Video gaming in Australia
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The video game industry in Australia is worth $2.96 billion annually as of 2017, inclusive of traditional retail and digital sales. A report in 2022 by
Austrade The Australian Trade and Investment Commission, or Austrade ( ), is the Australian Government's trade, investment and education promotion agency which was also given responsibility for tourism policy, programs and research from 2013. Austrade ...
estimated that 3,228 Australians worked in the video game industry. In fiscal year 2016–17, revenue from Australian game developers was approximately $118.5 million, 80 percent of which was from overseas sales. Video game retailers in Australia include
EB Games EB Games (formerly known as Electronics Boutique and EB World) is an American computer and video games retailer. First established as an American company in 1977 by James Kim with a single electronics-focused location in the King of Prussia mal ...
,
JB Hi-Fi JB Hi-Fi Limited is an Australian consumer electronics and home appliances retail company. It is publicly listed on the Australian Securities Exchange. Its headquarters are located in Southbank, Melbourne, Victoria. The company has 316 store ...
, Gametraders and
The Gamesmen The Gamesmen is an Australian video game, table top games and toy retailer based in Penshurst, New South Wales. It was founded in 1982. It is one of the country's last independent game stores. Retro Video Game Museum The Retro Video Game Museum ...
. Video games are also sold at department stores like
Big W Big W (stylized as BIG W) is an Australian chain of discount department stores, which was founded in regional New South Wales in 1964. The company is a division of Woolworths Group and as at 2019 operated 176 stores, with around 22,000 employee ...
and
Target Australia Target Australia Pty Ltd (formerly Lindsay's and Lindsay's Target, formerly stylised as Target. and doing business as Target and Target Australia) is a department store chain owned by Australian retail conglomerate Wesfarmers. Target stocks c ...
.


History

The Gamesmen The Gamesmen is an Australian video game, table top games and toy retailer based in Penshurst, New South Wales. It was founded in 1982. It is one of the country's last independent game stores. Retro Video Game Museum The Retro Video Game Museum ...
, an Australian video game retailer, was established in 1982. They were the first retailer to sell video games online in Australia when they launched their website on 18 July 1996.
Beam Software Krome Studios Melbourne, originally Melbourne House, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be pub ...
was one of the first Australian game development studios to achieve global success, with a
text adventure '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
adaption of ''
The Hobbit ''The Hobbit, or There and Back Again'' is a children's fantasy novel by English author J. R. R. Tolkien. It was published in 1937 to wide critical acclaim, being nominated for the Carnegie Medal and awarded a prize from the ''N ...
'' released in 1982 for the
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
. The company went on to produce other successful titles including ''
The Way of the Exploding Fist ''The Way of the Exploding Fist'' is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 and ...
'' for Commodore 64 in 1985 and '' Le Mans'' for the
SEGA Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
in 2001. Ozisoft, a major distributor of games, was established in 1982. Other early game development studios in Australia include SSG, who developed '' Reach for the Stars'' in 1983, and
Micro Forté Micro Forté Pty Ltd is an Australian electronic entertainment company with development studios in Canberra and Sydney. Founded in 1985 by John De Margheriti at a time when there was little game development presence in Australia, Micro Forté ...
, founded by
John De Margheriti John De Margheriti (born July 1962) is an Italian-born Australian electrical engineer, software developer and entrepreneur. De Margheriti is widely seen as a founding 'father' of Australia's video games industry and Australia's most experienced in ...
in 1985. In 1990, the Australian video game market generated an annual revenue of , with
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
s generating $200 million and home consumer games generating $100 million.
John De Margheriti John De Margheriti (born July 1962) is an Italian-born Australian electrical engineer, software developer and entrepreneur. De Margheriti is widely seen as a founding 'father' of Australia's video games industry and Australia's most experienced in ...
later established the
Academy of Interactive Entertainment The Academy of Interactive Entertainment (AIE) is an Australian video games and computer animation school. Founded in 1996, it was one of the world's first institutions to offer qualifications in these industries. The AIE provides courses cover ...
(AIE) in 1996 and founded the Game Developers Association of Australia (GDAA) in 1999. The first president of the GDAA was Adam Lancman, who had previously worked at
Beam Software Krome Studios Melbourne, originally Melbourne House, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be pub ...
. The Game Wizards, an Australian video game retailer, was established in 1990. It was the second retailer to sell games online in Australia when it set up its website in 1997. In 2007, the company's 22 stores were acquired by GAME and re-branded. By 2009 GAME Australia had expanded to over 100 stores. EB Games entered the market as a video game retailer in 1997. The
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
game '' Dark Reign: The Future of War'', developed by Queensland-based Auran, achieved widespread critical and commercial success upon its release in 1997. Between 1999 and 2002, the top five best-selling games in Australia were '' Pokémon'' games. The series had sold over units in Australia by 2002. A research report published by the association in 2005 found that the 76 per cent of households had a device for playing video games, 38 per cent of gamers were female and the average age of a gamer was 24. In 2005, the top three games by units sold were ''
Gran Turismo 4 ''Gran Turismo 4'' is a 2004 racing video game for the PlayStation 2, the fourth installment in the main ''Gran Turismo'' series and the sixth for the overall series. It was developed by Polyphony Digital and published by Sony Computer Entert ...
'', '' GTA: San Andreas'' and '' Pokémon Emerald''. The most popular game genres were strategy,
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
and
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
.
Team Bondi Team Bondi Pty. Limited ( ) was an Australian video game developer based in Sydney. The company was founded by creative director Brendan McNamara, formerly of Team Soho, in 2003. The studio's first and only title, the action-adventure game ''L. ...
, a Sydney-based
independent Independent or Independents may refer to: Arts, entertainment, and media Artist groups * Independents (artist group), a group of modernist painters based in the New Hope, Pennsylvania, area of the United States during the early 1930s * Independ ...
third-party Third party may refer to: Business * Third-party source, a supplier company not owned by the buyer or seller * Third-party beneficiary, a person who could sue on a contract, despite not being an active party * Third-party insurance, such as a Ve ...
game developer, was founded in 2003. The studio was responsible for the Microsoft Windows,
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
title ''
L.A. Noire ''L.A. Noire'' is a 2011 action-adventure video game developed by Team Bondi and published by Rockstar Games. Set in 1947 Los Angeles, the game follows detective Cole Phelps's rise among the ranks of the Los Angeles Police Department as he so ...
'', published by multinational video game developer and publisher
Rockstar Games Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Foun ...
(also popular for the ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily d ...
'' series). ''L.A. Noire'' was both a critical and commercial success, with over 5 million sales. Despite this, Team Bondi was in massive debt before and after the launch of ''L.A. Noire'' and the company
wound up Liquidation is the process in accounting by which a company is brought to an end in Canada, United Kingdom, United States, Ireland, Australia, New Zealand, Italy, and many other countries. The assets and property of the company are redistrib ...
on 5 October 2011. Between 2005 and 2015, a number of other large studios operating in Australia shut down including KMM Brisbane,
Pandemic Studios Pandemic Studios, LLC was an American video game developer based in Westwood, Los Angeles. Andrew Goldman and Josh Resnick founded the studio in 1998 after leaving Activision. Pandemic Studios, alongside BioWare, was acquired in 2005 by Elevation ...
, Krome Studios,
THQ THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initi ...
,
Visceral Games Visceral Games (formerly EA Redwood Shores) was an American video game developer studio owned by Electronic Arts. The studio is known for the ''Dead Space'' series. History EA Redwood Shores (1998–2009) In 1998, Electronic Arts (EA) moved f ...
and
2K Australia 2K Australia Pty Ltd (formerly Irrational Games Australia Pty. Ltd.) was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational G ...
. During the same period, smaller game developers were having success with mobile games. In 2010, Halfbrick, a studio based in Brisbane, released ''
Fruit Ninja ''Fruit Ninja'' is a video game developed by Halfbrick originally released on April 21, 2010. In the game, the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or (in the case of the ...
'' which has since been downloaded over a billion times. Other notable mobile games developed in Australia include '' Crossy Road'' and '' Framed''. In October 2015, half of the top 10 mobile games in the
App Store An App Store (or app marketplace) is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not include the running of the c ...
were Australian made. EB Games held the first EB Expo video game convention at the
Gold Coast Convention and Exhibition Centre The Gold Coast Convention and Exhibition Centre (GCCEC) is located on the Gold Coast Highway in Broadbeach, Queensland, Australia. The venue was opened on 29 June 2004 at a cost of A$167 million and is linked by a covered walkway to The ...
in 2011. The expo was attended by over 10,000 people. The expo moved to the Sydney Showground for 2012 and was held there annually until the expo returned to the
Gold Coast Gold Coast may refer to: Places Africa * Gold Coast (region), in West Africa, which was made up of the following colonies, before being established as the independent nation of Ghana: ** Portuguese Gold Coast (Portuguese, 1482–1642) ** Dutch G ...
in 2017. 36,750 people attended the expo in 2015. At PAX Prime 2012, it was announced that
PAX Pax or PAX may refer to: Peace * Peace (Latin: ''pax'') ** Pax (goddess), the Roman goddess of peace ** Pax, a truce term * Pax (liturgy), a salutation in Catholic and Lutheran religious services * Pax (liturgical object), an object formerly ki ...
would expand internationally to Australia.
PAX Australia PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX wa ...
was held for the first time in 2013 at the
Melbourne Showgrounds Melbourne Showgrounds is located in the inner north-western suburb of Ascot Vale, Victoria (Australia), Victoria, Australia, next door to Flemington Racecourse. The largest and most flexible indoor/outdoor venue space in Melbourne the Showgrounds ...
. The annual event remains the only PAX event held out side of the United States. On 14 May 2012 GAME, which had since downsized to 26 stores, went into administration and subsequently closed down. The Digital Australia 2012 report, published by the IGEA, found that female participation in video gaming had risen to 48 per cent and the average age of an Australian video gamer had hit 32. Traditional retail sales of video games in Australia during 2012 were $1.16 Billion; digital sales were estimated at $620 Million. In 2013, Australia was ranked 14th in the world in terms of video game revenues. On 22 June 2015 the Australian Senate commenced an inquiry into the future of Australia's video game development industry. The subsequent report was tabled on 29 April 2016.


Trade bodies

The industry body for video games in Australia is the
Interactive Games & Entertainment Association The Interactive Games and Entertainment Association (IGEA) is the industry association for computer and video games in Australia and New Zealand. The IGEA represents companies that are publishers, distributors and marketers of interactive enter ...
(IGEA). IGEA was formed in 2002 initially as the Interactive Entertainment Association of Australia (IEAA) as an industry association for publishers, distributors and marketers of video games. The IEAA was renamed to IGEA in 2009 to present more focus on video game entertainment. The Game Developers Association of Australia (GDAA) supports video game development. Among its activities is organizing the annual Game Connect Asia Pacific (GCAP) conference. On March 6, 2020, the GDAA members votes to allow IGEA to acquire all the assets of GDAA under the IGEA banner, which will include operations of GCAP.


Censorship

Video games could not be designated an adults only or 18+ rating in Australia until 1 January 2013. An R18+ classification rating has been available for this purpose for other forms of media since the introduction of the Classification (Publications, Films and Computer Games) Act 1995. Prior to 1 January 2013, a video game that had content deemed unsuitable for persons under the age of 18 would be 'Refused Classification' by the
Australian Classification Board The Australian Classification Board (ACB or CB) is an Australian government statutory body responsible for the classification and censorship of films, video games and publications for exhibition, sale or hire in Australia. The ACB was establis ...
(ACB) under this act. Classification of video games is mandatory in Australia and material refused classification is legally banned from sale, hire or import. Notable video games that were refused classification by the ACB prior to the introduction of an R18+ for video games include: ''
Duke Nukem 3D ''Duke Nukem 3D'' is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games ''Duke Nukem (video game), Duke Nukem'' and ''Duke Nukem II'', published by 3D Realms. ''Duke Nukem 3D'' features the adventures ...
'', '' Grand Theft Auto III'', '' Grand Theft Auto: San Andreas'', ''
Left 4 Dead 2 ''Left 4 Dead 2'' is a 2009 first-person shooter game developed and published by Valve. The sequel to Turtle Rock Studios's ''Left 4 Dead'' (2008) and the second game in the ''Left 4 Dead'' series, it was released for Microsoft Windows and Xbox ...
'', ''
Mortal Kombat (2011) ''Mortal Kombat'' (also known as ''Mortal Kombat 9'') is a 2011 fighting video game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the ninth main installment in the ''Mortal Kombat'' franchise an ...
'' and '' The House of the Dead: Overkill Extended Cut''. Most of these games were subsequently modified by the publishers and later reclassified MA15+ and made available for sale in Australia. Although some games (''GTA 3'' and ''Mortal Kombat Komplete Edition'') would be later rated R18+ uncut and ''The House of the Dead: Overkill'' was given an uncut MA15+ on appeal. On 22 July 2011, the Standing Committee of Attorneys-General agreed in-principle to introduce legislation that would allow video games to be classified R18+. Amendments to the Classification (Publications, Films and Computer Games) Act 1995 came into effect on 1 January 2013 to allow video games to receive the adults only rating. Games that were refused classification prior to 1 January 2013 can be designated an R18+ rating and made available for sale in Australia if the publisher of the game applies for re-classification and pays a fee. Games can still be refused classification and banned from sale if they "depict, express or otherwise deal with matters of sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults to the extent that they should not be classified", "describe or depict in a way that is likely to cause offence to a reasonable adult, a person who is, or appears to be, a child under 18 (whether the person is engaged in sexual activity or not)", or "promote, incite or instruct in matters of crime or violence". Notable video games that have been refused classification since the introduction of the R18+ rating for video games include: '' Saints Row IV'', '' South Park: The Stick of Truth'', '' Hotline Miami 2: Wrong Number'' and '' Outlast 2''. Material which is refused classification is put on the
Australian Customs and Border Protection Service The Australian Customs and Border Protection Service was an Australian federal government agency responsible for managing the security and integrity of the Australian border and facilitating the movement of legitimate international travelers and ...
list of prohibited items. Any copies of these games found at the border will be seized, and its recipient, depending on the number of copies being imported may receive up to AUD$110,000 in fines. An individual is allowed to own, use, access or create Refused Classification items, including games (except in Western Australia and/or if they contain illegal content). But a Refused Classification rating means that the created item is illegal to sell, hire, advertise or import within Australia.


See also

* :Video game companies of Australia


References


External links


Australian Centre for the Moving Image – History of Game Development in Australia
{{History of video games Science and technology in Australia