Vacant Places
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card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ga ...
bridge A bridge is a structure built to span a physical obstacle (such as a body of water, valley, road, or rail) without blocking the way underneath. It is constructed for the purpose of providing passage over the obstacle, which is usually somethi ...
, the law or principle of vacant places is a simple method for estimating the probable location of any particular card in the four hands. It can be used both to aid in a decision at the table and to derive the entire suit division probability table. At the beginning of a
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, each of four hands comprises thirteen cards and one may say there are thirteen vacant places in each hand. The probability that a particular card lies in a particular hand is one-quarter, or 13/52, the proportion of vacant places in that hand. From the perspective of a player who sees one hand, the probable lie of a missing card in a particular one of the other hands is one-third. The principle of vacant places is a rule for updating those uniform probabilities as one learns about the deal during the
auction An auction is usually a process of buying and selling goods or services by offering them up for bids, taking bids, and then selling the item to the highest bidder or buying the item from the lowest bidder. Some exceptions to this definition ex ...
and the
play Play most commonly refers to: * Play (activity), an activity done for enjoyment * Play (theatre), a work of drama Play may refer also to: Computers and technology * Google Play, a digital content service * Play Framework, a Java framework * P ...
. Essentially, as the lies of some cards become known – especially as the entire distributions of some suits become known – the odds on location of any other particular card remain proportional to the dwindling numbers of unidentified cards in all hands, i.e. to the numbers of so-called vacant places. The principle of vacant places follows from
Conditional Probability In probability theory, conditional probability is a measure of the probability of an event occurring, given that another event (by assumption, presumption, assertion or evidence) has already occurred. This particular method relies on event B occu ...
theory, which is based on
Bayes Theorem In probability theory and statistics, Bayes' theorem (alternatively Bayes' law or Bayes' rule), named after Thomas Bayes, describes the probability of an event, based on prior knowledge of conditions that might be related to the event. For examp ...
. For a good background to bridge probabilities, and vacant places in particular, see Kelsey; see also the Official Encyclopedia of Bridge"Mathematical Tables" (Table 4).


How Vacant Places calculations work at the table

We are the declarer in a heart contract with trump suit combination Kxxx in dummy and AJxxx in hand (see figure). There are four heart cards missing, the queen and three spot cards or Qxxx. We play small to the king as both opponents follow low and lead another small heart, 2. The last of the three spot cards appears on our right leaving one outstanding heart, the queen. Because no one would play the queen while holding a spot card too, we have learned nothing about the location of the queen directly, only the distribution of the three spot cards, one at left and two at right. At the moment of decision we can perform a vacant places calculation. First, suppose we know nothing about the other suits, probably because the opponents did not bid. Then we know only the one small heart observed at left and the two observed at right. That leaves twelve "vacant places" where Q may reside at left and eleven vacant places at right. If the queen lies in 12 of the 23 vacant places, at left, we win by playing the ace; the queen drops. In 11 of the 23 vacant places, we win by playing the jack and then the ace, dropping the queen at right on the next heart trick. Thus the odds in favor of playing the ace are 12 to 11; the ace is a slight favorite to win an extra trick, i.e. to win five tricks in hearts. The proportion 12/23 = 52.174% is exactly the probability that appears in standard catalogs of suit combinations. Note, however, that this calculation is only available in the heart suit because we have accounted for all the ''other'' hearts, that is to say every heart but the one we are still seeking. If we were missing a total of five heart cards, then a vacant places calculation could not be applied. Alternatively, suppose that LHO dealt and opened 2 ( weak); we reached a heart contract without further bidding by the opponents; ''and'' we have five spades between dummy and hand leaving eight for the opponents. We may infer that LHO has six spades and RHO two. (This is not certain; occasionally the spades lie seven and one or five and three. If six and two, that leaves seven and eleven vacant places for the other three suits.) The heart suit combination and play are as discussed above: the combination in the figure; we lead small to the king while both opponents follow low, and lead 2 back toward hand while RHO follows low. Now there are six vacant places for Q at left and nine vacant places at right. The odds are now 6 to 9 against the queen at left, and against winning if we play the ace. The proportion 9/15 = 60% is the probability that RHO holds the queen and playing the jack will win the suit.


How Vacant Places calculations work away from the table

Let us imagine that we are required to build up a set of probability tables to help show how a suit might be splitting, for example, the ''Probability of suit distributions in two hidden hands'' on the page
Bridge probabilities In the game of bridge mathematical probabilities play a significant role. Different declarer play strategies lead to success depending on the distribution of opponent's cards. To decide which strategy has highest likelihood of success, the declarer ...
. Let's suppose that we are missing three cards in the suit and we know nothing about the distribution of other suits (i.e. we are looking for the ''a priori'' probabilities). When we "deal" out the first card of the three, we can put it in either hand. Each hand, by definition, has 13 vacant places, so it is a toss-up which hand it goes into (13/26 = 50% for either hand). Now let us suppose that we want to know the probability of the suit being divided 3–0. The first card is already in, let's say, the East hand. Now he has only 12 vacant places so the probability of that hand getting the second of the three cards is 12/(12 + 13). This must be multiplied by the initial 1/2 probability to find the probability of East having both of the first two cards. Now let's deal out the third (and last) of the missing cards. By this time, East has only 11 vacant places, while West still has 13. The probability of East getting all three of the missing cards is 1/2 × 12/25 × 11/24 which is exactly 0.11, which is the value that we see in the fourth row of the table (3 - 0 : 0.22 : 2 : 0.11). Now, let's calculate the individual probability of a 2–2 split when missing four cards (the following row in the table). This time, proceeding similarly to before, the calculation is: 13/26 × 12/25 × 13/24 × 12/23 = (3 × 13) / (23 × 25) = 0.067826. This amount has to be multiplied by 6, exactly the ways the 2–2 distribution can show up, the combination of getting 2 cards over 4. The final probability of a 2–2 split is then 0.067826 * 6 = 0.4069565217 The probabilities of other suit divisions can be calculated similarly.


See also

*
Bridge probabilities In the game of bridge mathematical probabilities play a significant role. Different declarer play strategies lead to success depending on the distribution of opponent's cards. To decide which strategy has highest likelihood of success, the declarer ...
*
Percentage play Percentage play in contract bridge is a play influenced by mathematical factors when more than one reasonable line of play is available. It is a generic name for plays in which declarer maximizes the chances for obtaining a certain number of trick ...
* Principle of restricted choice *
Safety play Safety play in contract bridge is a generic name for plays in which declarer maximizes the chances for fulfilling the contract (or achieving a certain score) by ignoring a chance for a higher score. Declarer uses safety plays to cope with potentiall ...
*
Suit combination In the card game contract bridge, a suit combination is a specific subset of the cards of one suit held respectively in declarer's and dummy's hands at the onset of play. While the ranks of the remaining cards held by the defenders can be deduce ...


References

{{WPCBIndex Contract bridge card play Contract bridge probabilities