Super NES CD-ROM
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The Super NES CD-ROM System (commonly shortened as the SNES-CD), known as Super Famicom CD-ROM Adapter in Japan, is an unreleased
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
peripheral for the Super Nintendo Entertainment System (SNES). The add-on built upon the functionality of the
cartridge Cartridge may refer to: Objects * Cartridge (firearms), a type of modern ammunition * ROM cartridge, a removable component in an electronic device * Cartridge (respirator), a type of filter used in respirators Other uses * Cartridge (surname), a ...
-based SNES by adding support for a CD-ROM-based format known as Super Disc. The SNES-CD platform was developed in a joint venture between Nintendo and Sony. The platform was planned to be launched as an add-on for the standard SNES, as well as a hybrid console by Sony called the PlayStation (nicknamed the "Nintendo PlayStation" to distinguish it from the later Sony console of the same name) similar to Sharp's Twin Famicom and NEC's
TurboDuo The TurboDuo is a fourth-generation video game console developed by NEC Home Electronics and Hudson Soft for the North American market. The TurboDuo was test-marketed in Los Angeles in October 1992, before a nationwide rollout in May 1993. It i ...
. Another partnership with Philips yielded a few Nintendo-themed games for the CD-i platform instead of the SNES-CD. Sony independently furthered its developments into their own stand-alone console, which ended up inheriting the PlayStation name and would serve as the chief competitor of the Super NES's cartridge-based successor, the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
.


History

Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professiona ...
engineer
Ken Kutaragi is a Japanese engineering technologist and businessman. He is the former chairman and CEO of Sony Interactive Entertainment (SIE), the video game division of Sony Corporation, and current president and CEO of Cyber AI Entertainment. He is known ...
became interested in working with video games after seeing his daughter play games on Nintendo's
Famicom The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
video game console. He took on a contract at Sony for developing hardware that would drive the audio subsystem of Nintendo's next console, the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
. Kutaragi secretly developed the chip, the Sony SPC 700. As Sony was uninterested in the video game business, most of his superiors did not approve of the project, but Kutaragi found support in Sony executive
Norio Ohga , otherwise spelled ''Norio Oga'' (January 29, 1930 – April 23, 2011), was the former president and chairman of Sony Corporation, credited with spurring the development of the compact disc as a commercially viable audio format. Biography Earl ...
and the project was allowed to continue. The success of the project spurred Nintendo to enter into a partnership with Sony to develop both a CD-ROM add-on for the Super NES and a Sony-branded console that would play both SNES cartridges, as well as games released for the new Super Disc format. Development of the format started in 1988, when Nintendo signed a contract with
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professiona ...
to produce a CD-ROM add-on for the SNES. The system was to be compatible with existing SNES titles as well as titles released for the Super Disc format. Under their agreement, Sony would develop and retain control over the Super Disc format, with Nintendo thus effectively ceding a large amount of control of software licensing to Sony. Further, Sony would also be the sole benefactor of licensing related to music and movies software that it had been aggressively pursuing as a secondary application. Nintendo president
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
was already wary of Sony at this point and deemed it unacceptable, as Sony was the sole provider of the audio chip, the S-SMP, used in the SNES and required developers to pay for an expensive development tool from Sony. Furthermore, Yamauchi started to see a more favorable partner in Philips. Philips was also one of Sony's biggest rivals in the entire industry. To counter the proposed agreement, Yamauchi sent Nintendo of America president
Minoru Arakawa is a Japanese businessman best known as the founder and former president of Nintendo of America, and the co-founder of Tetris Online, Inc. Biography Minoru Arakawa was born on 3 September 1946 in Kyoto, Japan, the second son of Waichiro Arakaw ...
(his son-in-law) and executive
Howard Lincoln Howard Charles Lincoln (born February 14, 1940) is an American lawyer and businessman, known primarily for being the former Chairman of Nintendo of America and the former Chairman and Chief Executive Officer of the Seattle Mariners baseball tea ...
to the Netherlands to negotiate a more favorable contract with
Philips Koninklijke Philips N.V. (), commonly shortened to Philips, is a Dutch multinational conglomerate corporation that was founded in Eindhoven in 1891. Since 1997, it has been mostly headquartered in Amsterdam, though the Benelux headquarters i ...
. As described by
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in his book '' Game Over'', “ he Philips dealwas meant to do two things at once: give Nintendo back its stranglehold on software and gracefully fuck Sony." At the June 1991 Consumer Electronics Show, Sony announced its SNES-compatible
cartridge Cartridge may refer to: Objects * Cartridge (firearms), a type of modern ammunition * ROM cartridge, a removable component in an electronic device * Cartridge (respirator), a type of filter used in respirators Other uses * Cartridge (surname), a ...
/CD console, the "PlayStation". The next day, Nintendo revealed its partnership with Philips at the show—a surprise to the entire audience, including Sony. While Nintendo and Sony attempted to sort out their differences, between two and three hundred prototypes of the PlayStation were created, and software for the system was being developed. In 1992, a deal was reached allowing Sony to produce SNES-compatible hardware, with Nintendo retaining control and profit over the games. The two organizations never repaired the rift between them and by the next year, Sony had dropped further development of the Super NES CD-ROM, and instead refocused its efforts on developing its own console for the next generation of consoles which became known as the PlayStation.


Prototype

In November 2015, it was reported that one of the original "Nintendo PlayStation" prototypes had been found. The prototype was reportedly left behind by former Sony Computer Entertainment CEO Ólafur Jóhann Ólafsson during his time at Advanta. A former Advanta worker (Terry Diebold) acquired the device as part of a lot during Advanta's 2009 bankruptcy auction. The system was later confirmed as operational and the unit plays Super Famicom cartridges as well as the test cartridge that accompanied the unit, although the audio output and CD drive were non-functional. Some groups attempted to develop homebrew software for the console, such as ''Super Boss Gaiden'', as there were no known games that used the CD drive. The prototype came with a Sony/PlayStation-branded version of the standard Super Famicom controller (model number SHVC-005). In March 2016, retro-gaming website RetroCollect reported that they (and influential members of online
emulation Emulation may refer to: *Emulation (computing), imitation of behavior of a computer or other electronic system with the help of another type of system :*Video game console emulator, software which emulates video game consoles *Gaussian process em ...
communities) had received (from an anonymous source) a functional disc
boot ROM The boot ROM is a type of ROM that is used for booting a computer system. There are two types: a mask boot ROM that cannot be changed afterwards and a boot EEPROM, which can contain an UEFI implementation. Purpose Upon power up, hardware usuall ...
for the SNES-CD. Diebold had given the unit to Benjamin Heckendorn, a console modder, to look at, around 2017. Heckendorn provided a tear-down video of the system, through which he was able to identify faults in several on-board components that he subsequently replaced, which resulted in fixing the audio and CD drive issues indirectly. Heckendorn showed audio CDs working on the system, as there were no known game CDs, but affirmed that homebrew games worked. The prototype was put up for auction by Diebold in February 2020, with an initial asking price of , but the auction quickly exceeded within two days. It was auctioned off at to Greg McLemore, an entrepreneur and founder of Pets.com, who has a large collection of other video game hardware and plans to establish a permanent museum for this type of hardware.


Technical specifications

Heckendorn's July 2016 teardown video provides technical specifications of the prototype. Heckendorn said the system would have probably been as powerful as a standard Super NES, but not as powerful as the Sega CD. The standalone unit has the following connectors: two Super NES controller ports, a cartridge slot, a dual-speed CD-ROM drive,
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composite jacks,
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate chan ...
, RFU DC OUT (similar to the PlayStation SCPH-1001), a proprietary multi-out AV output port (the same one featured on the Super NES,
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
, and GameCube), headphone jack on the front, a serial port labelled "NEXT" (probably for debugging), and one expansion port under the unit. The specifications from the prototype are different from those published in the March 1993 edition of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
''.


Legacy

After the original contract with Sony failed, Nintendo continued its partnership with Philips. This contract provisioned Philips with the right to feature Nintendo's characters in a few games for its CD-i multimedia device, but never resulted in a CD-ROM add-on for the SNES. Witnessing the poor reception of the
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan ...
, Nintendo cancelled plans for the add-on. The Nintendo-themed CD-i games were very poorly received, and the CD-i itself is considered a
commercial failure Failure is the state or condition of not meeting a desirable or intended objective, and may be viewed as the opposite of success. The criteria for failure depends on context, and may be relative to a particular observer or belief system. One ...
. The main game in development for the SNES-CD platform launch was
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's ''
Secret of Mana ''Secret of Mana'', originally released in Japan as is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game ''Seiken Densetsu'', rele ...
'', whose planned content was cut down to the size suitable for cartridge and released on that medium instead. Kutaragi and Sony continued to develop their own console and released the PlayStation in December 1994 in Japan and September in North America and Europe the following year. The CD-based console successfully competed with Nintendo's cartridge-based
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
and other CD-based console systems such as the Fujitsu
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, the
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PC-FX The is a 32-bit home video game console developed by NEC and Hudson Soft. It was released in 1994 and discontinued in February 1998, as NEC's final home video game console. Based on the NEC V810 CPU and CD-ROM, it was intended as the successor t ...
, the
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Neo Geo CD The is the second home video game console of SNK Corporation's Neo Geo family, released on September 9, 1994, four years after its cartridge-based equivalent. This is the same platform, converted to the cheaper CD format retailing at per t ...
, the
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and the Sega Saturn, causing it to become the console leader due to its success. The broken partnership with Sony has often been cited as a mistake on Nintendo's part, effectively creating a formidable rival in the video game market. Nintendo would not release an
optical disc In computing and optical disc recording technologies, an optical disc (OD) is a flat, usually circular disc that encodes binary data (bits) in the form of pits and lands on a special material, often aluminum, on one of its flat surfaces. ...
-based console of its own until the release of the GameCube in 2001.


See also

*
Atari Jaguar CD The Atari Jaguar CD is a CD-ROM peripheral for the Jaguar video game console. Atari announced a CD-ROM drive for the Jaguar before the console's November 1993 launch. Codenamed Jaguar II during development, the Jaguar CD was released on Septemb ...
*
Panasonic M2 The Panasonic M2 is a video game console platform developed by 3DO and then sold to Matsushita, a company known outside Japan by the brand Panasonic. Initially announced as a peripheral chip for the 3DO Interactive Multiplayer, it was later un ...
, Initially announced as an add-on chip for the 3DO *
Satellaview The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through sate ...
*
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan ...
, a CD-ROM attachment for the Sega Genesis *
TurboGrafx-16 The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
, the first video game console with a CD-ROM drive attachment (see CD-ROM add-ons section)


References


External links

* {{portal bar, 1990s, Electronics, Nintendo, Video games 1990s in video gaming CD-ROM-based consoles Fourth-generation video game consoles Home video game consoles Sony consoles Super Nintendo Entertainment System PlayStation (brand) PlayStation (console) Vaporware game consoles Video game console add-ons