized it for non-existent enemy AI and bad level design and found it notably inferior to ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'', and one that same year by Daemon Hatfield of IGN, who gave the PlayStation Network release of the game a warm reception, saying that while it was "dated and flawed", it was "required playing for any first-person shooter fan".


Legacy

''Wolfenstein 3D'' has been called the "grandfather of 3D shooters", specifically first-person shooters, because it established the fast-paced action and technical prowess commonly expected in the genre and greatly increased the genre's popularity. Although some prior computer shooting-based games existed, they were generally
scrolling shooters Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
, while ''Wolfenstein 3D'' helped move the market towards first-person shooters. It has also been credited with confirming shareware distribution as a serious and profitable business strategy at the time; ''VideoGames & Computer Entertainment'' claimed in September 1992 that the game "justified the existence of shareware", and in July 1993 ''Computer Gaming World'' claimed that it "almost single-handedly" demonstrated the viability of shareware as a method of publishing, leading to a wave of other shareware first-person shooters. The game's high revenue compared to prior, smaller 2D titles led Apogee as well as others in the shareware games industry to move towards larger, 3D titles built by larger development teams. During development, id approached Sierra Entertainment, then one of the biggest companies in the industry and employer of several of their idols, with the goal of seeing if they could make a deal with the company. After viewing ''Commander Keen'' and an early version of ''Wolfenstein 3D'', CEO Ken Williams offered to buy id Software for US$2.5 million and turn it into an in-house development studio. The team was excited by the deal, but had felt there was a large culture clash between the two companies during their visit to Sierra and were hesitant to accept; Romero proposed asking for US$100,000 in cash up front as part of the deal rather than solely accepting payment in Sierra stock as a measure of Williams's seriousness. Williams refused, which id interpreted to mean that Williams did not truly recognize the potential of ''Wolfenstein 3D'' and the company, and the deal fell through, causing id to decide to remain an independent company for the foreseeable future. By the end of 1993 just before the release of their next game, ''Doom'', the success of ''Wolfenstein 3D'' led id to receive multiple calls every month from investment companies looking to make id a publicly-traded company, which were all turned down. In 1996, ''Computer Gaming World'' declared ''Wolfenstein 3-D'' the 97th-best computer game ever released. The game is also recognized as the principal cause for Germany banning video games that contain certain types of symbols and imagery from extremist groups like Nazis under its ''Strafgesetzbuch'' section 86a up through 2018. Section 86a had "social adequacy" allowances for works of art, but in 1998, a High District Frankfurt Court case evaluating the Nazi imagery within ''Wolfenstein 3D'' determined that video games did not fall under this allowance. The court ruled that because video games drew younger audiences, "this could lead to them growing up with these symbols and insignias and thereby becoming used to them, which again could make them more vulnerable for ideological manipulation by national socialist ideas". Up through 2018, the Germany software ratings board, the Unterhaltungssoftware Selbstkontrolle (USK) refused to rate any game that included inappropriate symbols and imagery, effectively banning the game for sale within the country. By May 2018, a new court ruling was made in response to a parody web browser game, in which the Public Prosecutor's Office confirmed there were no breaches of the law in the game's content. Following this, the ban was reversed by the German government in August, having determined that the ''Wolfenstein 3D'' decision was outdated since the USK now included age ratings alongside other content warnings, and that video games should be considered as art under the social adequacy allowance. In November 2019, ''Wolfenstein 3D'' was formally struck from the "Index", the list of games banned from sale in Germany. After the game's release, id Software licensed the engine to other developers, like the ''Commander Keen'' engine before it, as part of a series of engine licensing deals that id has made throughout its history; games using the ''Wolfenstein 3D'' engine or derivatives of it include '' Blake Stone'', the Capstone Software games '' Corridor 7'' and '' Operation Body Count'', as well as ''
Super 3D Noah's Ark ''Super 3D Noah's Ark'' is a Christian video game developed by Wisdom Tree for the Super Nintendo Entertainment System, and was ported a year later to MS-DOS, and re-released in 2015 on Steam for Microsoft Windows, Mac OS X, and Linux. The game ...
''. Apogee intended to produce an expansion pack in 1993 titled ''Rise of the Triad: Wolfenstein 3D Part II'', designed by Tom Hall using the ''Wolfenstein 3D'' engine, but during development the game was changed into a stand-alone title with an enhanced engine, '' Rise of the Triad''. Additionally, Softdisk produced ''Catacomb Abyss'' using the prototype ''Wolfenstein 3D'' engine from ''Catacomb 3-D'' as part of the '' Catacomb Adventure Series'' trilogy of sequels. Although ''Wolfenstein 3D'' was not designed to be editable or modified, players developed character and level editors to create original alterations to the game's content. John Carmack and Romero, who had played numerous mods of other games, were delighted, and overrode any concerns about copyright issues by the others. The modding efforts of ''Wolfenstein'' players led id Software to explicitly design later titles like ''Doom'' and '' Quake'' to be easily modifiable by players, even including the map editing tools id Software used with the games. The source code for the original ''Wolfenstein 3D'' engine was released by id in 1995; when making the 2009 iOS port, Carmack used some of the enhancements to the engine made by fans after its release. The game's technical achievements also led to numerous imitators such as '' Ken's Labyrinth'', '' Nitemare 3D'', '' The Terminator: Rampage'', '' Terminal Terror'' and '' The Fortress of Dr. Radiaki'', among others. Although id Software did not develop another ''Wolfenstein'' game, as their development focus shifted to ''Doom'' shortly after release, and has never returned to the series, multiple ''Wolfenstein'' titles have been produced by other companies, sometimes using game engines developed by id. The first of these newer ''Wolfenstein'' games was '' Return to Castle Wolfenstein'' in 2001, a reboot of the series, and the most recent titles are the 2019 games '' Wolfenstein: Youngblood'' and '' Wolfenstein: Cyberpilot''.


Notes


References


Sources

* * * * *


External links

*
''Wolfenstein 3D'' engine source code
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