Video gaming in Indonesia
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Video gaming Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback ...
in
Indonesia Indonesia, officially the Republic of Indonesia, is a country in Southeast Asia and Oceania between the Indian and Pacific oceans. It consists of over 17,000 islands, including Sumatra, Java, Sulawesi, and parts of Borneo and New Guine ...
is a growing sector, holding the 16th largest market in the world and about half the
Southeast Asia Southeast Asia, also spelled South East Asia and South-East Asia, and also known as Southeastern Asia, South-eastern Asia or SEA, is the geographical south-eastern region of Asia, consisting of the regions that are situated south of mainlan ...
n market in 2017. Over 40 million people in the country are active gamers, with
mobile gaming A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to h ...
being the dominant sector in terms of revenue. The development of video games in the country began with imported consoles and arcade centres, prior to developments of online gameplay in PC games and increasing prevalence of the
internet café An Internet café, also known as a cybercafé, is a café (or a convenience store or a fully dedicated Internet access business) that provides the use of computers with high bandwidth Internet access on the payment of a fee. Usage is generall ...
s. Mobile games began gaining importance as smartphones were introduced. The Indonesian video game industry contributed about US$1.1 billion to the national economy in 2015, despite only earning a small fraction of the local gaming revenues.
Video game piracy Video game piracy is the unauthorized copying and distributing of video game software, and is a form of copyright infringement. It is often cited as a major problem that video game publishers face when distributing their products, due to the ease o ...
is also prevalent across the country, making up the majority of installed games.


History

Development of video games in Indonesia began in the mid-1980s through imported video game consoles such as the
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
, PlayStation and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
. Arcade centres also appeared, including major chains Timezone which started in Indonesia at 1995 and Amazone which was established in 2001. According to a designer from
Namco Bandai is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and ...
, 1,000 of the 1,500 arcade machines distributed in
Asia Pacific Asia-Pacific (APAC) is the part of the world near the western Pacific Ocean. The Asia-Pacific region varies in area depending on context, but it generally includes East Asia, Russian Far East, South Asia, Southeast Asia, Australia and Pacific Isla ...
operated in Indonesia. Later on, by the late 1990s and early 2000s PC games such as '' StarCraft'' and ''
Counter-Strike ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to preve ...
'' caught on alongside their online features. While most of the games were imported, there were several locally developed games such as ''Nusantara Online'' (a MMO which featured precolonial Indonesian history). There were also several localised games, such as ''
Audition Online ''Audition Online'' ( ko, 오디션 온라인), also known as ''X-BEAT'' in Japan and popularly called ''AyoDance'' in Indonesia, is a free-to-play multiplayer online casual rhythm game produced by T3 Entertainment. It was originally relea ...
'' which was localised as ''AyoDance'' when it was launched for Indonesia in 2007. This contributed to a major boom in
internet café An Internet café, also known as a cybercafé, is a café (or a convenience store or a fully dedicated Internet access business) that provides the use of computers with high bandwidth Internet access on the payment of a fee. Usage is generall ...
s (known locally as ''warnet'', a portmanteau of '' warung internet''), which had 2,500 locations across the country in 2002 and 5,000 by 2007. Due to the size of the Indonesian market, several games were localised specifically for the nation's audience. Examples include South Korean online
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
'' Special Force'' which featured levels in Jakarta with the
Monumen Nasional The National Monument ( id, Monumen Nasional, abbreviated Monas) is a 132 m (433 ft) obelisk in the centre of Merdeka Square, Central Jakarta, symbolizing the fight for Indonesia. It is the national monument of the Republic of Indo ...
as a background and ''
Harvest Moon The full moon is the lunar phase when the Moon appears fully illuminated from Earth's perspective. This occurs when Earth is located between the Sun and the Moon (when the ecliptic coordinate system, ecliptic longitudes of the Sun and Moon opp ...
''. Matahari Studios, which closed down in 2010, is often credited as being the first local video game developer in the country, although it more often took outsourcing work from major studios instead of developing its own games. More recently, growth in the number of
smartphone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whic ...
users have fuelled growth in mobile online games, aided by the lower development costs associated for local developers. This change also allowed extension of the playerbase beyond typical youth gamers to a more casual demographic, with the game platforms including
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in addition to the application stores of
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
and Android. The
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, held in Indonesia, included a demonstration event for Esports.


Statistics

According to gaming researcher Newzoo, in 2017 there were an estimated 43.7 million active gamers in Indonesia, spending a total of US$879.7 million for an average annual spending of US$20.13 per person. This made Indonesia the largest gaming market in
Southeast Asia Southeast Asia, also spelled South East Asia and South-East Asia, and also known as Southeastern Asia, South-eastern Asia or SEA, is the geographical south-eastern region of Asia, consisting of the regions that are situated south of mainlan ...
and 16th largest globally, just behind
Taiwan Taiwan, officially the Republic of China (ROC), is a country in East Asia, at the junction of the East and South China Seas in the northwestern Pacific Ocean, with the People's Republic of China (PRC) to the northwest, Japan to the nort ...
and ahead of
India India, officially the Republic of India (Hindi: ), is a country in South Asia. It is the seventh-largest country by area, the second-most populous country, and the most populous democracy in the world. Bounded by the Indian Ocean on the so ...
. According to Euromonitor, the industry revenues had grown from IDR 1.812 trillion in 2011 to IDR 11.395 trillion by 2016, for a growth of 44.4% annually. Another research from
Unity Technologies Unity Software Inc. ( doing business as Unity Technologies) is a video game software development company based in San Francisco. It was founded in Denmark in 2004 as Over the Edge Entertainment (OTEE) and changed its name in 2007. Unity Technol ...
found that Indonesia's video game market was the fastest–growing in
Southeast Asia Southeast Asia, also spelled South East Asia and South-East Asia, and also known as Southeastern Asia, South-eastern Asia or SEA, is the geographical south-eastern region of Asia, consisting of the regions that are situated south of mainlan ...
. Of the 2016 sales, about 98% was through internet retailing in form of software. Sales of video game hardware, including consoles and accessories, amounted to just around IDR 200 billion annually between 2011 and 2016. Approximately 56% of PC game players in Indonesia are males, with the 21–35 age group making up the largest demographic. According to Euromonitor,
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consoles are the most popular with a 60.6% market share followed by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
and Nintendo. Mobile games make up the majority of the revenues, with a 52% revenue share in 2015.


Gaming culture

Despite declining in recent years due to the spread of better quality mobile internet,
internet café An Internet café, also known as a cybercafé, is a café (or a convenience store or a fully dedicated Internet access business) that provides the use of computers with high bandwidth Internet access on the payment of a fee. Usage is generall ...
s are still prevalent in large cities and small towns alike with some providing higher–end computers for
competitive gaming Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional sports, professional players, individually or as ...
. Video Games Indonesia (VGI), founded in 2002, was the oldest gaming community in Indonesia prior to its shutdown in 2016. A 2013 study estimated the prevalence of
video game addiction Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as the problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in vario ...
among Indonesian school students at over 10 per cent, although its authors admitted that improvements to the study's methodology were required to draw a proper conclusion.


Mobile gaming

Mobile games are particularly popular in Indonesia, following growing internet penetration. Strategy mobile games such as ''
Clash of Clans ''Clash of Clans'' is a 2012 free-to-play mobile strategy video game developed and published by Finnish game developer Supercell. The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013. ...
'' and '' Game of War: Fire Age'' were the most popular titles in 2014. There is also a significant competitive scene, with eSports tournaments for mobile games such as '' Vainglory'' being held in Jakarta.


Local industry

The Creative Economy Agency (
Indonesian Indonesian is anything of, from, or related to Indonesia, an archipelagic country in Southeast Asia. It may refer to: * Indonesians, citizens of Indonesia ** Native Indonesians, diverse groups of local inhabitants of the archipelago ** Indonesian ...
: ''Badan Ekonomi Kreatif'' or Bekraf), formed in 2015, is the government body responsible for aiding in and managing the development of the gaming industry as part of its task to develop Indonesia's creative industries. It also holds an annual trade show known as Game Prime since 2016, which targets developers from Indonesia and the
ASEAN ASEAN ( , ), officially the Association of Southeast Asian Nations, is a political and economic union of 10 member states in Southeast Asia, which promotes intergovernmental cooperation and facilitates economic, political, security, militar ...
. The Indonesian Game Association (
Indonesian Indonesian is anything of, from, or related to Indonesia, an archipelagic country in Southeast Asia. It may refer to: * Indonesians, citizens of Indonesia ** Native Indonesians, diverse groups of local inhabitants of the archipelago ** Indonesian ...
: ''Asosiasi Game Indonesia''), formed in 2013, acts as the industry's trade association. The video games industry in Indonesia comprised 1.77% of the national creative economy (IDR 15.08 trillion) in 2015 according to Statistics Indonesia, with only 20% of developers being part of an association. It sustained at least 2,200 jobs in 2017. However, it contributed only 1.8% to the domestic market according to Anton Soeharyo, chief executive of local developer TouchTen. Director-general of informatics application Semuel Abrijani Pangerapan from the Ministry of Communication and Informatics gave a different figure, at 10 per cent market share in 2016. Local game developers are targeted to hold 50 per cent of the national market by 2020. In January 2016, chairman of the Indonesian Game Association Andy Suryanto estimated that there were around 1,000 active local game developers in the country. On the other hand,
Unity Technologies Unity Software Inc. ( doing business as Unity Technologies) is a video game software development company based in San Francisco. It was founded in Denmark in 2004 as Over the Edge Entertainment (OTEE) and changed its name in 2007. Unity Technol ...
gave a figure of about 400 developers producing over 1,000 games. Most of the new titles created are targeted towards the PC or the mobile market, with only a single game released for the PlayStation 4 in recent times and none for the other major consoles.
Lyto LYTO is an Indonesian online game publisher (LYTOGAME), and has been established in 2003. LYTO is one of the pioneer game publishing company in South East Asia with more than 30 million members across the region. LYTO has published many variety of ...
, which publishes foreign MMOs such as ''
Ragnarok Online ''Ragnarok Online'' ( ko, 라그나로크 온라인, marketed as ''Ragnarök'', and alternatively subtitled ''The Final Destiny of the Gods'') is a massively multiplayer online role-playing game (MMORPG) created by Gravity based on the manhwa '' ...
'' and ''
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'', was the largest local developer in terms of revenue according to Euromonitor. Due to various factors, most new Indonesian video game studios do not stay in business for longer than five years. There have been several local mobile game hits, including
incremental game Incremental games, also known as clicker games, clicking games (on PCs) or tap games (in mobile games), are video games whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This "grinding" ear ...
Tahu Bulat in 2017. The Ministry of Trade has budgeted US$2.1 million in 2015 to prepare a roadmap and support the gaming industry.


Indonesian video games

Some of the more notable games developed in Indonesia include: *'' Sentou Gakuen'' (2011) *''
Samurai Taisen is an online MMORTS developed and published by PST Team, a small Independent video game development, indie Indie game, developer team based in Surabaya, Indonesia. ''Samurai Taisen'' has undergone one pre-testing at December 7, 2012. The game wi ...
'' (2013) *'' DreadOut'' (2014) *'' Legrand Legacy'' (2018) *'' Rage in Peace'' (2018) *''
Coffee Talk Coffee Talk may refer to: * Coffee Talk (Saturday Night Live), a Saturday Night Live sketch * ''Coffee Talk'' (video game), a 2020 visual novel {{Disambiguation ...
'' (2020)


Rating

Indonesia has its own game rating system, the Indonesia Game Rating System which was launched by the Ministry of Communication and Informatics in 2016. It categorises video games into the following classifications: *SU/Semua Umur (all ages) *3+ (for ages 3 and up) *7+ (for ages 7 and up) *13+ (for ages 13 and up) *18+ (for ages 18 and up)


Piracy

Video game piracy is common in Indonesia as with software piracy in general, with BSA estimating 84% of all software installed in Indonesia throughout 2013 being unlicensed. Many stores in Indonesia offer illegally downloaded video games burned into DVDs for significantly less than its normal retail price, with Wii games being sold for IDR 20,000 (US$2) or less. Due to the nature of Indonesian copyright laws, video game companies are required to bring the lawsuits against the illegal merchants to court, the cost of which would often outweigh the benefits. When online-only consoles such as the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
was released in Indonesia, authorised dealers initially controlled the distribution. However, once piracy took up these distributors withdrew from the country, causing a scarcity of authentic video game copies and raising the prices–resulting in further increase in piracy.


Video Game Development


Game developers from Indonesia

* Agate International (Not the same as French dev, 'Studio Agate') * Digital Happiness *Drydock Dreams Games (Founders based in France, China & Indonesia) *Lentera Nusantara *MassHive Media *Mintsphere *Mojiken Studio *OZYSOFT *Pikselnesia *Rolling Glory Jam *SEMISOFT Studio *Stairway Games *StoryTale Studios


Misc Games

*Own Games (Mobile) *PST Team (Online) *TouchTen Games (Mobile)


Co-development Services

*Brandoville Studios (Games art & animation)


Video game publishers of Indonesia

*Khayalan Arts (Publisher & dev) * LYTOGAME (Online) *PT Megaxus Infotech (Mobile & online) *PT KREON (Online) *Toge Productions (Publisher & dev)


References


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