Tall Tales of the Wee Folk
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''Tall Tales of the Wee Folk'' is an accessory for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
''
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
role-playing game.


Contents

''Tall Tales of the Wee Folk'' is a supplement that describes magical woodland creatures such as brownies, sprites,
dryads A dryad (; el, Δρυάδες, ''sing''.: ) is a tree nymph or tree spirit in Greek mythology. ''Drys'' (δρῦς) signifies " oak" in Greek, and dryads were originally considered the nymphs of oak trees specifically, but the term has evolved t ...
,
leprechauns A leprechaun ( ga, leipreachán/luchorpán) is a diminutive supernatural being in Irish folklore, classed by some as a type of solitary fairy. They are usually depicted as little bearded men, wearing a coat and hat, who partake in mischief. ...
,
centaurs A centaur ( ; grc, κένταυρος, kéntauros; ), or occasionally hippocentaur, is a creature from Greek mythology with the upper body of a human and the lower body and legs of a horse. Centaurs are thought of in many Greek myths as being ...
,
pixies A pixie (also pisky, pixy, pixi, pizkie, and piskie in Cornwall and Devon, and pigsie or puggsy in the New Forest) is a mythical creature of British folklore. Pixies are considered to be particularly concentrated in the high moorland areas aro ...
, fauns, hsiao, pookas, sidhe,
treant Ents are a species of beings in J. R. R. Tolkien's fantasy world Middle-earth who closely resemble trees; their leader is Treebeard of Fangorn forest. Their name is derived from an Old English word for giant. The Ents appear in ''The Lord of ...
s, wood imps, and woodrakes, and outlines rules for playing them as player characters (PCs). ''Tall Tales of the Wee Folk'' describes the woodland realm of the Dreamland, which is ruled by the fairy king,
Oberon Oberon () is a king of the fairies in medieval and Renaissance literature. He is best known as a character in William Shakespeare's play ''A Midsummer Night's Dream'', in which he is King of the Fairies and spouse of Titania, Queen of the Fairi ...
. The Dreamland is home to many creatures drawn from diverse mythological sources, from Celtic ''sidhe'' to ancient Greek centaurs and fauns. Other creatures covered include the ''hsiao'' (large, intelligent owls) and pookas (shape-changing pranksters). Each of the races is introduced and described by game characters who detail how the races live, what they look like, how they dress, and their cultural outlooks and aspirations; this is followed by game-orientated information that lists experience levels and relevant special abilities. Creatures in PC1 start the game with negative experience points, with balanced relative experience-level costs such that no race is more powerful than another. The adventure book features six short one or two page adventures covering levels 1–26, and a longer fifteen page adventure titled "The Lost Seneschal," which is for 1st-3rd level characters.


Publication history

PC1 ''Tall Tales of the Wee Folk'' was written by John Nephew and published by TSR in 1989 as a sixty-four page book with an outer folder. The package also includes a thirty-two page adventure booklet, and features editing by Gary L. Thomas, a cover illustration by
Keith Parkinson Keith A. Parkinson (October 22, 1958 – October 26, 2005) was an American fantasy artist and illustrator known for book covers and artwork for games such as ''EverQuest'', '' Guardians'', '' Magic: The Gathering'', and '' Vanguard: Saga of Hero ...
, and interior illustrations by
Valerie Valusek Valerie A. Valusek is an artist whose work has appeared in role-playing games. She is the sister of Jay E. Valusek, author of Museum of Voices: An Autobiographical Miscellany, where she is mentioned briefly. Works Valerie Valusek has produced i ...
.


Reception

Dave Hughes reviewed ''Creature Crucible: Tall Tales of the Wee Folk'' for ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...
'' magazine, and gave it 4 stars out of 5, and stated that "Some of its reference material is fascinating, drawing on Welsh, Irish and Shakespearian legend for inspiration (it has a comprehensive glossary and bibliography). All in all it is a valuable, if a little specialised, supplement."
Ken Rolston Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join the staff of computer games company B ...
briefly reviewed ''Tall Tales of the Wee Folk'' for '' Dragon'' magazine No. 154 (February 1990). Rolston called the book a "well-written and imaginative ''D&D'' supplement" and concludes that "The treatments of these beings as PCs are remarkably faithful to the tone and dignity of their fairy sources, and the adventures featuring these character types are original and satisfying. This supplement is highly recommended for ''D&D'' and ''AD&D'' game players and may be a pleasant surprise for any sophisticated role-players interested in the traditions and legends of fairie."
Jim Bambra Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a Briti ...
reviewed ''Tall Tales of the Wee Folk'' for '' Dragon'' magazine No. 164 (December 1990). Bambra noted that although the blending of mythology from cultures such as Celtic and ancient Greek "is keeping with the eclectic background of the ''D&D'' game, it tends to blur differences between the two cultures, detracting from the overall cohesiveness of the product". He felt that "Each race is neatly handled, and players are given plenty of good role-playing hooks. Occasionally the text lapses into game terminology in the middle of character speech, and that jars the narrative." He complimented the background information on the forest realm, calling it "useful and contains some very nice touches, such as the way the Fairy Court holds its meetings using a ''timestop'' spell". Bambra found the fact that player characters start the game with negative experience points to be uninspiring, especially compared to the design guidelines set out in '' The Orcs of Thar'', where large and powerful creatures, such as
trolls A troll is a being in Nordic folklore, including Norse mythology. In Old Norse sources, beings described as trolls dwell in isolated areas of rocks, mountains, or caves, live together in small family units, and are rarely helpful to human bei ...
and
ogres An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world ...
, start off as young members of their race who have to work their way up to normal monster level: "A bit of time and effort taken here would have improved this product tremendously and helped to have pushed the game mechanics into the background." He found other design problems in the product, such as races making saving rolls as character classes of the same level—a problem for a creature that has not achieved 1st level—and how creatures fight according to their number of hit dice, but no indication is given on how to handle the combat abilities of high-level creatures who no longer gain hit dice. He felt that PC1 is much better with handling the well balanced relative experience-level costs, with no race being more powerful than another, and liked that the new fairy spells "give a distinct flavor to these whimsical and fun creatures", and felt that "there's plenty of scope for humorous role-playing, particularly with the pooka and faun". Bambra concludes with this evaluation: ''Tall Tales of the Wee Folk'' contains some very good ideas, particularly in its background sections. But it fails to live up to the very high standards set by ''The Orcs of Thar''. It does a good job of introducing us to the woodland creatures and expanding on the information contained in the rulebooks, but suffers from a number of minor design problems. Even given these, ''Tall Tales of the Wee Folk'' is a fine product."


References

{{Oberon media Dungeons & Dragons sourcebooks Mystara Role-playing game supplements introduced in 1989