Wii Balance Board
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The is an accessory for the Wii and
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
video game consoles. Unlike the usual balance board for exercise, it does not rock but instead tracks the user's center of balance. Along with
Wii Fit is an exergaming video game designed by Nintendo's Hiroshi Matsunaga for the Wii home video game console, featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Matsunag ...
, it was introduced on July 11, 2007 at the Electronic Entertainment Expo.


Design

The Wii Balance Board is shaped like a household body scale, with a plain white top and light gray bottom. It runs on four
AA batteries AA, Aa, Double A, or Double-A may refer to: Arts, entertainment and media * '' America's Army'', a 2002 computer game published by the U.S. Army * '' Ancient Anguish'', a computer game in existence since 1992 * Aa!, a J-Pop musical group * D ...
as a power source, which can power the board for about 60 hours. The board uses
Bluetooth Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limi ...
technology and contains four pressure sensors that are used to measure the user's center of balance—the location of the intersection between an imaginary line drawn vertically through the center of pressure and the surface of the Balance Board—and
weight In science and engineering, the weight of an object is the force acting on the object due to gravity. Some standard textbooks define weight as a vector quantity, the gravitational force acting on the object. Others define weight as a scalar qua ...
. In an interview conducted by gaming web site IGN, Shigeru Miyamoto stated that the Balance Board's ability to measure weight is probably more accurate than that of a typical bathroom scale. Although the Japanese packaging states that it is designed to support people weighing up to 136 kilograms (300 pounds) and the "Western" Balance Board up to 150 kg (330 pounds), they are actually the same board. The packaging differs due to regulatory differences between Japan and the United States. The sensors on the board can accurately measure up to 150 kg (330 pounds). The actual physical structure of the board can withstand much greater force equivalent to around 300 kg (660 pounds). Due to the similarities between the two products, the Wii Balance Board has been compared to the Joyboard, a peripheral released for the Atari VCS in 1982 by Amiga Corporation. The technology in the Joyboard was less advanced than that in the Wii Balance Board, with four directional switches instead of pressure sensors. The manual says that the Balance Board should only be used on a hard surface or thin carpet, as thicker or softer surfaces may cause the board to operate incorrectly. A set of foot extensions is available to allow the board to be used on softer surfaces. The extension feet are included with some versions of the Balance Board, but not in European versions. The balance board should be used bare-footed; socks do not properly grip the hard surface, and can create a danger. Novelty ''Wii Fit'' non-skid socks, which have small rubber pads on the sole that do not slide easily, were provided to members of
Club Nintendo Club Nintendo was a customer loyalty program provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members of Club Nintendo earned ...
.


Development

The balance board's development was tightly coupled with the development of the ''Wii Fit'' game. Nintendo initially contacted manufacturers of normal bathroom scales, but ended up building the board without their help in an effort to keep down costs. In early development models, the balance board was a simple scale with one load cell. However, the developers realized that a simple scale was not useful as a game accessory and expanded the number of load cells to two, then four. The idea to use multiple sensors was partly inspired by how sumo wrestlers weigh themselves (using two scales). The shape of the balance board was initially a square, but it was decided that it was too hard to use for the exercises. For a large part of the development process, the board was an extension controller to a normal Wii remote. The effects of this are seen in the released balance board, which acts as a Wii remote with the front button mapped to "A" and all load cells on an "extension controller".


Software

''
Wii Fit is an exergaming video game designed by Nintendo's Hiroshi Matsunaga for the Wii home video game console, featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Matsunag ...
'' is the first game to have made use of the Wii Balance Board. Shortly after ''Wii Fit''s release, Shigeru Miyamoto noted the potential for other uses, stating that "probably the simplest and most straightforward deawould be a snowboarding game". Miyamoto has also stated that Nintendo received "many inquiries" from third parties following the announcement of ''Wii Fit'' and the Wii Balance Board, as well as receiving interest from the physical fitness industry. ''
We Ski ''We Ski'' is a 2008 skiing video game for the Wii developed and published by Namco Bandai Games. It is the first third-party game (and second game behind ''Wii Fit'') released that makes use of the Wii Balance Board. A sequel, ''We Ski & Snowboa ...
'' by
Bandai Namco Games is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California an ...
is the first third-party game to have made use of the Wii Balance Board, in conjunction with the
Wii Remote The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact wi ...
and
Nunchuk is a traditional Okinawan martial arts weapon consisting of two sticks (traditionally made of wood), connected to each other at their ends by a short metal chain or a rope. It is approximately 30 cm (sticks) and 1 inch (rope). A person w ...
attachment. The Wii Balance Board is officially compatible with both Wii and Wii U. Only one Balance Board can be synchronized with the system at a time and the board uses the fourth player controller connection, replacing any Wii Remotes that are currently bound to that position. Due to these two limitations, there is no ability to use multiple Balance Boards simultaneously and the maximum number of players who can play a non- hotseat multiplayer mode involving it is reduced to 3. Some homebrew developers allowed the board to be unofficially supported by the Linux kernel 3.7.


Measuring center of pressure displacement

A shift of center of pressure (CoP) is an indirect measure of postural sway and thus a measure of a person’s ability to maintain balance. Though originally designed as a video game controller, the Balance Board has become a tool for assessing CoP which has proven to be both valid and reliable. Clark et al. performed a study to prove the validity and test-retest reliability of the use of a Balance Board. The reason to use a Balance Board instead of a
force platform Force platforms or force plates are measuring instruments that measure the ground reaction forces generated by a body standing on or moving across them, to quantify balance, gait and other parameters of biomechanics. Most common areas of applic ...
is the ability to "create a portable, inexpensive balance assessment system that has widespread availability.” Four standing balance tasks were used in this study including a combination of double stance, single stance, eyes open, and eyes closed. Throughout these tests the center of pressure path length was measured and compared to data from an identical study on a laboratory-grade force platform. The study found Balance Board measurements to be reliable and consistently repeatable.


Use to improve balance

Several studies have been carried out to determine the effects of programs utilizing the Nintendo Wii console and balance board on balance control and functional performance in independently functioning older adults. In a
meta-analysis A meta-analysis is a statistical analysis that combines the results of multiple scientific studies. Meta-analyses can be performed when there are multiple scientific studies addressing the same question, with each individual study reporting me ...
, seven studies were examined, four comparing Wii exercise with no exercise, and three comparing with other exercise programs. It was found that results with the Wii were better than no exercise, and comparable with other programs in improving balance control. However, the analysis concluded that "definitive recommendations as to optimal treatment protocols and the potential of such an intervention as a safe and effective home-based treatment cannot be made at this point".


Reception

The Wii Balance Board sold 32 million units worldwide between its launch and November 2010, and set a new Guinness World Record for "best-selling personal weighing device". By January 2012, it had sold 42 million units.


References


External links


Joystiq keynote blog



An open-source, cross-platform balance board library
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