Super Game Boy
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The is a peripheral that allows
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for $59.99 in the United States and £49.99 in the United Kingdom. In South Korea, it is called the Super Mini Comboy and was distributed by
Hyundai Electronics SK hynix Inc. is a South Korean supplier of dynamic random-access memory (DRAM) chips and flash memory chips. Hynix is the world's second-largest memory chipmaker (after Samsung Electronics) and the world's third-largest semiconductor company. ...
.


Functionality

The Super Game Boy is compatible with the same cartridges as the original Game Boy: original
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
cartridges, the
Game Boy Camera The Game Boy Camera (GBC), released as in Japan, is a Nintendo accessory for the handheld Game Boy game console. It was released on February 21, 1998, in Japan, and manufacturing was ceased in late 2002. As a toy for user-generated content, it ...
, and dual-mode Game Boy Color cartridges (in Game Boy-mode). The unit could map the four shades of green to various colors on the screen. Later Game Boy games that were optimized to use the Super Game Boy had additional color information and could override the on-screen colors, display a graphical border around the screen, and display special background sprites, as seen in the '' Mario's Picross'' title screen. Those games would have printed a small "Super Game Boy Game Pak" logo on the box and cartridge. The adaptor could support up to 64 colors for the border, and 12 colors for the screen. Static screens could display all 10 colors. Certain games can load multiple borders depending on the player's location in the game, such as ''
Dragon Warrior I & II titled ''Dragon Warrior'' when initially localized to North America, is a Role-playing video game, role-playing video game developed by Chunsoft for the Nintendo Entertainment System. It was released by Enix in Japan in 1986 and by Nintendo in ...
''. It is also possible for Super Game Boy games to make use of the Super NES hardware for extra effects, as demonstrated in '' Contra: The Alien Wars'', ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'', ''
Kirby's Dream Land 2 ''Kirby's Dream Land 2'' is a side-scrolling platforming video game developed by HAL Laboratory and published by Nintendo for the Game Boy handheld video game console. It was released in Japan on March 21, 1995, in North America on May 1, 1995, ...
'', ''
A Bug's Life ''A Bug's Life'' is a 1998 American computer-animated comedy film produced by Pixar Animation Studios for Walt Disney Pictures. It was the second feature-length film produced by Pixar. Directed by John Lasseter and co-directed by Andrew Stant ...
'', '' FIFA 98: Road to World Cup'', '' Madden '97'', ''
Animaniacs ''Animaniacs'' is an American animated comedy musical television series created by Tom Ruegger for Fox Broadcasting Company's Fox Kids block in 1993, before moving to The WB in 1995, as part of its Kids' WB afternoon programming block, until ...
'' and ''
Toy Story ''Toy Story'' is a 1995 American computer-animated comedy film directed by John Lasseter (in his feature directorial debut), produced by Pixar Animation Studios and released by Walt Disney Pictures. The first installment in the '' Toy Story ...
''; these games had expanded sound when used with the Super Game Boy. '' Wario Blast'', the Game Boy version of ''
Primal Rage ''Primal Rage'' is a fighting game developed and released by Atari Games to arcades in August 1994. The game takes place on a post-apocalyptic version of Earth called "Urth". Players control one of seven large beasts that battle each other to de ...
'', the Game Boy version of ''
Killer Instinct ''Killer Instinct'' is a series of fighting video games originally created by Rare and published by Midway, Nintendo, and Microsoft Studios. The original ''Killer Instinct'' was released for arcades in 1994; the game was then released for ...
'' and several other titles even allowed the second Super NES controller to be used for two-player action. The title screen changed to show that these games had a two-player option, rather than a connection status. Using the Super Multitap, some games even supported four players. The original Super Game Boy does not support game link multiplayer because, according to a Nintendo spokesman, a two-player configuration would interfere with the RF signal from the television. The Game Boy version of ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' allowed players to access a Super NES version of the game as well as a colored version of the Game Boy game. The Super NES version is copied into and run from the console's internal 256KiB work RAM. Some black Game Boy Color cartridge games also have Super Game Boy enhancements, although there isn't any logo indicating this on the cartridge or on the front of the box as there are for original Game Boy releases. Several GBC titles do have a small Super Game Boy compatibility icon located on the back of their packaging, such as for '' Dragon Warrior Monsters 2: Cobi's Journey''.


Hardware

Because the Super NES cannot emulate the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
hardware at full speed, the Super Game Boy actually consists of the same hardware as the original handheld; inside the cartridge is a separate CPU that processes the games while the Super NES only provided means for user-input, output of graphics to the screen, and the additional coloring. This is similar to the technique used in the
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 520 ...
version of the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
adapter. The original Super Game Boy is known to play the game program and its audio 2.4% faster than other Game Boy hardware. This is due to the use of the Super NES's clock speed divided by 5, which ends up being 4.295 MHz instead of 4.194 MHz. The timing issue can be rectified by adding an appropriate crystal oscillator to the Super Game Boy and disconnecting the Super NES's clock source.


Super Game Boy 2

The Super Game Boy 2 was released exclusively in Japan in 1998. Additions included a link port to allow a user to access two-player mode via the link cable, the green game link LED, and the red power LED indicator, and it runs at the exact speed of the Game Boy (the original model runs 2.4% faster than a Game Boy). In addition, it came with eight new default borders, which replaced those in the original model (though the old borders are still accessible via a code); however, it retained the same built-in palettes and coloring tools as on the original model. Also, this version of the SGB does not allow one to change borders in some games that have built-in borders. Some games have features only available through the Super Game Boy 2, such as a special '' Tetris DX'' border.


System menu

The system menu is accessed by pressing the L and R buttons at the same time; the menu has five options to choose from: *Color Palette: Choose from one of 32 pre-made color palettes, the Super Game Boy enhanced palette(s) (if available), or a user-created palette (if available). A few Super Game Boy games will not allow the palette to be changed. Internally, the Super Game Boy includes special palettes for several games that came out before the release of the Super Game Boy; for example, '' Alleyway'', ''
Yoshi's Cookie ''Yoshi's Cookie'' is a 1992 tile-matching puzzle video game developed by Tose and published by Nintendo for the NES and Game Boy platforms in 1992. A Super NES version was released the following year, developed and published by Bullet-Proof Sof ...
'', ''
Kirby's Pinball Land ''Kirby's Pinball Land'' is a 1993 pinball video game developed by HAL Laboratory and published by Nintendo for the Game Boy. It was HAL Laboratory's third pinball video game after the MSX and NES title '' Rollerball'' and the Game Boy title ' ...
'', '' Metroid II: Return of Samus'', and ''
Solar Striker ''SolarStriker'' is a vertically scrolling shooter developed by Nintendo R&D1 with Minakuchi Engineering for the Nintendo Game Boy. It was first published in Japan on January 26, 1990, then released later in North America on February 2, 1990, an ...
'' have 1 of the 32 default colors by default. *Border: Choose from one of 9 pre-made borders, the Super Game Boy enhanced border(s) (if available), or a user-created border (if created). *Button Setting: Switches between two controller mappings. A few Super Game Boy games won't allow the controller setting to be changed. *Custom Color: Create a custom color palette and get a password to retrieve it later. If palette changes are disabled within the game, this option will also be unavailable. *Graffiti: Create a custom border by using several painting tools. If plugged into the second controller port, the Super NES Mouse could be used for this feature. Some games disable the use of changing colors, so the unavailable options are blacked out.


Predecessors and successors

The Super Game Boy is the successor to
Intelligent Systems is a Japanese video game developer best known for developing games with Nintendo and the ''Fire Emblem'', ''Paper Mario'', ''WarioWare'', and '' Wars'' video game series. Originally, the company was headquartered at the Nintendo Kyoto Researc ...
' Wide Boy (which connected to the
Famicom The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
or NES). One difference between the Wide Boy and the Super Game Boy is that the former did not use any part of the Famicom/NES other than the video memory. Even the controller (a single Famicom controller) is hardwired directly into the Wide Boy. The Wide Boy would continue running even if the reset button is held down on the Famicom/NES. The Game Boy had twice as many tiles as could fit in the Famicom/NES's video memory, so the Wide Boy had to refresh the Famicom/NES's video memory halfway down the screen. Camerica had a Game Boy to NES adaptor developed by Biederman Design Labs, which appeared similar to the Super Game Boy. The Super Game Boy was followed by the
Transfer Pak The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games. B ...
for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
, which allowed one to play the six (seven in Japan) Game Boy Color Pokémon titles in ''
Pokémon Stadium ''Pokémon Stadium'', known in Japan as is a strategy video game developed and published by Nintendo for the Nintendo 64. First released in Japan on April 30, 1999, it was later released as the first ''Stadium'' title in Western regions the foll ...
'' and ''
Pokémon Stadium 2 ''Pokémon Stadium 2'', known in Japan as is a strategy video game developed by Nintendo EAD and published by Nintendo for the Nintendo 64. It features all 251 Pokémon from the first and second generations of the franchise. It was released in ...
'' in a Super Game Boy-like fashion, complete with the Super Game Boy enhanced borders and palettes. The games were played via the use of a software emulator on the Nintendo 64. However, the main role of the Transfer Pak was to transfer data from Game Boy Color to Nintendo 64 games, not to play games. The Wide-Boy64 was released for the N64 in two major versions, the CGB version which allowed Game Boy and Game Boy Color titles to be played on a television, and the AGB version which also allowed Game Boy Advance games to be played. It cost $1400, and like the original Wide Boy, it was only available to developers and the gaming press. These devices were used to take screenshots of Nintendo handheld video games to be in retail media. The GB Hunter is one of two
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
items released by EMS Production Ltd., the other being the
N64 Passport Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive ...
- a
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
emulator for the Nintendo 64. An N64 game is plugged into the back of the item and a Game Boy cartridge is plugged into the top. The N64 game requires a 6102 CIC. Like the Super Game Boy, it connects to the N64's cartridge slot, and makes it possible to play
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
games on it without the game's sound; instead, the GB Hunter's built-in theme song is looped endlessly during the game. There is also a cheating device programmed into it, called the "Golden Finger" (like the
Game Shark GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Currently, the brand name is owned by Mad Catz, which marketed GameShark products for ...
), along with a trainer option to determine the
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values that decrement, increment, change, or stay the same. This can provide certain cheat codes to try out in the game. Holding the 'L' and 'R' buttons simultaneously will cause the game to freeze at that point and the GB Hunter Menu to appear. The game screen can be maximized or minimized from this menu, allowing the player to play the game in fullscreen. The color palette can also be changed from the menu, to view the game in a custom variation of the 3 different palettes available to the Game Boy PPU, using
RGB The RGB color model is an additive color model in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three addi ...
values. These palettes correspond to the background and two sprite palettes. There are also 4 preset borders to place around the game, with the added support of SGB borders. Most sellers of this item on
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, and other places such as the EMS site itself, do not mention that the Game Boy game audio is not heard while being played on the GB Hunter. Datel's GameBooster technology was sold in the west by EMS and branded as the GB Hunter. It was released for the Nintendo 64 halfway through the console's lifespan. It was not officially licensed by Nintendo as it had a slot at the back for an N64 game to override the lockout technology in the system. Datel also made a version for Sony's PlayStation console, which uses the Parallel I/O port on the back of the console, not found on the Series 9000 models of the system or the slimline PSone system. This version has a graphically better theme, lacks the song that is played in the N64 version, has battery save support, and has a built-in game titled ''Rebound Mission'', although the palette customizer only has one palette as opposed to three. However, it has a built-in music CD player which can be used to mimick the original Game Boy game audio. The GameBooster was also rebranded as the PowerFlash, though many differences are unknown other than the name change. On the GameCube, the
Game Boy Player The (DOL-017) is a GameCube peripheral developed by Nintendo which enables it to play Game Boy, Game Boy Color, and Game Boy Advance cartridges, allowing those games to be played on a television. It connects via the high speed parallel port at ...
was released in 2003, which could play Game Boy, Game Boy Color, and Game Boy Advance games. It allowed these games to be played on a full television screen. The GBP attaches to the bottom of the console and a boot disc must be running in the GameCube disc drive in order to boot it, although the disc can be removed afterwards. The Game Boy Player functions just like a Game Boy Advance, letterboxing the games' display on a standard television set. Some GBA games were programmed with consideration for the Player, including activating the vibration feature in GameCube controllers and special color palettes which accounted for a TV's brightness and resolution. However, the Game Boy Player will not activate Super Game Boy options on a Super Game Boy enhanced cartridge. Also, when playing a Game Boy or Game Boy Color game on the Game Boy Player, a black border will appear between the main border and the gameplay area; this is a carry-over from the Game Boy Advance.


Peripherals

In Japan, Hori released a special Super Game Boy controller called the SGB Commander. The controller, aside from the 4 Game Boy buttons (A, B, Start and Select), also has 4 Super Game Boy specific buttons which can enable the user to mute the sound, reduce the speed of the game, change the colors and modify the display window. An additional switch is provided to alternate between Super Game Boy mode and regular Super Famicom Mode.


Guide

In 1994, shortly after the Super Game Boy release, Nintendo sent the
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
magazine subscribers the "Super Game Boy Player's Guide", a 72-page instruction book / guide to using the features of the Super Game Boy. The first 15 pages were instructional, followed by 55 pages of very brief overview style walkthrough of several games. These walkthroughs highlighted various points of the games and often pointed out color schemes to set that area's intended mood. Games included '' Super Mario Land'', '' Super Mario Land 2: 6 Golden Coins'', '' Wario Land: Super Mario Land 3'', the newly released ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' (which had a special "Super Game Boy" border and color palette), '' Metroid II: Return of Samus'', '' The Legend of Zelda: Link's Awakening'', ''
Kirby's Dream Land ''Kirby's Dream Land'', known in Japan as , is a 1992 platform video game developed by HAL Laboratory and published by Nintendo for the Game Boy. It is the first game in the ''Kirby'' series and marks the debut of Kirby. It introduced many con ...
'', ''
Kirby's Pinball Land ''Kirby's Pinball Land'' is a 1993 pinball video game developed by HAL Laboratory and published by Nintendo for the Game Boy. It was HAL Laboratory's third pinball video game after the MSX and NES title '' Rollerball'' and the Game Boy title ' ...
'', ''
Tennis Tennis is a racket sport that is played either individually against a single opponent ( singles) or between two teams of two players each ( doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball ...
'', '' Nintendo World Cup'', '' Alleyway'', '' Dr. Mario'', and ''
Yoshi Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in ''Super Mario World'' (1990) on the Super Nintendo Entertainment System as Mario and Luigi's sidekick. Yoshi is the title character of the ''Yoshi' ...
''.


See also

*
Game Boy Player The (DOL-017) is a GameCube peripheral developed by Nintendo which enables it to play Game Boy, Game Boy Color, and Game Boy Advance cartridges, allowing those games to be played on a television. It connects via the high speed parallel port at ...
*
Transfer Pak The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games. B ...
*
List of Super Game Boy games This is a list of Game Boy and Game Boy Color games that use enhancements, color palettes, or other features of the Super Game Boy, organized alphabetically by title. See Lists of video games for related lists. Notes *Some games will have enhanc ...
— a list of
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
and Game Boy Color games which make use of the enhancements the Super Game Boy has to offer.


Notes


References

{{Intelligent Systems Game Boy accessories
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
Nintendo hardware Video game console add-ons Game console intercompatibility hardware Intelligent Systems Products introduced in 1994