William Shatner's TekWar
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''William Shatner's TekWar'' is a 1995
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
video game derived from the ''
TekWar ''TekWar'' is a series of science fiction novels created by Canadian actor William Shatner and ghost-written by American writer Ron Goulart, published by Putnam beginning in October 1989. The novels gave rise to a comic book series, video game, an ...
'' series of novels created by
William Shatner William Shatner (born March 22, 1931) is a Canadian actor. In a career spanning seven decades, he is best known for his portrayal of James T. Kirk in the ''Star Trek'' franchise, from his 1965 debut as the captain of the starship ''Enterpris ...
and ghost-written by science-fiction author
Ron Goulart Ronald Joseph Goulart (; January 13, 1933 – January 14, 2022) was an American popular culture historian and mystery, fantasy, and science fiction author. He published novelizations and other work under various pseudonyms: Kenneth Robeson, Co ...
. It was designed using the Build engine.


Plot

The game's narrative takes place using cutscenes at the beginning and end of each level, featuring Shatner himself (in character as Walter Bascom) as the narrator.
Cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
s vary depending on the player's performance during missions: if the player does not shoot any innocent
non-player characters A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
(NPCs), kills the TekLord in the mission, and does not raise any tension (i.e. walking with his gun drawn), Bascom delivers praise. On the other hand, shooting innocent characters or aborting the mission causes him to threaten to have you put back into cryo-storage. The premise details an ex-cop who acts as a rogue agent under the direct guidance of Walter Bascom, exterminating
drug dealer A drug is any chemical substance that causes a change in an organism's physiology or psychology when consumed. Drugs are typically distinguished from food and substances that provide nutritional support. Consumption of drugs can be via inhalati ...
s ("TekLords") who peddle "Tek", a highly addictive neurological drug. Bascom sends the player through several missions to kill TekLords. Killing each TekLord gives players a symbol to be taken into the Matrix, a virtual computer world where players must decipher the meanings of the symbols. Killing all seven TekLords has players return to the Matrix one final time to stop a Tek distribution system that is wired into the Matrix. Upon successfully halting the Tek distribution system, Bascom praises the player for their deeds, and promises them a permanent spot in his agency and a guarantee that their original sentencing will be dismissed.


Gameplay

The two most distinguishable features are the hub-based level system (all the levels are interconnected by a subway station), and the fact that all of the NPCs in the game (enemies, policemen and civilians) are shootable. If the player draws his gun, the policemen will attack. When a policeman or enemy is killed, their ammo can be picked up. Civilians react to having the player's gun pointed at them. Missions are completed when the TekLord of that mission is defeated in combat.


Reception

''Maximum'' praised the game's combination of action with puzzles and strategy, impressive graphics, vast free-roaming game world, and networked multiplayer. Saying that the only problem with the game is that enemies can start firing on the player character when they're too far away to make out, they concluded that "at first glance it may look like another pretty Doom clone, but look closer and you'll see ''TekWar'' has enough new angles and ideas to make it stand as a cool game in its own right." They gave it 3 out of 5 stars. A reviewer for '' Next Generation'' agreed that ''Tekwar'' stands out from other first-person shooters, but felt that the game's nonsensical mechanics outweigh its freshness. He particularly complained that though the police will fire upon the player character if he has his gun drawn in public, they show no reaction if an enemy fires upon the player character, and will actually help gang up on the player character if he tries to defend himself. Concluding that "Only fanatical fans of 'TekWar' or Bill Shatner should get this one, and even they probably won't like it", he gave it 1 out of 5 stars.


Legacy

Around 2006 the former
Capstone Software Capstone Software was a subsidiary of IntraCorp, a Miami-based computer and video game company. Founded in 1984, Capstone created first-person games such as '' Corridor 7: Alien Invasion'', '' William Shatner's TekWar'' and '' Witchaven'', and is ...
programmer Les Bird released the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
of several abandoned Capstone games (as Capstone folded 1996), among them ''William Shatner's TekWar''.src-tekwar-source
on dukertcm.com


References


External links

* {{Build engine games 1995 video games Build (game engine) games Commercial video games with freely available source code Cyberpunk video games DOS games DOS-only games First-person shooters Multiplayer and single-player video games Sprite-based first-person shooters U.S. Gold games Video games based on novels Video games developed in the United States Video games with digitized sprites