What Remains of Edith Finch
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''What Remains of Edith Finch'' is a first-person adventure game developed by
Giant Sparrow Giant Sparrow is an American independent video game company based in Santa Monica, California, led by creative director Ian Dallas. Its first game, ''The Unfinished Swan'', was released in 2012 for the PlayStation 3 and 2014 for PlayStation 4. ...
and published by Annapurna Interactive. The game was released in April 2017 for Microsoft Windows, PlayStation 4, and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
; for Nintendo Switch in 2019; for
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in 2021; and for PlayStation 5 and
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in 2022. The story follows the seventeen-year-old Edith Finch, the last surviving member of her family, as she returns to her
ancestral home An ancestral home is the place of origin of one's extended family, particularly the home owned and preserved by the same family for several generations. The term can refer to an individual house or estate, or to a broader geographic area such as a ...
for the first time in seven years. Reexploring the house, she uncovers her family's mysterious past and learns about the series of deaths that eventually caused the complete collapse of her family structure. The game is presented as an interconnected anthology, and, utilizing unique mediums from varying perspectives, the story is told through a series of vignettes; however, the player is made to doubt the authenticity of each story being told. ''What Remains of Edith Finch'' received critical acclaim, receiving praise for its immersive storytelling, characters, and presentation; and is considered an example of
video games as an art form The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical ...
. Among other awards and nominations, It won British Academy Games Award for Best Game 2017 and the Best Narrative category at both
The Game Awards 2017 The Game Awards 2017 was an award show that honored the best video games of 2017, and took place at the Microsoft Theater in Los Angeles on December 7, 2017. The event was hosted by Geoff Keighley, and was live streamed around the world across ...
and the 2018 Game Developers Choice Awards.


Gameplay

''What remains of Edith Finch'' is a narrative-focused walking simulator. As Edith, the player explores the Finch house and surrounding wilderness through a semi-linear series of rooms, footpaths, crawlspaces, and secret passages. Edith's narration guides the player, providing commentary on her own thoughts, experiences, and relations to each character; and therefore provides exposition and nuance relating to many of the semi-self-contained sequences in the game. Various narrative-related objects including books, clutter, and decorations provide Edith this opportunity; which is framed as the vocalization of Edith's own writings in her journal revealed chronologically as she makes her way through the house. Throughout which, the player encounters the former bedrooms of deceased family members which have been memorialized and preserved since the time of the respective individual's death. However having the option to skip multiple sequences, the player interacts with objects placed at these memorials to progress through the story, each of which inspire a unique vignette revealing the circumstances of each person's death. These vignettes vary wildly in medium, perspective, genre, stylization, and gameplay mechanics, as well as intent and veracity of their source; therefore providing a series of unique and semi-self-contained stories throughout the game, oftentimes evoking themes of
magical realism Magical is the adjective for magic. It may also refer to: * Magical (horse) Magical (foaled 18 May 2015) is an Irish Thoroughbred racehorse who excelled over middle distances and was rated in the top twenty racehorses in the world in 2018 and ...
, the total accuracy of which the player is made to doubt.


Story

The player character takes a ferry to
Orcas Island Orcas Island () is the largest of the San Juan Islands of the Pacific Northwest, which are in the northwestern corner of San Juan County, Washington. History and naming of the island The name "Orcas" is a shortened form of ''Horcasitas,'' fro ...
,
Washington Washington commonly refers to: * Washington (state), United States * Washington, D.C., the capital of the United States ** A metonym for the federal government of the United States ** Washington metropolitan area, the metropolitan area centered o ...
carrying the journal of Edith Finch. The journal details Edith's experience returning to her
ancestral home An ancestral home is the place of origin of one's extended family, particularly the home owned and preserved by the same family for several generations. The term can refer to an individual house or estate, or to a broader geographic area such as a ...
on the island for the first time in seven years. As a 17-year-old, Edith writes that she is the last surviving member of her family. The player then takes the perspective of Edith as she reexplores the house and discovers information relating to the circumstances of each relative's death; however which are confused in authenticity by the unique mediums and perspectives of each source. Edith explains that her family is believed to be cursed because of the untimely deaths they frequently experience. In 1937, in an effort to escape the curse after the death of his wife Ingeborg and newborn son Johann, Edith's great-great-grandfather Odin Finch emigrates from Norway to the United States. Alongside his family (his daughter Edith (Edith Sr., or 'Edie'), her husband Sven ( Hoffstad), and their newborn daughter Molly), he ferries his family house with them. However, waves off the shore of Orcas Island, Washington capsize the house and Odin drowns. The remaining family builds a new home and accompanying graveyard nearby. Here, Edie then gives birth to Barbara, Calvin and Sam, and Walter. For a while, Edie believes they have left the curse behind, but unusual tragedies begin to befall her family. At 10 years old, Molly dies after ingesting fluoridated toothpaste and holly berries; at 16, Barbara is murdered during a home invasion or implied domestic dispute; at 11, Calvin falls to his death after swinging off the edge of a cliff; at 49, Edie's husband Sven dies during a construction accident at the house; and, at 53, after having spent 30 years living as a recluse in a bunker beneath the house and traumatized at witnessing Barbara's death, Walter is hit by a train after stepping outside for the first time since. Edie memorializes each death by turning their respective bedrooms into shrines. Sam marries a woman named Kay Carlyle, and they have three children: Dawn, Gus, and Gregory. However, Dawn is the only one to live to adulthood. At 22 months, Gregory drowns in the bathtub after being left unattended by his mother; and, at 13, Gus is crushed by a totem pole during a storm. Sam and Kay get a divorce, and, at 33, whilst on a hunting trip with Dawn, Sam falls to his death after being bucked from a cliff by a deer. Traumatized, Dawn moves to
Kolkata, India Kolkata (, or , ; also known as Calcutta , the official name until 2001) is the capital of the Indian state of West Bengal, on the eastern bank of the Hooghly River west of the border with Bangladesh. It is the primary business, commerci ...
, marries Sanjay Kumar, and they have three children: Lewis, Milton, and Edith (Jr.). In 2002 Sanjay dies in an earthquake and Dawn returns with her children to the Finch home. At 11 years old, Milton inexplicably disappears, and Dawn becomes paranoid. She seals off the memorialized bedrooms of the deceased and forbids her children from learning about their family history in an effort to save them from a similar fate. In 2010, after struggling with substance abuse and mental illness, Lewis commits suicide at the age of 21. Now desperate, Dawn decides they must all leave the house. Edie, however, refuses to go, and, after a heated argument, Dawn and Edith flee the house without her, leaving most of their possessions behind. The next day, Edie is found dead at the age of 93, the cause of which implied to be complications due to consuming alcohol alongside her prescription medication. Seven years later, Dawn succumbs to an undisclosed illness, and 17-year-old Edith inherits the property. Returning to the house, Edith discovers for herself the stories of her family's unique history, documenting her own thoughts and experiences in her journal. Edith reveals that she is pregnant and that the journal is intended for her unborn child in case she should die before she is able to tell them the stories herself. In the final scene, the player character is revealed to be Edith's son Christopher, and that Edith has died during childbirth in 2017. In an unspecified time in the future, Christopher places flowers on his mother's grave.


Development

''What Remains of Edith Finch'' is the second game developed by the team at
Giant Sparrow Giant Sparrow is an American independent video game company based in Santa Monica, California, led by creative director Ian Dallas. Its first game, ''The Unfinished Swan'', was released in 2012 for the PlayStation 3 and 2014 for PlayStation 4. ...
, led by creative director Ian Dallas. Their debut effort was the BAFTA-award-winning ''
The Unfinished Swan ''The Unfinished Swan'' is an adventure video game developed by Santa Monica Studio and Giant Sparrow and published by Sony Computer Entertainment for the PlayStation 3 in October 2012. The game starts with a completely white space in which the ...
''. The concept of ''What Remains of Edith Finch'' grew out from trying to create something sublime, as described by Dallas, "an interactive experience that evokes what it feels like to have a moment of finding something beautiful, yet overwhelming". Dallas embodied this concept by using his own experience as a scuba diver while he had lived in Washington State, and seeing the ocean fall off into darkness into the distance. The game initially was based on this scuba diving approach, but this created a number of problems with conveying narrative. While the game was in this state, they came up with the idea of using floating text captions of the narrative to be seen by the player, which remained as a key gameplay element through the game's ongoing changes. The team struggled on the diver idea until Dallas came up with the idea of a shark falling into a forest with a child uttering the line "and suddenly I was a shark", which sparked the idea of moving into more strange and unnatural scenarios; this specific one would eventually become the mini-experience for Molly, who died after eating poisonous
holly ''Ilex'' (), or holly, is a genus of over 570 species of flowering plants in the family Aquifoliaceae, and the only living genus in that family. ''Ilex'' has the most species of any woody dioecious angiosperm genus. The species are evergreen o ...
berries and whose bedroom is the first the player explores in the game. While the Molly scenario was fleshed out further, the team broke out to develop other scenarios that captured the same sense, giving the player something interesting to watch or do but knowing that their characters were about to die, creating the type of experience they wanted to evoke. To link these mini-experiences, they had to come up with a framing device. Initially, they considered a scenario similar to '' The Canterbury Tales'' but set in a modern-day high school, but soon recognized that placing these deaths in context of a cursed family would work better, forming an anthology work like ''
The Twilight Zone ''The Twilight Zone'' is an American media franchise based on the anthology television series created by Rod Serling. The episodes are in various genres, including fantasy, science fiction, absurdism, dystopian fiction, suspense, horror, sup ...
'', while borrowing concepts from the novel '' One Hundred Years of Solitude'', which similarly involved the overlapping stories of various family members. With this approach set, the team then only had to determine the genealogical nature of this family and how the house should be styled. For the house itself, Dallas stated they had three words they worked from, sublime, intimate and murky. Their goal was to make the house itself feel like "a natural force. It begins to look almost like the bark of a tree; something that has an order to it, but it’s too chaotic for us to be able to follow." While they had designed all the bedrooms in roughly the same order the player experienced them in the game, it was not until the second-to-last bedroom, that of Lewis who had been into marijuana use, that they realized that these bedrooms can be used to say much more about each family member by how they were decorated. Lewis' had been heavily decorated with posters and other items that indicated his drug addiction, and the team realized this shared a lot about his character they did not have to communicate via narration or the death sequence. Major changes were made to all the previous bedrooms to provide similar expository elements for each character over the last few months before release. The team also recognized that from some of these mini-experiences they created, they wanted to leave them open-ended as to exactly what happened, following the convention of
weird fiction Weird fiction is a subgenre of speculative fiction originating in the late 19th and early 20th centuries. Weird fiction either eschews or radically reinterprets ghosts, vampires, werewolves, and other traditional antagonists of supernatural horr ...
to leave the player questioning if the mini-experiences they had played through were grounded in reality or not. They did not want to make a horror game, where their purpose would be to intentionally scare the player, but wanted to borrow concepts common in the horror genre, such as
Lovecraftian Lovecraftian horror, sometimes used interchangeably with "cosmic horror", is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named a ...
elements. The game had started out titled ''The Nightmares of Edith Finch'', and its greenlight trailer has a spookier nature to it, such as the protagonist exploring the house mostly in the dark with a flashlight, but the team eventually backed off on these elements to leave the more eerie elements, renaming the game to its final title. The game's ending was considered the most difficult part for the team, according to Dallas, as they did not know if they should end the game on a mini-experience that elevated the sense of unease from previous ones. Eventually, they opted to go with something completely different, a closure on the story that was intended to give time for the player to reflect on what they had just played through. Dallas credits suggestions made by Dino Patti of
Playdead Playdead ApS is a Danish independent video game developer based in Copenhagen. Game designers Arnt Jensen and Dino Patti created the company in 2006 to develop ''Limbo'', which was released in 2010 to critical acclaim. After a year of Xbox 360 ...
and Jenova Chen of
thatgamecompany Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Co ...
, following a playtest of the game, of inspiring the pregnancy and childbirth facets to close out the story after all the death that they had experienced. In an unusual move, the player is able to look down from the first-person view in-game at Edith's body and see her belly, hinting about her pregnancy. Though Dallas had not wanted to have the player see parts of the character's body, their tech artist Chelsea Hash insisted on keeping this in, which Dallas found later to be a pleasant surprise for players that discovered this on their own. The game had been in development since at least 2013, when Giant Sparrow partnered with
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
. It was first announced in an on-stage trailer at the 2014
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, as a title to be published by
Santa Monica Studio Santa Monica Studio is an American video game developer based in Los Angeles. A first-party studio for Sony Interactive Entertainment, it is best known for developing the ''God of War'' series. The studio was founded in 1999 by Allan Becker ...
, with a subsequent trailer released prior to E3 2015. In the interim, Sony started to wane on its support for independently developed video games, and Santa Monica Studios dropped the title from its lineup. However, several people that had been at Santa Monica Studios working with Giant Sparrow left the studio to form Annapurna Interactive, which then became the game's new publisher. Annapurna relaxed some of the deadlines that Sony had originally had for the title, allowing Giant Sparrow to keep and refine some of the more significant mini-experiences they created and would have otherwise had to cut under a tighter schedule. These included the infant Gregory, who drowns while in the bath while his mother is distracted. The drowning sequence set to "The Waltz of the Flowers" from ''
The Nutcracker ''The Nutcracker'' ( rus, Щелкунчик, Shchelkunchik, links=no ) is an 1892 two-act ballet (""; russian: балет-феерия, link=no, ), originally choreographed by Marius Petipa and Lev Ivanov with a score by Pyotr Ilyich Tchai ...
'' by
Pyotr Ilyich Tchaikovsky Pyotr Ilyich Tchaikovsky , group=n ( ; 7 May 1840 – 6 November 1893) was a Russian composer of the Romantic period. He was the first Russian composer whose music would make a lasting impression internationally. He wrote some of the most pop ...
, and Lewis', a mini-adventure game taking place in Lewis' mind while at the same time decapitating fish at a cannery that was inspired by "The Coronation of Mr. Thomas Shap" from '' The Book of Wonder''. Gregory's story was particularly one of concern since it involved the death of an infant, which raised concerns with their publisher. To help alleviate these, Giant Sparrow specifically brought in parents to help playtest as to make sure the story handled the topic in a sensitive manner. One of the most-changed stories was Walter's, Edie's son that withdrew after the death of his older sister Barbara and locked himself away in a basement bunker, only decades later deciding to leave via a tunnel and getting hit by a passing train. Originally, once in the bunker, Walter would have experienced still people that moved when he looked away, similar to '' Doctor Who''s
Weeping Angel The Weeping Angels are a race of predatory creatures from the long-running science fiction series ''Doctor Who''. They were introduced in the 2007 episode "Blink", making repeat appearances in later episodes. They also appeared in the spin-off s ...
s or ''
The Prisoner ''The Prisoner'' is a 1967 British television series about an unnamed British intelligence agent who is abducted and imprisoned in a mysterious coastal village, where his captors designate him as Number Six and try to find out why he abruptl ...
'', and then would imagine himself living on a model trainset where an invisible hand would move pieces around on the set. Both aspects were to represent the passage of time for the decades Walter lived there, and out of paranoia, Walter would then escape through the tunnel and to his demise. This was ultimately trimmed down to showing Walter going through the same routine each day, eating peaches from a can, until one day he decides to escape. Another scrapped idea for the game was to bring in "Weird Al" Yankovic to compose a song about Edie. Inspired by the story of Harry R. Truman, a man who had refused to leave his home prior to the eruption of Mount St. Helens, the team had envisioned a scenario that Edie would have also refused to leave her family home despite the threat of a nearby forest fire sometime in the 1980s. With this concept, her story made national news and made her a national icon that, in the timeline, Yankovic would have made a song about her that would have been included as part of Edie's story. However, this idea came too late in the development without enough time to follow up on it. Composer
Jeff Russo Jeff Russo (born August 31) is an American composer, songwriter, guitarist, vocalist and music producer, and one of the two founding members of American rock band Tonic. He is also a founding member of acoustic rock band Low Stars. Russo is als ...
, whose previous works include the soundtracks to the '' Fargo'' TV series, ''
The Night Of ''The Night Of'' is a 2016 American eight-part crime drama television miniseries based on the first season of ''Criminal Justice'', a 2008 British series. The miniseries was written by Richard Price and Steven Zaillian (based on the original ' ...
'', and ''
Power Power most often refers to: * Power (physics), meaning "rate of doing work" ** Engine power, the power put out by an engine ** Electric power * Power (social and political), the ability to influence people or events ** Abusive power Power may a ...
'', composed the soundtrack for ''What Remains of Edith Finch''. The sequence involving Barbara, who gained fame as an adolescent scream queen and who longs to return to Hollywood but dies on her birthday on Halloween night, is played out in the pages of a comic book styled after '' Tales from the Crypt''. Following several horror genre tropes, her boyfriend intends to inspire real fear to induce her to regain her famous scream, but they then seem to be stalked by a serial killer whom she disables, only to be scared to death by either friends throwing her a surprise birthday party or supernatural monsters or a band of hoodlums in costume. Dallas had Russo try to create a soundtrack similar to the theme from
John Carpenter John Howard Carpenter (born January 16, 1948) is an American filmmaker, actor, and composer. Although he worked in various film genres, he is most commonly associated with horror, action, and science fiction films of the 1970s and 1980s. He ...
's '' Halloween''. Dallas had considered asking Carpenter to narrate this section, but at the time, the video game voice actor strike was ongoing, making this impossible, but Carpenter did agree to license the use of the ''Halloween'' theme for this sequence.


Reception

''What Remains of Edith Finch'' received "generally positive" reviews across Windows, PlayStation 4, and Nintendo Switch platforms, while the Xbox One version received "universal acclaim", according to
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Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. ''
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''s Brett Makedonski scored the game a 9/10 with the consensus "A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage." Marty Sliva's 8.8/10 score on '' IGN'' stated that "''What Remains of Edith Finch'' is a gorgeous experience and one of the finest magical-realism stories in all of games." Andy Chalk's gave a score of 91 out of 100 on ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' and said it was "Touching, sad, and brilliant; a story worth forgiving the limited interactivity to experience." Josh Harmon of ''EGMNow'' awarded it 7/10, stating that ''Edith Finch'' is "a brilliant accomplishment. It's also a game that repeatedly fails to live up to its potential in serious, heartbreaking ways. Until now, I'd never realized it was possible to be both at the same time." Griffin Vacheron from Game Revolution gave the game a score of 3.5 stars out of 5, saying that "If you're more like me, though, and deviate from the assessment of tragic events as an inherently higher form, then you may find the Finch's tale doesn't activate your almonds as much as it probably should. Still, as a spooky, logical evolution of the Gone Homes and Firewatches of the world, with an impressive short-story style to boot, ''What Remains of Edith Finch'' is ultimately worth your time if its premise grabs you." "In ''What Remains of Edith Finch'', death is a certainty and life is the surprise. Its stories are enchanting, despite their unhappy ends. I was sad I never had the chance to know the Finches while they were alive, but thankful for the opportunity, however brief, to learn a bit about them. The final farewell left me crying, but ''What Remains of Edith Finch'' is, without doubt, love," was Susan Arendt's conclusion on ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
'' with a score of 9/10. Colm Ahern's score of 9/10 on VideoGamer.com said that "First-person, narrative-driven games generally follow a pattern. ''What Remains of Edith Finch'' plays with those established conventions to create a beautiful story that breaks your heart, while making you smile just as much. A triumph in the genre." ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' ranked the game second on their list of the "Top 50 Games of 2017", while ''
GamesRadar+ ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', '' SFX'', ''Edge'' and ''Computer ...
'' ranked it fifth on their list of the 25 Best Games of 2017. In ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
''s Reader's Choice Best of 2017 Awards, the game came at fourth place for "Best Adventure Game" with just 10% of the votes, about 4% behind '' Life Is Strange: Before the Storm''. The same website also gave it the award of "Best Adventure Game" in their Best of 2017 Awards, and of "Best Narrative" and "Adventure Game of the Year" in their 2017 Adventure Game of the Year Awards. ''EGMNow'' ranked the game at #25 in their list of the 25 Best Games of 2017, while ''Polygon'' ranked it 13th on their list of the 50 best games of 2017. The game won the award for "Best Story" in ''PC Gamer''s 2017 Game of the Year Awards, and was nominated for "Game of the Year". It was also nominated for "Best Xbox One Game" in ''Destructoid''s Game of the Year Awards 2017; for "Best Adventure Game" and "Best Story" in ''IGN'' Best of 2017 Awards; and for "Best Moment or Sequence" (Cannery Sequence) in
Giant Bomb ''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news, and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by '' Time' ...
's 2017 Game of the Year Awards.


Accolades


Notes


References


External links


Official website

Developer website
*
Original design document
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