Visual novel
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A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the '' wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated video game consoles, but the more popular games have occasionally been ported from PC (or a hardware equivalent) to systems such as the Sega Saturn, Dreamcast, PlayStation Portable, or Xbox 360. The more famous visual novels are also often adapted into light novels, manga or
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
and are sometimes succeeded or complimented by actual video games, such as RPGs or action games set in the same universe. The market for visual novels outside of East Asia is small, though a number of anime based on visual novels are popular among anime fans in the Western world; examples include ''Clannad'', ''
Steins;Gate ''Steins;Gate'' is a 2009 science fiction visual novel game developed by 5pb. and Nitroplus. It is the second game in the ''Science Adventure'' series, following ''Chaos;Head''. The story follows a group of students as they discover and develop ...
'', and '' Fate/stay night''.


Structure

Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way. Another main characteristic of visual novels is their strong emphasis on the prose, as the narration in visual novels is delivered through text. This characteristic makes playing visual novels similar to reading a book. Most visual novels have multiple storylines and more than one ending; the mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game. For example, in a dating simulator-themed visual novel, the player is prompted to pick different characters to date which, in turn, leads to a different ending. This style of gameplay is similar to story-driven interactive fiction, or the shorter and less detailed real-life gamebook books. Many fans of visual novels hold them up as exceptions to the relatively weak storytelling in video games overall. Some visual novels do not limit themselves into merely interactive fictions, but also incorporate other elements into them. An example of this approach is '' Symphonic Rain'', where the player is required to play a musical instrument of some sort, and attain a good score in order to advance. Usually such an element is related as a plot device in the game. Fan-created novel games are reasonably popular; there are a number of free game engines and construction kits aimed at making them easy to construct, most notably NScripter, KiriKiri and Ren'Py. Many visual novels use voice actors to provide voices for the non-player characters in the game. Often, the protagonist (that is, the player character) is left unvoiced, even when the rest of the characters are fully voiced. This choice is meant to aid the player in identifying with the protagonist and to avoid having to record large amounts of dialogue, as the main character typically has the most speaking lines due to the branching nature of visual novels.


Narrative branches

Non-linear branching storylines are a common trend in visual novels, which frequently use multiple branching storylines to achieve multiple different endings, allowing non-linear freedom of choice along the way, similar to a choose-your-own-adventure novel. Decision points within a visual novel often present players with the option of altering the course of events during the game, leading to many different possible outcomes. An acclaimed example is '' Zero Escape: Virtue's Last Reward'', where nearly every action and dialogue choice can lead to entirely new branching paths and endings. Each path only reveals certain aspects of the overall storyline and it is only after uncovering all the possible different paths and outcomes, through multiple playthroughs, that every component comes together to form a coherent, well-written story. The digital medium in visual novels allow for significant improvements, such as being able to fully explore multiple aspects and perspectives of a story. Another improvement is having hidden decision points that are automatically determined based on the player's past decisions. In '' Fate/stay night'', for example, the way the player character behaved towards non-player characters during the course of the game affects the way they react to the player character in later scenes, such as whether or not they choose to help in life-or-death situations. This would be far more difficult to track with physical books. More importantly, visual novels do not face the same length restrictions as a physical book. For example, the total word count of the English fan translation of ''Fate/stay night'', taking all the branching paths into account, exceeds that of ''
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's bo ...
'' by almost 80%. This significant increase in length allows visual novels to tell stories as long and complex as those often found in traditional novels, while still maintaining a branching path structure, and allowing them to focus on complex stories with mature themes and consistent plots in a way which ''Choose Your Own Adventure'' books were unable to do due to their physical limitations. Many visual novels often revolve almost entirely around character interactions and dialogue choices usually featuring complex branching dialogues and often presenting the player's possible responses word-for-word as the player character would say them. Such titles revolving around relationship-building, including visual novels as well as dating
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
s, such as ''Tokimeki Memorial'', and some role-playing video games, such as '' Persona'', often give choices that have a different number of associated "mood points" that influence a player character's relationship and future conversations with a non-player character. These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations. It is not uncommon for visual novels to have morality systems. A well-known example is the 2005 title '' School Days'', an animated visual novel that Kotaku describes as going well beyond the usual "black and white choice systems" (referring to video games such as '' Mass Effect'', '' Fallout 3'' and '' BioShock'') where you "pick a side and stick with it" while leaving "the expansive middle area between unexplored". ''School Days'' instead encourages players to explore the grey, neutral middle-ground in order to view the more interesting, "bad" endings, i. e. an ending where a character dies or the main protagonist does not advance towards the flow of the story.


Kinetic novels

Visual novels with non-branching plots, similar to a conventional novel or a graphic novel in multimedia form. '' Higurashi When They Cry'', '' Muv-Luv Alternative'', and '' Digital: A Love Story'' are known as kinetic novels. The term was first used by the publisher Key for their title '' Planetarian: The Reverie of a Little Planet''.


RPG hybrids

There are role-playing video games that feature visual novel-style elements. A well-known example in the West is
Mistwalker is an independent video game development studio. The company was founded in July 2004 by Hironobu Sakaguchi, best known for his work at Square including creating the ''Final Fantasy'' series. The company has created both game franchises such as ' ...
's '' Lost Odyssey'', an RPG that features a series of visual novel-style flashback sequences called "A Thousand Years of Dreams". These sequences were penned by an award-winning Japanese short story writer, Kiyoshi Shigematsu. Another title is the Arc System Works fighting game series '' BlazBlue'', which plays off of a complex fantasy setting where a one-hundred-year period is reset indefinitely with many variables. The many branching storylines in Story Mode can serve as stand-alone stories, but players must consider them together along with Arcade Mode stories to be able to fully understand the universe. Another successful example is Sega's '' Sakura Wars'' series, which combined tactical role-playing game combat with visual novel elements, introducing a
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
branching choice system where, during an event or conversation, the player must choose an action or dialogue choice within a time limit, or to not respond at all within that time. The player's choice, or lack thereof, affects the player character's relationship with other characters and in turn the characters' performance in battle, the direction of the storyline, and the ending. Later games in the series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the analog stick depending on the situation. The success of ''Sakura Wars'' led to a wave of games that combine role-playing and visual novel elements, including '' Thousand Arms'', '' Riviera: The Promised Land'', and ''
Luminous Arc ''Luminous Arc'' is a series of tactical role-playing video games originally developed by Imageepoch, prior to the company's bankruptcy. The series began with the 2007 release of '' Luminous Arc'' for the Nintendo DS, with its most recent game bein ...
''.


Style

Despite using the narrative style of
literature Literature is any collection of Writing, written work, but it is also used more narrowly for writings specifically considered to be an art form, especially prose fiction, drama, and poetry. In recent centuries, the definition has expanded to ...
, visual novels have evolved a style somewhat different from print novels. In general, visual novels are more likely to be narrated in the first person than the third, and typically present events from the point of view of only one character. In the typical visual novel, the graphics comprise a set of generic backgrounds (normally just one for each location in the game), with character superimposed onto these; the perspective is usually first-person, with the protagonist remaining unseen. At certain key moments in the plot, special ''event CG''
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
are displayed instead; these are more detailed images, drawn specially for that scene rather than being composed from predefined elements, which often use more cinematic camera angles and include the protagonist. These event CGs can usually be viewed at any time once they have been "unlocked" by finding them in-game; this provides a motivation to replay the game and try making different decisions, as it is normally impossible to view all special events on a single play-through. Up until the 1990s, the majority of visual novels utilized pixel art. This was particularly common on the NEC PC-9801 format, which showcased what is considered to be some of the best pixel art in the history of video games, with a popular example being ''
Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follo ...
'' in 1994. There have also been visual novels that use live-action stills or video footage, such as several ''Sound Novel'' games by Chunsoft. The most successful example is '' Machi'', one of the most celebrated games in Japan, where it was voted No. 5 in a 2006 ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' reader poll of top 100 games of all time. The game resembled a live-action television drama, but allowing players to explore multiple character perspectives and affect the outcomes. Another successful example is '' 428: Shibuya Scramble'', which received a perfect score of 40 out of 40 from ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' magazine.


History

The history of visual novels dates back to '' Portopia Serial Murder Case'' (1983). It featured non-linear elements, which include traveling between different areas in a generally open world, a branching dialogue conversation system where the story develops through entering commands and receiving responses from other characters, and making choices that determine the dialogues and order of events as well as alternate outcomes, though there is only one true culprit while the others are red herrings. It also features a phone that could be used to dial any number to contact several non-player characters. Reprinted at . The game was well received in Japan for its well-told storyline and surprising twist ending, and for allowing multiple ways to achieve objectives. Reprinted from . Shortly after, in 1988, Snatcher appeared, developed by Hideo Kojima and released for the PC-8801 and MSX2 in 1988, in which a cyberpunk detective hunts down a serial killer. Another more non-linear early example was ''Mirrors'', released by Soft Studio Wing for the PC-8801 and FM Towns computers in 1990; it featured a branching narrative, multiple endings, and audio CD music. A common feature used in visual novels is having multiple protagonists giving different perspectives on the story. '' EVE Burst Error'' (1995), developed by Hiroyuki Kanno and C's Ware, introduced a unique twist to the system by allowing the player to switch between both protagonists at any time during the game, instead of finishing one protagonist's scenario before playing the other. ''EVE Burst Error'' often requires the player to have both protagonists co-operate with each other at various points during the game, with choices in one scenario affecting the other. An important milestone in the history of visual novels was '' YU-NO: A girl who chants love at the bound of this world'' (1996), which was developed by Hiroyuki Kanno and is ELF's most famous visual novel. It featured non-linear storytelling, with a science fiction plot revolving around time travel and parallel universes. The player travels between parallel worlds using a Reflector device, which employs a limited number of stones to mark a certain position as a returning location, so that if the player decides to retrace their steps, they can go to an alternate universe to the time they have used a Reflector stone. The game also implemented an original system called Automatic Diverge Mapping System (ADMS), which displays a screen that the player can check at any time to see the direction in which they are heading along the branching plot lines. It also featured an early Isekai story arc. ''YU-NO'' revolutionized the visual novel industry, particularly with its ADMS system. Audiences soon began demanding large-scope plotlines and musical scores of similar quality and ambition to that of ''YU-NO'', and that responded by hiring talent. According to
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
: "The genre became an all-new arena for young artists and musicians once again, with companies willing to take chances on fresh blood; the market thrived with the excitement and the risks that were being taken, and became a hotbed of creativity". The branching timeline system was influential, opening "the door for visual novels to become more elaborate and have a greater range of narrative arcs, without requiring the player to replay the game over and over again". According to '' Nintendo Life'', "the modern visual novel genre would simply not exist without" ''YU-NO''. Branching timeline systems similar to ''YU-NO'' also later appeared in role-playing video games such as ''
Radiant Historia is a role-playing video game co-developed by Atlus and Headlock for the Nintendo DS. It was released in Japan in 2010 by Atlus, and in North America in 2011 by their subsidiary Atlus USA. An expanded remake for the Nintendo 3DS, titled ''Radia ...
'' (2010)Radiant Historia Gives Off a Distinct Chrono Trigger Vibe
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and the PSP version of ''
Tactics Ogre is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. The s ...
'' (2010). Chunsoft sound novels such as '' Machi'' (1998) and '' 428: Shibuya Scramble'' (2008) developed the multiple-perspective concept further. They allow the player to alternate between the perspectives of several or more different characters, making choices with one character that have consequences for other characters. ''428'' in particular features up to 85 different possible endings. Another popular visual novel featuring multiple perspectives is '' Fate/stay night'' (2004).


Content and genres

Many visual novels are centered on
drama Drama is the specific mode of fiction represented in performance: a play, opera, mime, ballet, etc., performed in a theatre, or on radio or television.Elam (1980, 98). Considered as a genre of poetry in general, the dramatic mode has b ...
, particularly themes involving romance or family, but visual novels centered on science fiction,
fantasy fiction Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
, and
horror fiction Horror is a genre of fiction which is intended to frighten, scare, or disgust. Horror is often divided into the sub-genres of psychological horror and supernatural horror, which is in the realm of speculative fiction. Literary historian ...
are not uncommon.


Dōjinshi games (dōjin soft)

Dōjinshi , also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created ...
(同人誌, often transliterated as ''doujinshi'') is the Japanese term for self-published (fan-made) works. This includes (but is not limited to) '' dōjin games (同人ゲーム)'', also sometimes called ''dōjin soft (同人ソフト)''. These visual novel-style games are created as fan-made works based on pre-existing ''
fandom A fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant ...
s'' (usually
anime and manga Anime and manga are forms of mass media produced by the content industry of Japan. The anime and manga industry forms an integral part of Japan's soft power as one of its most prominent cultural exports. Anime is a Japanese cartoon with a speci ...
, but also for TV shows or even other pre-existing games and visual novels). Dōjinshi games are often based on romance (or ''
shipping Freight transport, also referred as ''Freight Forwarding'', is the physical process of transporting commodities and merchandise goods and cargo. The term shipping originally referred to transport by sea but in American English, it has been ...
'') between two characters, known as an '' otome game (乙女ゲーム)'' or '' dating sim''; sometimes becoming sexual (or '' hentai''), known as an '' eroge (エロゲ, a portmanteau of erotic game: (エロチックゲーム))''.


Erotic content

Many visual novels also qualify as eroge, an abbreviation of 'erotic game'. These games feature sexually explicit imagery that is accessed by completing certain routes in the game, most often depicting the game's protagonist having sex with one of the game's other characters. Like other pornographic media in Japan, scenes depicting genitalia are censored in their original Japanese releases, only becoming uncensored if the game is licensed outside Japan with all art assets intact. Certain eroge titles receive re-releases which exclude explicit content in order to be sold to a younger audience, such as ports to consoles or handheld systems where sexually explicit content is not allowed, and storylines referring to aforementioned sex scenes are often omitted from adaptations into other media, unless that media is also pornographic in nature, such as a hentai anime. Traditionally, PC-based visual novels have contained risque scenes even if the overall focus is not erotic (similar to the " obligatory sex scene" in Hollywood
action film Action film is a film genre in which the protagonist is thrust into a series of events that typically involve violence and physical feats. The genre tends to feature a mostly resourceful hero struggling against incredible odds, which include l ...
s). However, the vast majority of console ports do not contain adult material, and a number of recent PC games have also been targeted at the all-age market; for example, all of Key's titles come in censored versions, although the content might still not be appropriate for children, and three have never contained erotic content at all. Also, all of KID's titles are made with general audiences in mind. However, some of these games are later re-released with the addition of erotic scenes, or have a sequel with such. For example, '' Little Busters!'' was first released as an all-ages visual novel, but a version with erotic scenes titled '' Little Busters! Ecstasy'' came out later, and though ''
Clannad Clannad () is an Irish band formed in 1970 in Gweedore, County Donegal by siblings Ciarán, Pól, and Moya Brennan and their twin uncles Noel and Pádraig Duggan. They have adopted various musical styles throughout their history, including ...
'' is also all-ages, its spinoff '' Tomoyo After: It's a Wonderful Life'' is not. Often, the beginning of the eroge will be dedicated to introducing the characters and developing the protagonist's relationship with them, before the protagonist sexually interacts with other characters, for example,
Lump of Sugar is a Japanese company specializing in adult visual novels. Founded in April 2005, their first game, '' Nursery Rhyme'' was released later that year. Their third work, '' Tayutama: Kiss on my Deity'', was released in 2008, and was later adapted i ...
games such as '' Tayutama: Kiss on my Deity'' and ''Everlasting Summer'' do this. The effect it has on the reader is the H-scenes (sex scenes) will have a stronger emotional impact for the two (or possibly more) characters. Some of Japan's earliest adventure games were erotic bishōjo games developed by Koei. In 1982, they released '' Night Life'', the first commercial erotic computer game. It was a graphic adventure, with sexually explicit images. That same year, they released another erotic title, ''Danchi Tsuma no Yūwaku'' (''Seduction of the Condominium Wife''), which was an early adventure game with colour graphics, owing to the eight-color palette of the NEC PC-8001 computer. It became a hit, helping Koei become a major software company. Other now-famous companies such as
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
, Square and Nihon Falcom also produced similar erotic games in the early 1980s before they became famous for their role-playing video games. While some early erotic games integrate the erotic content into a thoughtful and nuanced storylines, others often used it as a simplistic vehicle for fetishism, pleasure, an aid of the lightheaded themes that encourage stress relief or to portray nuances of sexuality. The Japanese game Pai Touch! involves the protagonist gaining the ability to change the size of girls' breasts, and the adventures that ensue in trying to choose which girl to use the power on the most. Another subgenre is called , in which sexual gratification of the player is the main focus of the game.


Science fiction

In 1986, Square released the science fiction adventure game '' Suishō no Dragon'' for the NES console. The game featured several innovations, including the use of animation in many of the scenes rather than still images,
Translation
and an interface resembling that of a
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and c ...
interface for a console, like '' Portopia Serial Murder Case'', but making use of visual icons rather than text-based ones to represent various actions. Like the NES version of ''Portopia Serial Murder Case'', it featured a cursor that could be moved around the screen using the D-pad to examine the scenery, though the cursor in ''Suishō no Dragon'' was also used to click on the action icons.
Translation
Hideo Kojima (of ''
Metal Gear is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces operativ ...
'' fame) was inspired by ''Portopia Serial Murder Case'' to enter the video game industry, and later produced his own adventure games. After completing the stealth game ''
Metal Gear is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces operativ ...
'', his first graphic adventure was released by
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
the following year: '' Snatcher'' (1988), an ambitious
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and ...
detective novel, graphic adventure, that was highly regarded at the time for pushing the boundaries of video game storytelling, cinematic cut scenes, and mature content.Retroactive: Kojima's Productions
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It also featured a post-apocalyptic science fiction setting, an amnesiac protagonist, and some light gun shooter segments. It was praised for its graphics, soundtrack, high quality writing comparable to a novel, voice acting comparable to a film or
radio drama Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine t ...
, and in-game computer database with optional documents that flesh out the game world. The Sega CD version of ''Snatcher'' was for a long time the only major visual novel game to be released in America, where it, despite low sales, gained a cult following. Following '' Metal Gear 2: Solid Snake'', Kojima produced his next graphic adventure, ''
Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follo ...
'' (1994), a point-and-click adventure notable for being an early example of extensive voice recording in video games. It also featured a hard science fiction setting, a theme revolving around space exploration, a plot inspired by the ancient Japanese tale of ''
Urashima Taro Urashima may refer to: *Urashima Tarō is the protagonist of a Japanese fairy tale (''otogi banashi''), who in a typical modern version is a fisherman rewarded for rescuing a turtle, and carried on its back to the Dragon Palace (Ryūgū-jō) ...
'', and some occasional full-motion video cut scenes. The gameplay was largely similar to ''Snatcher'', but with the addition of a point-and-click interface and some
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
segments. ''Policenauts'' also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a saved game (save), an element Kojima would later use in '' Metal Gear Solid''. The PlayStation version of ''Policenauts'' could also read the
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a so ...
and give some easter egg dialogues if a save file of Konami's dating sim ''
Tokimeki Memorial is a dating simulation series by Konami. It consists of six main games in addition to many spin-offs. The games are notable in the dating sim genre for being highly nonlinear. Their nickname amongst their fans is the contraction ''TokiMemo''. T ...
'' is present, a technique Kojima would also later use in ''Metal Gear Solid''.Kurt Kalata
Policenauts
Hardcore Gaming 101
From 1997 to 1999, Kojima developed the three '' Tokimeki Memorial Drama Series'' titles, which were adaptations of ''Tokimeki Memorial'' in a visual novel adventure game format. Other acclaimed examples of science fiction visual novels include ELF's '' Yu-No'' (1996) and 5pb.'s ''
Chaos;Head ''Chaos;Head'' (stylized as ''ChäoS;HEAd'') is a 2008 science fiction visual novel video game developed by 5pb. and Nitroplus. It is the first game in the ''Science Adventure'' series. Following the original Windows release, the enhanced ver ...
'' (2008) and ''
Steins;Gate ''Steins;Gate'' is a 2009 science fiction visual novel game developed by 5pb. and Nitroplus. It is the second game in the ''Science Adventure'' series, following ''Chaos;Head''. The story follows a group of students as they discover and develop ...
'' (2009).


Nakige and Utsuge

Popular subgenres of visual novels include the , which still usually has a happy ending, and the , which may not. The genres are somewhat fluid and were largely pioneered in parallel during the late 1990s through the early 2000s by the works of Key co-founder, scenario writer, lyricist, and composer
Jun Maeda is a Japanese writer and co-founder of the visual novel brand Key under Visual Arts. He is considered a pioneer of nakige visual novels, and has mainly contributed as a scenario writer, lyricist, and musical composer for the games the company ...
; and through the works of through his affiliated company
Âge is a division of Avex Pictures as of July 10, 2017, a Japanese developer and publisher of adult video games and visual novels. âge was formerly known as Relic and developed video games for consoles. It gained fame following the release of its ...
, particularly Kimi ga Nozomu Eien and its successors, notably Muv-Luv. The ultimate goal of nakige and utsuge are emotional connection with the characters, through exploration of their personalities and evolving interrelationships through the drama of the game's storyline, and to emotionally resonate with the player; repeated playthroughs across a rich cast of characters offers a multi-layered narrative. Games from publisher Key often follow a similar formula: a comedic first half, with a heart-warming romantic middle, followed by a tragic separation, and finally (though not always) an emotional reunion. This formula was influenced primarily by Hiroyuki Kanno's '' YU-NO: A Girl Who Chants Love at the Bound of this World'' (1996) and Leaf's ''
To Heart ''To Heart'' is a Japanese adult visual novel developed by Leaf and released on May 23, 1997 for Windows. It was later ported to the PlayStation and given voice acting. A second PC version, titled ''To Heart PSE'' was released containing ...
'' (1997), and was further developed in '' One: Kagayaku Kisetsu e'' (1998) by Tactics. After ''One'' was complete, the development team quit Tactics to form Key where they developed their first title '' Kanon'', also based upon this formula. According to Satoshi Todome in his book, ''A History of Adult Games'', ''Kanon'' was "heavily hyped ndhad gamers impatient until its release. It was only one game released by Key so far, and yet thad already sent major shockwaves around the industry. And yet another game 'Air'' two years later, sent even more shockwaves. '' Air'' was equally hyped and well received." Key's "crying game" formula used successfully in ''One'' and ''Kanon'' was later adopted by other visual novel companies to create their own "crying games". Examples of this include: '' Kana: Little Sister'' (1999) by Digital Object, the ''
Memories Off is a series of Japanese romance visual novel video games released by KID. The first game in the series, simply called ''Memories Off'', was released in 1999 for the PlayStation. ''Memories Off'' titles have been released on the PC as well as vid ...
'' series (1999 onwards) by KID, '' D.C.: Da Capo'' (2002) by
Circus A circus is a company of performers who put on diverse entertainment shows that may include clowns, acrobats, trained animals, trapeze acts, musicians, dancers, hoopers, tightrope walkers, jugglers, magicians, ventriloquists, and unicyclis ...
, '' Wind: A Breath of Heart'' (2002) by Minori, and ''
Snow Snow comprises individual ice crystals that grow while suspended in the atmosphere—usually within clouds—and then fall, accumulating on the ground where they undergo further changes. It consists of frozen crystalline water throughou ...
'' (2003) by Studio Mebius (under Visual Art's). One of the most acclaimed visual novels of this subgenre was Key's ''
Clannad Clannad () is an Irish band formed in 1970 in Gweedore, County Donegal by siblings Ciarán, Pól, and Moya Brennan and their twin uncles Noel and Pádraig Duggan. They have adopted various musical styles throughout their history, including ...
'', written by Jun Maeda, Yūichi Suzumoto, and Kai and Tōya Okano. Released in 2004, its story revolved around the central theme of the value of having a family. It was voted the best bishōjo game of all time in a poll held by '' Dengeki G's Magazine''. It served as the basis for a media franchise, with successful adaptations into a light novel, manga, animated film, and acclaimed
anime series is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
. In 2008, several of Key's visual novels were voted in the '' Dengeki'' poll of the ten most tear-inducing games of all time, including ''Clannad'' at No. 2, ''Kanon'' at No. 4, ''Air'' at No. 7, and '' Little Busters!'' at No. 10. In 2011, several visual novels were also voted in ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
s poll of 20 most tear-inducing games of all time, with ''Clannad'' at No. 4, ''
Steins;Gate ''Steins;Gate'' is a 2009 science fiction visual novel game developed by 5pb. and Nitroplus. It is the second game in the ''Science Adventure'' series, following ''Chaos;Head''. The story follows a group of students as they discover and develop ...
'' at No. 6, ''Air'' at No. 7, ''Little Busters!'' at No. 10, and '' 428: Shibuya Scramble'' at No. 14.


Horror

After developing The Portopia Serial Murder Case, Chunsoft released Otogiriso in 1992.
Koichi Nakamura is a Japanese video game designer. A programming prodigy, Nakamura gained fame while still in high school; in 1982, he entered Enix's first national programming contest and claimed runner-up prize with his entry, '' Door Door''. In 1984, he foun ...
conceived the title after showing his work on the '' Dragon Quest'' role-playing video games to a girl he was dating. On finding she did not enjoy them, he was encouraged to make a video game that he described as "for people who haven't played games before." Influenced by the early survival horror game '' Sweet Home'', he developed it into a horror-themed interactive story. Chunsoft's next release, Kamaitachi no Yoru was also a best seller and would prove to be highly influential. '' Higurashi no Naku Koro ni'' (''When They Cry'') was a 2002 horror-themed visual novel by 07th Expansion, influenced by the "crying game" subgenre. Ryukishi07 of 07th Expansion mentioned in 2004 how he was influenced by Key's works and ''
Tsukihime is a Japanese adult visual novel created by the dōjin circle Type-Moon, who first released it at the Winter Comiket in December 2000. In 2003, it was adapted into both an anime television series, ''Lunar Legend Tsukihime'', animate ...
'' during the planning of ''Higurashi no Naku Koro ni''. He played their games, as well as other visual novels, as a reference and analyzed them to try to determine why they were so popular. He decided that the secret was that the stories would start with ordinary, enjoyable days, but then a sudden event would occur leading the player to cry from shock. He used a similar model as the basis for ''Higurashi'' but instead of leading the player to cry, Ryukishi07 wanted to scare the player with the addition of horror elements. Other examples of horror-themed visual novels include: '' Animamundi: Dark Alchemist'', '' Higanbana no Saku Yoru ni'', '' Umineko no Naku Koro ni'', '' Ookami Kakushi'', '' Imabikisou,
Saya no Uta ''The Song of Saya'' is a horror eroge lolicon visual novel by Nitroplus. The original plot was written by Gen Urobuchi, who took inspiration from reading Lovecraft novels during a lonely time in his life. In 2009, an English fan translatio ...
'', ''
Doki Doki Literature Club! ''Doki Doki Literature Club!'' (''DDLC'') is a 2017 freeware visual novel developed by American independent game studio Team Salvato for Microsoft Windows, macOS, and Linux. The game was initially distributed through itch.io, and later became a ...
'', and '' Corpse Party''.


Visual novels in the Western world

Prior to the year 2000, few Japanese visual novels were translated into other languages. As with the visual novel genre in general, a majority of titles released for the PC have been eroge, with Hirameki's now-discontinued AnimePlay series a notable exception. As of 2014, JAST USA and MangaGamer are the two most prolific publishers of translated visual novels for the PC; both primarily release eroge, but have begun to diversify into the all-ages market in recent years, with titles such as ''
Steins;Gate ''Steins;Gate'' is a 2009 science fiction visual novel game developed by 5pb. and Nitroplus. It is the second game in the ''Science Adventure'' series, following ''Chaos;Head''. The story follows a group of students as they discover and develop ...
'' and '' Higurashi no Naku Koro ni'' respectively. In addition to official commercial translations, a vibrant fan translation scene exists, which has translated many free visual novels (such as '' Narcissu'' and '' True Remembrance'') and a few commercial works (such as '' Umineko no Naku Koro ni'' and ''
Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follo ...
'') into English. Fan translations of Japanese visual novels into languages other than English such as Chinese, French, German and Russian are commonplace as well. English translations of Japanese visual novels on video game consoles were rare until the release of the Nintendo DS, though some games with visual novel elements had been published in the Western world before then, such as Hideo Kojima's '' Snatcher''. Following the success of mystery titles for the Nintendo DS such as Capcom's ''
Ace Attorney ''Ace Attorney'' is a series of visual novel adventure video games developed by Capcom. With storytelling fashioned after legal dramas, the first entry in the series, '' Phoenix Wright: Ace Attorney'', was released in 2001; since then, five ...
'' series (which began on the Game Boy Advance in 2001), Cing's '' Hotel Dusk'' series (beginning in 2006),Kurt Kalata
Snatcher
Hardcore Gaming 101
and Level-5's ''
Professor Layton ''Professor Layton'' is a puzzle adventure video game series and transmedia franchise developed by Level-5. The property consists primarily of seven main video games, a mobile spin-off, an animated theatrical film, and an anime television serie ...
'' series (beginning in 2007), Japanese visual novels have been published in other countries more frequently. The success of these games has sparked a resurgence in the adventure game genre outside Japan.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
has credited '' Phoenix Wright: Ace Attorney'' in particular for revitalizing the adventure game genre. The success of the ''Ace Attorney'' series was followed soon after by the even greater success of Level-5's ''Professor Layton'' in 2007. Both have since become some of the best selling adventure game franchises, with ''Ace Attorney'' selling over 3.9 million units worldwide and ''Professor Layton'' selling over 9.5 million units worldwide by 2010.Layton Series Hits 9.5M, Ace Attorney 3.9M
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
Their success has led to an increase in Japanese visual novels being localized for release outside Japan, including: KID's '' Ever 17: The Out of Infinity'' (2002), Cing's '' Another Code'' series (2005 onwards), Marvelous Entertainment's ''
Lux-Pain is a visual novel adventure video game developed by Killaware and published by Marvelous Entertainment for the Nintendo DS video game console. The game was released in Japan on March 27, 2008. It was published in North America by Ignition Entert ...
'' (2008), Chunsoft's '' 999: Nine Hours, Nine Persons, Nine Doors'' (2010), and Capcom's '' Ghost Trick: Phantom Detective'' (2010). In more recent years, several modern Western narrative adventure games have drawn comparisons to visual novels, including Telltale Games titles such as '' The Walking Dead'' (2012), and Dontnod Entertainment's ''
Life Is Strange ''Life Is Strange'' (abbreviated ''LIS'') is a series of primarily episodic graphic adventure games published by Square Enix's European subsidiary. Created by Dontnod Entertainment, the series debuted with the eponymous first installment, ...
'' (2015); the latter's creative director cited visual novels such as '' Danganronpa'' (2010) as an influence. Additionally, there have been some visual novels developed mainly in English, and intended for an English-speaking audience; one of the earliest commercially-available examples on a mainstream platform is 2004's '' Sprung'', and in more recent times, the availability of the genre has increased, with notable examples being ''
Doki Doki Literature Club! ''Doki Doki Literature Club!'' (''DDLC'') is a 2017 freeware visual novel developed by American independent game studio Team Salvato for Microsoft Windows, macOS, and Linux. The game was initially distributed through itch.io, and later became a ...
'' and '' VA-11 HALL-A''. Other languages have been the focus in visual novels, including Spanish, French, Russian and Mandarin, which have seen increased success due to the popularity of the genre.


List of best-selling visual novels

Sales data for visual novels is frequently unavailable; the sales listed below can be significantly outdated as some of the sources are over a decade old, and series qualified for an entry could be missing. These lists should be referenced carefully. Free visual novels do not appear in these lists due to the unreliability of download numbers and for consistency with other best-selling lists.


Series


Standalone


See also

*
Hypertext fiction Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text ...
* List of video games based on anime or manga *
List of visual novel engines This is a list of visual novel engines. Digital Novel Markup Language ''Digital Novel Markup Language (DNML)'' is one of the first scripting language game engines for creating visual novels, also known as interactive fiction games. ''DNML'' was d ...
* Motion comic * The Visual Novel Database * Visual novel engines


Notes


References


External links

*
Visual Novel Database
{{DEFAULTSORT:Visual Novel Video game genres Wasei-eigo