Super Scope
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The Super Scope, known as the Nintendo Scope in
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and Australia, is a first party
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensin ...
peripheral for the Super Nintendo Entertainment System. The successor to the
NES Zapper The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
, the Super Scope was released in North America and the
PAL region The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used i ...
in 1992, followed by a limited release in Japan in 1993 due to a lack of consumer demand. The peripheral consists of two devices: the wireless light gun itself, called the Transmitter, and a Receiver that connects to the second controller port of the Super NES console. The Transmitter has two action buttons, a pause button, a power switch and is powered by six
AA batteries AA, Aa, Double A, or Double-A may refer to: Arts, entertainment and media * '' America's Army'', a 2002 computer game published by the U.S. Army * '' Ancient Anguish'', a computer game in existence since 1992 * Aa!, a J-Pop musical group * D ...
.


Design

The Transmitter is a
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-shaped device, just under 2 feet long. Located about midway on top of the barrel are two buttons, the purple "Fire" button (colored orange in Japanese and European models) and the gray "Pause" button, and a switch used to turn the Super Scope off or select regular or turbo fire. In the middle on either side are two clips for attaching the sight. On the far end of the gun, on the bottom, is a six-inch grip with another button labeled "Cursor". On the end is the infrared receiver lens, approximately in diameter, which picks up the light from a TV. The sight mount is shaped like a wide, very shallow "U", about five inches long. The end that faces toward the shoulder mount end of the Super Scope has a round open cylinder holder, where the eyepiece goes. The other end has a short, narrow tube, which forms the sight when one looks through the eyepiece that is in-line across from it. The end of the eyepiece is very simple: it is a cylinder with the diameter of a quarter, with a removable rubber piece through which the shooter looks. The sight is designed so that the aim will be correct at a distance of . The Receiver is a small box, 2½" by 2½" by 1", with a standard
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
controller cord attached. On the front is an oval-shaped black area, receding back from the two sides to an infra-red transmitter about the size of a dime. All of the Super Scope games made by Nintendo have a soft-reset to the game's main title. This is accomplished by pausing the game, then, while holding CURSOR, the FIRE button must be pressed twice.


Hit detection

The Super Scope makes use of the scanning process used in cathode ray tube monitors, as CRTs were the only affordable TV monitors until the early 2000s. In short, the screen is drawn by a scanning
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beam that travels horizontally across each line of the screen from top to bottom. A fast photodiode will see any particular area of the screen illuminated only briefly as that point is scanned, while the human eye will see a consistent image due to
persistence of vision Persistence of vision traditionally refers to the optical illusion that occurs when visual perception of an object does not cease for some time after the rays of light proceeding from it have ceased to enter the eye. The illusion has also been d ...
. The Super Scope takes advantage of this in a fairly simple manner: it simply outputs a '0' signal when it sees the television
raster scan A raster scan, or raster scanning, is the rectangular pattern of image capture and reconstruction in television. By analogy, the term is used for raster graphics, the pattern of image storage and transmission used in most computer bitmap image ...
and a '1' signal when it does not. Inside the console, this signal is delivered to the PPU, which notes which screen
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the ...
it is outputting at the moment the signal transitions from 1 to 0. At the end of the frame, the game software can retrieve this stored position to determine where on the screen the gun was aimed. Most licensed Super Scope games include a calibration mode to account for both electrical delays and maladjustment of the gunsight. The Super Scope ignores red light, as do many guns of this type because red phosphors have a much slower rate of decay than green or blue phosphors. Since the Super Scope depends on the short persistence and scan pattern of CRT pixels, it will not function with modern displays (such as plasma screens or LCDs) that continuously light each pixel.


Compatible games

Per '' GamePro''. * ''
Battle Clash ''Battle Clash,'' known in Japan as , is a light gun shooter video game developed by TEC and published by Nintendo for the Super Nintendo Entertainment System in 1992. The game supports the Super Scope. It was followed by '' Metal Combat: Falcon ...
'' * ''Bazooka Blitzkrieg'' * ''
The Hunt for Red October ''The Hunt for Red October'' is the debut novel by American author Tom Clancy, first published on October 1, 1984, by the Naval Institute Press. It depicts Soviet submarine captain Marko Ramius as he seemingly goes rogue with his country's cutt ...
'' (used for bonus games) * '' Lamborghini American Challenge'' (features a Super Scope-exclusive mode) * '' Lemmings 2: The Tribes'' (secret easter egg allowing the super scope to destroy lemmings) * '' Metal Combat: Falcon's Revenge'' * '' Operation Thunderbolt'' * '' Revolution X * '' Sugoroku Ginga Senki'' (optional bonus for some boss fights) * '' Super Scope 6'' (bundled with the hardware) * '' T2: The Arcade Game'' * '' Tin Star'' * '' X-Zone'' * ''
Yoshi's Safari ''Yoshi's Safari'' is a 1993 light gun shooter developed and published by Nintendo for its Super Nintendo Entertainment System (SNES). It is the only ''Mario (franchise), Mario'' franchise game to feature first-person shooter gameplay and require ...
'' (required for play)


Other appearances

A Super Scope was painted black and grey and used as a
prop A prop, formally known as (theatrical) property, is an object used on stage or screen by actors during a performance or screen production. In practical terms, a prop is considered to be anything movable or portable on a stage or a set, distinc ...
in the live-action ''Super Mario Bros.'' film. Called the "Devo gun", it is seen being used by King Koopa ( Dennis Hopper) in the film's climax. In this film, the Super Scope fires a powerful laser which is capable of devolving anyone whom the laser touches. Images from the live-action ''Super Mario Bros.'' film were used to promote the Super Scope's 1993 release in Japan. The Super Scope appears as an item in '' Super Smash Bros. Melee'' for the GameCube, ''
Super Smash Bros. Brawl ''Super Smash Bros. Brawl'' is a 2008 crossover fighting video game developed by Sora Ltd. and published by Nintendo for the Wii. The third installment in the ''Super Smash Bros.'' series, it was announced at a pre-E3 2005 press conferenc ...
'' for the Wii, '' Super Smash Bros.'' for
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
and Nintendo 3DS, and ''
Super Smash Bros. Ultimate ''Super Smash Bros. Ultimate'' is a 2018 crossover fighting video game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the '' Super Smash Bros.'' series, succeed ...
'' for the Nintendo Switch. Characters hold it like a
bazooka Bazooka () is the common name for a man-portable recoilless anti-tank rocket launcher weapon, widely deployed by the United States Army, especially during World War II. Also referred to as the "stovepipe", the innovative bazooka was among the ...
or rifle and fire energy projectiles at opponents either in a continuous rapid-fire salvo or in large "charged" singular shots (one full charge being capable of defeating an opponent even at low damage percentages). However, it has limited ammunition and can be thrown at opponents as an alternate means of combat. It also appears as a trophy in the former 3 games. In 1993, in a Congressional hearing on violence in video games, Senator
Joe Lieberman Joseph Isadore Lieberman (; born February 24, 1942) is an American politician, lobbyist, and attorney who served as a United States senator from Connecticut from 1989 to 2013. A former member of the Democratic Party, he was its nominee for ...
said that he thought the Super Scope looked like an
assault weapon In the United States, ''assault weapon'' is a controversial term used to define firearms with specified characteristics. The definition varies among regulating jurisdictions, but usually includes semi-automatic firearms with a detachable magaz ...
.


See also

* BatterUP – A baseball bat controller for the Super NES and Sega Genesis.


References


External links

{{Portal bar, Video games, border=no Super Nintendo Entertainment System accessories Light guns Nintendo controllers de:Zubehör zum Super Nintendo Entertainment System#Super Scope