Time loop
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The time loop or temporal loop is a
plot device A plot device or plot mechanism is any technique in a narrative used to move the plot forward. A clichéd plot device may annoy the reader and a contrived or arbitrary device may confuse the reader, causing a loss of the suspension of disbelie ...
in
fiction Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a tradi ...
whereby characters re-experience a span of time which is repeated, sometimes more than once, with some hope of breaking out of the cycle of repetition. The term "time loop" is sometimes used to refer to a
causal loop A causal loop is a theoretical proposition, wherein by means of either retrocausality or time travel, an event (an action, information, object, or person) is among the causes of another event, which is in turn among the causes of the first-menti ...
; however, causal loops are unchanging and self-originating, whereas time loops are constantly resetting: when a certain condition is met, such as a death of a character or a clock reaching a certain time, the loop starts again, possibly with one or more characters retaining the memories from the previous loop.


History

An early example of a time loop is the 1915 Russian novel '' Strange Life of Ivan Osokin'', where the main character gets to live his life over again but struggles to change it the second time around. It was used in the
short story A short story is a piece of prose fiction that typically can be read in one sitting and focuses on a self-contained incident or series of linked incidents, with the intent of evoking a single effect or mood. The short story is one of the oldest ...
"Doubled and Redoubled" by Malcolm Jameson that appeared in the February 1941 ''
Unknown Unknown or The Unknown may refer to: Film * ''The Unknown'' (1915 comedy film), a silent boxing film * ''The Unknown'' (1915 drama film) * ''The Unknown'' (1927 film), a silent horror film starring Lon Chaney * ''The Unknown'' (1936 film), a ...
''; the story tells of a person accidentally cursed to repeat a "perfect" day, including a lucky bet, a promotion, a heroically foiled
bank robbery Bank robbery is the criminal act of stealing from a bank, specifically while bank employees and customers are subjected to force, violence, or a threat of violence. This refers to robbery of a bank branch or teller, as opposed to other bank- ...
, and a successful wedding proposal. More recent examples include the 1973 short story " 12:01 PM" and its 1990 film adaptation, the Soviet film '' Mirror for a Hero'' (1988), the '' Star Trek: The Next Generation'' episode "
Cause And Effect Causality (also referred to as causation, or cause and effect) is influence by which one event, process, state, or object (''a'' ''cause'') contributes to the production of another event, process, state, or object (an ''effect'') where the ca ...
" (1992), and the American film ''
Groundhog Day Groundhog Day ( pdc, Grund'sau dåk, , , ; Nova Scotia: Daks Day) is a popular North American tradition observed in the United States and Canada on February 2. It derives from the Pennsylvania Dutch superstition that if a groundhog emerges fr ...
'' (1993).


Japanese popular culture

The time loop is a familiar trope in
Japanese pop culture Japanese popular culture includes Japanese cinema, cuisine, television programs, anime, manga, video games, music, and doujinshi, all of which retain older artistic and literary traditions; many of their themes and styles of presentation can be tra ...
media, especially
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
. Its use in
Japanese fiction Japanese literature throughout most of its history has been influenced by cultural contact with neighboring Asian literatures, most notably China and its literature. Early texts were often written in pure Classical Chinese or , a Chinese-Japane ...
dates back to Yasutaka Tsutsui's
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
novel, '' The Girl Who Leapt Through Time'' (1965), one of the earliest works to feature a time loop, about a high school girl who repeatedly relives the same day. It was later adapted into a 1972 live-action Japanese television series, a hit 1983 live-action film, a 2006 anime film, and a 2010 live-action film. The 1983 live-action film adaptation of ''The Girl Who Leapt Through Time'' was a major box office success in Japan, where it was the second highest-grossing Japanese film of 1983. Its success was soon followed by numerous anime and manga using the time loop concept, starting with
Mamoru Oshii is a Japanese filmmaker, television director and writer. Famous for his philosophy-oriented storytelling, Oshii has directed a number of acclaimed anime films, including '' Urusei Yatsura 2: Beautiful Dreamer'' (1984), '' Angel's Egg'' (1985) ...
's anime film '' Urusei Yatsura 2: Beautiful Dreamer'' (1984), and then the manga and anime series '' Kimagure Orange Road'' (1984–1988). The time loop has since become a familiar anime trope. Other popular Japanese works that use the time loop concept include Hiroyuki Kanno's science fiction
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
'' YU-NO: A Girl Who Chants Love at the Bound of this World'' (1996), the
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
and anime franchise ''
Higurashi When They Cry is a Japanese murder mystery dōjin soft visual novel series produced by 07th Expansion that comprises the first two entries of the ''When They Cry'' franchise. The series focuses on a group of young friends living in the fict ...
'' (2002), the
light novel A light novel (, Hepburn: ''raito noberu'') is a style of young adult novel primarily targeting high school and middle school students. The term "light novel" is a '' wasei-eigo'', or a Japanese term formed from words in the English languag ...
and anime franchise '' Haruhi Suzumiya'' (2003), Mamoru Oshii's Japanese cyberpunk anime film '' Ghost in the Shell 2: Innocence'' (2004), Hiroshi Sakurazaka's sci-fi light novel ''
All You Need is Kill ''All You Need Is Kill'' is a Japanese science fiction light novel by Hiroshi Sakurazaka with illustrations by Yoshitoshi Abe. The book was published in Japanese by Shueisha under their Super Dash Bunko imprint in December 2004, and was late ...
'' (2004) which was adapted into the
Tom Cruise Thomas Cruise Mapother IV (born July 3, 1962), known professionally as Tom Cruise, is an American actor and producer. One of the world's highest-paid actors, he has received various accolades, including an Honorary Palme d'Or and three Go ...
starring Hollywood film '' Edge of Tomorrow'' (2014), and the sci-fi visual novel and anime franchise ''
Steins;Gate ''Steins;Gate'' is a 2009 science fiction visual novel game developed by 5pb. and Nitroplus. It is the second game in the ''Science Adventure'' series, following ''Chaos;Head''. The story follows a group of students as they discover and develop ...
'' (2009).


As a puzzle

Stories with time loops commonly center on the character learning from each successive loop through time. Jeremy Douglass,
Janet Murray Janet Horowitz Murray (born 1946) is an American professor in the School of Literature, Media, and Communication at the Georgia Institute of Technology. Before coming to Georgia Tech in 1999, she was a Senior Research Scientist in the Center for ...
,
Noah Falstein Noah Falstein (born June 1957) is a game designer and producer who has been in the video game industry since 1980, winning "Game of the Year" titles for multiple games such as '' Battlehawks 1942'' and '' Indiana Jones and the Fate of Atlantis''. ...
and others compare time loops with video games and other interactive media, where a character in a loop learns about their environment more and more with each passing loop, and the loop ends with complete mastery of the character's environment. Shaila Garcia-Catalán et al. provide a similar analysis, saying that the usual way for the protagonist out of a time loop is acquiring knowledge, using retained memories to progress and eventually exit the loop. The time loop is then a problem-solving process, and the narrative becomes akin to an interactive puzzle. The presentation of a time loop as a puzzle has subsequently led to video games that are centered on the time loop mechanic, giving the player the ability to learn and figure out the rules themselves. Games like '' The Legend of Zelda: Majora's Mask'', '' Minit'', '' The Sexy Brutale'', '' Outer Wilds'', ''
12 Minutes ''Twelve Minutes'' is an adventure game developed by Luís António and published by Annapurna Interactive, released on August 19, 2021 for Microsoft Windows, Xbox One, and Xbox Series X/S, with versions for Nintendo Switch, PlayStation 4 and Pl ...
'', '' Returnal'' and '' Deathloop'' were all designed to allow the player to figure out the loop's sequences of events and then navigate their character through a loop a final time to successfully complete the game. According to Raul Rubio, the CEO of Tequila Works that created ''The Sexy Brutale'', "Time loops allow players to train to get better at the game, faster, smarter, by experimenting from a fixed starting situation, and seeing what it works to move 'forward' within the loop and adding something else to that structure to build a solid process."


See also


References

{{DEFAULTSORT:Time Loop Loop Periodic phenomena Science fiction themes
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