Supersampling
   HOME

TheInfoList



OR:

Supersampling or supersampling anti-aliasing (SSAA) is a
spatial anti-aliasing In digital signal processing, spatial anti-aliasing is a technique for minimizing the distortion artifacts ( aliasing) when representing a high-resolution image at a lower resolution. Anti-aliasing is used in digital photography, computer graphi ...
method, i.e. a method used to remove
aliasing In signal processing and related disciplines, aliasing is an effect that causes different signals to become indistinguishable (or ''aliases'' of one another) when sampled. It also often refers to the distortion or artifact that results when ...
(jagged and pixelated edges, colloquially known as "
jaggies "Jaggies" is the informal name for artifacts in raster images, most frequently from aliasing, which in turn is often caused by non-linear mixing effects producing high-frequency components, or missing or poor anti-aliasing filtering prior to samp ...
") from images rendered in
computer games A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-dete ...
or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have continuous smooth curves and lines, a computer screen shows the viewer a large number of small squares. These
pixels In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the sm ...
all have the same size, and each one has a single color. A line can only be shown as a collection of pixels, and therefore appears jagged unless it is perfectly horizontal or vertical. The aim of supersampling is to reduce this effect. Color samples are taken at several instances inside the pixel (not just at the center as normal), and an average color value is calculated. This is achieved by rendering the image at a much higher resolution than the one being displayed, then shrinking it to the desired size, using the extra pixels for calculation. The result is a downsampled image with smoother transitions from one line of pixels to another along the edges of objects. The number of samples determines the quality of the output.


Motivation

Aliasing In signal processing and related disciplines, aliasing is an effect that causes different signals to become indistinguishable (or ''aliases'' of one another) when sampled. It also often refers to the distortion or artifact that results when ...
is manifested in the case of 2D images as
moiré pattern In mathematics, physics, and art, moiré patterns ( , , ) or moiré fringes are large-scale interference patterns that can be produced when an opaque ruled pattern with transparent gaps is overlaid on another similar pattern. For the moiré ...
and pixelated edges, colloquially known as "
jaggies "Jaggies" is the informal name for artifacts in raster images, most frequently from aliasing, which in turn is often caused by non-linear mixing effects producing high-frequency components, or missing or poor anti-aliasing filtering prior to samp ...
". Common
signal processing Signal processing is an electrical engineering subfield that focuses on analyzing, modifying and synthesizing '' signals'', such as sound, images, and scientific measurements. Signal processing techniques are used to optimize transmissions, ...
and
image processing An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensio ...
knowledge suggests that to achieve perfect elimination of
aliasing In signal processing and related disciplines, aliasing is an effect that causes different signals to become indistinguishable (or ''aliases'' of one another) when sampled. It also often refers to the distortion or artifact that results when ...
, proper spatial sampling at the
Nyquist rate In signal processing, the Nyquist rate, named after Harry Nyquist, is a value (in units of samples per second or hertz, Hz) equal to twice the highest frequency ( bandwidth) of a given function or signal. When the function is digitized at a hi ...
(or higher) after applying a 2D
Anti-aliasing filter An anti-aliasing filter (AAF) is a filter used before a signal sampler to restrict the bandwidth of a signal to satisfy the Nyquist–Shannon sampling theorem over the band of interest. Since the theorem states that unambiguous reconstruct ...
is required. As this approach would require a forward and inverse
fourier transformation A Fourier transform (FT) is a mathematical transform that decomposes functions into frequency components, which are represented by the output of the transform as a function of frequency. Most commonly functions of time or space are transformed ...
, computationally less demanding approximations like supersampling were developed to avoid domain switches by staying in the spatial domain ("image domain").


Method


Computational cost and adaptive supersampling

Supersampling is computationally expensive because it requires much greater
video card A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or mistakenly GPU) is an expansion card which generates a feed of output images to a display device, such as a computer m ...
memory Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remember ...
and memory bandwidth, since the amount of buffer used is several times larger. A way around this problem is to use a technique known as adaptive supersampling, where only pixels at the edges of objects are supersampled. Initially only a few samples are taken within each pixel. If these values are very similar, only these samples are used to determine the color. If not, more are used. The result of this method is that a higher number of samples are calculated only where necessary, thus improving performance.


Supersampling patterns

When taking samples within a pixel, the sample positions have to be determined in some way. Although the number of ways in which this can be done is infinite, there are a few ways which are commonly used. File:Supersampling_-_Uniform.svg, Grid algorithm in
uniform distribution Uniform distribution may refer to: * Continuous uniform distribution * Discrete uniform distribution * Uniform distribution (ecology) * Equidistributed sequence See also * * Homogeneous distribution In mathematics, a homogeneous distribution ...
File:Supersampling_-_Checker.svg, Rotated grid algorithm (with 2x times the sample density) File:Supersampling_-_Random.svg, Random algorithm File:Supersampling_-_Jittering.svg, Jitter algorithm File:Supersampling_-_Poisson_Disc.svg, Poisson disc algorithm File:Supersampling_-_QMC.svg,
Quasi-Monte Carlo method In numerical analysis, the quasi-Monte Carlo method is a method for numerical integration and solving some other problems using low-discrepancy sequences (also called quasi-random sequences or sub-random sequences). This is in contrast to the regu ...
algorithm File:Supersampling_-_N-Rooks.svg, N-Rooks File:Supersampling_-_RGSS.svg, RGSS File:Supersampling_-_Quincunx.svg, High-resolution antialiasing (HRAA),
Quincunx A quincunx () is a geometric pattern consisting of five points arranged in a cross, with four of them forming a square or rectangle and a fifth at its center. The same pattern has other names, including "in saltire" or "in cross" in heraldry (d ...
File:Supersampling_-_Flipquad.svg, Flipquad File:Supersampling_-_Fliptri.svg, Fliptri


Grid

The simplest
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
. The pixel is split into several sub-pixels, and a sample is taken from the center of each. It is fast and easy to implement. Although, due to the regular nature of sampling, aliasing can still occur if a low number of sub-pixels is used.


Random

Also known as stochastic sampling, it avoids the regularity of grid supersampling. However, due to the irregularity of the pattern, samples end up being unnecessary in some areas of the pixel and lacking in others.


Poisson disk

The poisson disk sampling algorithm places the samples randomly, but then checks that any two are not too close. The end result is an even but random distribution of samples. However, the computational time required for this algorithm is too great to justify its use in
real-time rendering Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in Real-time computing, real time. The term can refer to anything from rendering an application's graphical user ...
, unless the sampling itself is computationally expensive compared to the positioning of the sample points or the sample points are not repositioned for every single pixel.


Jittered

A modification of the grid algorithm to approximate the Poisson disk. A pixel is split into several sub-pixels, but a sample is not taken from the center of each, but from a random point within the sub-pixel. Congregation can still occur, but to a lesser degree.


Rotated grid

A 2×2 grid layout is used but the sample pattern is rotated to avoid samples aligning on the horizontal or vertical axis, greatly improving antialiasing quality for the most commonly encountered cases. For an optimal pattern, the rotation angle is (about 26.6°) and the square is stretched by a factor of .


See also

* Oversampling * Multisample anti-aliasing *
Quincunx A quincunx () is a geometric pattern consisting of five points arranged in a cross, with four of them forming a square or rectangle and a fifth at its center. The same pattern has other names, including "in saltire" or "in cross" in heraldry (d ...
*
Graphics card A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or mistakenly GPU) is an expansion card which generates a feed of output images to a display device, such as a computer mo ...
*
Graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, m ...
*
Ray tracing (graphics) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based ren ...
*
Framebuffer A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Mode ...
*
Game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
*
Image scaling In computer graphics and digital imaging, image scaling refers to the resizing of a digital image. In video technology, the magnification of digital material is known as upscaling or resolution enhancement. When scaling a vector graphic image ...
* 2×SaI * Deep Learning Super Sampling


References


External links

* * *{{cite journal , title=Image Interpolation with Contour Stencils , journal=Image Processing on Line , year=2011 , doi=10.5201/ipol.2011.g_iics , url=http://www.ipol.im/pub/art/2011/g_iics/ , accessdate=21 October 2010, last1=Getreuer , first1=Pascal , volume=1 , pages=70–82 Image processing Anti-aliasing algorithms pl:Antyaliasing#Supersampling