Space Hulk (1993 video game)
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''Space Hulk'' is a 1993 real-time tactical video game for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
, Amiga and
PC-98 The , commonly shortened to PC-98 or , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more th ...
. The game was based on Games Workshop's 1989 board game of the same name. Set in the fictional ''
Warhammer 40,000 ''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, ...
'' universe, the player directs squads of
Space Marines The space marine, an archetype of military science fiction, is a kind of soldier who operates in outer space or on alien worlds. Historical marines fulfill multiple roles: ship defence, boarding actions, landing parties, and general-purpose hi ...
, genetically enhanced armoured soldiers, in their missions to protect the human race from deadly aliens. ''Space Hulk'' was developed and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
, with support from Games Workshop. The game takes place aboard huge derelicts known as space hulks. Drifting in and out of the Warp—an alternate dimension used to cross interstellar distances—these vessels are infested with the four-armed Genestealers. Using overhead maps, the player orders the Marine squads, and controls individual Marines via
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
interfaces. The game features a time-limited option to pause the action while enabling the player to continue issuing commands. ''Space Hulk''s theme of pitting slow and heavily armed Marines against fast, deadly Genestealers produced moments of frantic gameplay and a scary atmosphere for its reviewers, earning positive ratings for the game. A few reviewers, however, felt the game was too difficult and proved to be too frustrating. ''Space Hulk'' was followed up by '' Space Hulk: Vengeance of the Blood Angels'' in 1996.


Gameplay

The game features 51 missions that involve exterminations, retrieval of objects, and
rearguard A rearguard is a part of a military force that protects it from attack from the rear, either during an advance or withdrawal. The term can also be used to describe forces protecting lines, such as communication lines, behind an army. Even more ...
actions. A campaign, comprising 21 of these missions played in sequence, centres around a story about a Space Marine investigation of a distress beacon in a region of space threatened by Genestealers. The remaining missions are tutorials designed to help players learn the game and standalone missions. Before a mission, the game briefs the player on the objectives and shows a small map of the operational area. Marines are usually are equipped with a gun—the Storm Bolter—for long-range combat, and an energised glove—the Power Fist—for hand-to-hand fighting. For certain missions, the player can customise the squads' armaments, selecting from 10 other weapons, such as Heavy Flamers for destroying targets and the Chainfist for opening locked doors. In the campaign, Marines who survive a mission gain experience, improving their combat abilities and chances of survival for future missions. The player's Marines begin each mission grouped together at one or two starting points of the operational area, while Genestealers continually enter the mission from marked entry points. Gameplay at this stage takes place between two separate interfaces: the Terminator View Screen, where the player takes direct control of individual Marines, and the Planning Screen, where orders are issued to the Marines by clicking on command icons. The Planning Screen has two maps; the smaller one on the bottom-left shows the operational area and the larger map a close-up view of the region selected by the player. Shown on the maps are the continuously updated positions of the Marines and their enemies. The game simulates
fog of war The fog of war (german: links=no, Nebel des Krieges) is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, ...
by blacking out unexplored areas on the maps and representing unseen Genestealers as blips, unveiling them as Marines come within sight. Switching to the Terminator View Screen offers a first-person perspective of the mission through the Marines' eyes. The Screen contains five monitors: a large primary monitor at the bottom and four smaller secondary displays arrayed above. The primary monitor displays the view of the Marine under the player's control. The character is moved by pressing the keyboard's cursor keys or clicking the directional arrows next to the monitor. The mouse is also used to aim and shoot at targets, although the computer determines if an accurate shot kills the target. The secondary monitors show the views of other squad members. Although the player cannot control the movements of these Marines through these interfaces, he or she can click them to shoot the Marines' weapons at the centre of their views. However, the player can take full control of a Marine by switching the character's view to the primary monitor. At any time, Marines armed with Storm Bolters and not under the player's control assume "Overwatch" mode, automatically firing at obstacles and enemies that come into their paths. Storm Bolters have unlimited ammo but may jam under sustained firing, rendering the weapon useless for a few seconds until the malfunction is cleared. In melee the Power Fist is of limited effectiveness against a Genestealer's razor-sharp claws, while Marines armed with Lightning Claws or Thunder Hammer & Storm Shield are hand-to-hand specialists who forgo a ranged weapon. Although the action unfolds in real-time, the player can pause the game by clicking the "Freeze" button and entering "Freeze Time". While in this mode, every unit stops its motion while a timer runs down; the player can freely issue and modify orders to the Marines. Once the timer is depleted or the Freeze button is clicked again, every unit resumes its movement. The timer for Freeze Time slowly replenishes, as long as the game stays in real-time.


Synopsis


Setting

''Space Hulk'' is a video game based on a 1989 board game of the same name. Set in the fictional ''
Warhammer 40,000 ''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, ...
'' universe, the video game tasks the player to take control of genetically enhanced soldiers called Space Marines. As veterans of their Space Marine Chapter who earn the right to wear
powered exoskeleton A powered exoskeleton, also known as power armor, powered armor, powered suit, cybernetic suit, cybernetic armor, exosuit, hardsuit, exoframe or augmented mobility, is a mobile machine that is wearable over all or part of the human body, pro ...
s known as Terminator Armor, these Marines embark on missions aboard the eponymous derelict starships that drift in and out of the Warp, an alternate region of space through which vast interstellar distances can be traversed in a short time. The vessels are infested with Genestealers, four-armed aliens, who invade worlds encountered in the ships' paths. Sworn to protect the human race, the Marines aim to eradicate the alien threat.


Plot

''Space Hulk''s campaign is mostly exposited through pre-mission briefings. The prologue in the game manual states the Dark Angels, a force of Space Marines, had repelled a Genestealer incursion in the Tolevi system many centuries before current events in the game. A Dark Angel hero was leading his men aboard the invading space hulk, ''Sin of Damnation'', when it vanished into the warp. The first mission in the campaign sends the player's squad to investigate the Tolevi system for a distress call of Dark Angels' origin. A nest of Genestealers is uncovered on the planet Ma'Caellia, and the player's forces are ordered to destroy the aliens' Hive Mind. However, there are too many Genestealers, and the Marines are forced to withdraw. Without any other options, the Marines destroy the infestation and all other life forms on the planet through exterminatus with virus bombs— biological weapons of mass destruction. As they are doing so, the ''Sin of Damnation'' re-enters the system, and the player receives orders to invade the hulk. Aboard the vessel, the player's squads destroy the Genestealers'
gene bank Gene banks are a type of biorepository that preserves genetic material. For plants, this is done by in vitro storage, freezing cuttings from the plant, or stocking the seeds (e.g. in a seedbank). For animals, this is done by the freezing of ...
s and their
Patriarch The highest-ranking bishops in Eastern Orthodoxy, Oriental Orthodoxy, the Catholic Church (above major archbishop and primate), the Hussite Church, Church of the East, and some Independent Catholic Churches are termed patriarchs (and in certai ...
. The end of the campaign tasks the player to control a lone Marine as he goes deep into the hulk to find the source of the distress call.


Development

The original ''Space Hulk'' board game was published by Games Workshop. It was the company's third board game that was adapted as a video game; the previous two board games were ''
HeroQuest ''HeroQuest'', sometimes written as ''Hero Quest'', is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop. The game was loosely based around archetypes of fantasy role-playing games: the ...
'' and ''
Space Crusade ''Space Crusade'' is an adventure board game produced by Milton Bradley together with Games Workshop and was first made in 1990. It was produced in the UK and available in some other countries including Finland, Ireland, France, Spain, Denmark ...
'', whose video game adaptations were both published by
Gremlin Graphics Gremlin Graphics Software Limited, later Gremlin Interactive Limited and ultimately Infogrames Studios Limited was a British software house based in Sheffield, working mostly in the home computer market. Like many software houses established in ...
. The board game version of ''Space Hulk'' is played between two players, who assume the roles of the Marines and Genestealers. The players take turns moving their pieces to accomplish their objectives; the Marines' player, however, is given a certain amount of time to complete each of their turn. The game is designed to encourage the two players to adopt different tactics in their play—the slow-moving Space Marines with long-range guns versus the fast-moving Genestealers who fight hand-to-hand. Conversion of ''Space Hulk'' into a video game was initiated in 1991 by video game company
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
, who also managed the project's development. Instead of following Gremlin's approach and creating exact copies of the board games in digital form, Electronic Arts and Games Workshop opted to develop a video game, based on ''Space Hulk'', with features that took advantage of the personal computer's technological advancements. The interior walls of the space hulks were rendered by ray tracing, passing much of the graphical work to computers. This method reduced the time needed to introduce new sets of walls into the game from two weeks to twelve hours. Although digital speech was a relatively new technology at the time, the team made use of
sound card A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio ...
technologies to produce alien screeches and roars that permeate the hulks, and warning cries from Marines under attack. The game's opening tune, "Get Out Of My Way", was recorded by British hard rock band D-Rok, with
Brian May Brian Harold May (born 19 July 1947) is an English guitarist, singer, songwriter, and astrophysicist, who achieved worldwide fame as the lead guitarist of the rock band Queen. May was a co-founder of Queen with lead singer Freddie Mercury and ...
of
Queen Queen or QUEEN may refer to: Monarchy * Queen regnant, a female monarch of a Kingdom ** List of queens regnant * Queen consort, the wife of a reigning king * Queen dowager, the widow of a king * Queen mother, a queen dowager who is the mother ...
as guest guitarist. Games Workshop helped Electronic Arts keep the game true to its ''Warhammer 40,000'' roots by providing the writers with materials and answers on the fictional universe. The development team created the tutorial missions, but adapted the other missions straight from the board game and the ''Deathwing Campaign'' expansion set. Initially released in June 1993 on floppy disks for
IBM Personal Computer The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
s and their
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that ran
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
, ''Space Hulk'' was later published for other platforms and media. The CD-ROM version of ''Space Hulk'' included nine new missions, new cinematic animations, and new digital sound effects and speech (which required a sound card). Unlike the versions that ran on DOS, the Amiga version (published in Autumn 1993) cannot be installed on a hard drive; Amiga users have to swap floppy disks at several points of the game while playing it. In Japan, the game was
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to the NEC PC-9821 by a local video game company, Starcraft. In 1996, Electronic Arts produced a sequel, '' Space Hulk: Vengeance of the Blood Angels'', to ''Space Hulk''.


Reception

Reviewers noted the atmosphere experienced while playing ''Space Hulk'', describing it as similar to the science-fiction film '' Aliens'' (1986). Aside from the concept of pitting heavily armed soldiers against aliens that looked like
H. R. Giger Hans Ruedi Giger ( ; ; 5 February 1940 – 12 May 2014) was a Swiss artist best known for his airbrushed images that blended human physiques with machines, an art style known as " biomechanical". Giger later abandoned airbrush for pastels, mark ...
's "exo-skeletal nightmares", ''Space Hulk''s Terminator View Screen was reminiscent of a sequence in the film where a marine lieutenant monitored and ordered his troops as they executed a mission in a dark, dank environment. Handling slow, cumbersome Marines against fast, deadly Genestealers proved to be intense sessions of panic and fear for the game's critics. They were stressed from monitoring several Marines at the same time while Genestealers probed the flanks and sent decoys to lure Marines to their deaths. Despite playing in a well-lit, noisy office, David Upchurch of ''
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'' said the game " caredthe pants off" him, and Jeff James of '' Computer Gaming World'' stated that because of the combination of "excellent use of digitized sound" and "Genestealers rendered in sickening purple hue", "More than once I jumped out of my command chair". A February 1994 survey of space war games in the magazine gave it a grade of B, stating that "graphics are superb and there is gore aplenty" but comparing non-controlled squad members to ''Star Trek''
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s. A May 1994 survey in the magazine of strategic space games set in the year 2000 and later gave the game three-plus stars out of five, stating that it was "as authentic as you'll find, with great graphics and sound". ''
CU Amiga ''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vi ...
''s Tony Dillon believed the game was not for those with "a weak heart", and ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...
''s Scott May declared the game "a bug blaster's nightmare come true." The game further evoked a sense of esprit de corps with its
monastic Monasticism (from Ancient Greek , , from , , 'alone'), also referred to as monachism, or monkhood, is a religion, religious way of life in which one renounces world (theology), worldly pursuits to devote oneself fully to spiritual work. Monastic ...
-style briefings, according to '' Amiga User International''. However, video game journalist Alec Meer remembered the briefings as "one of videogame history's greatest atmosphere-spoilers" for their flat deliveries. Besides its atmosphere, ''Space Hulk''s game mechanics received close attention. Lester Smith of '' Dragon'' said the video game was an excellent adaptation of its original tabletop form. He praised Electronic Arts for conveying the "bug-hunting experience on its own merits, using the computer's strength", rather than attempting to imitate those aspects of the board game. Upchurch, along with Rik Skews of '' Computer and Video Games'', agreed, pointing out that the electronic version was better off with the concept of Freeze Time than implementing a recreation of dice rolls and sequence of turns found in the board game. A few reviewers disagreed. Dee and Jay of ''Dragon'' wanted a "computer game that was faithful to the elements of the board game", and said the video game's design proved too difficult for them; they found controlling five or more Marines in real-time against Genestealers impossible. Similarly, ''
Amiga Force ''Amiga Force'' was a video games magazine launched towards the end of 1992 by Europress Impact. It lasted for 16 issues before being closed by its publishers. The first issue of ''Amiga Force'' went on sale around September 1992. The magazine wou ...
''s Mark Smith and Ian Osborne were flustered by having to command several Marines at the same time while they came under sudden attacks from several directions. The Marines' slow speed were another frustration. Offering another insight, Meer opined the Marines' slow response was integral to the game's atmosphere: made slow and cumbersome by the game's design and interface, the Marines' battles against fast and deadly foes became nerve-wrecking affairs for the player. Likewise, May found the multitasking nature of the game crucial to its intensity. Rob Mead offered an opinion not from a player of the board game in his article for ''
Amiga Format ''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling '' ACE'' to EMAP, Future split the dual-format ...
''. He rated the video game "very good but not brilliant", and suggested it would appeal more to aficionados of the board game because such players tend to appreciate attention to detail, planning, and tactics. Amiga reviewers had a common grouse: the frequent disk swaps required were tedious. Regardless, the game's tense atmosphere—generated by the combination of game mechanics, use of sounds, and artificial intelligence—provided memorable moments to many reviewers. As one of them—Simon Clays of ''
Amiga Computing ''Amiga Computing'' was a monthly computer magazine of a serious nature, published by Europress and IDG in both the UK and USA. A total of 117 issues came out. The games section was called Gamer, although later '' Amiga Action'' was incorporated ...
''—put it, ''Space Hulk'' was "a very difficult strategy-cum-3D dungeon-esque title with plenty of action and gripping play." May said the game offered "demented" violence but was "irresistibly exhiliarating when the action erupts in nonstop, heartpounding carnage." A decade after the game's release, several reviewers mentioned ''Space Hulk'' as a ''Warhammer 40,000'' video game worthy of praise. Meer reflected on replaying the game fifteen years after its release, "The panic and terror of facing 90 degrees away from your enemy, and knowing that you can't do a damn thing about it before your lower intestine spills onto your feet, is still something pretty special." '' Next Generation'' reviewed the PlayStation version of the game, and stated that "if you like a heavy dose of atmosphere and a little strategy mixed in with the action, ''Space Hulk'' delivers." In 1994, ''
PC Gamer UK ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' named ''Space Hulk'' the 10th best computer game of all time. The editors considered it uniquely high-quality for a board game adaptation, and wrote that "the tension created as you struggle to keep your group alive against increasingly insurmountable odds is incredible."


References


External links

*
''Space Hulk''
at Hall Of Light {{Good article 1993 video games Amiga games Computer wargames DOS games Electronic Arts games First-person shooters Real-time tactics video games Science fiction video games Top-down video games Warhammer 40,000 video games NEC PC-9801 games Video games based on board games Video games developed in the United States