Turn-based tactics
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Turn-based tactics (TBT), or tactical turn-based (TTB), is a
computer and video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback ...
genre of
strategy video game Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defi ...
s that through stop-action simulates the considerations and circumstances of
operational warfare In the field of military theory, the operational level of war (also called operational art, as derived from russian: оперативное искусство, or operational warfare) represents the level of command that connects the details of ...
and military tactics in generally small-scale confrontations as opposed to more strategic considerations of
turn-based strategy A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
(TBS) games. Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations.


Genre characteristics

The gameplay of turn-based tactics game is the stop-action counterpart to that found in the
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
genre, and as such contrasts with other current wargame genres. For instance, in large-scale
turn-based strategy A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
games battles are generally abstracted and the gameplay close to that of related board games, and
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
games de-emphasize realism and focus on the collection and conversion of resources into production capacities which manufacture combat units thereafter used in generally highly stylised confrontations. In contrast, turn-based tactics games' military tactical and realistic focus, emphasis on executing intricate and well thought through plans and comparatively short risk/reward cycle usually provide a distinctly more immediate, intense, careful and meticulous experience of battlefield tactics and
mêlée A melee ( or , French: mêlée ) or pell-mell is disorganized hand-to-hand combat in battles fought at abnormally close range with little central control once it starts. In military aviation, a melee has been defined as " air battle in which ...
than strategy games of other genres. As suggested by the genre's name, also fundamental to turn-based tactics is
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
gameplay. The genre has its roots in tactical and miniature
wargaming A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
, the recreation of battle scenarios using miniatures or even simple paper chits using relatively intricate rules. Compared to other strategy games, games of the turn-based tactics genre often have distinctly detailed and complex environments due to the tactical implications of elevation, hard cover and
line of sight The line of sight, also known as visual axis or sightline (also sight line), is an imaginary line between a viewer/observer/ spectator's eye(s) and a subject of interest, or their relative direction. The subject may be any definable object taken ...
. Further, in most turn-based tactics games a player's force is maintained between battles. This allows units to become more proficient as they gain more battle experience and coupled with the often small and specialised squads used, can even encourage an affinity between the player and his or her troops, breaking down the stereotypical anonymity of the expendable, mass-produced units found in strategic games.


History

During the 1980s, as
microcomputers A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PC ...
and personal computers became more powerful and more common, game developers turned their attention to designing tactical wargames for them. Some early tactical wargames for the computer included Gary Grigsby's series of games for the Commodore 64 and Apple II: '' Panzer Strike'' (1987), and '' Typhoon of Steel'' (1988), while the first time the system was properly built was with '' Famicom Wars'', which was launched for the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
in 1988. '' Battle Isle'' is a series of games developed starting in 1991 by
Blue Byte Ubisoft Blue Byte GmbH (Blue Byte until 2017) is a German video game holding company owned by Ubisoft. It was founded in October 1988 by Thomas Hertzler and Lothar Schmitt as a Video game developer, developer and was best known for developing t ...
. Set on a fictional planet, Chromos, and inspired by the Japanese game '' Nectaris'' (1989), the games feature futuristic tactical battles played on a hexagonal grid. Players control combat units, ranging from
infantry Infantry is a military specialization which engages in ground combat on foot. Infantry generally consists of light infantry, mountain infantry, motorized infantry & mechanized infantry, airborne infantry, air assault infantry, and mar ...
and
tank A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and good battlefield mobility provided by tracks and a powerful engi ...
s to
helicopters A helicopter is a type of rotorcraft in which lift and thrust are supplied by horizontally spinning rotors. This allows the helicopter to take off and land vertically, to hover, and to fly forward, backward and laterally. These attributes ...
, fighters and
bomber A bomber is a military combat aircraft designed to attack ground and naval targets by dropping air-to-ground weaponry (such as bombs), launching torpedoes, or deploying air-launched cruise missiles. The first use of bombs dropped from an air ...
s; as well as (especially in the later games) support units, including ammo and fuel transports, scout and radar units, and road and trench construction vehicles. ''Battle Isle'' also spawned a
man-to-man wargame A man-to-man wargame (also known as a skirmish wargame) is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at- ...
, '' Incubation: Time Is Running Out'' (1997), an even earlier strategy title to use fully 3D graphics and support hardware acceleration on the 3dfx Voodoo. '' Steel Panthers'' was released in 1995 by SSI, very much resembling a board wargame translated to the computer; it gave a traditional overheard view, though numeric ratings were not visible on the screen depictions. Two sequels followed; ''Steel Panthers II: Modern Battles'' in 1996 and ''Steel Panthers III: Brigade Command 1939-1999'' in 1997. Rights to the game and source code were later acquired by
Matrix Games Matrix Games is a publisher of PC games, specifically strategy games and wargames. It is based in Ohio, US, and Surrey, UK. Their focus is primarily but not exclusively on wargames and turn-based strategy. The product line-up also includes spa ...
who developed and released as freeware an improved remake based on the ''Steel Panthers III'' engine (but limited to the timespan of World War II); this was known as ''Steel Panthers: World at War!'' (''SP:WAW''). Another group, SP-Camo, developed and released ''Steel Panthers: World War II'', and ''Steel Panthers: Main Battle Tank'' was released in June 2005. The SP-Camo games were based on the ''Steel Panthers II'' engine. Both the Matrix Games and SP-Camo versions had many fans and resulted in several releases with enhanced graphics, program code changes, and new unit types. Another game originally scheduled to be a computerized ''Squad Leader/ASL'' was '' Combat Mission''. While not the first 3-D tactical warfare game, it set an industry standard for realism, thanks to minutely detailed armor penetration modelling. There was no first-person element to the game, which placed a realistic burden of command on the player, and unlike earlier games like ''M-1 Tank Platoon'' or ''Muzzle Velocity'', human intervention wasn't necessary to ensure that one's troops were capable of fighting with the same skill as the computer enemy. ''Combat Mission: Beyond Overlord'' received critical acclaim upon release in 2000. Two follow up games were released in 2002 and 2004, which improved the infantry game with better suppression and automatic fire modelling. The game featured a "WEGO" system, where orders were entered sequentially, and the turn was then executed simultaneously, with a "Tactical AI" carrying out both sets of orders. This type of system had been what the original board wargame designers of ''Firefight'' et al. had dreamed of, but were restricted to creating manually.


Types


Tactical wargames

Tactical wargames are a type of
wargames ''WarGames'' is a 1983 American science fiction techno-thriller film written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follow ...
(
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
or
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
) that models military conflict at a tactical level, i.e. units range from individual
vehicle A vehicle (from la, vehiculum) is a machine that transports people or cargo. Vehicles include wagons, bicycles, motor vehicles (motorcycles, cars, trucks, buses, mobility scooters for disabled people), railed vehicles (trains, trams), ...
s and squads to
platoon A platoon is a military unit typically composed of two or more squads, sections, or patrols. Platoon organization varies depending on the country and the branch, but a platoon can be composed of 50 people, although specific platoons may rang ...
s or
companies A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared go ...
. These units are rated based on types and ranges of individual weaponry.


Tactical role-playing games

This subgenre is principally used to refer to RPG-derived games as an alternative to the traditional turn-based system. In such titles, the system has been tailored to incorporate role-playing game characteristics. The term "tactical" was not widely used to describe such titles until ''
Final Fantasy Tactics is a 1997 tactical role-playing game developed and published by Square for the PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony Computer Entertainment, it is the first game of the ...
'' was released, where it popularized the genre in North America, although games such as '' Shining Force'' were part of the genre years beforehand.


MMO

There are several turn-based tactical games with multiplayer online gameplay featuring large numbers of players, such as '' Dofus'', ''Gunrox'', and ''
Poxnora ''PoxNora: Battlefield of the Immortals'' is a multiplayer online game that combines a digital collectible card game with a turn-based strategy game in a fantasy setting. ''PoxNora'' was originally launched via Java Web Start through a browser an ...
''. '' Darkwind: War on Wheels'', a combat-oriented auto racing simulation, is the only turn-based tactical game currently to have a
persistent world A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-ba ...
. It is also one of the few games to simulate turn-based auto racing.


Genre blurring

Some role-playing video games, such as ''
The Temple of Elemental Evil ''The Temple of Elemental Evil'' is an adventure module for the fantasy role-playing game ''Dungeons & Dragons'', set in the game's ''World of Greyhawk'' campaign setting. The module was published by TSR, Inc. in 1985 for the first edition ' ...
'' and the ''
Gold Box Gold box may refer to: * Decorative boxes made in gold *'' Gold Box'', a series of video games of 1988 to 1992 * Gold box (phreaking), a phreaking box to create a bridge between two telephone lines {{disam ...
'' games of the late '80s and early '90s, also feature tactical turn-based combat. Some turn-based tactics titles, such as '' Jagged Alliance 2'' and the '' X-COM'' series, feature a real-time strategic layer in addition to tactical turn-based combat.


References

{{VideoGameGenre Video game genres