Virtuality (gaming)
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Virtuality is a line of
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
gaming machines produced by Virtuality Group, and found in
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in the early 1990s. The machines deliver real time (less than 50 ms latency) gaming via a
stereoscopic Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
visor, joysticks, and networked units for multi-player gaming. Following Dr. Jonathan D Waldern's VR PhD research (1985–1990) and supported by IBM Research Labs, Virtuality Group was formed in 1985 as a startup called W Industries. Waldern's earlier work at Leicester Polytechnic's Human Computer Interface Research Unit had produced a computer system featuring "no less than five 16- and 32-bit microcomputers" that could produce a stereoscopic view of a three-dimensional scene, viewed on a screen using special headgear featuring an active shutter system, with head and hand tracking using "sonic sensors" to determine the viewer's position. Waldern's company developed many of the principal components including VR headsets, graphics subsystems, 3D trackers, exoskeleton data gloves and other enclosure designs. Fully developed by 1990, the VR integrated systems were launched at a computer graphics show at Crystal Palace and marketed to industry. The first two networked VR systems were sold to British Telecom Research Laboratories to experiment with networked
telepresence Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance or effect of being present via telerobotics, at a place other than their true location. Telepresence requires that the use ...
applications. Many other systems were sold to corporations including
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, IBM,
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and Olin. Professional virtual reality systems included: a virtual reality attraction created by Creative Agency Imagination for the launch of the 1995
Ford Galaxy The Ford Galaxy is a seven-seater car produced by Ford of Europe from June 1995 to April 2023. Considered in the motor industry to be a large multi-purpose vehicle (MPV), it was the first Ford-brand MPV produced and marketed outside of North Ame ...
and a virtual trading floor for the
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(LIFFE). There are two types of units (referred to by the company as "pods"): One where the player stands up (SU), and the other where they sit down (SD). Both unit types utilize
virtual reality headset A virtual reality headset (or VR headset) is a head-mounted device that provides virtual reality for the wearer. VR headsets are widely used with VR video games but they are also used in other applications, including simulators and trainers. VR ...
s (the "Visette") which each contain two LCD screens at resolutions of 276x372 each. Four speakers and a microphone were also built into the unit. The SU units have a Polhemus 'Fast Track' magnetic source built into the waist high ring with a receiver in a free-moving joystick (the "Space Joystick"), while the SD design has the player sitting down with joysticks, a steering wheel, or aircraft yoke for control, depending on the game. The SD system was developed and launched in 1993 at
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in
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. Using the magnetic tracking system the stereoscopic display was able to react to head movements to change the display based on what the player would be "looking at" within the gaming environment. The position of the joystick (also magnetically tracked) controls movement of the player's "virtual hand", and a button on the joystick moves the player forwards in the game arena.


1000 Series

Introduced in October 1991, and powered by an
Amiga 3000 The Commodore Amiga 3000, or A3000, is a personal computer released by Commodore in June 1990. It features improved processing speed, improved graphics rendering, and a new revision of the operating system. It is the successor to the Amiga 2000. ...
, the 1000CS and 1000SD have a distinctive helmet comprising a brightly coloured front panel with 'VIRTUALITY' embossed across it.


1000CS games

* ''Dactyl Nightmare'' – Multiplayer map with several levels and platforms; grenade launcher weapons and
pterodactyl Pterosaurs (; from Greek ''pteron'' and ''sauros'', meaning "wing lizard") is an extinct clade of flying reptiles in the order, Pterosauria. They existed during most of the Mesozoic: from the Late Triassic to the end of the Cretaceous (228 to 6 ...
enemy. * ''Grid Busters'' – Robot shoot-em-up. * ''Hero'' – Locked door puzzle. * ''Legend Quest'' – Fantasy adventure.


1000SD games

* ''Battlesphere'' – Space battle. * ''Exorex'' – Robot warriors. * ''Total Destruction'' – Stock car racing. * ''VTOL'' – A
Harrier jump jet The Harrier, informally referred to as the Harrier jump jet, is a family of jet-powered attack aircraft capable of vertical/short takeoff and landing operations (V/STOL). Named after a bird of prey, it was originally developed by British ma ...
simulator. * ''Flying Aces'' – A biplane dogfight simulator. Virtuality's release surprised the existing VR industry. Despite crude graphics, it offered what ''
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'' in 1992 described as "all the necessary hallmarks of a fully immersive system at what, to many, is a cheap price. The main complaint ... has so far been its lack of resolution and software support".


2000 Series

The 2000SU and SD models were introduced in 1994, powered by an
Intel 486 The Intel 486, officially named i486 and also known as 80486, is a microprocessor. It is a higher-performance follow-up to the Intel 386. The i486 was introduced in 1989. It represents the fourth generation of binary compatible CPUs following the ...
- PC and using
Motorola 88110 The MC88110 was a microprocessor developed by Motorola that implemented the 88000 instruction set architecture (ISA). The MC88110 was a second-generation implementation of the 88000 ISA, succeeding the MC88100. It was designed for use in personal ...
processors for graphics rendering.SU2000 Technical Manual
/ref> They have several more games includin
''Buggy Ball''''Dactyl Nightmare 2 - Race For The Eggs!''
'' Zone Hunter'' and '' Pac-Man VR''. There was also a 3000 series, which was basically a 2000 Series machine upgraded with faster processor (Intel Pentium) and a rifle-type controller. They were offered in 2 versions, a "normal" SU-3000 with a generic rifle-type controller and a "Total Recoil" version with an official Winchester Replica Rifle-type controller that featured a -powered blowback mechanism. The "Total recoil" Version came with the game package "Quickshot Carnival" which featured Clay shooting and other target practice. The "normal" generic-rifle version came with the game "Zero Hour", which was a first-person shooter "on rails" that was tailor-made for the gun controller.


Project Elysium

Virtuality also worked to use their VR technology for more practical purposes. Project Elysium was a virtual reality system developed in 1995 by Virtuality for IBM for use in architectural and construction applications to give builders and clients an idea of how things would look once they were built, among other uses. It was a "complete integrated VR workstation with development software" and it included a visette and hand-held control device called the "V-Flexor. It has created a high way gaming."


Company

Developer W. Industries (named after its founder Dr. Jonathan D. Waldern), later renamed Virtuality Group Plc, was founded in 1987. The company was backed by Lord Wolfson of Wembly Group Plc, who with Apax Venture Capital company were majority shareholders. There were five group subsidiaries. In 1997, rights to the entertainment machines (but not the Virtuality brand) were sold to CyberMind UK in a breakup of the group owing to a dramatic slump in demand for the expensive (then $65,000) theme park and Arcade machines, causing the manufacturing division's (called Virtuality Entertainment) insolvency. Thereafter CyberMind UK was sold t
''Arcadian Virtual Reality LLC''
in 2004. In Australia, Fun City Entertainment Complex in Sunshine, Melbourne Victoria is the only venue in Australia running the SU 2000 models and is an agent for the sale and support of the Virtuality entertainment systems. During the company sale, Dr Waldern purchased all IP consumer technology rights, in addition to all Virtuality brand rights other than entertainment machines. In 1996 he launched a consumer VR display in partnership with
Takara Takara Co., Ltd. (株式会社タカラ) was a Japanese toy company founded in 1955. In March 2006, the company merged with Tomy Co., Ltd. to form Takara Tomy. The Takara motto was 遊びは文化」("playing is culture"). Products Toys In 1 ...
, and another in 1998 with Philips Electronics (under the brand name "Scuba"). Combined, over 55,000 headsets were sold, mostly in Japan. The company is currently working on next generation
optoelectronics Optoelectronics (or optronics) is the study and application of electronic devices and systems that find, detect and control light, usually considered a sub-field of photonics. In this context, ''light'' often includes invisible forms of radiat ...
technology and applications including applications for Virtual Reality.


References


External links


Owner of Virtuality Brand, Technology and new Product Development

Virtuality (Internet Archive)

Arcadian Virtual Reality LLC
the current owner of Virtuality SU, SD & CS Arcade Machines
Arcade History
where all the above games can be found

Overview of the different systems
Reality Crumbles: Whatever happened to VR?

The Story of Virtuality (YouTube)
{{Mixed reality 1991 video games Arcade video games Arcade-only video games Dinosaurs in video games First-person shooters Products introduced in 1991 Video games developed in the United States Virtual reality Virtual reality headsets Virtual reality games