Triplanetary
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''Triplanetary'' is a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
originally published by
Game Designers' Workshop Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding m ...
in
1973 Events January * January 1 - The United Kingdom, the Republic of Ireland and Denmark 1973 enlargement of the European Communities, enter the European Economic Community, which later becomes the European Union. * January 15 – Vietnam War: ...
. The game is a simulation of
space Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consi ...
ship travel and combat within the
Solar System The Solar System Capitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Solar ...
in the early 21st Century.


History


First edition

''Triplanetary'' was designed by
Marc W. Miller Marc William Miller is a wargame and role-playing game designer and author. Early career After serving in the U.S. Army, Miller continued his studies at Illinois State University in 1972 under the G.I. Bill. There he joined the ISU Game C ...
and
John Harshman John Harshman is a game designer who has worked primarily on role-playing games. Career In 1975, Game Designers' Workshop published ''Triplanetary'' by Harshman and Marc Miller. Harshman, Frank Chadwick Frank Chadwick is an American multi ...
, loosely based on novels and short stories from the
Golden Age of Science Fiction The first Golden Age of Science Fiction, often recognized in the United States as the period from 1938 to 1946, was an era during which the science fiction genre gained wide public attention and many classic science fiction stories were published. ...
, particularly the ''
Future History A future history is a postulated history of the future and is used by authors of science fiction and other speculative fiction to construct a common background for fiction. Sometimes the author publishes a timeline of events in the history, whil ...
'' works of
Robert Heinlein Robert Anson Heinlein (; July 7, 1907 – May 8, 1988) was an American science fiction author, aeronautical engineer, and naval officer. Sometimes called the "dean of science fiction writers", he was among the first to emphasize scientific accu ...
. ''Triplanetary'' was originally conceived as the first part of a proposed series of games that was to be named ''"The Stars! The Stars!"'' As Miller related, a late-night session of ''
Lensman The ''Lensman'' series is a series of science fiction novels by American author E. E. "Doc" Smith. It was a runner-up for the 1966 Hugo award for Best All-Time Series, losing to the ''Foundation'' series by Isaac Asimov. Plot The series begins ...
'' with Harshman using blank hex-grid battle board combat "inspired the design for ''Triplanetary'', with its image of our solar system and use of vector movement". In 1976, GDW released ''Triplanetary Variant V/2'', an expansion of the suggested "Prospecting" scenario that was part of the original Errata sheets.


Second edition

GDW published a second edition of the game in 1981. The packaging was changed from the cardboard tube to a standard box. The paper map and acetate overlay were replaced by a plastic-coated map, but players still plotted their vectors using a supplied grease pencil. A few changes were made to the rules, mainly from the originally published errata sheet. Several changes were made to the scenarios: two were dropped, four were added and the other four were modified; the total number of scenarios increased from six to eight. This edition had a box cover by
Rich Banner Paul Richard "Rich" Banner is an American game designer and graphic artist. Beginnings Rich Banner and Frank Chadwick formed the ISU Game Club at the Illinois State University (Normal, Illinois). Banner engineered a grant which funded the printin ...
.


Third edition

In 1989, Steve Jackson acquired the rights to the game, with ambitions to release a new version of the game in 1991 that would tighten up a number of rules to improve play. After various delays, the third edition was finally released by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the c ...
in 2018.


Contents

The game was originally packaged in a square cardboard tube, which contained a 16-page book of rules (with four pages of errata and clarifications that included two additional scenarios); a
hex map A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a ...
of the inner Solar System; a clear
acetate An acetate is a salt formed by the combination of acetic acid with a base (e.g. alkaline, earthy, metallic, nonmetallic or radical base). "Acetate" also describes the conjugate base or ion (specifically, the negatively charged ion called ...
overlay for the map, a grease pencil, a set of cardboard counters representing the various spaceships, and a 6-sided die. The map included the
Sun The Sun is the star at the center of the Solar System. It is a nearly perfect ball of hot plasma, heated to incandescence by nuclear fusion reactions in its core. The Sun radiates this energy mainly as light, ultraviolet, and infrared radi ...
, Mercury,
Venus Venus is the second planet from the Sun. It is sometimes called Earth's "sister" or "twin" planet as it is almost as large and has a similar composition. As an interior planet to Earth, Venus (like Mercury) appears in Earth's sky never f ...
, Earth and the Moon,
Mars Mars is the fourth planet from the Sun and the second-smallest planet in the Solar System, only being larger than Mercury. In the English language, Mars is named for the Roman god of war. Mars is a terrestrial planet with a thin at ...
, two of the largest asteroids in the
Asteroid belt The asteroid belt is a torus-shaped region in the Solar System, located roughly between the orbits of the planets Jupiter and Mars. It contains a great many solid, irregularly shaped bodies, of many sizes, but much smaller than planets, c ...
as well as a hex for a secret
asteroid An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
base, and
Jupiter Jupiter is the fifth planet from the Sun and the largest in the Solar System. It is a gas giant with a mass more than two and a half times that of all the other planets in the Solar System combined, but slightly less than one-thousand ...
, along with the four largest Jovian moons. For game play purposes, the placement of the Earth's Moon and the Jovian moons were not to scale.


Gameplay

The clear acetate overlay allowed each player to plot the movement
vector Vector most often refers to: *Euclidean vector, a quantity with a magnitude and a direction *Vector (epidemiology), an agent that carries and transmits an infectious pathogen into another living organism Vector may also refer to: Mathematic ...
s of their ships. Each ship could accelerate during the turn, which then modified the vector one hex in any direction. The ships continued to follow their current vector from turn to turn, which could only be modified by acceleration or by entering the "gravity field" of a planet. For simplification purposes, this gravity field consisted of the six hexes surrounding the planet. Moons had a weaker gravity that only affected a course when ships pass through two adjacent hexes Acceleration consumed part of a ship's fuel supply, and players were required to track the current fuel remaining on each ship. If all the fuel was consumed, a ship would be unable to accelerate. Ships could refuel by landing on friendly planets, orbiting a base, or passing slowly through an asteroid base. They could also refuel by matching speed with another ship (such as a tanker) and transferring fuel. Each game was played in a series of turns that alternated between each of the players. Each turn a player followed a sequence of five phases: #Astrogation — plot the movement vector of each ship. #Ordnance — launch mines and torpedoes from ships. #Movement — follow plotted course to new location. #Combat — attack enemy ships in range, including using mines and torpedoes; roll for space hazards. #Resupply — perform various logistical activities, as well as looting and rescue. Ship counters displayed the vessel silhouette, an identifier number, the combat rating, fuel capacity, and the cargo capacity. The counters were printed in several colors to represent different sides in each conflict. Combat used a damage table that was based on the ratio of the attacker ship combat strength to that of the defender. The odds ranged from 1:2 to 4:1. A six-sided dice roll was used to determine the results of an attack, with one subtracted from the roll for each hex of range between the ships. Before the results are applied, the ship being attacked can optionally fire upon its attackers. The results of an attack are expressed in a number of turns the ship is disabled, or, for high odds and a favorable roll, the ship is destroyed. Higher dice rolls resulted in more damage. If the cumulative damage to a ship required more than 5 turns to repair, the ship was destroyed. Torpedoes and mines also had their own combat damage tables that were used when the course of a mine or torpedo intersected a ship. There were also damage results for ramming attacks, as well as for moving too rapidly through asteroid hexes. Some scenarios use hidden counters, so that ships and planets could only identify enemy vessels that came within range. Planets could detect ship types up to five hexes away, while ships could scan a distance of three hexes.


Scenarios

The game came with six scenarios: *''Grand Tour'' — A multi-player race about the planets, to familiarize the players with the vector movement system. *''Escape'' — One player attempts to escape a tyrannical government by fleeing the Solar System, while the other tries to stop the escape. *''Lateral'' 7 — Pirates try to nab a wealthy liner while avoiding the navy. *''Interplanetary War'' — Earth colonies rebel from the rule of the mother planet. *''Alien Invasion'' — Terran forces try to stop an invading fleet of alien barbarians. *''Piracy'' — Pirates try to loot merchant transports while Space Patrol tries to neutralize their efforts. The errate sheet also listed two more suggested scenarios: *''Prospecting'' — Economic scenario of mining asteroids. *''Retribution'' — Follow up to the Escape scenario.


Reception

In the December 1974 issue of ''
Airfix Magazine ''Airfix Magazine'' was the first British magazine dedicated to the hobby of plastic modelling. It was launched in 1960 in association with the model kit company Airfix, and ceased publication in 1993. Originally a small-format magazine, it in ...
'', Bruce Quarrie gave a positive review of the game and its mechanics, concluding, "Since it is our experience that the majority of wargamers enjoy science fiction and vice-versa, we can see this game catching on in quite a big way. Great fun!" Two reviews of the original game and its variant appeared in 1976 issues of ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the ...
''. In Issue 4, Scott Rusch gave the original version of ''Triplanetary'' a very positive review, saying, "It's quite a flexible game, and it's fun. It's even fairly accurate, which is something most tactical space games can't claim. I heartily recommend it." Several months later, in Issue 9, Kelly Moorman gave a strong recommendation to the ''Triplanetary Variant V/2'', saying, ""I would recommend this variant to anyone interested in a very realistic space-economic-tactical game." In his 1977 book ''
The Comprehensive Guide to Board Wargaming ''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and game ...
'', Nicholas Palmer thought the game had "a relatively realistic scope ..the system is not difficult, though it takes a little getting used to." He noted that the scenarios provided "a long and intricate game." In the July 1981 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
'', Tony Watson welcomed the return of ''Triplanetary'' as one of the best SF games on the market. He admitted that the game wasn't perfect, especially the messy map caused by continuously adding grease pencil trails during a long scenario. And although the vector movement system was accurate, Watson pointed out that the planets never move, although they should be orbiting around the Sun. "The designer has apparently decided to sacrifice this bit of realism for the sake of playability, and it seems to make a great deal of sense." He concluded, "''Triplanetary'' is a marvelously well conceived game that plays well and is a lot of fun. It is varied and interesting, and fairly dripping with the feel of the old-style SF novels many of us grew up with. Even eight years after its initial appearance, tcompares favorably with the plethora of other SF titles on the market." In the July 1981 edition of ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the ...
'' (Issue No. 41), William A. Barton reviewed the 1981 edition of ''Triplanetary'', and noted the disappearance of two scenarios from the original list, "Invasion" and "Piracy". Barton felt the editing of the new rules in was not clean, stating, "GDW should release an errata sheet."


See also

* Attack Vector: Tactical - a similar hex based space game that attempts to add three dimensional space movement and targeting rules, as well as realistic inertial dynamics. * ''
Galac-Tac ''Galac-Tac'' is a closed-end, science fiction, play-by-mail (PBM) wargame. It was first published by Phoenix Publications in 1982. By 1990, the publisher had changed its name to Delta Games, and then later to Talisman Games. In 2010, Talisman G ...
'' * ''
Starweb ''Starweb'' (or ''StarWeb'') is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after ''Nuclear Destruction'', the game that started the PBM industry in 19 ...
''


References


External links

* * {{cite web, title=Triplanetary , publisher=Steve Jackson Games, url=http://www.sjgames.com/triplan/, access-date=2011-02-27 Board games introduced in 1973 Game Designers' Workshop games Marc Miller games Science fiction board wargames Steve Jackson Games games Wargames introduced in 1973