Video gaming in Finland
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Video gaming in Finland consists of video game industry of 260 active video game developer studios, roughly a dozen professional players and countless enthusiastic amateurs.


Video game industry

The most successful companies include
Supercell A supercell is a thunderstorm characterized by the presence of a mesocyclone: a deep, persistently rotating updraft. Due to this, these storms are sometimes referred to as rotating thunderstorms. Of the four classifications of thunderstorms ( ...
, Rovio,
Remedy Entertainment Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two instalments in the '' Max Payne'' franchise, ''Alan ...
, Sulake, RedLynx,
Frozenbyte Frozenbyte Inc. is a Finnish video game developer founded in 2001 and based in Helsinki. it had approximately 130 employees. Frozenbyte's first commercial game was ''Shadowgrounds'' for Microsoft Windows. Both ''Shadowgrounds'' and its follow-u ...
and
Housemarque Housemarque Oy is a Finnish video game developer based in Helsinki. The company was founded by Ilari Kuittinen and Harri Tikkanen in July 1995, through the merger of their previous video game companies, Bloodhouse and Terramarque, both of which ...
. The most important games developed in Finland include '' Max Payne'', '' Rally Trophy'', '' Stardust'', ''
Angry Birds ''Angry Birds'' is a Finnish action-based media franchise created by Rovio Entertainment. The game series focuses on the eponymous flock of angry birds who try to save their eggs from green-colored pigs. Inspired by the game ''Crush the Castl ...
'' and
Control Control may refer to: Basic meanings Economics and business * Control (management), an element of management * Control, an element of management accounting * Comptroller (or controller), a senior financial officer in an organization * Controllin ...
. The oldest existing studios were established in 1995. There is a large number of startups among the studios. The industry is concentrated in Helsinki Metropolitan area. During 2011–2014, the Finnish Funding Agency for Technology and Innovation (Tekes) has invested €30 million in the Finnish game industry, mainly through R&D projects. In 2014 the turnover of the industry was approx. €1.8 billion. In 2016, the Finnish gaming industry set a record-high turnover of 2.5 billion euros and decreased to 2.1 billion euros in 2018. Finnish game industry currently employs around 2,500 industry professionals. There are now over 20 educational institutions providing game education at all educational levels. The revenue of video game industry core (development and game services) in 2014 was 2,400 million euros. This equals 25% of revenue of ICT sector and 20% of added value of culture sector. Professional players make their living in tournament prizes and sponsoring. Most of them have other sources of income, though. Many organizations look after game developers’ well-being and legal rights. These include entities such as Neogames, Game Makers of Finland and We in Games Finland.


Video game consumption

Finnish Games and Multimedia Association has published statistics of the most sold games (physically sold games, not including digital purchases). The top ten in 2014 were: # '' NHL 15'' (Electronic Arts) # '' FIFA 15'' (Electronic Arts) # ''
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java (programming language), Java programming language. Following several early private testing versions, it was first made pub ...
'' (Sony CEE / Microsoft) # '' Call of Duty: Advanced Warfare'' (Activision-Blizzard) # ''
Far Cry 4 ''Far Cry 4'' is a 2014 first-person shooter game developed by Ubisoft Montreal and published by Ubisoft. It is the successor to the 2012 video game ''Far Cry 3'', and the fourth main installment in the ''Far Cry'' series. Set in the fictional ...
'' (Ubisoft) # ''
Watch Dogs ''Watch Dogs'' (stylized as ''WATCH_DOGS'') is an action-adventure video game franchise published by Ubisoft, and developed primarily by its Montreal and Toronto studios using the Disrupt game engine. The series' eponymous first title was rel ...
'' (Ubisoft) # '' SingStar Suomibileet'' (Sony CEE) # '' Grand Theft Auto V'' (Rockstar Games) # ''
The Lego Movie Videogame ''The Lego Movie Videogame'' is a Lego-themed action-adventure video game developed by TT Fusion. It follows the plot of the animated film ''The Lego Movie''. The game was published by Warner Bros. Interactive Entertainment and released alongsid ...
'' (Warner) # ''
Destiny Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often ...
'' (Activision-Blizzard)


History

The history of the video game industry in Finland began in 1979, when a chess-game for the Telmac was published.


1979–1989: Heroes and amateurs

In early 1980s, computer game development in Finland was a pure hobby.
Commodore Commodore may refer to: Ranks * Commodore (rank), a naval rank ** Commodore (Royal Navy), in the United Kingdom ** Commodore (United States) ** Commodore (Canada) ** Commodore (Finland) ** Commodore (Germany) or ''Kommodore'' * Air commodore ...
was the most popular home computer. Source codes, usually in BASIC, were distributed on pages of home computing magazines such as MikroBitti. MikroBitti paid an award of 500-1000 FIM for "Program of the month". Nintendo was selling consoles, but Finnish developers were not interested in consoles, partially because the licence fees were too high for amateurs. First ever video game made in Finland, a chess-game for Telmac had been published in 1979. Larger scale game publishing started in 1984, when AmerSoft (software branch of
Amer Amer may refer to: Places * Amer (river), a river in the Dutch province of North Brabant * Amer, Girona, a municipality in the province of Girona in Catalonia, Spain * Amber, India (also known as Amer, India), former city of Rajasthan state ** Am ...
conglomerate) published four games for Commodore devices: Mehulinja, Myyräjahti, Herkkusuu and Raharuhtimas. The games' user interface was in Finnish, and there were no plans to market them internationally. In addition to AmerSoft, TrioSoft and Teknopiste sold games. In addition to Commodore, games were published for
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
,
Spectravideo Spectravideo International (SVI) was an American computer manufacturer and software house. It was originally called SpectraVision, a company founded by Harry Fox in 1981. The company produced video games and other software for the VIC-20 home c ...
computers and MSX. Two developers from the early years were particularly famous: Stavros Fasoulas and Jukka Tapanimäki


1990–1999: Demoscene and the first game studios

In 1990s the more complicated platforms, Amiga and PC, were taking over the status of Commodore. Game development for them needed a team instead of solo hero.


Demoscene brings developers together

Emerging
Demoscene The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual ...
brought developers together. An important event has been the
Assembly Assembly may refer to: Organisations and meetings * Deliberative assembly, a gathering of members who use parliamentary procedure for making decisions * General assembly, an official meeting of the members of an organization or of their representa ...
, organised since 1992. Assembly is the world's largest gathering of demo programmers. The ''Assembly'' was a gathering of amateurs, who created short demonstrations to show off their programming skills. Pirates was an important factor in development of the demoscene: people who wanted to get games for free, learned how to break the copy protection. The different cracker groups were competing in this, and to get fame they added their own introduction to the cracked games. The intro development and pirates started gradually to develop their own paths, and the visual quality of the intros became the subject of competition. According to Jussi Laakkonen, the coordinator of the ''Assembly'', an important factor in emerging demoscene were the parents who bought their children home computers, not game consoles, because with a computer you can program your own intros and other demos.


First game studios

The first Finnish video game enterprises, Terramarque and Bloodhouse, started in 1993. In 1995 they merged to form
Housemarque Housemarque Oy is a Finnish video game developer based in Helsinki. The company was founded by Ilari Kuittinen and Harri Tikkanen in July 1995, through the merger of their previous video game companies, Bloodhouse and Terramarque, both of which ...
. Both Terramarque and Bloodhouse were video game developers for Amiga, but the new company, Housemarque, targeted the evolving PC game market. Samuli Syvähuoko started a company called
Remedy Entertainment Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two instalments in the '' Max Payne'' franchise, ''Alan ...
in his parents' garage with people he knew from the demoscene. Their first rally game was a success, they moved to a real office and started to develop a third person shooting game which later got the name Max Payne.


First steps of mobile phone games

A variant of arcade game
Snake Snakes are elongated, limbless, carnivorous reptiles of the suborder Serpentes . Like all other squamates, snakes are ectothermic, amniote vertebrates covered in overlapping scales. Many species of snakes have skulls with several more j ...
was preloaded on Nokia mobile phones. Graphics consisted of black squares, and it had 4 directions. It was programmed in 1997 by Taneli Armanto, a design engineer in Nokia and introduced on the
Nokia 6110 The Nokia 6110 was a GSM mobile phone from Nokia announced on 18 December 1997 and released in 1998. It is not to be confused with the newer Nokia 6110 Navigator. It was a hugely popular follower of the Nokia 2110, and the first of the many N ...
. A few other games were included in the Nokia phones, but Snake was the only success.


2000–2004: ''Max Payne'' and mobile game studios


First mobile game studios

When Nokia introduced a primitive mobile web called WAP, some games were developed for that environment. WAP technology was supposed to bring internet to mobile devices, but the usability was poor and data transfer was expensive. Internet enthusiasm brought investor money for mobile game developers. Among the first one were ''Springtoys'', and spring off of Housemarqye, and Riot-E. International corporate giants invested 20 million
euro The euro ( symbol: €; code: EUR) is the official currency of 19 out of the member states of the European Union (EU). This group of states is known as the eurozone or, officially, the euro area, and includes about 340 million citizens . ...
s in
venture capital Venture capital (often abbreviated as VC) is a form of private equity financing that is provided by venture capital firms or funds to start-up company, startups, early-stage, and emerging companies that have been deemed to have high growth poten ...
i in Riot-E. Within a few years, Riot-E went bankrupt. The mobile games started to look more attractive, when phones with colour displays and Java became more common. Distribution of the games still needed contracts with individual tele operators who run their own application stores. As there were no big hardware standards, each game had to be modified to several different phone types.


''Max Payne'' conquers the world

'' Max Payne'' was finally released in 2001, and it became the most sold Finnish game of the era During the first 10 years the ''Max Payne'' franchise sold over 7.5 million copies.


Habbo

August 2000 saw the opening of first version of
Habbo ''Habbo'' (formerly ''Habbo Hotel'') is an online community aimed at teens and young adults. It is owned and operated by Sulake, a Finnish company. Founded in 2000, Habbo has expanded to nine online communities (or "hotels"), with users from ...
- a social networking service and online community aimed at teenagers. The service allows users to create their own Habbo character and design hotel rooms, meet new friends, chat with other players, organize parties, look after virtual pets, create and play games and complete quests. Creators of the Habbo Hotel, Sampo Karjalainen and
Aapo Kyrölä ''Habbo'' (formerly ''Habbo Hotel'') is an online community aimed at teens and young adults. It is owned and operated by Sulake, a Finnish company. Founded in 2000, Habbo has expanded to nine online communities (or "hotels"), with users from ...
had earlier made an avatar application for the website of a band called mobile, and a snowballs game for marketing purposes of a tele operator. The first version of the hotel concept was called Hotelli Kultakala (Hotel Goldfish). International versions, now under name Habbo Hotel, started from United Kingdom. As largest, the new virtual world had versions in 11 languages and users from more than a hundred countries. It was free to play Habbo, but revenue was made with
micropayment A micropayment is a financial transaction involving a very small sum of money and usually one that occurs online. A number of micropayment systems were proposed and developed in the mid-to-late 1990s, all of which were ultimately unsuccessful. A s ...
. Users had their own hotel rooms they could furnish with items they could order and pay with SMSes. Later the SMS payment was replaced with digital tokens.


2005–2007: Digital distribution

Digital distribution was a revolution in game development. Valve launched Steam in 2003. The Steam platform is considered to be the largest digital distribution platform for PC gaming, and was estimated by Screen Digest to have 75% of the market space in October 2013. In traditional model, game developer is a subcontractor, and distribution is expensive due to costs of marketing, materials and shipping. Developer gets around 10%. In digital delivery, distribute takes only 30% share of the income. This allows Indie game developers to bring their product to the market.


2008–2011: Apple takes over; ''Angry Birds'' is a hit

In 2008 revenue of video game industry in Finland was 87 million euros, and it employed more than a thousand people. Apple launched AppStore in 2008. That was the turning point of success of mobile games. Nokia tried with its own marketplace, but the user interface of their Symbian phones was inferior to Apple's iPhones. Less than 50 games were launched for N-Gage, and each of them was 5-10 euros, while in the AppStore you could buy games for less than a euro. Rovio entertainment, which had started 2003 as Relude, decided to concentrate on iPhone games only. Their big success was
Angry Birds ''Angry Birds'' is a Finnish action-based media franchise created by Rovio Entertainment. The game series focuses on the eponymous flock of angry birds who try to save their eggs from green-colored pigs. Inspired by the game ''Crush the Castl ...
. As of July 2015, the series’ games have been downloaded more than three billion times collectively, making it the most downloaded freemium game series of all time. It has been the most successful iOS app. Remedy launched ''
Alan Wake ''Alan Wake'' is an action-adventure game developed by Remedy Entertainment. The story follows best-selling thriller novelist Alan Wake as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small fictional ...
'', a successor of ''Max Payne'', in 2010. They had a contract with Microsoft, and the game was launched solely for
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
.


2012–: Era of free-to-play and indie games

Digital distribution encouraged small startup companies since 2011. During 2001-2014 total of 179 new game studios started, and 1,26 billion euros foreign money was invested in video game industry in Finland. After Angry Birds success, the
Free-to-play Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
games have become the most popular models. In them, the revenue comes from
micropayment A micropayment is a financial transaction involving a very small sum of money and usually one that occurs online. A number of micropayment systems were proposed and developed in the mid-to-late 1990s, all of which were ultimately unsuccessful. A s ...
.
Supercell A supercell is a thunderstorm characterized by the presence of a mesocyclone: a deep, persistently rotating updraft. Due to this, these storms are sometimes referred to as rotating thunderstorms. Of the four classifications of thunderstorms ( ...
launched three very popular free-to-play games: Hay Day and Clash of Clans in 2012 and Boom Beach in 2014. Supercell's revenue in 2013 was 672 million euros. Majority of its shares were sold to Japanese
SoftBank is a Japanese multinational conglomerate holding company headquartered in Minato, Tokyo which focuses on investment management. The Group primarily invests in companies operating in technology, energy, and financial sectors. It also runs the Vi ...
and GungHo in 2013. When SoftBank increased its stake in the company, valuation of Supercell grew to US$5.5 billion. This puts Supercell to be likely the most valuable mobile game studio in the world. The revenue of video game industry core (development and game services) in 2014 was 2400 million euros. This equals 25% of revenue of ICT sector and 20% of added value of culture sector.


Video Game Development


Game developers from Finland

*
Bugbear Entertainment Bugbear Entertainment Oy is a Finnish video game developer based in Helsinki, founded by Janne Alanenpää in 2000. The company is best known for the ''FlatOut'' series and ''Wreckfest''. In November 2018, a majority stake of the company was ...
* Colossal Order (company) * Dreamloop Games *
Frozenbyte Frozenbyte Inc. is a Finnish video game developer founded in 2001 and based in Helsinki. it had approximately 130 employees. Frozenbyte's first commercial game was ''Shadowgrounds'' for Microsoft Windows. Both ''Shadowgrounds'' and its follow-u ...
*
Housemarque Housemarque Oy is a Finnish video game developer based in Helsinki. The company was founded by Ilari Kuittinen and Harri Tikkanen in July 1995, through the merger of their previous video game companies, Bloodhouse and Terramarque, both of which ...
* Kalla Gameworks * Iceflake Studios * RedLynx ( Games) *
Remedy Entertainment Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two instalments in the '' Max Payne'' franchise, ''Alan ...
* Resistance Games * Snowhound Games * Sulake


Misc Games

* Simucube (Sim racing gear) * Surrogate.tv ( RC robotics & gaming platform) * Yousician (Interactive & educational music service)


Online games

* Mainframe Industries (Helsinki HQ. Other studios in Reykjavik and
Paris Paris () is the Capital city, capital and List of communes in France with over 20,000 inhabitants, most populous city of France, with an estimated population of 2,165,423 residents in 2019 in an area of more than 105 km² (41 sq mi), ma ...
. Setup by former CCP Games, Remedy Entertainment, & Next Games vets.) * Vaki Games


Mobile games

* Armada Interactive * Cornfox & Bros * Critical Force Oy * Everywear Games * Fingersoft * Futureplay Games * Grand Cru * Huuuge Games (Ex-Gamelion Studios in 2002 to 2014. Helsinki office.) * Kopla Games * Koukoi Games * Lightneer * Moido Games * Motorious Entertainment * Next Games Oy * Nitro Games Plc (Former core games dev. Also co-dev.) * PlayRaven Oy * Seriously Digital Entertainment *
Small Giant Games Small Giant Games is a mobile game development company based in Helsinki, Finland. It was founded in 2013 by former employees of mobile game maker Sulake. After producing two casual games, Small Giant found success with a match-three role-play ...
* Snowfall Oy * Supercell (video game company) * Ticbits Oy * Tribeflame Oy * Two Men and a Dog * Traplight Games


Co-development Services

* Aniway Oy (Mobile, online, core, VR/AR games, advergames, web) * Kuuasema (Primarily mobile games)


Defunct video game companies of Finland

* Fragment Production (Founded 2012. Defunct 2016.) *
Futuremark Futuremark Oy was a Finnish software development company that produced computer benchmark applications for home, business, and press use. Futuremark was acquired by UL on 31 October 2014, and was formally merged into the company on 23 April 2 ...
(Founded 1997. Defunct 2018.) * NonStop Games (HQ in Singapore. Founded 2011. Defunct 2016.) * Secret Exit Ltd (Founded 2006. Inactive after 2019. Ex-Skinflake Games & tAAt in 2000's.) *
Universomo Universomo Ltd. was a Finnish video game developer based in Tampere, Finland, founded in 2002, and acquired by THQ on May 9, 2007. Universomo also had offices in Helsinki, Finland and San Diego, United States. The studio focused on games for mobi ...
(Founded 2002. Defunct 2010.)


Video game publishers of Finland

* 3rd Eye Studios (Publisher & dev. VR games.) * 10tons Entertainment (Publisher & dev. Games.) * Almost Human Games (Publisher & dev) * Ctrl Alt Ninja Ltd. (Publisher & dev. Former members of 'Almost Human Games'.) * Ebonscale Games (Publisher & dev) * HypeHype Inc. (Ex-Frogmind Games in 2012 to 2021. Publisher & dev. Primarily mobile games.) * Lapioware (Publisher & dev) * Moonmana LLC (Publisher & dev. Also co-dev.) * Mountain Sheep Games (Publisher & dev) * Oversteer Studios Oy (Publisher & dev) * Redhill Games (Publisher & dev. Online games.) * Road to Vostok (Publisher & dev) *
Rovio Entertainment Rovio Entertainment Oyj (formerly Relude Oy and Rovio Mobile Oy and doing business internationally as the Rovio Entertainment Corporation) is a Finnish video game developer based in Espoo. Founded in 2003 by Helsinki University of Technology s ...
(Publisher & dev. Primarily mobile games.) * Valkeala Software (Publisher & dev.)


Defunct game publishers from Finland

* Elävät Kirjat Oy (Founded 1993. Defunct 2004.) * Fathammer (Publisher & dev. Founded 2000. Closed after 2006?) * Mr.Goodliving (Publisher & dev. Founded 1999. Defunct 2011.) * MythPeople (Founded 2003? Inactive after 2013.)


See also

*
Video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...


Notes


References


Further reading

*


External links


About the Industry page
from Neogames, umbrella organisation of the Finnish game industry (Latest report can be downloaded there, and tabulated list of game companies with clear categories of game types can be found in that page. Over 200 Finnish game companies exist.) {{DEFAULTSORT:Video games in In Finland