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The (ワンダースワン) is a
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
released in Japan by
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
. It was developed by
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
's company Koto Laboratory and
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
, and was the last piece of hardware Yokoi developed before his death in 1997. Released in 1999 in the
sixth generation of video game consoles In the history of video games, the sixth generation era (sometimes called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the ...
, the WonderSwan and its two later models, the WonderSwan Color and SwanCrystal were officially supported until being discontinued by Bandai in 2003. During its lifespan, no variation of the WonderSwan was released outside of Japan. Powered by a 16-bit
processor Processor may refer to: Computing Hardware * Processor (computing) **Central processing unit (CPU), the hardware within a computer that executes a program *** Microprocessor, a central processing unit contained on a single integrated circuit (I ...
, the WonderSwan took advantage of a low price point and long battery life in comparison to its competition, Nintendo's Game Boy Color and
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
's
Neo Geo Pocket Color The is a 16-bit color handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan, with the Color being fully backward compatible. The Neo Geo Pocket Color wa ...
. Later improvements took advantage of quality upgrades to the handheld's screen and added color. The WonderSwan is playable both vertically and horizontally, and features a unique library of games, including numerous first-party titles based on licensed
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
properties, as well as significant third-party support from developers such as Squaresoft,
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
, Capcom and
Banpresto (formerly Coreland Technology Inc.) was a Japanese video game video game development, developer and video game publisher, publisher headquartered in Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in t ...
. Overall, the WonderSwan in all its variations combined to sell an estimated 3.5 million units and managed to obtain as much as 8% of the Japanese handheld video game console market before being marginalized by Nintendo's
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
. Retrospective feedback praises the potential of the WonderSwan despite its low sales and its brief time holding its own against Nintendo in the marketplace.


History

Founded in 1950 by Naoharu Yamashina,
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
was originally a manufacturer of toy cars and plastic models, but became a major player in the toy industry through the licensing of popular
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
characters beginning with '' Tetsuwan Atomu'' in 1963. In the 1970s, Bandai manufactured both LCD games based on television programs and dedicated consoles. In 1982, the company released the Intellivision in Japan, and in 1985 it became one of the first third-party licensees on the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
. However, the company's greatest success in electronic games, was the
Tamagotchi The is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the USA on May 1, 1997, quickly becoming one of the biggest toy fads o ...
virtual pet first released in 1996. Despite plans for Bandai to merge with Sega to form Sega Bandai Ltd. in 1997, the merger was called off suddenly. Bandai's board of directors decided to oppose the merger less than a week after approving it, and Sega in turn decided to accept Bandai's actions at an emergency board meeting later that day. Bandai president Makoto Yamashina took responsibility for failing to gain the support of his company for the merger. As a result, Bandai entered the market without outside support. Engineer
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
is known for creating the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
handheld system at Nintendo. After the failure of the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
, however, he left the company in 1996 in order to create his own engineering firm, Koto Laboratory. It was then that Bandai approached Yokoi to create the WonderSwan to compete with the Game Boy. Yokoi was involved in development of the new handheld, but died in 1997 in a car accident before it was released. The WonderSwan was officially unveiled in Tokyo on October 8, 1998. Bandai chose the name of the system to highlight its aesthetics and technical capabilities because the swan is recognized as an elegant bird with powerful legs that aid its graceful swimming. The company promised a 30-hour battery life, a low retail price, and a launch lineup of roughly fifty games. The WonderSwan launched on March 4, 1999 and was available in nine casing colors: pearl white, skeleton green, silver metallic, skeleton pink, blue metallic, skeleton blue, skeleton black, camouflage, and gold. Three limited edition two-tone models were also released in frozen mint, sherbet melon and soda blue. These colors were chosen through an online poll at Bandai’s website, with the metallic and pearl white models being discontinued on July 22 to make room for the special two-tone editions. Despite Nintendo's release of the Game Boy Color five months before, Bandai remained confident that the WonderSwan and its monochromatic screen would perform well because the original black-and-white Game Boy had previously been more successful than its color-screen competitors, the
Sega Game Gear The is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, ...
and
Atari Lynx The Atari Lynx is a hybrid 8/16-bit fourth generation handheld game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal disp ...
, on the basis of its battery life and the quality of its game library. With a retail price , the WonderSwan was also cheaper than its competition. In 2000, Bandai signed an agreement with Mattel to bring the handheld to North America, but ultimately decided against a Western release. The exact reason for this is unknown, but the crowded handheld video game console market has been suggested as a factor. Later that year, Bandai announced the which would incorporate a color screen while retaining backward compatibility with the original WonderSwan. It was released on December 9, 2000 in Japan and was available in pearl blue, pearl pink, crystal black, crystal blue, and crystal orange. The launch was a moderate success, with the system selling 270,632 units in under a month after its release. Before the WonderSwan Color could be released, however, Nintendo announced the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
, which featured superior hardware. The WonderSwan Color still retailed at a lower price point at compared to the Advance at , but despite peaking at 8% of the handheld market share in Japan, the WonderSwan's sales never recovered after the Game Boy Advance reached store shelves in March 2001. A redesign of the WonderSwan Color, titled , was released in Japan on July 12, 2002 for , less than the Game Boy Advance. Once again, Bandai held a poll on its website to determine casing colors and released the system in blue violet, wine red, crystal blue, and crystal black. Despite its low price and an improved LCD screen, the SwanCrystal was unable to compete, so Bandai announced the discontinuation of the WonderSwan line in 2003 due to low demand and backed out of producing video game hardware altogether. In all, the handheld sold 3.5 million units, of which 1.55 million were of the original WonderSwan and at least 1.1 million were of the WonderSwan Color.


Technical specifications

The main CPU of the WonderSwan is a
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mo ...
NEC V30 MZ. The original model's screen is capable of displaying up to eight shades of gray, in contrast to the four displayed by the WonderSwan's main competitor, the Game Boy. Similar to the
Atari Lynx The Atari Lynx is a hybrid 8/16-bit fourth generation handheld game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal disp ...
, the handheld has an extra set of buttons allowing the console to be played at different angles; for the WonderSwan, these buttons were used to allow gamers to play games in both the portrait and landscape orientations. The WonderSwan series are all powered by a single AA battery, with the original monochrome version having a battery life of 40 hours. It also allows players to record their personal information, such as their name, birth date, and blood type, which then can be accessed and used by the game. Its LCD screen is and displays at a resolution of 224 × 144. Its sound capabilities consist of four PCM channels, each of which can play 32-sample, 4-bit sounds at selectable volume and pitch levels. The physical measurements of the WonderSwan Color are , slightly larger than the original WonderSwan, and it weighs . Its CPU is a 3.072 MHz NEC V30 MZ, and it includes 512 kbit of
RAM Ram, ram, or RAM may refer to: Animals * A male sheep * Ram cichlid, a freshwater tropical fish People * Ram (given name) * Ram (surname) * Ram (director) (Ramsubramaniam), an Indian Tamil film director * RAM (musician) (born 1974), Dutch * ...
, which is shared between the
video RAM Dual-ported video RAM, or VRAM, is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters. Note that most computers and game consoles do not use this form of memory, and dual-porte ...
and the work RAM. The screen on the WonderSwan Color can display up to 241 colors out of a palette of 4096, and up to 28 sprites per line. It offers backward compatibility with all previous WonderSwan titles. Its LCD screen is also larger than that of the original WonderSwan, measuring . The WonderSwan Color has an approximate battery life of 20 hours. The SwanCrystal improves upon the design of the WonderSwan Color through the use of a
TFT LCD A thin-film-transistor liquid-crystal display (TFT LCD) is a variant of a liquid-crystal display that uses thin-film-transistor technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in con ...
monitor, which has a superior response time to the FSTN monitor used in the former system. This helped to reduce
motion blur Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or lo ...
in the handheld's graphics. The unit's case was also redesigned to be more durable. Its approximate battery life is 15 hours. The original WonderSwan's cartridges were solid black in color, while the WonderSwan Color's cartridges were clear. Games for the original WonderSwan would not have color on a WonderSwan Color, and would display in its original grayscale. Several features and accessories were developed for the WonderSwan. The WonderWitch is an official
software development kit A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific ...
aimed at amateur programmers that was released by Qute Corporation. It sold at a cost of and allows for games to be developed in the C programming language. An adapter was created to connect headphones to the handheld, as the WonderSwan lacks a headphone port. A remote-controlled robot known as the WonderBorg can be operated through the unit. In addition, the handheld can be connected to a
PocketStation The PocketStation is a memory card peripheral by Sony Computer Entertainment for the PlayStation home video game console. Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant, the device features a monoc ...
, a memory card peripheral for the PlayStation console, through a device known as the WonderWave. The WonderSwan and its later models were also capable of connecting to the
internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
via a mobile phone network.


Game library

Koto Laboratories claims that the WonderSwan sold 10 million game cartridges in all. In developing games for the WonderSwan, Bandai leveraged the assistance of several developers.
Banpresto (formerly Coreland Technology Inc.) was a Japanese video game video game development, developer and video game publisher, publisher headquartered in Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in t ...
—part-owned by Bandai at the time—added support by way of
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
licenses and licensed titles, while
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
and Capcom also developed titles for the handheld. Squaresoft contributed remakes of ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'', ''
Final Fantasy II * is a fantasy role-playing video game developed and published by Square in 1988 for the Family Computer as the second installment of the ''Final Fantasy'' series. The game has received numerous enhanced remakes for the WonderSwan Color, the ...
'', and ''
Final Fantasy IV known as ''Final Fantasy II'' for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main insta ...
'' which later also came to the Game Boy Advance.
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
contributed well-received ports such as ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' and '' Densha de Go!''. Bandai augmented these releases with games of its own, including exclusive titles in the '' Digimon'' and ''
Gundam is a Japanese military fiction media franchise. Created by Yoshiyuki Tomino and Sunrise (now Bandai Namco Filmworks), the franchise features giant robots, or mecha, with the name "Gundam". The franchise began on April 7, 1979, with ''Mobile ...
'' franchises. To compete with ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
'', Gunpei Yokoi developed a puzzle game for the system ultimately named '' Gunpey'' in his honor. A sequel known as ''Gunpey EX'' was a launch title for the WonderSwan Color. Certain games produced through the WonderWitch kit, such as ''Judgement Silversword'', have also been noted as excellent titles. Support for the WonderSwan has been considered underwhelming. Although some well known third-party developers supported the console, most publishers continued to exclusively support Nintendo's handhelds. The departure of Squaresoft as a developer and its return to Nintendo has been cited as a factor in the WonderSwan's diminishing sales in later years. After the discontinuation of the WonderSwan in 2003, several developers ported WonderSwan games to the Game Boy Advance.


Reception

Selling 3.5 million units, the WonderSwan only picked up 8% of the marketshare in Japan and was ultimately outperformed by Nintendo's Game Boy Advance. Due to its brightly colored screen and deep game library, the Game Boy Advance ensured Nintendo would have a near-monopoly on the handheld console market in Japan until the release of the PlayStation Portable by
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professiona ...
in 2004. Retrospective feedback to the handheld praises its accomplishments but defines it as a "niche" device that appeals to only certain gamers. Writing for ''USgamer'', Jeremy Parish considers the WonderSwan the ultimate expression of Gunpei Yokoi's design philosophy and notes its modest impact on the market, but blames Bandai for its lack of success, stating, "While WonderSwan ultimately will be remembered as a highly localized blip in the history of handheld games, as a platform it genuinely held its own... the system's obscurity resulted more from poor timing and Bandai's strangely meek strategy, not from any inherent flaws in the design of the machine itself." Parish also goes on to hypothesize on the lack of a WonderSwan release in North America, stating, "given how hard it was to find Neo Geo Pocket systems and games at U.S. retail, it's hard to imagine they were clamoring for yet another niche portable from Japan." Luke Plunkett from '' Kotaku'' praised the WonderSwan's challenge to Nintendo, stating, "t tried some pretty unique and interesting things, and put up a much sterner fight than most other handhelds ever managed." ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
s Kim Wild criticizes some aspects of the handheld, including its lack of a headphone and AC port, as well as its poor control scheme for left-handed individuals and inability to play multiplayer link games with the headphone adapter connected. Wild offers some praise for the handheld, however, stating "what andaimanaged with the WonderSwan was impressive given the competition. The low price even today makes it more than worthy of consideration."


Notes


References


External links

(archive) {{Portal bar, Video games, Electronics, 1990s Computer-related introductions in 1999 1999 establishments in Japan 2003 disestablishments in Japan X86-based game consoles NEC V20 Bandai consoles Fifth-generation video game consoles Handheld game consoles Discontinued handheld game consoles Japan-only video game hardware Monochrome video game consoles