Tokyo Game Show
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, commonly known as TGS, is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
expo / convention held annually in September in the
Makuhari Messe is a Japanese convention center outside Tokyo, located in the Mihama-ku ward of Chiba City, in the northwest corner of Chiba Prefecture. Designed by Fumihiko Maki, it is accessible by Tokyo's commuter rail system. ''Makuhari'' is the name of ...
, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and
Nikkei Business Publications , commonly known as , is a book and magazine publisher based in Tokyo, Japan. The company was established as , a joint venture of Nihon Keizai Shimbun (Nikkei) and McGraw-Hill in 1969, and it became a wholly owned subsidiary of Nikkei in 1988. Nik ...
, Inc. The main focus of the show is on Japanese games, but some international video game developers use it to showcase upcoming releases/related hardware. The duration of the event is four days. The first two days of Tokyo Game Show are open only to industry attendees (business) and the general public can attend during the final two days.


History

The first Tokyo Game Show was held in 1996. From 1996 to 2002, the show was held twice a year: once in the Spring and once in Autumn (in the Tokyo Big Sight). Since 2002, the show has been held once a year. It attracts more visitors every year. 2011’s show hosted over 200,000 attendees and the 2012 show bringing in 223,753. The busiest TGS was in 2016 with 271,224 people in attendance and 614 companies had exhibits. The event has been held annually since 1996 and was never canceled, however the 2020 and 2021 editions were online only as a result of the
COVID-19 pandemic The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identi ...
. The 2022 edition returned to in-person exhibits. The 20th anniversary of TGS was celebrated in 2016. The 2016 attendance record was topped by 2018's attendance of 298,690 people.


Layout

The TGS layout varies per year. Such as in 2015, Tokyo Game Show showcased 11 exhibition areas consisting of business, general public, education and other areas to buy merchandise.


General Exhibition

The General Exhibition Area is the heart of the show, taking up the largest amount of space, and is held where digital gaming entertainment or any related products or services are showcased. Many well-known companies such as
Namco Bandai is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and ...
, Capcom,
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
and Square Enix have demo areas here, in addition to emerging companies.


Game Device

This area covers gaming devices such as headphones, controllers, furniture and other devices associated with home-use gaming consoles and portable gaming devices.


Asia New Stars

An exhibition introduced at the 2012 Tokyo Game Show is geared towards introducing emerging game developers from Asia.


Merchandise Sales

This area is designated for merchandising of game-related goods. Vendors include
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casino ...
and Square-Enix.


Smartphone and social games

This area focuses on games for smart devices (
smartphone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whic ...
s and tablets) and social games. Despite record numbers during TGS 2012, many large companies had a smaller presence. For example,
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
, which previously had one of the largest booths, was absent in 2012. Social and
mobile gaming A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to h ...
surged, filling the gap. Microsoft returned to the show in 2013 with the release of the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
.


Personal computing

The PC area houses major Japanese computing companies, showcasing products such as Japanese desktop and notebook computers.


Children

This area showcases new games that are aimed at a younger audience. Companies such as
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
and Sega are housed there.


Game school

The Game School area showcases information on Japanese universities and colleges offering information about digital art, animation, computer programming, and other programs of study related to the video game industry. These booths also display student work. It houses colleges such as Numazu Professional College of Information Technology and Tokyo Designer Gakuin College.


Sales

This is the main area in the games convention where most of the sales and business transactions between companies and consumers are carried out. Companies housed there include
Nikkei Business Publications , commonly known as , is a book and magazine publisher based in Tokyo, Japan. The company was established as , a joint venture of Nihon Keizai Shimbun (Nikkei) and McGraw-Hill in 1969, and it became a wholly owned subsidiary of Nikkei in 1988. Nik ...
.


Cosplay

The Tokyo Game Show attracts many cosplayers. Cure, Japan's largest cosplay community website, hosts Cosplay Collection Night, a parade in stage show with more than 100 cosplayers on Saturday's night. The show starts from 6:30pm until 8 pm and it is hosted by Yunmao Ayakawa and Tatsumi Inui from the production team company CURE World Cosplay, with background music by DJ & MC: WAN. The participants are members of Worldcosplay website with a few international cosplayers that win a contest in several countries like Spain, Philippines, South Korea, Singapore, Indonesia, Turkey, USA, China and more.


Business solutions

This is the main business area and is not open to the public.


Cloud/data center pavilion

The Cloud/Data Center is dedicated to improving infrastructure and environment of social and network games.


''Street Fighter'' tournaments

The Tokyo Game Show has featured a
Mad Catz Mad Catz Global Limited (formerly Mad Catz Interactive, Inc.) is an American Chinese-based company that provides interactive entertainment products marketed under Mad Catz, GameShark (gaming products) and TRITTON (audio products). Mad Catz distr ...
-sponsored ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' tournament since 2014. The competition is part of Capcom's official Pro Tour, making it a qualifying event for the Capcom Cup. The 2016 event was the first to not be sponsored by Mad Catz, as the company got in severe financial trouble during its 2016 fiscal year.


Sense of Wonder Night

Sense of Wonder Night (SOWN) is a presentation session held yearly at the TGS for showcasing innovative and experimental computer games mainly made by small game studios and independent game developers from all over the world, similar to and inspired by the GDC Experimental Gameplay Workshop . The first edition was held in 2008. Among former and current judges are Keita Takahashi and Simon Carless.


See also

* Asia Game Show * Brasil Game Show *
Gamescom Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Associ ...
* Electronic Entertainment Expo (E3) * Gamercom *
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...


References


External links

* {{Authority control 1996 establishments in Japan Culture in Tokyo Recurring events established in 1996 Video game trade shows Video gaming in Japan