The Secret of Monkey Island
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''The Secret of Monkey Island'' is a 1990 point-and-click graphic adventure game developed and published by
Lucasfilm Games Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
. It takes place in a fictional version of the
Caribbean The Caribbean (, ) ( es, El Caribe; french: la Caraïbe; ht, Karayib; nl, De Caraïben) is a region of the Americas that consists of the Caribbean Sea, its islands (some surrounded by the Caribbean Sea and some bordering both the Caribbean ...
during the age of piracy. The player assumes the role of
Guybrush Threepwood Guybrush Ulysses Threepwood is a fictional character who serves as the main protagonist of the '' Monkey Island'' series of computer adventure games by LucasArts. Guybrush is voiced by actor Dominic Armato in the third, fourth, fifth, and sixth g ...
, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles. The game was conceived in 1988 by Lucasfilm employee
Ron Gilbert Ron Gilbert (born January 1, 1964) is an American video-game designer, programmer, and producer. His games are generally focused on interactive story-telling, and he is arguably best known for his work on several LucasArts adventure games, i ...
, who designed it with
Tim Schafer Timothy John Schafer (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games '' ...
and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
's death almost impossible, which meant that gameplay focused on exploration. The atmosphere was based on that of the
Pirates of the Caribbean ''Pirates of the Caribbean'' is a Disney media franchise encompassing numerous theme park rides, a series of films, and spin-off novels, as well as a number of related video games and other media publications. The franchise originated with the ...
theme park ride. ''The Secret of Monkey Island'' was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface. Critics praised ''The Secret of Monkey Island'' for its humor, audiovisuals, and gameplay. Several publications list it among the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from diff ...
. The game spawned a number of sequels, collectively known as the ''
Monkey Island ''Monkey Island'' is a series of adventure games. The first four games in the series were produced and published by LucasArts, earlier known as Lucasfilm Games. The fifth installment of the franchise was developed by Telltale Games in collabor ...
'' series. Gilbert, Schafer and Grossman also led the development of the sequel '' Monkey Island 2: LeChuck's Revenge''. LucasArts released a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
of the original in 2009, which was also well received by the gaming press.


Gameplay

''The Secret of Monkey Island'' is a 2D
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
played from a
third-person perspective Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the ...
. Via a
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and c ...
interface, the player guides protagonist Guybrush Threepwood through the game's world and interacts with the environment by selecting from twelve verb commands (nine in newer versions) such as "talk to" for communicating with characters and "pick up" for collecting items between commands and the world's objects in order to successfully solve puzzles and thus progress in the game. While conversing with other characters, the player may choose between topics for discussion that are listed in a
dialog tree A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing video games. When interacting with a non-player character, the player is given a choice ...
; the game is one of the first to incorporate such a system. The in-game action is frequently interrupted by
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
s. Like other
LucasArts adventure games From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often ir ...
, ''The Secret of Monkey Island'' features a design philosophy that makes the player character's death nearly impossible (Guybrush does drown if he stays underwater for more than ten minutes).


Plot

A youth named
Guybrush Threepwood Guybrush Ulysses Threepwood is a fictional character who serves as the main protagonist of the '' Monkey Island'' series of computer adventure games by LucasArts. Guybrush is voiced by actor Dominic Armato in the third, fourth, fifth, and sixth g ...
arrives on Mêlée Island, hoping to become a pirate. He seeks out the island's pirate leaders, who set him three trials: winning a sword duel against Carla, the island's resident swordmaster; finding a buried treasure; and stealing a valuable idol from the governor's mansion. These quests take Guybrush throughout the island, where he hears of stories of the ghost pirate
LeChuck LeChuck is a fictional character in LucasArts' ''Monkey Island'' series of graphic adventure games. Created by Ron Gilbert, LeChuck was introduced in ''The Secret of Monkey Island'' and is the main antagonist of the series. Gilbert drew on aspe ...
, who apparently died in an expedition to the mysterious Monkey Island, an act that was meant to win the love of the governor,
Elaine Marley Elaine Marley (from '' Escape From Monkey Island'' onward called Elaine Marley-Threepwood) is a fictional character in the '' Monkey Island'' series of graphic adventure video games. Created by Ron Gilbert for LucasArts, the character first appea ...
. Guybrush meets several characters of interest, including a local voodoo priestess, Stan the Used Boat Salesman, Carla the Sword Master, a prisoner named Otis, and Meathook, whose hands have been replaced by hooks. Guybrush encounters Elaine and is smitten, and she soon reciprocates. However, as he completes the tasks set for him, the island is raided by LeChuck and his undead crew, who abduct Elaine and retreat to their secret hideout on Monkey Island. Guybrush buys a ship and hires Carla, Otis, and Meathook as crew before setting sail. On Monkey Island, Guybrush discovers a village of cannibals in a dispute with Herman Toothrot, a
castaway A castaway is a person who is cast adrift or ashore. While the situation usually happens after a shipwreck, some people voluntarily stay behind on a deserted island, either to evade captors or the world in general. A person may also be left as ...
marooned there. He settles their quarrel, then recovers a magical "voodoo root" from LeChuck's ship for the cannibals, who provide him with a
seltzer bottle The soda siphon (sometimes spelled syphon), also known as the seltzer bottle or siphon seltzer bottle, is a device for storing and dispensing carbonated beverages (typically carbonated water) while maintaining the internal pressure, thereby preven ...
of "voodoo root elixir" that can destroy ghosts. When Guybrush returns to LeChuck's ship with the elixir, he learns that LeChuck has returned to Mêlée Island to marry Elaine at the church. He promptly returns to Mêlée Island and gatecrashes the wedding, only to ruin Elaine's own plan for escape; in the process he loses the elixir. Now confronted with a furious LeChuck, Guybrush is savagely beaten by the ghost pirate in a fight ranging across the island. At the ship emporium, Guybrush finds a bottle of
root beer Root beer is a sweet North American soft drink traditionally made using the root bark of the sassafras tree '' Sassafras albidum'' or the vine of '' Smilax ornata'' (known as sarsaparilla, also used to make a soft drink, sarsaparilla) as the ...
. Substituting it for the lost elixir, he sprays LeChuck, destroying him. Guybrush and Elaine enjoy a romantic moment, watching fireworks caused by LeChuck exploding.


Development


Origin and writing

Ron Gilbert Ron Gilbert (born January 1, 1964) is an American video-game designer, programmer, and producer. His games are generally focused on interactive story-telling, and he is arguably best known for his work on several LucasArts adventure games, i ...
conceived the idea of a pirate adventure game in 1988, after completing ''
Zak McKracken and the Alien Mindbenders ''Zak McKracken and the Alien Mindbenders'' is a 1988 graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after '' Maniac Mansion''. The project was led by David Fox, with Matthew Alan Kane as the co-desi ...
''. He first wrote story ideas about pirates while spending the weekend at a friend's house. Gilbert experimented with introductory paragraphs to find a satisfactory idea. His initial story featured unnamed villains that would eventually become LeChuck and Elaine; Guybrush was absent at this point. He pitched it to
Lucasfilm Games Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
's staff as a series of short stories. Gilbert's idea was warmly received, but production was postponed because Lucasfilm Games assigned its designers, including Gilbert, to '' Indiana Jones and the Last Crusade: The Graphic Adventure''. Development of ''The Last Crusade'' was finished in 1989, which allowed Gilbert to begin production of ''The Secret of Monkey Island'', then known internally under the working title ''Mutiny on Monkey Island''. Gilbert soon realised that it would be difficult to design the game by himself; he decided to join forces with
Tim Schafer Timothy John Schafer (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games '' ...
and Dave Grossman, both of whom he hired for Lucasfilm. The game's insult sword fighting mechanics were influenced by swashbuckling movies starring
Errol Flynn Errol Leslie Thomson Flynn (20 June 1909 – 14 October 1959) was an Australian-American actor who achieved worldwide fame during the Classical Hollywood cinema, Golden Age of Hollywood. He was known for his romantic swashbuckler roles, freque ...
, which Gilbert, Schafer and Grossman often watched for inspiration. They noticed that pirates in those films often taunted their opponents instead of attacking them, which gave the designers the idea to base the game's duels on insults rather than combat. Writer
Orson Scott Card Orson Scott Card (born August 24, 1951) is an American writer known best for his science fiction works. He is the first and (as of 2022) only person to win both a Hugo Award and a Nebula Award in consecutive years, winning both awards for both ...
helped them write the insults during a visit to Lucasfilm's headquarters at
Skywalker Ranch Skywalker Ranch is a movie ranch and workplace of film director, writer and producer George Lucas located in a secluded area near Nicasio, California, in Marin County. The ranch is located on Lucas Valley Road, named for an early-20th-century l ...
. Many of Gilbert's original gameplay ideas were abandoned during the production process, although he stated that "most of that stuff was left out for a reason". The game's plot, as described by Dave Grossman: "It's a story about this young man who comes to an island in search of his life's dream. He's pursuing his career goals and he discovers love in the process and winds up thinking that was actually more important than what he was doing to begin with. You're laughing, but there's actually something deeper going on as well". When work on the plot began, Gilbert discovered that Schafer's and Grossman's writing styles were too different to form a cohesive whole: Grossman's was "very kind of a dry, sarcastic humor" and Schafer's was "just a little more in your face". In reaction, Gilbert assigned them to different characters and story moments depending on what type of comedy was required. Grossman believed that this benefited the game's writing, as he and Schafer "were all funny in slightly different ways, and it worked well together". Schafer and Grossman wrote most of the dialogue while they were programming the game; as a result, much of it was improvised. Some of the dialogue was based on the designers' personal experiences, such as Guybrush's line "I had a feeling in hell there would be mushrooms", which came from Schafer's own hatred of fungi. The game's world and characters were designed primarily by Gilbert. After having read
Tim Powers Timothy Thomas Powers (born February 29, 1952) is an American science fiction and fantasy author. Powers has won the World Fantasy Award twice for his critically acclaimed novels '' Last Call'' and ''Declare''. His 1987 novel ''On Stranger Tide ...
' historical fantasy novel '' On Stranger Tides'', he decided to add
paranormal Paranormal events are purported phenomena described in popular culture, folk, and other non-scientific bodies of knowledge, whose existence within these contexts is described as being beyond the scope of normal scientific understanding. Not ...
themes to the game's plot. He also cited Powers' book as an influence on the characters, particularly those of Guybrush and LeChuck. Inspiration for the game's ambiance came from Gilbert's favorite childhood amusement park ride,
Pirates of the Caribbean ''Pirates of the Caribbean'' is a Disney media franchise encompassing numerous theme park rides, a series of films, and spin-off novels, as well as a number of related video games and other media publications. The franchise originated with the ...
. Grossman said that Gilbert always wanted "to step off the ride" and "talk to the people who lived in that world". Near the final stages of the design work, Gilbert introduced several characters who were not directly related to the game's story. He considered this to be an important decision, as the player would need those seemingly minor characters in later parts of the game and would receive a chance to "really interact with them".


Creative and technical design

Gilbert, Schafer and Grossman's primary goal was to create a simpler and more accessible gameplay model than those presented in previous Lucasfilm titles. Gilbert had conceived the main designs and puzzles before production began, which resulted in the bulk of the designers' work to flesh out his ideas. He was frustrated by the adventure games that
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genr ...
was releasing at the time, and later said that "you died any time you did anything wrong". Gilbert considered such gameplay as "a cheap way out for the designer". He had previously applied his design ideas to the 1987 graphic adventure title ''
Maniac Mansion ''Maniac Mansion'' is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been ensla ...
'', but considered he committed a number of mistakes during development, such as dead-end situations that prevented the player from completing the game and poorly implemented triggers for cutscenes. Gilbert aimed to avoid such errors in ''The Secret of Monkey Island''. The team decided to make it impossible for the player character to die, with one notable exception, which focused gameplay primarily on world exploration. The Sierra game-over screen was parodied, when Guybrush falls off a cliff only to be bounced back up by a "rubber tree". Guybrush can also be killed by drowning, though it is an Easter Egg unlikely to be found without conscientious effort. ''The Secret of Monkey Island'' was the fifth Lucasfilm Games project powered by the SCUMM engine, originally developed for ''Maniac Mansion''. The company had gradually modified the engine since its creation. For ''Maniac Mansion'', the developers hard coded verb commands in the SCUMM scripting language. These commands become more abstract in subsequent versions of the engine. The developers carried over the practice of referring to individual segments of the gameworld as "rooms", even though the areas in ''Monkey Island'' were outdoors. The game uses the same version of the engine used in ''Indiana Jones and the Last Crusade'', with minor changes. A
dialogue tree A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing video games. When interacting with a non-player character, the player is given a choice ...
was added, which facilitated conversation options and the sword-fighting puzzles. The developers removed the "What is" option (an input command that describes an on-screen object to the player) in favor of allowing the player to simply highlight the object with the mouse cursor. The game's improved interface became the standard for the company's later titles. The game also introduced logical verb shortcuts, which could be performed with the mouse; for example, clicking on a character defaults to the "talk" action, the most obvious action in the situation. SCUMM's visuals were updated for the game—the original EGA version had a 320x200 pixel resolution rendered in 16 colors. According to artist
Steve Purcell Steven Ross Purcell (born October 1, 1961) is an American cartoonist, animator, game designer and voice actor. He is the creator of the media franchise '' Sam & Max'', for which Purcell received an Eisner Award in 2007. The series has grown to ...
, that became a major limitation for the art team; due to a low number of "ghastly" colors, they often chose bizarre tones for backgrounds. They chose black and white for Guybrush's outfit for the same reason. The
VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now ...
version of the game later corrected these issues by implementing 256-color support, which allowed for more advanced background and character art. Other platform releases removed the infamous "stump joke" from the game, which was a joke in the EGA version in which the player would examine a tree stump in the forest. Guybrush would exclaim that there is an opening to a system of catacombs and attempt to enter, but this would result in a message stating the player needed to insert disc 22, then 36, then 114 in order to continue. The joke resulted in numerous calls to the LucasArts hotline asking about missing discs. As a result, the joke was removed from later editions and is mentioned as a conversation option for the LucasArts Hint Hotline in the sequel. The game's "pirate
reggae Reggae () is a music genre that originated in Jamaica in the late 1960s. The term also denotes the modern popular music of Jamaica and its diaspora. A 1968 single by Toots and the Maytals, " Do the Reggay" was the first popular song to use ...
" music was composed by Lucasfilm Games' in-house musician
Michael Land Michael Z. Land (born 1961) is an American video game composer and musician best known for his scores for various games produced by LucasArts. Biography Early life and career Michael Land was born in the North Shore area north of Boston, Mass ...
in
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and ...
format. It was his first project at the company. The game was originally released for
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined ...
in 1990, but a
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both com ...
version with a high-quality CD soundtrack followed in 1992. The music has remained popular, and has been remixed by the musicians of
OverClocked ReMix OverClocked ReMix, also known as OC ReMix and OCR, is a non-commercial organization dedicated to preserving and paying tribute to video game music through arranging and re-interpreting the songs, both with new technology and software and by var ...
and by the game's fans. ''The Secret of Monkey Island'' ultimately cost $200,000 to produce, and was developed over nine months.


Special edition

LucasArts released a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
with updated audiovisuals titled ''The Secret of Monkey Island: Special Edition'' in July 2009 for iPhone,
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
, and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
exclusively via
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and other s ...
. LucasArts confirmed the game's development on June 1, 2009; rumors appeared several days earlier when the Xbox 360 version of the game received an USK rating. The game was first displayed to the public at the 2009 E3 in June. The remake features hand-drawn visuals with more detail, a remastered musical score, voice work for characters, and a hint system. The developers included the function to switch between 2009 and original audiovisuals at will. The voice actors included
Dominic Armato Dominic Armato (born November 18, 1976) is an American voice actor, journalist and food critic. He is best known for his work on LucasArts games. His most famous role is the voice of the pirate Guybrush Threepwood in the ''Monkey Island'' series ...
as Guybrush Threepwood and
Earl Boen Earl Boen () is an American retired film, television and voice actor, best known as criminal psychologist Dr. Peter Silberman in ''The Terminator'' (1984), '' Terminator 2: Judgment Day'' (1991), '' Terminator 3: Rise of the Machines'' (2003) and ...
as LeChuck; most had provided voice work in sequels to ''The Secret of Monkey Island''. LucasArts's game producer Craig Derrick and his team conceived the idea of the remake in 2008. After researching the ''
Monkey Island ''Monkey Island'' is a series of adventure games. The first four games in the series were produced and published by LucasArts, earlier known as Lucasfilm Games. The fifth installment of the franchise was developed by Telltale Games in collabor ...
'' series' history, they decided to make "something fresh and new while staying true to the original", which resulted in the idea of ''The Secret of Monkey Island'' remake. The developers tried to leave much of the original design unchanged. Any changes were intended to achieve the level of immersion desired for the original. To that end, they added details like a pirate ship or pirates talking in the background of scenes. While the team considered the SCUMM interface revolutionary at the time, LucasArts community manager Brooks Brown noted that it is incompatible with an analog stick, which most consoles use. The designers made the cursor contextual to the game objects as the primary interface. Brown had considered updating the reference to advertise '' Star Wars: The Force Unleashed'' because ''Loom'' was not on the market at the time, but concluded that the game would not be the same if such changes were implemented. Prior to the ''Special Edition'' release, however, LucasArts announced that ''Loom'', along with other games from its back catalog, would be made available on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizatio ...
. Brown stated that the decision to distribute the game online was because "digital downloads have finally gotten going".


Reception

''The Secret of Monkey Island'' received positive reviews from critics. According to Gilbert, it "sold well" but was "never a big hit". Grossman later summarized that the game's sales were "north of 100,000, far south of 1 million. Back in those days, a few hundred thousand was a giant smash hit". According to '' Next Generation'', ''The Secret of Monkey Island'' was a "relatively minor hit" in the United States, but the game and its sequel became "blockbusters on the PC and the Amiga throughout Europe". Hartley, Patricia, and Kirk Lesser of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
'' praised the designers' attention to detail, and cited the game's humor as a high point. Although they believed that the game was too expensive, they summarized it as "a highly enjoyable graphic adventure replete with interesting puzzles, a fantastic
Roland Roland (; frk, *Hrōþiland; lat-med, Hruodlandus or ''Rotholandus''; it, Orlando or ''Rolando''; died 15 August 778) was a Frankish military leader under Charlemagne who became one of the principal figures in the literary cycle known as the ...
soundtrack, superb
VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now ...
graphics, smooth-scrolling animation, and some of the funniest lines ever seen on your computer screen". Duncan MacDonald of ''
Zero 0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by Multiplication, multiplying digits to the left of 0 by th ...
'' praised the graphics and found the game "quite amusing". His favorite aspect was the fine-tuned difficulty level, which he believed was "just right", ending his review with "at last an adventure game that's enjoyable rather than frustrating". Paul Glancey of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'' consider the game superior to Lucasfilm's earlier adventure titles, and wrote that "usually the entertainment you get from an adventure is derived solely from solving puzzles, but the hilarious characters and situations, and the movie-like presentation ... make playing this more like taking part in a comedy film, so it's much more enjoyable". He considered the puzzles to be "brilliantly conceived" and found the game's controls accessible. He summarized it as "utterly enthralling". '' ACE''s Steve Cooke also found the controls convenient, and he praised the game's atmosphere. He wrote that, "in graphics and sound terms ... ''Monkey Island'', along with ''
King's Quest V ''King's Quest V: Absence Makes the Heart Go Yonder!'' (also known simply as ''King's Quest V'') is a 1990 graphic adventure game by Sierra On-Line. Originally released in November 1990, it featured a significant improvement in graphics (achieved ...
'', is currently at the head of the pack". However, he disliked the designers' running joke of placing "TM" after character and place names, which he thought detracted from the atmosphere. He singled out the game's writing, characters and plot structure as its best elements. ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comp ...
''s Mark Ramshaw wrote "with ''The Secret of Monkey Island'', the mouse-controlled, graphic-adventure comes of age". He lauded its comedic elements, which he believed were the highlight of the game. The reviewer also praised the control scheme, noting that it allows the player to "more or less forget about the specifics of what hey arephysically doing ... and lose hemselvesin the adventure instead". He noted that the game's plot and visual and aural presentation fit together to create a thick atmosphere, and finished: "Forget all those other milestone adventures (''
Zork ''Zork'' is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded a ...
'', ''
The Hobbit ''The Hobbit, or There and Back Again'' is a children's fantasy novel by English author J. R. R. Tolkien. It was published in 1937 to wide critical acclaim, being nominated for the Carnegie Medal and awarded a prize from the ''N ...
'', ''
Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's boo ...
'' ''et al'') — for sheer enjoyment and general all-round perfection, ''The Secret of Monkey Island'' creams 'em all in style". The game, along with its sequel, was ranked the 19th best game of all time by ''Amiga Power''. Writing for '' The One'', Paul Presley stated that "Lucasfilm appears to have taken all of the elements that worked in its previous releases and, not only incorporated them into this tale of scurvy swashbuckling, but even improved on them in the process!" Like the other reviewers, he praised its controls. He also lauded its "hilarious storyline, strong characters and ... intriguing setting", but complained about graphical slowdowns. Nick Clarkson of ''
Amiga Computing ''Amiga Computing'' was a monthly computer magazine of a serious nature, published by Europress and IDG in both the UK and USA. A total of 117 issues came out. The games section was called Gamer, although later '' Amiga Action'' was incorporated ...
'' cited the game's graphics as "flawless", noting that "the characters are superbly animated and the backdrops simply ooze atmosphere". He highly praised its sound effects and music, and believed that its controls "couldn't be simpler". The staff of ''
Amiga Action ''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister pu ...
'' wrote that the "attention to detail and the finely tuned gameplay cannot be faulted". They called the graphics "stunning throughout", and believed that, when they were combined with the "excellent Caribbean tunes", the result is a game filled with character and atmosphere. They ended by stating that "there is absolutely no excuse for not owning this game". ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' said that "''Monkey Island'' offers up LucasArt's famous humor at its best ... For an adventure you'll long remember, raise your cup of grog". ''The Secret of Monkey Island'' has featured regularly in lists of "top" games, such as ''Computer Gaming World's'' Hall of Fame and IGN's Video Game Hall of Fame. In 1991, ''
PC Format ''PC Format'' was a computer magazine published in the United Kingdom by Future plc, and licensed to other publishers in countries around the world. In publication between 1991 and 2015, it was part of Future plc's ''Format'' series of magazines ...
'' placed ''The Secret of Monkey Island'' on its list of the 50 best computer games of all time, calling it "genuinely funny". In 1996, ''Computer Gaming World'' ranked it as the 19th best game of all time, writing: "Who could ever forget the insult-driven duel system or the identity of the mysterious Swordmaster?". In 2004, readers of ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' voted it as the 33rd top retro game. IGN named ''The Secret of Monkey Island'' one of the ten best
LucasArts adventure games From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often ir ...
in 2009, and ranked the Xbox Live Arcade version as the 20th best title of all time for that platform in 2010. In 2017, ''The Secret of Monkey Island'' ranked 78th in the "Scientifically Proven Best Video Games of All Time", a statistical meta-analysis compiled by Warp Zoned of 44 "top games" lists published between 1995 and 2016.


Special edition

Like the original release, ''The Secret of Monkey Island: Special Edition'' received positive reviews from critics. Sean Ely of ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' praised its updated audio, and said that the new graphics "blow the old clunker visuals ... out of the water". He cited its script, humor, plot, puzzles and balanced difficulty level as high points, and finished, "''The Secret of Monkey Island: Special Edition'' is impressive, hilarious and downright worth your money". Daemon Hatfield of IGN wrote: "Almost 20 years after its release, 'The Secret of Monkey Island''remains a blast to play". He called the new graphics "slick, if a little generic", and noted that the "original graphics have a certain charm to them that the fancy pants new visuals just don't", but he enjoyed the redone music, the new hint function, and the added sound effects and voice acting. He summarized it as "one of the best times you'll ever have pointing and clicking", and noted that "few games are this funny". Justin Calvert of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
noted that "the Special Edition looks much better and is the only way to play if you want to hear ... what characters are saying, whereas the original game's interface is less clunky". However, he wrote that "the voice work is such a great addition to the game that it's difficult to go back to the original edition". He praised its humor, writing, puzzles and characters, and he believed that it had aged well.
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
's Dan Whitehead wrote: "Purists like me will almost certainly find something to grumble about over the span of the game, but the overall impact of the redesign is undeniably for the better". He preferred the original game's Guybrush design, and believed that the new control system was "rather less intuitive" than the old one. He finished by stating that "few games can stand the test of time with such confidence".


Legacy

''The Secret of Monkey Island'' spawned five sequels. The first, '' Monkey Island 2: LeChuck's Revenge'', was released in 1991 and focuses on LeChuck's return. Six years later, LucasArts released ''
The Curse of Monkey Island ''The Curse of Monkey Island'' is an adventure game developed and published by LucasArts in 1997. A sequel to 1991's ''Monkey Island 2: LeChuck's Revenge,'' it is the third game in the Monkey Island (series), ''Monkey Island'' series. It follows ...
'', which features a new visual design. In 2000, the company released ''
Escape from Monkey Island ''Escape from Monkey Island'' is an adventure game developed and released by LucasArts in 2000. It is the fourth game in the ''Monkey Island'' series, and the sequel to the 1997 videogame ''The Curse of Monkey Island''. It is the first game in t ...
'', which uses the GrimE engine of ''
Grim Fandango ''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static background ...
'' to produce 3D graphics. The next title, '' Tales of Monkey Island'' released in 2009, is a series of five episodic chapters. The most recent title, ''
Return to Monkey Island ''Return to Monkey Island'' is a point-and-click adventure game developed by Terrible Toybox and published by Devolver Digital. The sixth '' Monkey Island'' game, it was released for macOS, Nintendo Switch, and Windows on September 19, 2022, for ...
'', was released in 2022 and revisits several locations and characters from the first game. Elements of the game have appeared elsewhere in popular culture. The original version was selected as one of five for the exhibition ''The Art of Video Games'' in the
Smithsonian American Art Museum The Smithsonian American Art Museum (commonly known as SAAM, and formerly the National Museum of American Art) is a museum in Washington, D.C., part of the Smithsonian Institution. Together with its branch museum, the Renwick Gallery, SAAM holds ...
in 2011. A fictive drink recipe in the game for
grog Grog is a term used for a variety of alcoholic beverages. The word originally referred to rum diluted with water (and later on long sea voyages, also added the juice of limes or lemons), which British Vice-Admiral Edward Vernon introduced ...
was mistakenly reported as real in 2009 by Argentinian news channel C5N, which urged teenagers against consuming the dangerous "Grog XD" drink. In '' Tales of Monkey Island'', Guybrush refers to this news story while pushing the Grog XD button on a Grog machine. In a celebration of the game's 30th anniversary, Ron Gilbert shared secrets from its original
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the ...
during a video conversation with the Video Games History Foundation. These included early character prototypes, unused animations and alternative game environments.


References


External links

*
RetroAhoy: The Secret of Monkey Island
A 73-minute documentary with two parts: the history of text and graphic adventures leading to ''The Secret of Monkey Island'', and on ''The Secret of Monkey Island'' itself.
The Secrets Of Monkey Island’s Source Code
from the Video Game History Foundation
Review
in ''
PC World ''PC World'' (stylized as PCWorld) is a global computer magazine published monthly by IDG. Since 2013, it has been an online only publication. It offers advice on various aspects of PCs and related items, the Internet, and other personal tech ...
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