The Sims Online
   HOME

TheInfoList



OR:

''The Sims Online'', also known as ''EA-Land'', was a
massively multiplayer online A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt ...
variation on
Maxis Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims ...
' computer game ''
The Sims ''The Sims'' is a series of life simulation game, life simulation video games developed by Maxis and video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling ...
''. It was published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
and released in December 2002 for Microsoft Windows. The game was sold in retail stores in North America and Japan and could also be downloaded worldwide through the EA.com online store, though the game was English-only and had no official translations. The game charged a subscription fee of US $9.99 per month. In March 2007, EA announced that the product would be re-branded as ''EA-Land'' and major enhancements would be made. EA later announced that the game would shut down all activity on August 1, 2008.


Gameplay

Four cities had special rules: Dragon's Cove contained harder game objectives. For example, a Sim would lose energy when traveling long distances, and the virtual costs for items were doubled. Betaville was a city created for the purpose of testing new features, such as the ability to create a family of up to four adult Sims, with adjustable free will levels; bills and a repo man; and fires and firemen. Another was Test Center, where the player could never move out of the city. Test Center Sims also started with three times the start-up money.


Skills

Obtaining factual skills points was an important aspect of gameplay. They were necessary for receiving more money from paying objects and earning promotions in the offered career tracks. They were occasionally needed for special interactions with other players, such as serenading. A skill could be increased at a faster rate when multiple Sims in the lot worked on the same skill simultaneously. The game had six core skills: Mechanical, Cooking, Charisma, Body, Creativity, and Logic. Skill level ranged in number from 0 to 20.99.


In-game employment

There were four official jobs available in ''The Sims Online'': Restaurant, Robot Factory, DJ, and Dancing. The in-game jobs did not offer a large salary, causing many players to seek out other sources. Popular methods included opening item shops, offering services to users such as food and lodging, or using objects to create items such as pizza (pizza object), essays (typewriter), or paintings (easel).


Economy

''The Sims Online'' simulated a working economy. It was completely run by players. The largest and most active market in the game was real estate: players would buy, sell, and rent property to other players. However, due to not having a proper deed trade system in place until the start of ''EA-Land'', many players faced security issues such as scamming. There were many categories for player's properties: Welcome, Money, Skills, Services, Entertainment, Romance, Shopping, Games, Offbeat, and Residence. Each of these categories had special items that could only be used in that specific category. For example, players who joined a lot under the Service category could use a workbench to craft items, which would then often be sold to a player who owns a lot in the Shopping category who would sell the items at a higher retail price. In early 2005, ''The Sims Online'' faced a bug, which was discovered and quickly spread in use throughout the game. A clothing rack, that normally players would use to sell clothes to other players, duplicated the owner's profits with each use beyond what the other player actually paid. This exploit could be repeated as often as wanted until the bug was fixed. This exploit was later patched; however, the game's economy was damaged. Land and items lost value. This economic problem was not resolved for three years, until late 2007 when ''EA-Land'' was formed and the game data was wiped. Once ''EA-Land'' was in place, the economy was player-run. Players could additionally create custom content and sell these items to other players, and skills were a higher priority due to the requirement of in-game jobs and money objects.


''EA-Land''

In March 2007,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
employee Luc Barthelet, who served as General Manager of
Maxis Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims ...
during the development of ''
The Sims ''The Sims'' is a series of life simulation game, life simulation video games developed by Maxis and video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling ...
'', assembled a team to push significant updates to the game under a project titled "TSO-E". A major update to the game was user custom content. The TSO-E developers were interested in user-submitted ideas on how they could maintain a stable economy to negate the gains players made illegitimately through exploits. Custom objects were enabled within TSO in late 2007, allowing players to upload .bmp and .jpg images as well as .iff files. Furniture could be created and uploaded in the form of single-tiled chairs, sculptures, and decorations and multi-tiled tables. TSO-E developers combined the game's cities into two similar cities, re-branded the game as EA-Land, and erased player data. Test Center 3 was created freely accessible in hopes of expanding the game's userbase, and in-game ATMs were added, which could accept real money for Simoleons, in hopes of generating revenue.


Closure

In April 2008, four weeks after ''EA-Land'' was launched, it was announced that the development team had disassembled, and that the game would shut down on August 1 the same year. This day of announcement was referred to as the "EA-Land Sunset". Maxis stated that the development team would be moving on to other projects. EA expressed disappointment in sales over the lifetime of the game. ''The Sims Online'' was widely seen as a failed attempt to port the single-player game to an online, multiplayer environment.


Reception

''The Sims Online'' received generally mixed reviews from magazines and websites. Andrew Park from ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' stated


Later variations

''
The Sims Bustin' Out ''The Sims Bustin' Out'' is a video game that was released in 2003/2004 for the PlayStation 2, Xbox, GameCube, Game Boy Advance and N-Gage. It is the second title in ''The Sims'' console series and the first ''The Sims'' title not released on ...
'' featured a very similar and free online play exclusive to the PlayStation 2 version that allowed players to play online and chat with a USB keyboard. This game shut down the same day as The Sims Online on August 1, 2008. In 2008, the lead developers of ''The Sims Online'' that had left Maxis founded and launched a free browser-based game called TirNua. '' MySims'' featured an online play mode aimed at younger children for PC. However, the server was shut down on November 26, 2011. A similar revival of the game, called ''
The Sims Social ''The Sims Social'' was a Facebook addition to the ''Sims'' series of video games. It was announced during the Electronic Entertainment Expo 2011 press conference. As with the original ''Sims'' games, ''The Sims Social'' lets the user create th ...
'', released August 9, 2011 exclusively on Facebook. It allowed players to play with friends, chat and send items to each other. Electronic Arts and Maxis shut down ''The Sims Social'', ''
SimCity Social ''SimCity Social'' is a defunct online social game for the Facebook social network where users create their own city and interact with cities of their Facebook friends. The game was developed by Playfish and published by Electronic Arts. The game ...
'', and ''
Pet Society ''Pet Society'' was a social-network game developed by Playfish that could be played on Facebook. The game ranked as one of the most popular Facebook applications. Players could design their pets by choosing genders, names, colors and altering ap ...
'' on June 14, 2013. On January 6, 2017, a fan-made relaunch of ''The Sims Online'' was created by Rhys Simpson
''FreeSO''
and was released in an "open beta" phase. As of May 1, 2017, the majority of the original ''The Sims Online'' functions were re-implemented to include 3D functions. Some of the existing changes have included category functions.


Awards

* E3 2002
Game Critics Awards The Game Critics Awards are a set of annual awards held after the E3 video game conference since 1998. The awards are given to products displayed at E3 with the title Best of E3 of their category. Format The nominees and winners of the awards a ...
: Best Simulation Game * IAA 2002: Best Massively Multiplayer


References


External links

* * {{DEFAULTSORT:Sims Online, The 2002 video games Inactive massively multiplayer online games Interactive Achievement Award winners Massively multiplayer online games Massively multiplayer online role-playing games North America-exclusive video games Products and services discontinued in 2008 The Sims Video games developed in the United States Video games scored by Jerry Martin Virtual economies Windows games Windows-only games


See also

*
IMVU IMVU (, stylized as imvu) is an online virtual world and social networking site. IMVU was founded in 2004 and was originally backed by venture investors Menlo Ventures, AllegisCyber Capital, Bridgescale Partners, and Best Buy Capital.
*
Smeet ''Smeet'' is a browser-based virtual world video game developed in Berlin, Germany. Smeet is a browser based 3D social MMO. The game was developed by Smeet Communications GmbH. History In January 2011, Smeet reached around six million subscrib ...