Survival horror
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Survival horror is a
subgenre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of
survival Survival, or the act of surviving, is the propensity of something to continue existing, particularly when this is done despite conditions that might kill or destroy it. The concept can be applied to humans and other living things (or, hypotheti ...
of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sh ...
. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' in 1996, which was influenced by earlier games with a horror theme such as 1989's '' Sweet Home'' and 1992's '' Alone in the Dark''. The name has been used since then for games with similar gameplay, and has been retroactively applied to earlier titles. Starting with the release of ''
Resident Evil 4 ''Resident Evil 4'' is a 2005 survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government specia ...
'' in 2005, the genre began to incorporate more features from action games and more traditional first person and
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'e ...
games. This has led game journalists to question whether long-standing survival horror franchises and more recent franchises have abandoned the genre and moved into a distinct genre often referred to as "action horror".


Definition

Survival horror refers to a subgenre of
survival Survival, or the act of surviving, is the propensity of something to continue existing, particularly when this is done despite conditions that might kill or destroy it. The concept can be applied to humans and other living things (or, hypotheti ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s that include
horror game A horror game is a video game genre centered on horror fiction and typically designed to scare the player. Unlike most other video game genres, which are classified by their gameplay, horror games are nearly always based on narrative or visual ...
elements. The player character is vulnerable and under-armed, which puts emphasis on puzzle-solving and evasion, rather than the player taking an offensive strategy. Games commonly challenge the player to manage their inventory and ration scarce resources such as ammunition. Another major theme throughout the genre is that of isolation. Typically, these games contain relatively few
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s and, as a result, frequently tell much of their story second-hand through the usage of journals, texts, or audio logs. While many action games feature lone protagonists versus swarms of enemies in a suspenseful environment, survival horror games are distinct from otherwise horror-themed action games. They tend to de-emphasize combat in favor of challenges such as hiding or running from enemies and solving puzzles. Still, it is not unusual for survival horror games to draw upon elements from
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s, or even
role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
. According to '' IGN'', "Survival horror is different from typical game genres in that it is not defined strictly by specific mechanics, but subject matter, tone, pacing, and design philosophy."


Game design


De-emphasized combat

Survival horror games are a subgenre of horror games, where the player is unable to fully prepare or arm their avatar. The player usually encounters several factors to make combat unattractive as a primary option, such as a limited number of weapons or invulnerable enemies; if weapons are available, their ammunition is sparser than in other games, and powerful weapons such as rocket launchers are rare, if even available at all. Thus, players are more vulnerable than in
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
s, and the hostility of the environment sets up a narrative where the odds are weighed decisively against the avatar. This shifts gameplay away from direct combat, and players must learn to evade enemies or turn the environment against them. Games try to enhance the experience of vulnerability by making the game single-player rather than multiplayer, and by giving the player an avatar who is more frail than the typical action game hero. The survival horror genre is also known for other non-combat challenges, such as solving puzzles at certain locations in the game world, and collecting and managing an inventory of items. Areas of the game world will be off limits until the player gains certain items. Occasionally, levels are designed with alternative routes. Levels also challenge players with mazelike environments, which test the player's navigational skills. Levels are often designed as dark and
claustrophobic Claustrophobia is the fear of confined spaces. It can be triggered by many situations or stimuli, including elevators, especially when crowded to capacity, windowless rooms, and hotel rooms with closed doors and sealed windows. Even bedrooms with ...
(often making use of dim or shadowy light conditions and camera angles and sightlines which restrict visibility) to challenge the player and provide suspense, although games in the genre also make use of enormous spatial environments.


Enemy design

A survival horror storyline usually involves the investigation and confrontation of horrific forces, and thus many games transform common elements from
horror fiction Horror is a genre of fiction which is intended to frighten, scare, or disgust. Horror is often divided into the sub-genres of psychological horror and supernatural horror, which is in the realm of speculative fiction. Literary historian ...
into gameplay challenges. Early releases used camera angles seen in
horror film Horror is a film genre that seeks to elicit fear or disgust in its audience for entertainment purposes. Horror films often explore dark subject matter and may deal with transgressive topics or themes. Broad elements include monsters, ap ...
s, which allowed enemies to lurk in areas that are concealed from the player's view. Also, many survival horror games make use of off-screen sound or other warning cues to notify the player of impending danger. This feedback assists the player, but also creates feelings of anxiety and uncertainty. Games typically feature a variety of monsters with unique behavior patterns. Enemies can appear unexpectedly or suddenly, and levels are often designed with scripted sequences where enemies drop from the ceiling or crash through windows. Survival horror games, like many action-adventure games, are sometimes structured around the
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
encounter where the player must confront a formidable opponent in order to advance to the next area. These boss encounters draw elements from antagonists seen in classic horror stories, and defeating the boss will advance the story of the game.


History


Origins (1980s–1996)

The origins of the survival horror game can be traced back to earlier horror fiction. Archetypes have been linked to the books of H. P. Lovecraft, which include investigative narratives, or journeys through the depths. Comparisons have been made between Lovecraft's
Great Old One American author H. P. Lovecraft (1890–1937) created a number of fictional deities throughout the course of his literary career. These entities are usually depicted as immensely powerful and utterly indifferent to humans who can barely begin to ...
s and the
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
encounters seen in many survival horror games. Themes of survival have also been traced to the
slasher film A slasher film is a genre of horror films involving a killer stalking and murdering a group of people, usually by use of bladed or sharp tools like knife, chainsaw, scalpel, etc. Although the term "slasher" may occasionally be used informally as ...
subgenre, where the protagonist endures a confrontation with the ultimate antagonist. Another major influence on the genre is
Japanese horror Japanese horror is horror fiction derived from popular culture in Japan, generally noted for its unique thematic and conventional treatment of the horror genre differing from the traditional Western representation of horror. Japanese horror tends ...
, including classical Noh
theatre Theatre or theater is a collaborative form of performing art that uses live performers, usually actors or actresses, to present the experience of a real or imagined event before a live audience in a specific place, often a stage. The perfor ...
, the books of
Edogawa Rampo , better known by the pen name was a Japanese author and critic who played a major role in the development of Japanese mystery and thriller fiction. Many of his novels involve the detective hero Kogoro Akechi, who in later books was the ...
, and
Japanese cinema The has a history that spans more than 100 years. Japan has one of the oldest and largest film industries in the world; as of 2021, it was the fourth largest by number of feature films produced. In 2011 Japan produced 411 feature films that ea ...
. The survival horror genre largely draws from both
Western Western may refer to: Places *Western, Nebraska, a village in the US *Western, New York, a town in the US *Western Creek, Tasmania, a locality in Australia *Western Junction, Tasmania, a locality in Australia *Western world, countries that id ...
(mainly
American American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, pe ...
) and Asian (mainly
Japanese Japanese may refer to: * Something from or related to Japan, an island country in East Asia * Japanese language, spoken mainly in Japan * Japanese people, the ethnic group that identifies with Japan through ancestry or culture ** Japanese diaspor ...
) traditions, with the Western approach to horror generally favoring
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
-oriented visceral horror while the Japanese approach tends to favour
psychological horror Psychological horror is a subgenre of horror and psychological fiction with a particular focus on mental, emotional, and psychological states to frighten, disturb, or unsettle its audience. The subgenre frequently overlaps with the related subge ...
. ''AX-2: Uchū Yusōsen Nostromo'' was a survival horror game developed by Akira Takiguchi, a
Tokyo University , abbreviated as or UTokyo, is a public research university located in Bunkyō, Tokyo, Japan. Established in 1877, the university was the first Imperial University and is currently a Top Type university of the Top Global University Project by ...
student and
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
contractor, for the
PET 2001 The Commodore PET is a line of personal computers produced starting in 1977 by Commodore International. A single all-in-one case combines a MOS Technology 6502 microprocessor, Commodore BASIC in read-only memory, keyboard, monochrome monitor, an ...
. It was ported to the
PC-6001 The NEC PC-6000 series is a series of 8-bit home computers introduced in November 1981 by NEC Home Electronics. There are several models in this series, such as the PC-6001, the PC-6001 MK2 and the PC-6001 MK2 SR. There is also an American versio ...
by Masakuni Mitsuhashi (also known as Hiromi Ohba, later joined
Game Arts is a Japan, Japanese video game developer, developer and video game publisher, publisher of video games located in Chiyoda, Tokyo, Chiyoda, Tokyo. Originally established in 1985 as a computer software company, it expanded into producing for a nu ...
), and published by
ASCII ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because ...
in 1981, exclusively for Japan. Inspired by the 1979 Japanese only
stealth game A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow th ...
'' Manbiki Shounen'' (Shoplifting Boy) by Hiroshi Suzuki and the 1979 sci-fi horror film ''
Alien Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrater ...
'', the gameplay of ''Nostromo'' involved a player attempting to escape a spaceship while avoiding the sight of an invisible alien, which only becomes visible when appearing in front of the player. The gameplay also involved limited resources, where the player needs to collect certain items in order to escape the ship, and if certain required items are not available in the warehouse, the player is unable to escape and eventually has no choice but be killed getting caught by the alien. Another early example is the 1982
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
game ''
Haunted House A haunted house, spook house or ghost house in ghostlore is a house or other building often perceived as being inhabited by disembodied spirits of the deceased who may have been former residents or were otherwise connected with the prope ...
''. Gameplay is typical of future survival horror titles, as it emphasizes puzzle-solving and evasive action, rather than violence. The game uses creatures commonly featured in horror fiction, such as bats and ghosts, each of which has unique behaviors. Gameplay also incorporates item collection and inventory management, along with areas that are inaccessible until the appropriate item is found. Because it has several features that have been seen in later survival horror games, some reviewers have retroactively classified this game as the first in the genre. Malcolm Evans' '' 3D Monster Maze'', released for the
Sinclair ZX81 The ZX81 is a home computer that was produced by Sinclair Research and manufactured in Dundee, Scotland, by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and designed to be a low-co ...
in 1982, is a first-person game without a weapon; the player cannot fight the enemy, a
Tyrannosaurus rex ''Tyrannosaurus'' is a genus of large theropod dinosaur. The species ''Tyrannosaurus rex'' (''rex'' meaning "king" in Latin), often called ''T. rex'' or colloquially ''T-Rex'', is one of the best represented theropods. ''Tyrannosaurus'' live ...
, so they must escape by finding the exit before the monster finds them. The game states its distance and awareness of the player, further raising tension. ''Edge'' stated it was about "fear, panic, terror and facing an implacable, relentless foe who’s going to get you in the end" and considers it "the original survival horror game". ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' stated, "Survival horror may have been a phrase first coined by
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
, but it could’ve easily applied to Malcolm Evans’ massive hit." 1982 saw the release of another early horror game,
Bandai is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine ...
's ''Terror House'', based on traditional Japanese horror, released as a
Bandai LCD Solarpower Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose s ...
handheld game A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
. It was a
solar-powered Solar power is the conversion of energy from sunlight into electricity, either directly using photovoltaics (PV) or indirectly using concentrated solar power. Photovoltaic cells convert light into an electric current using the photovoltaic ef ...
game with two LCD panels on top of each other to enable impressive scene changes and early
pseudo-3D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
effects. The amount of ambient light the game received also had an effect on the gaming experience. Another early example of a horror game released that year was
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
''Monster Bash'', which introduced classic horror-movie monsters, including the likes of
Dracula ''Dracula'' is a novel by Bram Stoker, published in 1897. As an epistolary novel, the narrative is related through letters, diary entries, and newspaper articles. It has no single protagonist, but opens with solicitor Jonathan Harker taki ...
,
Frankenstein's monster Frankenstein's monster or Frankenstein's creature, often referred to as simply "Frankenstein", is a fictional character who first appeared in Mary Shelley's 1818 novel '' Frankenstein; or, The Modern Prometheus''. Shelley's title thus compar ...
, and
werewolves In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolf-like creature), either purposely ...
, helping to lay the foundations for future survival horror games. Its 1986 remake '' Ghost House'' had gameplay specifically designed around the horror theme, featuring haunted house stages full of traps and secrets, and enemies that were fast, powerful, and intimidating, forcing players to learn the intricacies of the house and rely on their wits. Another game that has been cited as one of the first horror-themed games is
Quicksilva Quicksilva was a British games software publisher active during the early 1980s. Quicksilva was founded by Nick Lambert in 1979. The name Quicksilva was inspired by a particular guitar solo in a track on the album Happy Trails by Quicksilver Mess ...
's 1983 maze game ''
Ant Attack ''Ant Attack'' is a ZX Spectrum computer game by Sandy White, published by Quicksilva in 1983. It was converted to the Commodore 64 in 1984. While ''Zaxxon'' and '' Q*bert'' previously used isometric projection, ''Ant Attack'' added an extra d ...
''. The latter half of the 1980s saw the release of several other horror-themed games, including
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
's ''
Castlevania ''Castlevania'' (), known in Japan as is a gothic horror action-adventure video game series and media franchise about Dracula, created and developed by Konami. It has been released on various platforms, from early systems to modern consoles, ...
'' in 1986, and Sega's ''
Kenseiden is a side-scrolling action role-playing video game developed and published by Sega for the Master System. It was released in 1988. ''Kenseiden'' stars Hayato, a samurai that has to fight against warlocks and evil spirits that plague 16th cent ...
'' and
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
's ''
Splatterhouse is a beat 'em up arcade game developed and published by Namco. It was the first in a series of games released in home console and personal computer formats. This cult classic would later spawn the parody '' Splatterhouse: Wanpaku Graffiti'', the ...
'' in 1988, though despite the macabre imagery of these games, their gameplay did not diverge much from other
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
s at the time. ''Splatterhouse'' in particular is notable for its large amount of bloodshed and terror, despite being an arcade
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) leve ...
with very little emphasis on survival. ''Shiryou Sensen: War of the Dead'', a 1987 title developed by Fun Factory and published by Victor Music Industries for the
MSX2 MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice- ...
, PC-88 and
PC Engine The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
platforms, is considered the first true survival horror game by Kevin Gifford (of ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' and 1UP)Kevin Gifford
Shiryō Sensen: War of the Dead
''Magweasel.com'', November 10, 2009
and John Szczepaniak (of ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' and '' The Escapist'').John Szczepaniak
War of the Dead
Hardcore Gaming 101, 15 January 2011
Designed by Katsuya Iwamoto, the game was a horror
action RPG An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
revolving around a female
SWAT In the United States, a SWAT team (special weapons and tactics, originally special weapons assault team) is a police tactical unit that uses specialized or military equipment and tactics. Although they were first created in the 1960s to ...
member Lila rescuing survivors in an isolated monster-infested town and bringing them to safety in a church. It has open environments like ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project ( Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo ( Koichi Sugiyama) to its pu ...
'' and
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
side-view battles like '' Zelda II'', though ''War of the Dead'' departed from other RPGs with its dark and creepy atmosphere expressed through the storytelling, graphics, and music. The player character has limited ammunition, though the player character can punch or use a knife if out of ammunition. The game also has a limited item inventory and crates to store items, and introduced a day-night cycle; the player can sleep to recover health, and a record is kept of how many days the player has survived. In 1988, ''War of the Dead Part 2'' for the MSX2 and PC-88 abandoned the RPG elements of its predecessor, such as
random encounter A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected b ...
s, and instead adopted action-adventure elements from ''
Metal Gear is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces operativ ...
'' while retaining the horror atmosphere of its predecessor. However, the game often considered the first true survival horror, due to having the most influence on ''Resident Evil'', was the 1989 release '' Sweet Home'', for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
. It was created by Tokuro Fujiwara, who would later go on to create ''Resident Evil''. ''Sweet Home''s gameplay focused on solving a variety of
puzzles A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
using items stored in a limited inventory, while battling or escaping from horrifying creatures, which could lead to permanent death for any of the characters, thus creating tension and an emphasis on survival. It was also the first attempt at creating a scary and frightening storyline within a game, mainly told through scattered diary entries left behind fifty years before the events of the game. Developed by
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''De ...
, the game would become the main inspiration behind their later release ''Resident Evil''. Its horrific imagery prevented its release in the Western world, though its influence was felt through ''Resident Evil'', which was originally intended to be a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
of the game.Time Machine: Sweet Home
''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
''
Some consider ''Sweet Home'' to be the first true survival horror game. In 1989, Electronic Arts published ''
Project Firestart ''Project Firestart'' is a cinematic survival horror game for the Commodore 64 computer system. It was designed by Jeff Tunnell and Damon Slye and published by Electronic Arts in 1989. Taking place in the 21st century, the game follows a gover ...
'', developed by
Dynamix Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator ''Red Baron'', the puzzle game '' The Incredible Machine'', the '' Front Page Sports'' series, ''Betrayal at Krondor,'' and the online ...
. Unlike most other early games in the genre, it featured a science fiction setting inspired by the film ''
Alien Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrater ...
'', but had gameplay that closely resembled later survival horror games in many ways. Travis Fahs considers it the first to achieve "the kind of fully formed vision of survival horror as we know it today," citing its balance of action and adventure, limited ammunition, weak weaponry, vulnerable main character, feeling of isolation, storytelling through journals, graphic violence, and use of dynamically triggered music - all of which are characteristic elements of later games in the survival horror genre. Despite this, it is not likely a direct influence on later games in the genre and the similarities are largely an example of
parallel thinking Parallel thinking is a term coined by Edward de Bono.David Moseley, Vivienne Baumfield, Julian Elliott, ''Frameworks for thinking: a handbook for teaching and learning'', Cambridge University Press 2005, , page 135 Parallel thinking is described a ...
. In 1992,
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. ...
released '' Alone in the Dark'', which has been considered a forefather of the genre. The game featured a lone protagonist against hordes of monsters, and made use of traditional
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
challenges such as puzzle-solving and finding hidden keys to new areas. Graphically, ''Alone in the Dark'' uses static prerendered camera views that were cinematic in nature. Although players had the ability to fight monsters as in
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
s, players also had the option to evade or block them. Many monsters could not be killed, and thus could only be dealt with using problem-solving abilities. The game also used the mechanism of notes and books as expository devices. Many of these elements were used in later survival horror games, and thus the game is credited with making the survival horror genre possible. In 1994,
Riverhillsoft was a Japanese video game manufacturer in operation from 1982 to 2004. The studio focused in the 1980s developing games for Japanese home computers, in the 1990s shifted to console game development, and in the 2000s to mobile games. They also pub ...
released ''
Doctor Hauzer is a 1994 survival horror-adventure video game developed by Riverhillsoft and published in Japan by Panasonic for the 3DO Interactive Multiplayer. The player takes on the role of Adams Adler, a newspaper reporter investigating a mansion for clue ...
'' for the 3DO. Both the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
and the environment are rendered in
polygons In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two ...
. The player can switch between three different perspectives: third-person, first-person, and overhead. In a departure from most survival horror games, ''Doctor Hauzer'' lacks any enemies; the main threat is instead the
sentient Sentience is the capacity to experience feelings and sensations. The word was first coined by philosophers in the 1630s for the concept of an ability to feel, derived from Latin '' sentientem'' (a feeling), to distinguish it from the ability to ...
house that the game takes place in, with the player having to survive the house's traps and solve puzzles. The sound of the player character's echoing footsteps change depending on the surface. In 1995,
WARP Warp, warped or warping may refer to: Arts and entertainment Books and comics * WaRP Graphics, an alternative comics publisher * ''Warp'' (First Comics), comic book series published by First Comics based on the play ''Warp!'' * Warp (comics), a ...
's horror adventure game '' D'' featured a first-person perspective, CGI
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information durin ...
, gameplay that consisted entirely of puzzle-solving, and taboo content such as
cannibalism Cannibalism is the act of consuming another individual of the same species as food. Cannibalism is a common ecological interaction in the animal kingdom and has been recorded in more than 1,500 species. Human cannibalism is well documented, b ...
. The same year,
Human Entertainment was a Japanese video game developer and publisher founded in 1983. The company produced games for a number of platforms, including home consoles, portable consoles, and personal computers. Human declared bankruptcy in 2000 and disbanded. Its for ...
's ''
Clock Tower Clock towers are a specific type of structure which house a turret clock and have one or more clock faces on the upper exterior walls. Many clock towers are freestanding structures but they can also adjoin or be located on top of another buildi ...
'' was a survival horror game that employed
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and c ...
graphic adventure An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
gameplay and a deadly stalker known as
Scissorman is a survival horror point-and-click adventure video game series created by Hifumi Kono. The series includes four games in total. The first entry, ''Clock Tower'' (1995), was developed by Human Entertainment and released on the Super Famicom i ...
that chases players throughout the game. The game introduced
stealth game A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow th ...
elements, and was unique for its lack of combat, with the player only able to run away or outsmart Scissorman in order to survive. It features up to nine different possible endings. The term "survival horror" was first used by Capcom to market their 1996 release, ''Resident Evil''. It began as a remake of ''Sweet Home'', borrowing various elements from the game, such as its mansion setting, puzzles, "opening door" load screen, death animations,
multiple endings A narrative typically ends in one set way, but certain kinds of narrative allow for multiple endings. Comics * ''The Death-Ray'' by Daniel Clowes. * '' Cliff Hanger''. Literature * The ''Choose Your Own Adventure'' series. * ''Fighting Fantas ...
depending on which characters survive, dual character paths, individual character skills, limited item management, story told through diary entries and frescos, emphasis on atmosphere, and horrific imagery. ''Resident Evil'' also adopted several features seen in ''Alone in the Dark'', notably its cinematic fixed camera angles and pre-rendered backdrops.Resident Evil Creator Shinji Mikami Reflects on the Series' Roots
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
(March 22, 2016)
The control scheme in ''Resident Evil'' also became a staple of the genre, and future titles imitated its challenge of rationing very limited resources and items. The game's commercial success is credited with helping the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
become the dominant
game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a ...
, and also led to a series of ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' films. Many games have tried to replicate the successful formula seen in ''Resident Evil'', and every subsequent survival horror game has arguably taken a stance in relation to it.


Golden age (1996–2004)

The success of ''Resident Evil'' in 1996 was responsible for its template being used as the basis for a wave of successful survival horror games, many of which were referred to as "''Resident Evil'' clones." The golden age of survival horror started by ''Resident Evil'' reached its peak around the turn of the millennium with ''
Silent Hill is a horror anthology media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four video games in the series, '' Silent Hill'', ''Silent Hill 2'', ''Silent Hill 3'' and '' ...
'', followed by a general decline a few years later. Among the ''Resident Evil'' clones at the time, there were several survival horror titles that stood out, such as ''
Clock Tower Clock towers are a specific type of structure which house a turret clock and have one or more clock faces on the upper exterior walls. Many clock towers are freestanding structures but they can also adjoin or be located on top of another buildi ...
'' (1996) and '' Clock Tower II: The Struggle Within'' (1998) for the PlayStation. These ''Clock Tower'' games proved to be hits, capitalizing on the success of ''Resident Evil'' while staying true to the graphic-adventure gameplay of the original ''Clock Tower'' rather than following the ''Resident Evil'' formula. Another survival horror title that differentiated itself was ''
Corpse Party is an adventure, and dōjin soft video game series originally created by Makoto Kedōin and developed by Team GrisGris. The first game in the series was developed using the RPG Maker software version RPG Tsukūru Dante 98 and released on April 2 ...
'' (1996), an
indie Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media Gaming *Independent video game development, video games created without financial backing from large companies *Indie game, any game (board ...
,
psychological horror Psychological horror is a subgenre of horror and psychological fiction with a particular focus on mental, emotional, and psychological states to frighten, disturb, or unsettle its audience. The subgenre frequently overlaps with the related subge ...
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
created using the
RPG Maker RPG Maker, known in Japan as , is a series of programs for the development of role-playing video games (RPGs) with story-driven elements, created by the Japanese group ASCII, succeeded by Enterbrain. The Japanese name, ''Tsukūru'', is a pun m ...
engine. Much like ''Clock Tower'' and later ''
Haunting Ground ''Haunting Ground'' is a survival horror video game developed and published by Capcom for the PlayStation 2 in 2005. The story follows Fiona Belli, a young woman who wakes up in the dungeon of a castle after being involved in a car accident. She ...
'' (2005), the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s in ''Corpse Party'' lack any means of defending themselves; the game also featured up to 20 possible endings. However, the game would not be released in Western markets until 2011. Another game similar to the ''Clock Tower'' series of games and ''Haunting Ground'', which was also inspired by ''Resident Evil'''s success is the Korean game known as '' White Day: A Labyrinth Named School'' (2001). This game was reportedly so scary that the developers had to release several patches adding multiple difficulty options, and the game was slated for localization in 2004 but was cancelled. Building on its previous success in Korea and interest, a remake has been developed in 2015.
Riverhillsoft was a Japanese video game manufacturer in operation from 1982 to 2004. The studio focused in the 1980s developing games for Japanese home computers, in the 1990s shifted to console game development, and in the 2000s to mobile games. They also pub ...
's '' Overblood'', released in 1996, is considered the first survival horror game to make use of a fully
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called '' parameters'') are required to determine the position of an element (i.e., point). This is the inform ...
virtual environment. '' The Note'' in 1997 and ''
Hellnight ''Hellnight'', known as in Japan, is a first-person survival horror video game developed by Dennou Eizou Seisakusho and published by Atlus Co. in collaboration with Konami in 1998. The game is an adventure game with 3D. The game's populari ...
'' in 1998 experimented with using a real-time 3D first-person perspective rather than pre-rendered backgrounds like ''Resident Evil''. In 1998, Capcom released the successful sequel ''
Resident Evil 2 ''Resident Evil 2'' is a 1998 survival horror video game developed and published by Capcom for the PlayStation (console), PlayStation. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens a ...
'', which series creator
Shinji Mikami is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the ''Resident Evil'' series in 1996 and the f ...
intended to tap into the classic notion of horror as "the ordinary made strange," thus rather than setting the game in a creepy mansion no one would visit, he wanted to use familiar urban settings transformed by the chaos of a viral outbreak. The game sold over five million copies, proving the popularity of survival horror. That year saw the release of
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
's '' Parasite Eve'', which combined elements from ''Resident Evil'' with the RPG gameplay of ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
''. It was followed by a more action-based sequel, ''
Parasite Eve II is an action role-playing survival horror video game released for the PlayStation. The game was developed by Square, published in Japan in 1999 and in both North America and, unlike the previous game, in PAL regions in 2000. It is the sequel to ' ...
'', in 1999. In 1998, '' Galerians'' discarded the use of guns in favour of psychic powers that make it difficult to fight more than one enemy at a time. Also in 1998, ''
Blue Stinger is a 1999 action-adventure game developed by Climax Graphics for the Dreamcast. It was published by Sega in Japan, and by Activision in Western territories as a console launch title. The story follows emergency rescuer Eliot Ballade as he is str ...
'' was a fully 3D survival horror game for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
incorporating action elements from
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) leve ...
and
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
s.Bartholow, Peter
Blue Stinger review for DreamCast at GameSpot
''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''. Accessed July 17, 2005.
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
's ''
Silent Hill is a horror anthology media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four video games in the series, '' Silent Hill'', ''Silent Hill 2'', ''Silent Hill 3'' and '' ...
'', released in 1999, drew heavily from ''Resident Evil'' while using real-time 3D environments in contrast to ''Resident Evils pre-rendered graphics. ''Silent Hill'' in particular was praised for moving away from
B movie A B movie or B film is a low-budget commercial motion picture. In its original usage, during the Golden Age of Hollywood, the term more precisely identified films intended for distribution as the less-publicized bottom half of a double feature ...
horror elements to the psychological style seen in
art house An art film (or arthouse film) is typically an independent film, aimed at a niche market rather than a mass market audience. It is "intended to be a serious, artistic work, often experimental and not designed for mass appeal", "made primarily ...
or
Japanese horror Japanese horror is horror fiction derived from popular culture in Japan, generally noted for its unique thematic and conventional treatment of the horror genre differing from the traditional Western representation of horror. Japanese horror tends ...
films, due to the game's emphasis on a disturbing atmosphere rather than visceral horror. The game also featured stealth elements, making use of the fog to dodge enemies or turning off the flashlight to avoid detection. The original ''Silent Hill'' is considered one of the scariest games of all time, and the strong narrative from ''Silent Hill 2'' in 2001 has made the ''Silent Hill'' series one of the most influential in the genre. According to IGN, the "golden age of survival horror came to a crescendo" with the release of ''Silent Hill''. ''
Fatal Frame ''Fatal Frame'', titled in Japan and ''Project Zero'' in Europe and Australia, is a Japanese survival horror video game series created, published and developed by Koei Tecmo (originally Tecmo). Debuting in 2001 with the first entry in the serie ...
'' from 2001 was a unique entry into the genre, as the player explores a mansion and takes photographs of ghosts in order to defeat them. The ''
Fatal Frame ''Fatal Frame'', titled in Japan and ''Project Zero'' in Europe and Australia, is a Japanese survival horror video game series created, published and developed by Koei Tecmo (originally Tecmo). Debuting in 2001 with the first entry in the serie ...
'' series has since gained a reputation as one of the most distinctive in the genre, with the first game in the series credited as one of the best-written survival horror games ever made, by
UGO Networks UGO Entertainment, Inc. was a website that provided coverage of online media in entertainment, targeting males aged 18–34. The company was based in New York, New York, United States. History The company started in 1997 as Unified Gamers Onlin ...
. Meanwhile, Capcom incorporated shooter elements into several survival horror titles, such as 2000's ''
Resident Evil Survivor ''Resident Evil Survivor'' is a first-person light gun shooter video game developed by Tose and published by Capcom. It was released on the PlayStation in Japan on January 27, 2000, in Europe on March 31, 2000 and in North America on August 30, ...
'' which used both
light gun shooter Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a sc ...
and
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
elements, and 2003's '' Resident Evil: Dead Aim'' which used
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensin ...
and
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'e ...
elements. Western developers began to return to the survival horror formula. '' The Thing'' from 2002 has been called a survival horror game, although it is distinct from other titles in the genre due to its emphasis on action, and the challenge of holding a team together. The 2004 title ''
Doom 3 ''Doom 3'' is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. ''Doom 3'' was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported ...
'' is sometimes categorized as survival horror, although it is considered an Americanized take on the genre due to the player's ability to directly confront monsters with weaponry. Thus, it is usually considered a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
with survival horror elements. Regardless, the genre's increased popularity led Western developers to incorporate horror elements into action games, rather than follow the Japanese survival style. Overall, the traditional survival horror genre continued to be dominated by Japanese designers and aesthetics. 2002's ''
Clock Tower 3 is a survival horror video game co-produced by Capcom and Sunsoft for the PlayStation 2. Released in 2002, it is the fourth installment in the ''Clock Tower'' series, and the first and only video game directed by Japanese film director Kinji ...
'' eschewed the
graphic adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
formula seen in the original ''Clock Tower'', and embraced full 3D survival horror gameplay. In 2003, ''
Resident Evil Outbreak ''Resident Evil Outbreak'' is a survival horror video game with online playability for the PlayStation 2. Initially released in 2003, it was developed by Capcom Production Studio 1 and was the first entry in the ''Resident Evil'' video game seri ...
'' introduced a new gameplay element to the genre:
online In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" ...
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
and cooperative gameplay.
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
employed ''Silent Hill'' director
Keiichiro Toyama is a Japanese video game director and designer, best known as the creator of the ''Silent Hill'', ''Siren'' and ''Gravity Rush'' franchises. Biography Toyama was born in 1970 in Miyazaki Prefecture, and studied art in Tokyo Zokei University. ...
to develop ''
Siren Siren or sirens may refer to: Common meanings * Siren (alarm), a loud acoustic alarm used to alert people to emergencies * Siren (mythology), an enchanting but dangerous monster in Greek mythology Places * Siren (town), Wisconsin * Siren, Wiscon ...
''. The game was released in 2004, and added unprecedented challenge to the genre by making the player mostly defenseless, thus making it vital to learn the enemy's patrol routes and hide from them. However, reviewers eventually criticized the traditional Japanese survival horror formula for becoming stagnant. As the console market drifted towards Western-style action games, players became impatient with the limited resources and cumbersome controls seen in Japanese titles such as '' Resident Evil – Code: Veronica'' and '' Silent Hill 4: The Room''.


Transformation (2005–present)

In 2005, ''
Resident Evil 4 ''Resident Evil 4'' is a 2005 survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government specia ...
'' attempted to redefine the genre by emphasizing
reflex In biology, a reflex, or reflex action, is an involuntary, unplanned sequence or action and nearly instantaneous response to a stimulus. Reflexes are found with varying levels of complexity in organisms with a nervous system. A reflex occurs ...
es and precision aiming, broadening the gameplay with elements from the wider action genre. Its ambitions paid off, earning the title several Game of the Year awards for 2005, and the top rank on IGN's ''Readers' Picks Top 99 Games'' list. However, this also led some reviewers to suggest that the ''Resident Evil'' series had abandoned the survival horror genre, by demolishing the genre conventions that it had established. Other major survival horror series followed suit by developing their combat systems to feature more action, such as '' Silent Hill: Homecoming'', and the 2008 version of '' Alone in the Dark''. These changes were part of an overall trend among
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
s to shift towards visceral action gameplay. These changes in gameplay have led some purists to suggest that the genre has deteriorated into the conventions of other action games.
Jim Sterling James Stephanie Sterling, also known as Jim Sterling, is an English-American freelance video game journalist, critic, pundit, YouTuber, and professional wrestler. Before becoming independent in September 2014, they were the review editor for ...
suggests that the genre lost its core gameplay when it improved the combat interface, thus shifting the gameplay away from hiding and running towards direct combat. Leigh Alexander argues that this represents a shift towards more
Western Western may refer to: Places *Western, Nebraska, a village in the US *Western, New York, a town in the US *Western Creek, Tasmania, a locality in Australia *Western Junction, Tasmania, a locality in Australia *Western world, countries that id ...
horror aesthetics, which emphasize action and gore rather than the psychological experience of Japanese horror. The original genre has persisted in one form or another. The 2005 release of ''
F.E.A.R. ''F.E.A.R.'' is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; '' F.E.A.R.'' (2005), '' F.E. ...
'' was praised for both its atmospheric tension and fast action, successfully combining Japanese horror with cinematic action, while ''
Dead Space ''Dead Space'' is a science fiction/ horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; e ...
'' from 2008 brought survival horror to a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
setting. However, critics argue that these titles represent the continuing trend away from pure survival horror and towards general action. The release of ''
Left 4 Dead ''Left 4 Dead'' is a 2008 first-person shooter game developed by Valve South and published by Valve. It was originally released for Microsoft Windows and Xbox 360 in November 2008 and for Mac OS X in October 2010, and is the first title in the ...
'' in 2008 helped popularize
cooperative multiplayer A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
among survival horror games, although it is mostly a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
at its core. Meanwhile, the ''Fatal Frame'' series has remained true to the roots of the genre, even as '' Fatal Frame IV'' transitioned from the use of fixed cameras to an over-the-shoulder viewpoint. Also in 2009, ''Silent Hill'' made a transition to an over-the-shoulder viewpoint in '' Silent Hill: Shattered Memories''. This Wii effort was, however, considered by most reviewers as a return to form for the series due to several developmental decisions taken by
Climax Studios Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game ''Sudeki'' and the 2007 and 2009 survival horror video games '' Silent Hill: Origins'' and '' Silent Hi ...
. This included the decision to openly break the fourth wall by psychologically profiling the player, and the decision to remove any weapons from the game, forcing the player to run whenever they see an enemy. Examples of independent survival horror games are the ''Penumbra'' series and '' Amnesia: The Dark Descent'' by
Frictional Games Frictional Games AB is a Swedish independent video game developer based in Malmö, founded in January 2007 by Thomas Grip and Jens Nilsson. The company specialises in the development of survival horror games with very little or no combat gamepl ...
, '' Nightfall: Escape'' by Zeenoh,''
Cry of Fear ''Cry of Fear'' is a survival horror game developed by independent Swedish studio Team Psykskallar. Though originally a mod for the video game ''Half-Life'' in 2012, it was released as a standalone product the following year. Development ''Cr ...
'' by Team Psykskallar and '' Slender: The Eight Pages'', all of which were praised for creating a horrific setting and atmosphere without the overuse of violence or gore. In 2010, the
cult In modern English, ''cult'' is usually a pejorative term for a social group that is defined by its unusual religious, spiritual, or philosophical beliefs and rituals, or its common interest in a particular personality, object, or goal. Thi ...
game '' Deadly Premonition'' by
Access Games is a Japanese company specializing in the planning, development and distribution of video games and the research, development and distribution of software, data and video media. The company was originally founded in 1996 as a computer graphics p ...
was notable for introducing open world
nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played ...
and a
comedy horror Comedy horror, also known as horror comedy, is a literary, television, and film genre that combines elements of comedy and horror fiction. Comedy horror has been described as able to be categorized under three types: "black comedy, parody and sp ...
theme to the genre. ''
Five Nights at Freddy's ''Five Nights at Freddy's'' (''FNaF'') is a media franchise created by Scott Cawthon. The first video game of the same name was released on August 8, 2014, and the resultant series has since gained worldwide popularity. The main series cons ...
'' effectively incorporated jump scares into the genre with the first game in the series releasing in 2014. Overall, game developers have continued to make and release survival horror games, and the genre continues to grow among independent video game developers. ''
The Last of Us ''The Last of Us'' is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel (The Last of Us), Joel, a smuggler tasked with escorting a teenage girl, Ellie (The Last of Us), Ell ...
'', released in 2013 by
Naughty Dog Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gav ...
, incorporated many survival horror elements into a third-person action-adventure game. Set twenty years after a pandemic plague, the player must use scarce ammo and distraction tactics to evade or kill malformed humans infected by a brain parasite, as well as dangerous survivalists. This was followed by a
sequel A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
in 2020.
Shinji Mikami is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the ''Resident Evil'' series in 1996 and the f ...
, the creator of the ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' franchise, released his new survival horror game ''
The Evil Within ''The Evil Within'' is a survival horror video game developed by Tango Gameworks and published by Bethesda Softworks. The game was directed by ''Resident Evil'' series creator Shinji Mikami and was released worldwide in October 2014 for PlayStat ...
'', in 2014. Mikami stated that his goal was to bring survival horror back to its roots as he was disappointed by recent survival horror games for having too much action. That same year, '' Alien: Isolation'', developed by
Creative Assembly The Creative Assembly Limited (trade name: Creative Assembly) is a British video game developer based in Horsham, founded in 1987 by Tim Ansell. In its early years, the company worked on porting games to MS-DOS from Amiga and ZX Spectrum platfor ...
and based on the ''
Alien Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrater ...
''
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
horror film series, was released. The game updated the concept of a single un-killable villain chasing the protagonist throughout most of the game, requiring the player to use stealth in order to survive. In 2015, ''
Until Dawn ''Until Dawn'' is a 2015 interactive drama horror video game developed by Supermassive Games and published by Sony Computer Entertainment for the PlayStation 4. Players assume control of eight young adults who have to survive on Blackwood ...
'', developed by
Supermassive Games Supermassive Games Ltd is a British video game developer based in Guildford, Surrey. The studio is best known for developing horror games such as ''Until Dawn'' for the PlayStation 4, ''The Dark Pictures Anthology'' for Bandai Namco Entertainme ...
, was published by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 i ...
. The game is an
interactive drama Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user ( ...
in which the player controls multiple characters and features a butterfly effect system in which the player's choices can change the story and may dictate who survives the night. All playable characters can survive or die, depending on the choices made. Players explore the environment from a
third-person perspective Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the ...
and find clues that may help solve the mystery. Multiplayer
asymmetrical Asymmetry is the absence of, or a violation of, symmetry (the property of an object being invariant to a transformation, such as reflection). Symmetry is an important property of both physical and abstract systems and it may be displayed in pre ...
survival horror games gained popularity as well. '' Dead by Daylight'', released in 2016, features one player taking on the role of a killer and four others play as survivors. The game is also notable for featuring multiple characters from other survival horror franchises, such as ''Resident Evil'' and ''Silent Hill''. Other examples which use similar one versus four gameplay include '' Friday the 13th: The Game'', ''VHS'', '' Evil Dead: The Game'', and ''The Texas Chainsaw Massacre''. The ''Resident Evil'' series abandoned its action-oriented direction beginning with 2017's '' Resident Evil 7: Biohazard.'' The game utilizes a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller ...
and encourages resource management and puzzle-solving, more akin to earlier entries in the franchise. Many of these earlier entries were also remade with modern graphics while retaining their survival horror aspects with remakes of ''
Resident Evil 2 ''Resident Evil 2'' is a 1998 survival horror video game developed and published by Capcom for the PlayStation (console), PlayStation. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens a ...
'', ''
Resident Evil 3 ''Resident Evil 3: Nemesis'' is a 1999 survival horror video game developed and published by Capcom originally for the PlayStation. It is the third game in the ''Resident Evil'' series and takes place almost concurrently with the events of ''R ...
'', and ''
Resident Evil 4 ''Resident Evil 4'' is a 2005 survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government specia ...
''.三並達也×三上真司 独占対談. ハイパーカプコンスペシャル (in Japanese). Sony Magazines Inc. June 11, 2002. The success of the ''Resident Evil 2'' remake sparked a new trend of relaunching classic survival horror games, as evidenced by the remakes of ''
Dead Space ''Dead Space'' is a science fiction/ horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; e ...
'', ''Alone in the Dark'' and ''
Silent Hill 2 is a 2001 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The game was released from September to November, originally for the PlayStation 2. The second installment in t ...
''. It also ignited new interest in horror-centric games with less emphasis on action, with games like ''
The Callisto Protocol ''The Callisto Protocol'' is a 2022 survival horror action video game developed by Striking Distance Studios and published by Krafton. It was directed by Glen Schofield, who had previously co-created the ''Dead Space'' series. The game's stor ...
'' and ''
Alan Wake II ''Alan Wake II'' is an upcoming survival horror game developed by Remedy Entertainment and published by Epic Games Publishing. A sequel to ''Alan Wake'' (2010), the game is set to be released for PlayStation 5, Windows, and Xbox Series X/S in ...
''.


See also

*
List of horror video games This is a list of horror video games. Horror video games are video games that narratively deal with elements of horror fiction. They comprise a variety of video game genres ''(e.g. platformer, shooter, adventure).'' __NOTOC__ See also * Surv ...
*
Survival game Survival games are a sub-genre of action video games, which are usually set in hostile, intense, open-world environments. Players generally start with minimal equipment and are required to survive as long as possible by crafting tools, weapons ...


References

Sources: * Sam Ozturk
"Scariest PC Games of All Time"
Savvyitinfo. {{Good article Horror genres Video game genres Video game terminology 1990s neologisms 1996 neologisms