Visitor pattern
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object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
and software engineering, the visitor
design pattern A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander and has been adapted for various other disciplines, particularly software engineering. The "Gang of Four" boo ...
is a way of separating an
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
from an object structure on which it operates. A practical result of this separation is the ability to add new operations to existing object structures without modifying the structures. It is one way to follow the open/closed principle. In essence, the visitor allows adding new virtual functions to a family of classes, without modifying the classes. Instead, a visitor class is created that implements all of the appropriate specializations of the virtual function. The visitor takes the instance reference as input, and implements the goal through double dispatch.


Overview

The Visitor design pattern is one of the twenty-three well-known '' Gang of Four design patterns'' that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.


What problems can the Visitor design pattern solve?

* It should be possible to define a new operation for (some) classes of an object structure without changing the classes. When new operations are needed frequently and the object structure consists of many unrelated classes, it's inflexible to add new subclasses each time a new operation is required because " .distributing all these operations across the various node classes leads to a system that's hard to understand, maintain, and change."


What solution does the Visitor design pattern describe?

* Define a separate (visitor) object that implements an operation to be performed on elements of an object structure. * Clients traverse the object structure and call a ''dispatching operation accept (visitor)'' on an element — that "dispatches" (delegates) the request to the "accepted visitor object". The visitor object then performs the operation on the element ("visits the element"). This makes it possible to create new operations independently from the classes of an object structure by adding new visitor objects. See also the UML class and sequence diagram below.


Definition

The Gang of Four defines the Visitor as: The nature of the Visitor makes it an ideal pattern to plug into public APIs, thus allowing its clients to perform operations on a class using a "visiting" class without having to modify the source.Visitor pattern real-world example
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Advantages

Moving operations into visitor classes is beneficial when * many unrelated operations on an object structure are required, * the classes that make up the object structure are known and not expected to change, * new operations need to be added frequently, * an algorithm involves several classes of the object structure, but it is desired to manage it in one single location, * an algorithm needs to work across several independent class hierarchies. A drawback to this pattern, however, is that it makes extensions to the class hierarchy more difficult, as new classes typically require a new visit method to be added to each visitor.


Application

Consider the design of a 2D computer-aided design (CAD) system. At its core, there are several types to represent basic geometric shapes like circles, lines, and arcs. The entities are ordered into layers, and at the top of the type hierarchy is the drawing, which is simply a list of layers, plus some added properties. A fundamental operation on this type hierarchy is saving a drawing to the system's native file format. At first glance, it may seem acceptable to add local save methods to all types in the hierarchy. But it is also useful to be able to save drawings to other file formats. Adding ever more methods for saving into many different file formats soon clutters the relatively pure original geometric data structure. A naive way to solve this would be to maintain separate functions for each file format. Such a save function would take a drawing as input, traverse it, and encode into that specific file format. As this is done for each added different format, duplication between the functions accumulates. For example, saving a circle shape in a raster format requires very similar code no matter what specific raster form is used, and is different from other primitive shapes. The case for other primitive shapes like lines and polygons is similar. Thus, the code becomes a large outer loop traversing through the objects, with a large decision tree inside the loop querying the type of the object. Another problem with this approach is that it is very easy to miss a shape in one or more savers, or a new primitive shape is introduced, but the save routine is implemented only for one file type and not others, leading to code extension and maintenance problems. As the versions of the same file grows it becomes more complicated to maintain it. Instead, the visitor pattern can be applied. It encodes a logical operation on the whole hierarchy into one class containing one method per type. In the CAD example, each save function would be implemented as a separate Visitor subclass. This would remove all duplication of type checks and traversal steps. It would also make the compiler complain if a shape is omitted.


Iteration loops

The visitor pattern may be used for iteration over
container A container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. Things kept inside of a container are protected on several sides by being inside of its structure. The term ...
-like data structures just like Iterator pattern but with limited functionality. For example,
iteration Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. ...
over a directory structure could be implemented by a function class instead of more conventional loop pattern. This would allow deriving various useful information from directories content by implementing a visitor functionality for every item while reusing the iteration code. It's widely employed in Smalltalk systems and can be found in C++ as well. A drawback of this approach, however, is that you can't break out of the loop easily or iterate concurrently (in parallel i.e. traversing two containers at the same time by a single variable). The latter would require writing additional functionality for a visitor to support these features.


Structure


UML class and sequence diagram

In the
UML The Unified Modeling Language (UML) is a general-purpose, developmental modeling language in the field of software engineering that is intended to provide a standard way to visualize the design of a system. The creation of UML was originally m ...
class diagram In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the rela ...
above, the ElementA class doesn't implement a new operation directly. Instead, ElementA implements a ''dispatching operation'' accept(visitor) that "dispatches" (delegates) a request to the "accepted visitor object" (visitor.visitElementA(this)). The Visitor1 class implements the operation (visitElementA(e:ElementA)).
ElementB then implements accept(visitor) by dispatching to visitor.visitElementB(this). The Visitor1 class implements the operation (visitElementB(e:ElementB)). The
UML The Unified Modeling Language (UML) is a general-purpose, developmental modeling language in the field of software engineering that is intended to provide a standard way to visualize the design of a system. The creation of UML was originally m ...
sequence diagram A sequence diagram or system sequence diagram (SSD) shows process interactions arranged in time sequence in the field of software engineering. It depicts the processes involved and the sequence of messages exchanged between the processes needed ...
shows the run-time interactions: The Client object traverses the elements of an object structure (ElementA,ElementB) and calls accept(visitor) on each element.
First, the Client calls accept(visitor) on ElementA, which calls visitElementA(this) on the accepted visitor object. The element itself (this) is passed to the visitor so that it can "visit" ElementA (call operationA()).
Thereafter, the Client calls accept(visitor) on ElementB, which calls visitElementB(this) on the visitor that "visits" ElementB (calls operationB()).


Class diagram


Details

The visitor pattern requires a
programming language A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming ...
that supports single dispatch, as common object-oriented languages (such as
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,
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mos ...
, Smalltalk,
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Swift Swift or SWIFT most commonly refers to: * SWIFT, an international organization facilitating transactions between banks ** SWIFT code * Swift (programming language) * Swift (bird), a family of birds It may also refer to: Organizations * SWIFT, ...
,
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,
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and C#) do. Under this condition, consider two objects, each of some class type; one is termed the ''element'', and the other is ''visitor''. The ''visitor'' declares a visit method, which takes the element as an argument, for each class of element. ''Concrete visitors'' are derived from the visitor class and implement these visit methods, each of which implements part of the algorithm operating on the object structure. The state of the algorithm is maintained locally by the concrete visitor class. The ''element'' declares an accept method to accept a visitor, taking the visitor as an argument. ''Concrete elements'', derived from the element class, implement the accept method. In its simplest form, this is no more than a call to the visitor's visit method. Composite elements, which maintain a list of child objects, typically iterate over these, calling each child's accept method. The ''client'' creates the object structure, directly or indirectly, and instantiates the concrete visitors. When an operation is to be performed which is implemented using the Visitor pattern, it calls the accept method of the top-level element(s). When the accept method is called in the program, its implementation is chosen based on both the dynamic type of the element and the static type of the visitor. When the associated visit method is called, its implementation is chosen based on both the dynamic type of the visitor and the static type of the element, as known from within the implementation of the accept method, which is the same as the dynamic type of the element. (As a bonus, if the visitor can't handle an argument of the given element's type, then the compiler will catch the error.) Thus, the implementation of the visit method is chosen based on both the dynamic type of the element and the dynamic type of the visitor. This effectively implements double dispatch. For languages whose object systems support multiple dispatch, not only single dispatch, such as Common Lisp or C# via the Dynamic Language Runtime (DLR), implementation of the visitor pattern is greatly simplified (a.k.a. Dynamic Visitor) by allowing use of simple function overloading to cover all the cases being visited. A dynamic visitor, provided it operates on public data only, conforms to the open/closed principle (since it does not modify extant structures) and to the single responsibility principle (since it implements the Visitor pattern in a separate component). In this way, one algorithm can be written to traverse a graph of elements, and many different kinds of operations can be performed during that traversal by supplying different kinds of visitors to interact with the elements based on the dynamic types of both the elements and the visitors.


C# example

This example declares a separate ExpressionPrintingVisitor class that takes care of the printing. namespace Wikipedia; public class ExpressionPrintingVisitor public abstract class Expression public class Literal : Expression public class Addition : Expression public static class Program


Smalltalk example

In this case, it is the object's responsibility to know how to print itself on a stream. The visitor here is then the object, not the stream. "There's no syntax for creating a class. Classes are created by sending messages to other classes." WriteStream subclass: #ExpressionPrinter instanceVariableNames: '' classVariableNames: '' package: 'Wikipedia'. ExpressionPrinter>>write: anObject "Delegates the action to the object. The object doesn't need to be of any special class; it only needs to be able to understand the message #putOn:" anObject putOn: self. ^ anObject. Object subclass: #Expression instanceVariableNames: '' classVariableNames: '' package: 'Wikipedia'. Expression subclass: #Literal instanceVariableNames: 'value' classVariableNames: '' package: 'Wikipedia'. Literal class>>with: aValue "Class method for building an instance of the Literal class" ^ self new value: aValue; yourself. Literal>>value: aValue "Setter for value" value := aValue. Literal>>putOn: aStream "A Literal object knows how to print itself" aStream nextPutAll: value asString. Expression subclass: #Addition instanceVariableNames: 'left right' classVariableNames: '' package: 'Wikipedia'. Addition class>>left: a right: b "Class method for building an instance of the Addition class" ^ self new left: a; right: b; yourself. Addition>>left: anExpression "Setter for left" left := anExpression. Addition>>right: anExpression "Setter for right" right := anExpression. Addition>>putOn: aStream "An Addition object knows how to print itself" aStream nextPut: $(. left putOn: aStream. aStream nextPut: $+. right putOn: aStream. aStream nextPut: $). Object subclass: #Program instanceVariableNames: '' classVariableNames: '' package: 'Wikipedia'. Program>>main , expression stream , expression := Addition left: (Addition left: (Literal with: 1) right: (Literal with: 2)) right: (Literal with: 3). stream := ExpressionPrinter on: (String new: 100). stream write: expression. Transcript show: stream contents. Transcript flush.


Go

Go does not support overloading, so the visit methods need different names. A typical visitor interface might be type Visitor interface


Java example

The following example is in the language
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mos ...
, and shows how the contents of a tree of nodes (in this case describing the components of a car) can be printed. Instead of creating print methods for each node subclass (Wheel, Engine, Body, and Car), one visitor class (CarElementPrintVisitor) performs the required printing action. Because different node subclasses require slightly different actions to print properly, CarElementPrintVisitor dispatches actions based on the class of the argument passed to its visit method. CarElementDoVisitor, which is analogous to a save operation for a different file format, does likewise.


Diagram


Sources

import java.util.List; interface CarElement interface CarElementVisitor class Wheel implements CarElement class Body implements CarElement class Engine implements CarElement class Car implements CarElement class CarElementDoVisitor implements CarElementVisitor class CarElementPrintVisitor implements CarElementVisitor public class VisitorDemo


Output

Visiting front left wheel
Visiting front right wheel
Visiting back left wheel
Visiting back right wheel
Visiting body
Visiting engine
Visiting car
Kicking my front left wheel
Kicking my front right wheel
Kicking my back left wheel
Kicking my back right wheel
Moving my body
Starting my engine
Starting my car


Common Lisp example


Sources

(defclass auto () ((elements :initarg :elements))) (defclass auto-part () ((name :initarg :name :initform ""))) (defmethod print-object ((p auto-part) stream) (print-object (slot-value p 'name) stream)) (defclass wheel (auto-part) ()) (defclass body (auto-part) ()) (defclass engine (auto-part) ()) (defgeneric traverse (function object other-object)) (defmethod traverse (function (a auto) other-object) (with-slots (elements) a (dolist (e elements) (funcall function e other-object)))) ;; do-something visitations ;; catch all (defmethod do-something (object other-object) (format t "don't know how ~s and ~s should interact~%" object other-object)) ;; visitation involving wheel and integer (defmethod do-something ((object wheel) (other-object integer)) (format t "kicking wheel ~s ~s times~%" object other-object)) ;; visitation involving wheel and symbol (defmethod do-something ((object wheel) (other-object symbol)) (format t "kicking wheel ~s symbolically using symbol ~s~%" object other-object)) (defmethod do-something ((object engine) (other-object integer)) (format t "starting engine ~s ~s times~%" object other-object)) (defmethod do-something ((object engine) (other-object symbol)) (format t "starting engine ~s symbolically using symbol ~s~%" object other-object)) (let ((a (make-instance 'auto :elements `(,(make-instance 'wheel :name "front-left-wheel") ,(make-instance 'wheel :name "front-right-wheel") ,(make-instance 'wheel :name "rear-left-wheel") ,(make-instance 'wheel :name "rear-right-wheel") ,(make-instance 'body :name "body") ,(make-instance 'engine :name "engine"))))) ;; traverse to print elements ;; stream *standard-output* plays the role of other-object here (traverse #'print a *standard-output*) (terpri) ;; print newline ;; traverse with arbitrary context from other object (traverse #'do-something a 42) ;; traverse with arbitrary context from other object (traverse #'do-something a 'abc))


Output

"front-left-wheel"
"front-right-wheel"
"rear-left-wheel"
"rear-right-wheel"
"body"
"engine"
kicking wheel "front-left-wheel" 42 times
kicking wheel "front-right-wheel" 42 times
kicking wheel "rear-left-wheel" 42 times
kicking wheel "rear-right-wheel" 42 times
don't know how "body" and 42 should interact
starting engine "engine" 42 times
kicking wheel "front-left-wheel" symbolically using symbol ABC
kicking wheel "front-right-wheel" symbolically using symbol ABC
kicking wheel "rear-left-wheel" symbolically using symbol ABC
kicking wheel "rear-right-wheel" symbolically using symbol ABC
don't know how "body" and ABC should interact
starting engine "engine" symbolically using symbol ABC


Notes

The other-object parameter is superfluous in traverse. The reason is that it is possible to use an anonymous function that calls the desired target method with a lexically captured object: (defmethod traverse (function (a auto)) ;; other-object removed (with-slots (elements) a (dolist (e elements) (funcall function e)))) ;; from here too ;; ... ;; alternative way to print-traverse (traverse (lambda (o) (print o *standard-output*)) a) ;; alternative way to do-something with ;; elements of a and integer 42 (traverse (lambda (o) (do-something o 42)) a) Now, the multiple dispatch occurs in the call issued from the body of the anonymous function, and so traverse is just a mapping function that distributes a function application over the elements of an object. Thus all traces of the Visitor Pattern disappear, except for the mapping function, in which there is no evidence of two objects being involved. All knowledge of there being two objects and a dispatch on their types is in the lambda function.


Python example

Python does not support method overloading in the classical sense (polymorphic behavior according to type of passed parameters), so the "visit" methods for the different model types need to have different names.


Sources

""" Visitor pattern example. """ from abc import ABCMeta, abstractmethod NOT_IMPLEMENTED = "You should implement this." class CarElement: __metaclass__ = ABCMeta @abstractmethod def accept(self, visitor): raise NotImplementedError(NOT_IMPLEMENTED) class Body(CarElement): def accept(self, visitor): visitor.visitBody(self) class Engine(CarElement): def accept(self, visitor): visitor.visitEngine(self) class Wheel(CarElement): def __init__(self, name): self.name = name def accept(self, visitor): visitor.visitWheel(self) class Car(CarElement): def __init__(self): self.elements = Wheel("front left"), Wheel("front right"), Wheel("back left"), Wheel("back right"), Body(), Engine() def accept(self, visitor): for element in self.elements: element.accept(visitor) visitor.visitCar(self) class CarElementVisitor: __metaclass__ = ABCMeta @abstractmethod def visitBody(self, element): raise NotImplementedError(NOT_IMPLEMENTED) @abstractmethod def visitEngine(self, element): raise NotImplementedError(NOT_IMPLEMENTED) @abstractmethod def visitWheel(self, element): raise NotImplementedError(NOT_IMPLEMENTED) @abstractmethod def visitCar(self, element): raise NotImplementedError(NOT_IMPLEMENTED) class CarElementDoVisitor(CarElementVisitor): def visitBody(self, body): print("Moving my body.") def visitCar(self, car): print("Starting my car.") def visitWheel(self, wheel): print("Kicking my wheel.".format(wheel.name)) def visitEngine(self, engine): print("Starting my engine.") class CarElementPrintVisitor(CarElementVisitor): def visitBody(self, body): print("Visiting body.") def visitCar(self, car): print("Visiting car.") def visitWheel(self, wheel): print("Visiting wheel.".format(wheel.name)) def visitEngine(self, engine): print("Visiting engine.") car = Car() car.accept(CarElementPrintVisitor()) car.accept(CarElementDoVisitor())


Output

Visiting front left wheel. Visiting front right wheel. Visiting back left wheel. Visiting back right wheel. Visiting body. Visiting engine. Visiting car. Kicking my front left wheel. Kicking my front right wheel. Kicking my back left wheel. Kicking my back right wheel. Moving my body. Starting my engine. Starting my car.


Abstraction

Using Python 3 or above allows to make a general implementation of the accept method: class Visitable: def accept(self, visitor): lookup = "visit_" + type(self).__qualname__.replace(".", "_") return getattr(visitor, lookup)(self) One could extend this to iterate over the class's method resolution order if they would like to fall back on already-implemented classes. They could also use the subclass hook feature to define the lookup in advance.


Related design patterns

* Iterator pattern – defines a traversal principle like the visitor pattern, without making a type differentiation within the traversed objects *
Church encoding In mathematics, Church encoding is a means of representing data and operators in the lambda calculus. The Church numerals are a representation of the natural numbers using lambda notation. The method is named for Alonzo Church, who first encoded da ...
– a related concept from functional programming, in which tagged union/sum types may be modeled using the behaviors of "visitors" on such types, and which enables the visitor pattern to emulate variants and
patterns A pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner. A geometric pattern is a kind of pattern formed of geometric shapes and typically repeated li ...
.


See also

*
Algebraic data type In computer programming, especially functional programming and type theory, an algebraic data type (ADT) is a kind of composite type, i.e., a type formed by combining other types. Two common classes of algebraic types are product types (i.e., ...
* Double dispatch *
Multiple dispatch Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of ...
* Function object


References


External links

* A rough chapter from ''The Principles, Patterns, and Practices of Agile Software Development'',
Robert C. Martin Robert Cecil Martin (born 5 December 1952), colloquially called "Uncle Bob", is an American software engineer, instructor, and best-selling author. He is most recognized for developing many software design principles and for being a founder of t ...
, Prentice Hall
Visitor pattern in UML and in LePUS3
(a Design Description Language) * Article
Componentization: the Visitor Example
by
Bertrand Meyer Bertrand Meyer (; ; born 21 November 1950) is a French academic, author, and consultant in the field of computer languages. He created the Eiffel programming language and the idea of design by contract. Education and academic career Meyer rece ...
and Karine Arnout, ''Computer'' (IEEE), vol. 39, no. 7, July 2006, pages 23-30. * Articl
A Type-theoretic Reconstruction of the Visitor Pattern
* Article
The Essence of the Visitor Pattern
by Jens Palsberg and C. Barry Jay. 1997
IEEE-CS The Institute of Electrical and Electronics Engineers (IEEE) is a 501(c)(3) professional association for electronic engineering and electrical engineering (and associated disciplines) with its corporate office in New York City and its operation ...
COMPSAC paper showing that accept() methods are unnecessary when reflection is available; introduces term 'Walkabout' for the technique. * Article
A Time for Reflection
by Bruce Wallace – subtitled ''"Java 1.2's reflection capabilities eliminate burdensome accept() methods from your Visitor pattern"''

using reflection(java).

Provides a context-free and type-safe implementation of the Visitor Pattern in Java based on Delegates.
Visitor Design Pattern
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